chore(release): prepare v1.2.0
Bump the package version to 1.2.0 for the high-score demo database seeding, service hardening, web retry bounds, and multiball parity and divergence fixes. Update CHANGELOG.md and refresh the tracked web WASM artifact. Test Plan: - `just test` -- passed (142 game tests and 8 service tests) - `just clippy` -- passed - `just build-production` -- passed - `just web-build` -- passed - `cargo +nightly fmt --all -- --check` -- passed - `rumdl check --flavor commonmark tdkpin-rs/CHANGELOG.md` -- passed - `cargo metadata --locked --format-version 1 --no-deps` -- passed - `git diff --cached --check` -- passed
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## [Unreleased]
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## [Unreleased]
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## [1.2.0] - 2026-08-31
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### Added
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- Seed new SQLite high-score databases that did not exist before opening with
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the ten distributed demo scores.
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### Fixed
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### Fixed
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- Deliberately diverge from the original game's multiball contact sentinel so a
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- Deliberately diverge from the original game's multiball contact sentinel so a
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reserve ball that fills a wheel hole leaves it permanently occupied; the
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reserve ball that fills a wheel hole leaves it permanently occupied; the
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surviving ball can no longer enter and score that visibly filled slot again.
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surviving ball can no longer enter and score that visibly filled slot again.
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- Match capture-driven multiball collapse timing so the surviving slot keeps
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- Match capture-driven multiball collapse timing so the surviving slot keeps
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double scoring through the current callback, then returns to normal scoring
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double scoring through the current callback, then returns to normal scoring on
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on the next callback and the returning claw remains paused until that
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the next callback and the returning claw remains paused until that collapse;
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collapse; completing the fifth wheel lock still ends multiball scoring
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completing the fifth wheel lock still ends multiball scoring immediately.
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immediately.
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- Derive wheel-lock awards from the original live contact words so two balls
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- Derive wheel-lock awards from the original live contact words so two balls
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settling into different slots at once receive the same accumulated award as
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settling into different slots at once receive the same accumulated award as
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the original game.
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the original game.
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- Stage an effect-seven reserve-ball request until ball 1's full substep batch
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- Stage an effect-seven reserve-ball request until ball 1's full substep batch
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has returned, preventing the new slot from participating in collision and
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has returned, preventing the new slot from participating in collision and
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capture rules before the original creates it.
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capture rules before the original creates it.
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- Bound high-score server resource usage with 1 KiB route body limits,
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single-operation database concurrency gating, 503 shedding, and offloading
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SQLite operations to blocking worker threads.
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- Use a relative path for the web build's high-score API endpoint so deployments
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under nested URL subpaths route requests correctly.
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- Implement bounded exponential backoff with jitter, initial delay and maximum
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delay bounds, and `Retry-After` header support for failed web high-score
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submissions.
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## [1.1.0] - 2026-08-29
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## [1.1.0] - 2026-08-29
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Generated
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@@ -551,7 +551,7 @@ dependencies = [
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[[package]]
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[[package]]
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name = "tdkpin-rs"
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name = "tdkpin-rs"
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version = "1.1.0"
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version = "1.2.0"
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dependencies = [
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dependencies = [
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"directories",
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"directories",
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"futures-util",
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"futures-util",
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@@ -1,6 +1,6 @@
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[package]
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[package]
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name = "tdkpin-rs"
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name = "tdkpin-rs"
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version = "1.1.0"
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version = "1.2.0"
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edition = "2024"
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edition = "2024"
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[dependencies]
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[dependencies]
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