fix(physics): replace fitted flipper transfer
Remove the live-fitted upward and downward flipper polynomials. Port the reconstructed 1000:7ed9 path with delta-specific pivots and record edges, integer cross-product and radius gates, penetration, response-record gain, wrapping velocity updates, and the final position delta. Use resting records on press and the already-raised records on release, correct the original delta direction, and apply each edge to both live ball slots. Keep render-facing Vec2 projections, but adjust their float representation by ULPs so every gameplay millipixel round-trips exactly instead of losing reconstructed integer results. Test Plan: - `bash original/tools/test_reconstructed_c.sh` -- passed during raised-record reference capture - `cargo test --all-targets` -- passed, 62 tests - `cargo clippy --all-targets -- -D warnings` -- passed - `rumdl check tdkpin-rs/CHANGELOG.md tdkpin-rs/RECONSTRUCTION.md` -- passed - `git diff --cached --check` -- passed
This commit is contained in:
@@ -0,0 +1,317 @@
|
||||
//! Moving-flipper collision response reconstructed from `1000:7ed9`.
|
||||
|
||||
use crate::original_physics::MilliVec;
|
||||
|
||||
const SEARCH_RADIUS: i32 = 54_000;
|
||||
const RESPONSE_RADIUS: f64 = 44_000.0;
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub enum FlipperSide {
|
||||
Left,
|
||||
Right,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub struct FlipperResponse {
|
||||
pub velocity: MilliVec,
|
||||
pub movement: MilliVec,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy)]
|
||||
struct Geometry {
|
||||
pivot: MilliVec,
|
||||
negative_edge: MilliVec,
|
||||
positive_edge: MilliVec,
|
||||
}
|
||||
|
||||
impl Geometry {
|
||||
fn for_side(side: FlipperSide, delta: i32) -> Self {
|
||||
match side {
|
||||
FlipperSide::Left => Self {
|
||||
pivot: MilliVec {
|
||||
x: 93_000,
|
||||
y: 397_000_i32.wrapping_add(delta.wrapping_mul(15_000)),
|
||||
},
|
||||
negative_edge: MilliVec {
|
||||
x: 161_000,
|
||||
y: 413_000,
|
||||
},
|
||||
positive_edge: MilliVec {
|
||||
x: if delta == 1 { 157_000 } else { 150_000 },
|
||||
y: if delta == 1 { 384_000 } else { 427_000 },
|
||||
},
|
||||
},
|
||||
FlipperSide::Right => Self {
|
||||
pivot: MilliVec {
|
||||
x: 220_000,
|
||||
y: 397_000_i32.wrapping_add(delta.wrapping_mul(15_000)),
|
||||
},
|
||||
negative_edge: MilliVec {
|
||||
x: 152_000,
|
||||
y: 413_000,
|
||||
},
|
||||
positive_edge: MilliVec {
|
||||
x: if delta == 1 { 177_000 } else { 196_000 },
|
||||
y: if delta == 1 { 405_000 } else { 411_000 },
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
fn isolated_c_fixture(side: FlipperSide, delta: i32) -> Self {
|
||||
let mut geometry = Self::for_side(side, delta);
|
||||
geometry.positive_edge = match side {
|
||||
FlipperSide::Left => MilliVec {
|
||||
x: 150_000,
|
||||
y: 427_000,
|
||||
},
|
||||
FlipperSide::Right => MilliVec {
|
||||
x: 196_000,
|
||||
y: 411_000,
|
||||
},
|
||||
};
|
||||
geometry
|
||||
}
|
||||
}
|
||||
|
||||
fn cross_for_edge(edge: MilliVec, pivot: MilliVec, ball: MilliVec) -> i32 {
|
||||
let edge_from_ball_x = edge.x.wrapping_sub(ball.x) / 1_000;
|
||||
let edge_from_pivot_y = edge.y.wrapping_sub(pivot.y) / 1_000;
|
||||
let edge_from_ball_y = edge.y.wrapping_sub(ball.y) / 1_000;
|
||||
let edge_from_pivot_x = edge.x.wrapping_sub(pivot.x) / 1_000;
|
||||
edge_from_ball_y
|
||||
.wrapping_mul(edge_from_pivot_x)
|
||||
.wrapping_sub(edge_from_ball_x.wrapping_mul(edge_from_pivot_y))
|
||||
}
|
||||
|
||||
#[allow(clippy::cast_possible_truncation)]
|
||||
fn rounded(value: f64) -> i32 {
|
||||
value.round() as i32
|
||||
}
|
||||
|
||||
fn collision_distance(ball: MilliVec, pivot: MilliVec) -> i32 {
|
||||
rounded(f64::from(ball.x.wrapping_sub(pivot.x)).hypot(f64::from(
|
||||
ball.y.wrapping_sub(pivot.y),
|
||||
)))
|
||||
}
|
||||
|
||||
fn contains(geometry: Geometry, side: FlipperSide, delta: i32, ball: MilliVec) -> Option<i32> {
|
||||
let (first_edge, second_edge) = if delta == -1 {
|
||||
(
|
||||
MilliVec {
|
||||
x: geometry.negative_edge.x,
|
||||
y: geometry.negative_edge.y.wrapping_sub(43_000),
|
||||
},
|
||||
MilliVec {
|
||||
x: geometry.negative_edge.x,
|
||||
y: geometry.negative_edge.y.wrapping_add(12_000),
|
||||
},
|
||||
)
|
||||
} else {
|
||||
(
|
||||
MilliVec {
|
||||
x: geometry.positive_edge.x,
|
||||
y: geometry.positive_edge.y.wrapping_sub(12_000),
|
||||
},
|
||||
MilliVec {
|
||||
x: geometry.positive_edge.x,
|
||||
y: geometry.positive_edge.y.wrapping_add(43_000),
|
||||
},
|
||||
)
|
||||
};
|
||||
if ball.x.wrapping_sub(geometry.pivot.x).wrapping_abs() >= SEARCH_RADIUS
|
||||
|| ball.y.wrapping_sub(geometry.pivot.y).wrapping_abs() >= SEARCH_RADIUS
|
||||
{
|
||||
return None;
|
||||
}
|
||||
let distance = collision_distance(ball, geometry.pivot);
|
||||
if distance > SEARCH_RADIUS {
|
||||
return None;
|
||||
}
|
||||
let first = cross_for_edge(first_edge, geometry.pivot, ball);
|
||||
let second = cross_for_edge(second_edge, geometry.pivot, ball);
|
||||
let inside = match side {
|
||||
FlipperSide::Left => first > -1_000 && second < 1_000 && ball.x > geometry.pivot.x,
|
||||
FlipperSide::Right => first < 1_000 && second > -1_000 && ball.x < geometry.pivot.x,
|
||||
};
|
||||
inside.then_some(distance)
|
||||
}
|
||||
|
||||
fn penetration(geometry: Geometry, delta: i32, ball: MilliVec) -> i32 {
|
||||
let collision_y = if delta == -1 {
|
||||
let edge_dx = geometry
|
||||
.negative_edge
|
||||
.x
|
||||
.wrapping_sub(geometry.pivot.x)
|
||||
.wrapping_abs();
|
||||
if edge_dx > 0 {
|
||||
geometry
|
||||
.pivot
|
||||
.y
|
||||
.wrapping_sub(ball.x.wrapping_sub(geometry.pivot.x).wrapping_abs())
|
||||
.wrapping_add(5_000)
|
||||
} else {
|
||||
geometry.negative_edge.y.wrapping_sub(43_000)
|
||||
}
|
||||
} else {
|
||||
let edge_dx = geometry.positive_edge.x.wrapping_sub(geometry.pivot.x);
|
||||
if edge_dx.wrapping_abs() > 0 {
|
||||
let numerator = ball.x.wrapping_sub(geometry.pivot.x).wrapping_mul(
|
||||
geometry
|
||||
.positive_edge
|
||||
.y
|
||||
.wrapping_add(43_000)
|
||||
.wrapping_sub(geometry.pivot.y),
|
||||
);
|
||||
geometry
|
||||
.pivot
|
||||
.y
|
||||
.wrapping_sub(rounded(f64::from(numerator) / f64::from(edge_dx)))
|
||||
} else {
|
||||
geometry.positive_edge.y.wrapping_add(43_000)
|
||||
}
|
||||
};
|
||||
let value = collision_y.wrapping_sub(ball.y);
|
||||
if value < 0 {
|
||||
value.wrapping_mul(delta).wrapping_neg()
|
||||
} else {
|
||||
0
|
||||
}
|
||||
}
|
||||
|
||||
pub fn moving_flipper_response(
|
||||
ball: MilliVec,
|
||||
velocity: MilliVec,
|
||||
delta: i32,
|
||||
side: FlipperSide,
|
||||
response_normal: f64,
|
||||
maximum_speed: i32,
|
||||
) -> Option<FlipperResponse> {
|
||||
let geometry = Geometry::for_side(side, delta);
|
||||
response_with_geometry(
|
||||
ball,
|
||||
velocity,
|
||||
delta,
|
||||
side,
|
||||
response_normal,
|
||||
maximum_speed,
|
||||
geometry,
|
||||
)
|
||||
}
|
||||
|
||||
fn response_with_geometry(
|
||||
ball: MilliVec,
|
||||
velocity: MilliVec,
|
||||
delta: i32,
|
||||
side: FlipperSide,
|
||||
response_normal: f64,
|
||||
maximum_speed: i32,
|
||||
geometry: Geometry,
|
||||
) -> Option<FlipperResponse> {
|
||||
let distance = contains(geometry, side, delta, ball)?;
|
||||
let penetration = penetration(geometry, delta, ball);
|
||||
let mut normal_x = ball.x.wrapping_sub(geometry.pivot.x).wrapping_mul(delta);
|
||||
let mut normal_y = ball
|
||||
.y
|
||||
.wrapping_sub(geometry.pivot.y)
|
||||
.wrapping_add(4_000)
|
||||
.wrapping_mul(delta);
|
||||
if side == FlipperSide::Right {
|
||||
normal_x = normal_x.wrapping_neg();
|
||||
normal_y = normal_y.wrapping_neg();
|
||||
}
|
||||
|
||||
let tangent_projection = rounded(
|
||||
(f64::from(velocity.x) * f64::from(normal_y)
|
||||
- f64::from(velocity.y) * f64::from(normal_x))
|
||||
/ RESPONSE_RADIUS,
|
||||
);
|
||||
let gain = (f64::from(distance) / RESPONSE_RADIUS).sqrt() * 2.0 + 0.4;
|
||||
let tangent_projection = rounded(f64::from(tangent_projection) * (1.0 + response_normal))
|
||||
.wrapping_add(rounded(f64::from(maximum_speed) * gain));
|
||||
let delta_velocity_x = rounded(
|
||||
-f64::from(tangent_projection) * f64::from(normal_y) / RESPONSE_RADIUS,
|
||||
);
|
||||
let delta_velocity_y = rounded(
|
||||
f64::from(tangent_projection) * f64::from(normal_x) / RESPONSE_RADIUS,
|
||||
);
|
||||
let velocity = MilliVec {
|
||||
x: velocity.x.wrapping_add(delta_velocity_x),
|
||||
y: velocity.y.wrapping_add(delta_velocity_y),
|
||||
};
|
||||
if velocity.y == 0 {
|
||||
return None;
|
||||
}
|
||||
let movement_x = rounded(
|
||||
f64::from(penetration.wrapping_mul(velocity.x)) / f64::from(velocity.y),
|
||||
);
|
||||
Some(FlipperResponse {
|
||||
velocity,
|
||||
movement: MilliVec {
|
||||
x: movement_x,
|
||||
y: penetration,
|
||||
},
|
||||
})
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn four_direction_vectors_match_the_reconstructed_c_harness() {
|
||||
let cases = [
|
||||
(
|
||||
MilliVec { x: 104_000, y: 384_000 },
|
||||
MilliVec { x: 1_000, y: 2_000 },
|
||||
-1,
|
||||
FlipperSide::Left,
|
||||
0.5,
|
||||
MilliVec { x: 1_266, y: 1_511 },
|
||||
MilliVec { x: -6_703, y: -8_000 },
|
||||
),
|
||||
(
|
||||
MilliVec { x: 209_000, y: 419_000 },
|
||||
MilliVec { x: -1_000, y: 2_000 },
|
||||
1,
|
||||
FlipperSide::Right,
|
||||
0.75,
|
||||
MilliVec { x: -737, y: 2_263 },
|
||||
MilliVec { x: -8_549, y: 26_250 },
|
||||
),
|
||||
(
|
||||
MilliVec { x: 104_000, y: 421_000 },
|
||||
MilliVec { x: 1_000, y: 2_000 },
|
||||
1,
|
||||
FlipperSide::Left,
|
||||
0.25,
|
||||
MilliVec { x: 622, y: 2_320 },
|
||||
MilliVec { x: 5_414, y: 20_193 },
|
||||
),
|
||||
(
|
||||
MilliVec { x: 209_000, y: 385_000 },
|
||||
MilliVec { x: -1_000, y: 2_000 },
|
||||
-1,
|
||||
FlipperSide::Right,
|
||||
0.0,
|
||||
MilliVec { x: -1_280, y: 1_560 },
|
||||
MilliVec { x: 7_385, y: -9_000 },
|
||||
),
|
||||
];
|
||||
for (ball, velocity, delta, side, response, expected_velocity, expected_movement) in cases {
|
||||
let result = response_with_geometry(
|
||||
ball,
|
||||
velocity,
|
||||
delta,
|
||||
side,
|
||||
response,
|
||||
1_000,
|
||||
Geometry::isolated_c_fixture(side, delta),
|
||||
)
|
||||
.expect("C fixture must contact the moving flipper");
|
||||
assert_eq!(result.velocity, expected_velocity);
|
||||
assert_eq!(result.movement, expected_movement);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user