fix(game): restore swept target sensors
Move claw contact and all eleven initially active type-4 circle records onto a swept millipixel sensor test with per-object enter latching. Preserve the exact left-bank and top-gate coordinates, radii, and scores from the initialized object ledger. Remove the inferred top-bank completion rule. Each original top target now scores 500 and independently starts recovered magnetic-gate timing instead of requiring all three for an invented bonus. Test Plan: - `cargo test --all-targets` -- 44 passed - `cargo clippy --all-targets -- -D warnings` -- passed - `cargo build --profile production` -- passed - top sensor contact-latch and re-entry test -- passed - 20-second deterministic launch remained in active table motion - `git diff --cached --check` -- passed
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@@ -143,3 +143,10 @@ from the record geometry. Three live left-edge probes at `(115,390)`,
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`(133.397,360)`, and `(138.182,355)` with raw velocities `(1932,-3523)`,
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`(2079,-4658)`, and `(2217,-5889)`. The Rust upward stroke fits those states;
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the full raw calculation and return-stroke transfer remain pending.
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The type-4 rule dispatcher at `1000:b476` shows that records 150-152 are three
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independent 500-point sensors. Each sets its own ten-callback timer and enables
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the associated magnetic gate; there is no recovered 1,500-per-target plus
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5,000 completion rule. Records 140-147 carry their exact 1,000 through 3,000
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scores and use the same enter-once contact bit, which clears after the ball
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leaves their radius.
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