feat(reverse): trace the live original physics state

WineDbg changes the Win16 exception path and cannot capture continuous game
state reliably. Add a Linux-only launcher that opts the normally running Wine
process into same-user tracing without modifying TDKPIN.EXE, plus a sampler
that locates the loaded DGROUP and game object from recovered signatures.

The CSV trace exposes original millipixel positions, predicted positions,
velocities, flipper state, and claw state whenever they change. This provides
an external oracle for reconstructing and differentially testing the fixed-
point mechanics instead of tuning the Rust approximation against screenshots.

Test Plan:
- `shellcheck original/tools/run_traceable_original.sh` -- passed
- `ruff check original/tools/trace_original_state.py` -- passed
- strict shared-library compile with `cc` warnings as errors -- passed
- live Wine smoke trace and four-second charged launch capture -- passed
- `git diff --cached --check` -- passed
This commit is contained in:
2026-08-22 20:16:14 +02:00
parent 9e74745fde
commit dcc664346c
4 changed files with 389 additions and 0 deletions
+18
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@@ -75,3 +75,21 @@ was not forced into a chosen terminal during the live session, so its claw
parity evidence remains the decoded `1000:c79c`/`1000:eab1` control flow,
millipixel/Real48 constants, sprite sheet, and deterministic Rust traces rather
than a claimed live trajectory comparison.
## Live fixed-point tracing
Wine's remote debugger changes the Win16 exception path and is not suitable for
continuous gameplay traces. On Linux, `tools/run_traceable_original.sh` starts
the unmodified executable with a same-user ptrace opt-in. While it is waiting at
the launcher, `tools/trace_original_state.py` locates the live DGROUP and game
object by recovered binary/state signatures and records their fixed-point state:
```sh
original/tools/run_traceable_original.sh
original/tools/trace_original_state.py --duration 5 --output /tmp/launch.csv
```
The sampler records original millipixel positions, predicted positions,
velocities, flipper inputs and states, and claw animation state whenever any of
them changes. It neither patches `TDKPIN.EXE` nor pauses Wine. The tracing helper
is Linux-only development infrastructure; it is not part of the Rust replica.
+41
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@@ -0,0 +1,41 @@
#define _GNU_SOURCE
#include <linux/prctl.h>
#include <pthread.h>
#include <sys/prctl.h>
#include <time.h>
/*
* Wine's Win16 process is re-parented during startup, so Linux's default Yama
* policy rejects a later same-user debugger attach. This preload helper only
* relaxes that relationship check for the process into which it is loaded.
* Normal uid-based ptrace permission checks still apply.
*/
static void apply_ptrace_policy(void)
{
(void)prctl(PR_SET_DUMPABLE, 1, 0, 0, 0);
(void)prctl(PR_SET_PTRACER, PR_SET_PTRACER_ANY, 0, 0, 0);
}
static void *reapply_ptrace_policy(void *unused)
{
const struct timespec interval = {.tv_sec = 0, .tv_nsec = 250000000};
(void)unused;
/* Wine adjusts process policy during bootstrap; outlast those updates. */
for (unsigned int attempt = 0; attempt < 20; attempt++) {
(void)nanosleep(&interval, NULL);
apply_ptrace_policy();
}
return NULL;
}
__attribute__((constructor)) static void allow_same_user_debugger(void)
{
pthread_t worker;
apply_ptrace_policy();
if (pthread_create(&worker, NULL, reapply_ptrace_policy, NULL) == 0) {
(void)pthread_detach(worker);
}
}
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@@ -0,0 +1,20 @@
#!/usr/bin/env bash
set -euo pipefail
script_dir=$(cd -- "$(dirname -- "${BASH_SOURCE[0]}")" && pwd -P)
original_dir=$(cd -- "$script_dir/.." && pwd -P)
trace_build_dir=$(mktemp -d /tmp/tdkpin-trace.XXXXXX)
trace_library="$trace_build_dir/allow_ptrace.so"
cleanup() {
rm -f -- "$trace_library"
rmdir -- "$trace_build_dir" 2>/dev/null || true
}
trap cleanup EXIT
cc -shared -fPIC -O2 -Wall -Wextra -Werror -pthread \
-o "$trace_library" "$script_dir/allow_ptrace.c"
echo "Launching traceable TDKPIN.EXE; attach to the winevdm.exe Linux PID." >&2
LD_PRELOAD="$trace_library${LD_PRELOAD:+:$LD_PRELOAD}" \
wine "$original_dir/TDKPIN.EXE"
+310
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@@ -0,0 +1,310 @@
#!/usr/bin/env python3
"""Sample the live fixed-point state of the original Win16 game under Wine."""
from __future__ import annotations
import argparse
import csv
import hashlib
import os
import struct
import sys
import time
from dataclasses import dataclass
from pathlib import Path
from typing import Self
ORIGINAL_SHA256 = "a9022f1894e3e6e21fc42e8f6c932f7c549ca77f63aaa0c488bb9d55d9d0174c"
DATA_SIGNATURE = b"IWIKTDK Highscores"
DATA_SIGNATURE_OFFSET = 0x10
DATA_READ_SIZE = 0x900
# Recovered offsets in the original DGROUP segment.
PLAYER_COUNT = 0x07D0
CURRENT_PLAYER = 0x07D1
BALL_X = 0x07D3
BALL_Y = 0x07D7
NEXT_BALL_X = 0x07DB
NEXT_BALL_Y = 0x07DF
CLAW_ACTIVE = 0x07CA
CLAW_FRAME = 0x086D
CLAW_TARGET_FRAME = 0x086F
CLAW_SPRITE_BANK = 0x0873
CLAW_ANIMATION_BLOCKED = 0x0874
# Recovered offsets in the live game-window object.
VELOCITY_X = 0x0BAA
VELOCITY_Y = 0x0BAE
PREVIOUS_BALL_X = 0x0BBA
PREVIOUS_BALL_Y = 0x0BBE
OBJECT_BALL_X = 0x0BC2
OBJECT_BALL_Y = 0x0BC6
LEFT_FLIPPER_POSITION = 0x0BD4
RIGHT_FLIPPER_POSITION = 0x0BD6
LEFT_FLIPPER_DOWN = 0x0BDA
RIGHT_FLIPPER_DOWN = 0x0BDB
BALL_SUSPENDED = 0x0BDF
OBJECT_READ_SIZE = 0x0BE0
@dataclass(frozen=True)
class MemoryMap:
start: int
end: int
permissions: str
path: str
@property
def size(self) -> int:
return self.end - self.start
class ProcessMemory:
def __init__(self, pid: int) -> None:
self.pid = pid
self.maps = self._read_maps()
try:
self.stream = open( # noqa: SIM115 - closed by the context protocol
f"/proc/{pid}/mem", "rb", buffering=0
)
except PermissionError as error:
raise RuntimeError(
"cannot read the Wine process; launch it with "
"original/tools/run_traceable_original.sh"
) from error
def __enter__(self) -> Self:
return self
def __exit__(self, *_args: object) -> None:
self.stream.close()
def _read_maps(self) -> list[MemoryMap]:
result = []
with open(f"/proc/{self.pid}/maps", encoding="ascii") as stream:
for line in stream:
fields = line.rstrip().split(maxsplit=5)
start_text, end_text = fields[0].split("-")
result.append(
MemoryMap(
start=int(start_text, 16),
end=int(end_text, 16),
permissions=fields[1],
path=fields[5] if len(fields) == 6 else "",
)
)
return result
def read(self, address: int, size: int) -> bytes:
data = os.pread(self.stream.fileno(), size, address)
if len(data) != size:
raise RuntimeError(f"short process read at {address:#x}: {len(data)}/{size}")
return data
def search_live_writable_memory(self, needle: bytes) -> list[int]:
matches = []
for mapping in self.maps:
if (
mapping.start >= 0x68000000
or "r" not in mapping.permissions
or "w" not in mapping.permissions
or mapping.path
):
continue
try:
data = self.read(mapping.start, mapping.size)
except (OSError, RuntimeError):
continue
offset = data.find(needle)
while offset >= 0:
matches.append(mapping.start + offset)
offset = data.find(needle, offset + 1)
return matches
def verify_original() -> None:
executable = Path(__file__).resolve().parent.parent / "TDKPIN.EXE"
digest = hashlib.sha256(executable.read_bytes()).hexdigest()
if digest != ORIGINAL_SHA256:
raise RuntimeError(f"unexpected TDKPIN.EXE SHA-256: {digest}")
def find_winevdm_pid() -> int:
matches = []
for process in Path("/proc").iterdir():
if not process.name.isdigit():
continue
try:
command = (process / "cmdline").read_bytes().replace(b"\0", b" ").lower()
except (FileNotFoundError, PermissionError, ProcessLookupError):
continue
if b"winevdm.exe" in command and b"tdkpin.exe" in command:
matches.append(int(process.name))
if len(matches) != 1:
raise RuntimeError(f"expected one TDKPIN winevdm.exe process, found {matches}")
return matches[0]
def unpack_i32(data: bytes, offset: int) -> int:
return struct.unpack_from("<i", data, offset)[0]
def unpack_u16(data: bytes, offset: int) -> int:
return struct.unpack_from("<H", data, offset)[0]
def locate_data_segment(memory: ProcessMemory) -> int:
matches = memory.search_live_writable_memory(DATA_SIGNATURE)
if len(matches) != 1:
raise RuntimeError(f"expected one live DGROUP signature, found {[hex(x) for x in matches]}")
return matches[0] - DATA_SIGNATURE_OFFSET
def locate_game_object(memory: ProcessMemory, data: bytes) -> int:
current = data[BALL_X : BALL_Y + 4]
current_x = unpack_i32(data, BALL_X)
current_y = unpack_i32(data, BALL_Y)
next_x = unpack_i32(data, NEXT_BALL_X)
next_y = unpack_i32(data, NEXT_BALL_Y)
candidates = []
for address in memory.search_live_writable_memory(current):
candidate = address - OBJECT_BALL_X
try:
obj = memory.read(candidate, OBJECT_READ_SIZE)
except (OSError, RuntimeError):
continue
if obj[OBJECT_BALL_X : OBJECT_BALL_Y + 4] != current:
continue
velocity_x = unpack_i32(obj, VELOCITY_X)
velocity_y = unpack_i32(obj, VELOCITY_Y)
previous_x = unpack_i32(obj, PREVIOUS_BALL_X)
previous_y = unpack_i32(obj, PREVIOUS_BALL_Y)
waiting_at_current_position = (
velocity_x == 0
and velocity_y == 0
and previous_x == current_x
and previous_y == current_y
)
prediction_matches = waiting_at_current_position or (
next_x - current_x == velocity_x and next_y - current_y == velocity_y
)
if prediction_matches:
candidates.append(candidate)
unique = sorted(set(candidates))
if len(unique) != 1:
raise RuntimeError(f"expected one live game object, found {[hex(x) for x in unique]}")
return unique[0]
CSV_FIELDS = [
"sequence",
"elapsed_us",
"player_count",
"current_player",
"ball_x_milli",
"ball_y_milli",
"next_ball_x_milli",
"next_ball_y_milli",
"velocity_x_milli_per_tick",
"velocity_y_milli_per_tick",
"previous_ball_x_milli",
"previous_ball_y_milli",
"object_ball_x_milli",
"object_ball_y_milli",
"left_flipper_position",
"right_flipper_position",
"left_flipper_down",
"right_flipper_down",
"ball_suspended",
"claw_active",
"claw_frame",
"claw_target_frame",
"claw_sprite_bank",
"claw_animation_blocked",
]
def sample_state(data: bytes, obj: bytes) -> tuple[int, ...]:
return (
data[PLAYER_COUNT],
data[CURRENT_PLAYER],
unpack_i32(data, BALL_X),
unpack_i32(data, BALL_Y),
unpack_i32(data, NEXT_BALL_X),
unpack_i32(data, NEXT_BALL_Y),
unpack_i32(obj, VELOCITY_X),
unpack_i32(obj, VELOCITY_Y),
unpack_i32(obj, PREVIOUS_BALL_X),
unpack_i32(obj, PREVIOUS_BALL_Y),
unpack_i32(obj, OBJECT_BALL_X),
unpack_i32(obj, OBJECT_BALL_Y),
unpack_u16(obj, LEFT_FLIPPER_POSITION),
unpack_u16(obj, RIGHT_FLIPPER_POSITION),
obj[LEFT_FLIPPER_DOWN],
obj[RIGHT_FLIPPER_DOWN],
obj[BALL_SUSPENDED],
data[CLAW_ACTIVE],
unpack_u16(data, CLAW_FRAME),
unpack_u16(data, CLAW_TARGET_FRAME),
data[CLAW_SPRITE_BANK],
data[CLAW_ANIMATION_BLOCKED],
)
def parse_args() -> argparse.Namespace:
parser = argparse.ArgumentParser(description=__doc__)
parser.add_argument("--pid", type=int, help="Linux PID of the TDKPIN winevdm.exe process")
parser.add_argument("--duration", type=float, default=10.0, help="capture duration in seconds")
parser.add_argument("--interval-ms", type=float, default=1.0, help="sampling interval in milliseconds")
parser.add_argument("--output", type=Path, help="CSV path; stdout when omitted")
return parser.parse_args()
def main() -> None:
args = parse_args()
if args.duration <= 0 or args.interval_ms <= 0:
raise RuntimeError("duration and interval must be positive")
verify_original()
pid = args.pid if args.pid is not None else find_winevdm_pid()
output = args.output.open("w", newline="", encoding="utf-8") if args.output else sys.stdout
try:
writer = csv.writer(output)
writer.writerow(CSV_FIELDS)
with ProcessMemory(pid) as memory:
data_base = locate_data_segment(memory)
initial_data = memory.read(data_base, DATA_READ_SIZE)
object_base = locate_game_object(memory, initial_data)
print(
f"TDKPIN pid={pid} data={data_base:#x} object={object_base:#x}",
file=sys.stderr,
)
started_ns = time.monotonic_ns()
deadline_ns = started_ns + int(args.duration * 1_000_000_000)
interval_seconds = args.interval_ms / 1000.0
last_state = None
sequence = 0
while time.monotonic_ns() < deadline_ns:
data = memory.read(data_base, DATA_READ_SIZE)
obj = memory.read(object_base, OBJECT_READ_SIZE)
state = sample_state(data, obj)
if state != last_state:
sequence += 1
elapsed_us = (time.monotonic_ns() - started_ns) // 1000
writer.writerow((sequence, elapsed_us, *state))
output.flush()
last_state = state
time.sleep(interval_seconds)
finally:
if output is not sys.stdout:
output.close()
if __name__ == "__main__":
try:
main()
except (OSError, RuntimeError) as error:
raise SystemExit(f"trace_original_state.py: {error}") from error