fix(ui): render partial target-bank states
Records 90 through 104 and 109 through 120 deactivate in linked three-line groups. For each group, the flag-bearing head switches its recovered bounds from overlay B to overlay A until the complete bank rearms every record. Rust updated collision activity but never drew these nine intermediate states. Render the five bumper-bank and four TDK-bank head regions directly from the 175-record ledger. Extend the bank regression to prove partial activation and post-completion clearing, and seed two partial groups in the deterministic rules framebuffer. Test Plan: - `cargo test --workspace --all-targets --all-features` -- 120 passed - `cargo clippy --workspace --all-targets --all-features -- -D warnings` -- passed - `rumdl check --flavor commonmark RECONSTRUCTION.md CHANGELOG.md` -- passed - `cargo run -- --simulate targets --step 26 --screenshot /tmp/tdkpin-targets-banks.png` -- passed; partial bumper and TDK bank regions visually inspected at 640x460 - `git diff --cached --check` -- passed
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@@ -99,6 +99,9 @@ and this project adheres to
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51-53 and targets 140-147/150-152.
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- Render the five cumulative bumper-value lamps from original player items 1-5
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at their recovered Word-Quad bounds as the value rises from 1,000 to 6,000.
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- Render the nine in-bank hit states for record heads 90/93/96/99/102 and
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109/112/115/118 from their exact overlay-A bounds until bank completion
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rearms each three-line group.
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- Replace the free-running wheel animation with the original six-callback
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91x90 target rotation, WAVE 2011 start, exact DAT600 frames/target positions,
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and state-6 rotation of the five per-player contact/item values. It advances
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