fix(scoring): preserve bumper sound precedence
Bumper flags are dispatched before the variable bumper award in the original collision response. Rust duplicated the primary- and secondary-ball rule path and appended WAVE 2006 after score mutation, which hid WAVE 2007 whenever that award crossed a media/extra-ball threshold. Share one bumper-rule helper for both ball slots, arm the five-callback visual countdown, dispatch WAVE 2006, and only then add the weak or kicked bumper score. An exact event-order regression keeps the threshold sound as the final audible sample. Test Plan: - `cargo test --workspace --all-targets --all-features` -- 116 passed - `cargo clippy --workspace --all-targets --all-features -- -D warnings` -- passed - `rumdl check --flavor commonmark RECONSTRUCTION.md CHANGELOG.md` -- passed - `git diff --cached --check` -- passed
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@@ -153,8 +153,9 @@ and this project adheres to
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- Dispatch the original per-call-site sound sequences instead of assigning one
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guessed WAV to each logical event. This removes the nonexistent WAV 2022
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playback and restores bank, trigger, capture, nudge, tilt, and drain cues.
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Type-4 WAVE 2004 now precedes its score mutation so a simultaneously crossed
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media marker leaves WAVE 2007 audible, as in the monophonic original.
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Type-4 WAVE 2004 and bumper WAVE 2006 now precede their score mutations so a
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simultaneously crossed media marker leaves WAVE 2007 audible, as in the
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monophonic original.
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- Advance media/extra-ball thresholds only from score additions, preserve
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32-bit score wrapping, and restore the ninth-diamond ordering: its 24,464
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award remains single, then permanent double scoring and all three magnetic
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