fix(attract): use remainder-driven item phases
Raw 1000:061c-063b divides the idle tick by 144, copies the remainder from CX:BX into AX:DX, and only then divides by 8. Readable C and Rust instead used an unbounded quotient equivalent to tick/1152, making DAT801-809 advance far too slowly and suggesting a nonexistent negative long-idle index. Use `(tick % 144) / 8` to repeat item states 0,1..9,8..1 every 144 callbacks. Remove the disproven long-idle status crops and restore the ten-minute simulator ceiling. Extend the C and Rust phase tests across the forward, reverse, and wrap boundaries. Test Plan: - raw instruction review at `1000:061c-063b` -- remainder transfer confirmed - `cargo test --workspace --all-targets --all-features` -- 125 passed - `cargo clippy --workspace --all-targets --all-features -- -D warnings` -- passed - `bash original/tools/test_reconstructed_c.sh` -- passed - `python3 original/tools/audit_reconstruction.py --require-complete` -- passed with zero incomplete or unclassified units - `rumdl check --flavor commonmark RECONSTRUCTION.md CHANGELOG.md` -- passed - `git diff --cached --check` -- passed
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@@ -53,11 +53,9 @@ and this project adheres to
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previously impossible Pascal-order C interpretation of a 328x202 blit.
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- Restore the original idle/attract timer animation: target and word-quad
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chases, magnetic flashes, five-record strip, four-point chase, DAT801-809
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item progression, and the circular `WELCOME TO THE MACHINE` BITMAP500
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marquee. Move gameplay item frames to their exact `(123,300)` destination.
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- Preserve the long-idle signed item-index wrap: phases 19-21 read the adjacent
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DAT703/DAT702/DAT701 handles and copy their upper 68x61 regions before later
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phases return to the inactive item panel.
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item progression on exact `(tick % 144) / 8` phases, and the circular
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`WELCOME TO THE MACHINE` BITMAP500 marquee. Move gameplay item frames to
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their exact `(123,300)` destination.
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- Match central score/event side effects: every stored collision candidate
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clears its ball slot's capture age, Tilt suppresses all score and rule-record
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mutations, and active multiball doubles points before permanent Double can
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