fix(physics): restore binary record scan order
Interleave static ranges, type-three captures, type-four triggers, magnetic records, and dynamic ball records in exact ID order while tracking predicted position separately from mutable motion. Preserve type-three/dynamic broadphase and the raw stack quirk where fixed candidate slot one wins even when a later candidate is nearer; seal that behavior in both C and Rust harnesses. Test Plan: - bash original/tools/test_reconstructed_c.sh - python3 original/tools/audit_reconstruction.py --require-complete - cargo test --all-targets - cargo clippy --all-targets --all-features -- -D warnings - rumdl check original/C_RECONSTRUCTION_FINAL_AUDIT.md original/MECHANICS_PROGRESS.md tdkpin-rs/CHANGELOG.md tdkpin-rs/RECONSTRUCTION.md tdkpin-rs/README.md - git diff --check
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@@ -1081,6 +1081,9 @@ static void integrate_one_ball(
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candidates,
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&candidate_count);
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if (collided) {
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/* Raw 1000:c79c stores each later, nearer candidate at the next
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* 0x34-byte stack slot but resolves the fixed first slot at
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* SS:...d8a2. Record order therefore wins over closest distance. */
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apply_collision_response(
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caller_bp,
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window,
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@@ -336,6 +336,22 @@ static void test_circle_and_segment_collisions(void)
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win16_far_add_offset(g_window, 0x0baa)) == -1000);
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assert(g_event_calls == 1 && g_last_event_flags == 0x0020);
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assert(g_score_total == 100);
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prepare_fixture();
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set_ball(100000, 100000, 0, 1000);
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segment = base_record(2);
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segment.point1_x_milli = 50000;
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segment.point1_y_milli = 101000;
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segment.point2_x_milli = 150000;
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segment.point2_y_milli = 101000;
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write_record(1, &segment);
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segment.point1_y_milli = 100500;
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segment.point2_y_milli = 100500;
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segment.response_normal = borland_i32_to_real48(1);
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write_record(2, &segment);
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tdkpin_simulate_ball_and_dispatch_collision(0x0300);
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assert((int32_t)win16_read_u32(
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win16_far_add_offset(g_window, 0x0bae)) == 0);
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}
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static void test_capture_and_trigger_records(void)
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