From f904977ae49d5bb3202cb6eefe648e6fdbf35d98 Mon Sep 17 00:00:00 2001 From: ddidderr Date: Sat, 22 Aug 2026 17:27:34 +0200 Subject: [PATCH] fix(game): restore the recovered collision table Replace the mirrored, partial wall transcription with all active static line and circle objects from the Win16 registration table. Preserve the original object IDs for drain and shooter-stop handling, and use bounded physics substeps so fast balls cannot skip thin rails. Test Plan: - cargo fmt --all -- --check - cargo test - cargo clippy --all-targets --all-features -- -D warnings - git diff --check --- tdkpin-rs/RECONSTRUCTION.md | 3 +- tdkpin-rs/src/app.rs | 14 +- tdkpin-rs/src/game.rs | 273 ++++++++++++++---------------------- tdkpin-rs/src/main.rs | 1 + tdkpin-rs/src/table.rs | 231 ++++++++++++++++++++++++++++++ 5 files changed, 342 insertions(+), 180 deletions(-) create mode 100644 tdkpin-rs/src/table.rs diff --git a/tdkpin-rs/RECONSTRUCTION.md b/tdkpin-rs/RECONSTRUCTION.md index 573b60f..545a99c 100644 --- a/tdkpin-rs/RECONSTRUCTION.md +++ b/tdkpin-rs/RECONSTRUCTION.md @@ -22,7 +22,7 @@ implementation. | Artwork | Exact | All 34 custom DIB images, three standard bitmaps, icon, and palette derivatives are preserved in `assets/original/`. The game uses the original 640x460 table, loading, help, ball, wheel, robot, magnet, media, and diamond frames. | | Audio | Exact samples | All 16 mono PCM WAV resources are embedded unchanged. Their trigger roles were recovered from resource use and gameplay context. | | Help and languages | Exact | Original resource images 1001-1005 are displayed directly. | -| Playfield collision layout | Recovered | The active static line segments are transcribed from the original 175-object registration table. The original sideways coordinates are transformed with `screen = (y, 478 - x)`. The lower apron is split around the visible center drain; moving flippers and round bumpers use equivalent native Rust bodies. | +| Playfield collision layout | Recovered | All 109 active type-2 line objects and 40 static active type-1 circles are transcribed from the original 175-object registration table. The registration routine converts its sideways inputs with `screen = (y, x - 20)` and accumulates explicitly relative objects. Object 174 is omitted because the original overwrites it with the live ball every frame. Moving flippers use equivalent native Rust bodies. | | Physics arithmetic | Reimplemented | The Win16 fixed-point/timer engine is replaced by deterministic fixed-step floating-point integration. Restitution and impulses are tuned to the recovered table but are not instruction-for-instruction equivalents. | | Rules | Behaviorally recovered | Player count, controls, wheel holes, magnetic saves, robot grip, four-position ball lock, target banks, increasing bumper value, nine-part TDK diamond, permanent double scoring for a completed diamond, KByte media progression, and media extra balls follow the original help and code paths. | | Numeric scoring | Partly inferred | Visible 2000-6000 target values and recovered registration values are preserved. Some bumper, bank-completion, robot, wheel, lock, and media thresholds are best-evidence reconstructions because the decompiler did not recover meaningful names or a clean rule table. | @@ -66,4 +66,5 @@ decoded, build-ready subset; it does not replace that evidence archive. - `assets.rs`: compile-time original asset embedding; - `game.rs`: fixed-step game state, recovered walls, rules, and scoring; - `geometry.rs`: segment/circle collision primitives; +- `table.rs`: source-traceable collision objects recovered from the Win16 table; - `persistence.rs`: platform paths, settings, high scores, and legacy import. diff --git a/tdkpin-rs/src/app.rs b/tdkpin-rs/src/app.rs index 84c4929..64002d1 100644 --- a/tdkpin-rs/src/app.rs +++ b/tdkpin-rs/src/app.rs @@ -2,6 +2,7 @@ use crate::{ assets::Assets, game::{Controls, Event, Game}, persistence::{HighScore, Language, Persistence, SavedData, insert_high_score}, + table::BUMPERS, }; use macroquad::prelude::*; @@ -460,13 +461,10 @@ impl App { }, ); } - for (index, center) in [vec2(207.0, 109.0), vec2(167.0, 148.0), vec2(219.0, 167.0)] - .into_iter() - .enumerate() - { + for (index, bumper) in BUMPERS.into_iter().enumerate() { if game.bumper_flash[index] > 0.0 { - draw_circle_lines(center.x, center.y, 17.0, 3.0, WHITE); - draw_circle_lines(center.x, center.y, 13.0, 2.0, YELLOW); + draw_circle_lines(bumper.center.x, bumper.center.y, 17.0, 3.0, WHITE); + draw_circle_lines(bumper.center.x, bumper.center.y, 13.0, 2.0, YELLOW); } } if game.player().diamond_segments > 0 { @@ -503,8 +501,8 @@ impl App { } for (start, end) in [ - (vec2(103.0, 394.0), vec2(58.0, 374.0)), - (vec2(211.0, 394.0), vec2(256.0, 374.0)), + (vec2(103.0, 397.0), vec2(58.0, 374.0)), + (vec2(210.0, 397.0), vec2(256.0, 374.0)), ] { draw_line(start.x, start.y, end.x, end.y, 22.0, BLACK); draw_circle(start.x, start.y, 11.0, BLACK); diff --git a/tdkpin-rs/src/game.rs b/tdkpin-rs/src/game.rs index 8831961..ef3cf59 100644 --- a/tdkpin-rs/src/game.rs +++ b/tdkpin-rs/src/game.rs @@ -1,6 +1,8 @@ -use crate::geometry::{Segment, circle_collision, segment_collision}; +use crate::{ + geometry::{Segment, circle_collision, segment_collision}, + table::{BUMPERS, PASSIVE_CIRCLES, WALLS}, +}; use macroquad::prelude::{Vec2, vec2}; -use std::sync::LazyLock; const BALL_RADIUS: f32 = 7.0; const GRAVITY: f32 = 135.0; @@ -228,59 +230,91 @@ impl Game { return; } - self.ball.velocity.y += GRAVITY * dt; - self.ball.velocity *= 1.0 - dt * 0.055; - self.ball.velocity = self.ball.velocity.clamp_length_max(MAX_SPEED); - self.ball.position += self.ball.velocity * dt; + let travel = self.ball.velocity.length() * dt; + let maximum_step_travel = BALL_RADIUS * 0.45; + let mut substeps = 1_u8; + while f32::from(substeps) * maximum_step_travel < travel && substeps < 12 { + substeps += 1; + } + let substep = dt / f32::from(substeps); + for _ in 0..substeps { + self.ball.velocity.y += GRAVITY * substep; + self.ball.velocity *= 1.0 - substep * 0.055; + self.ball.velocity = self.ball.velocity.clamp_length_max(MAX_SPEED); + self.ball.position += self.ball.velocity * substep; - for wall in table_walls() { - segment_collision( + let mut drained = false; + for wall in WALLS { + // Object 25 is the one-way shooter stop. It catches a returning + // ball, but must not reflect an upward launch from the line. + if wall.id == 25 && self.ball.velocity.y < 0.0 { + continue; + } + let hit = segment_collision( + &mut self.ball.position, + &mut self.ball.velocity, + BALL_RADIUS, + wall.segment, + ); + if hit && wall.id == 2 { + drained = true; + break; + } + } + if drained { + self.drain(events); + return; + } + + for circle in PASSIVE_CIRCLES { + debug_assert_ne!(circle.id, 174, "the live ball is not a static obstacle"); + circle_collision( + &mut self.ball.position, + &mut self.ball.velocity, + BALL_RADIUS, + circle.center, + circle.radius, + 0.0, + ); + } + + let left_flipper = flipper_segment(vec2(103.0, 397.0), self.left_flipper_angle); + let right_flipper = flipper_segment(vec2(210.0, 397.0), self.right_flipper_angle); + if segment_collision( &mut self.ball.position, &mut self.ball.velocity, - BALL_RADIUS, - *wall, - ); - } - - let left_flipper = flipper_segment(vec2(103.0, 394.0), self.left_flipper_angle); - let right_flipper = flipper_segment(vec2(211.0, 394.0), self.right_flipper_angle); - if segment_collision( - &mut self.ball.position, - &mut self.ball.velocity, - BALL_RADIUS + 2.0, - left_flipper, - ) && self.left_flipper_angle > -2.55 - { - self.ball.velocity += vec2(-20.0, -115.0); - } - if segment_collision( - &mut self.ball.position, - &mut self.ball.velocity, - BALL_RADIUS + 2.0, - right_flipper, - ) && self.right_flipper_angle < -0.58 - { - self.ball.velocity += vec2(20.0, -115.0); - } - - for (index, center) in [vec2(207.0, 109.0), vec2(167.0, 148.0), vec2(219.0, 167.0)] - .into_iter() - .enumerate() - { - let hit = circle_collision( + BALL_RADIUS + 2.0, + left_flipper, + ) && self.left_flipper_angle > -2.55 + { + self.ball.velocity += vec2(-20.0, -115.0); + } + if segment_collision( &mut self.ball.position, &mut self.ball.velocity, - BALL_RADIUS, - center, - 14.0, - 105.0, - ); - if hit && !self.tilted && self.bumper_cooldown <= 0.0 { - self.add_score(self.player().bumper_value); - self.bonus = self.bonus.saturating_add(100); - self.bumper_cooldown = 0.08; - self.bumper_flash[index] = 0.16; - events.push(Event::Bumper); + BALL_RADIUS + 2.0, + right_flipper, + ) && self.right_flipper_angle < -0.58 + { + self.ball.velocity += vec2(20.0, -115.0); + } + + for (index, bumper) in BUMPERS.into_iter().enumerate() { + let hit = circle_collision( + &mut self.ball.position, + &mut self.ball.velocity, + BALL_RADIUS, + bumper.center, + bumper.radius, + 105.0, + ); + if hit && !self.tilted && self.bumper_cooldown <= 0.0 { + self.add_score(self.player().bumper_value); + self.bonus = self.bonus.saturating_add(100); + self.bumper_cooldown = 0.08; + self.bumper_flash[index] = 0.16; + events.push(Event::Bumper); + } } } @@ -487,8 +521,8 @@ impl Game { pub fn flippers(&self) -> (Segment, Segment) { ( - flipper_segment(vec2(103.0, 394.0), self.left_flipper_angle), - flipper_segment(vec2(211.0, 394.0), self.right_flipper_angle), + flipper_segment(vec2(103.0, 397.0), self.left_flipper_angle), + flipper_segment(vec2(210.0, 397.0), self.right_flipper_angle), ) } } @@ -498,117 +532,6 @@ fn flipper_segment(pivot: Vec2, angle: f32) -> Segment { } #[allow(clippy::too_many_lines)] -fn table_walls() -> &'static [Segment] { - static WALLS: LazyLock> = LazyLock::new(|| { - vec![ - Segment::new(Vec2::new(125.0, 21.0), Vec2::new(7.0, 61.0), 0.82), - Segment::new(Vec2::new(300.0, 3.0), Vec2::new(10.0, 3.0), 0.82), - Segment::new(Vec2::new(120.0, 6.0), Vec2::new(120.0, 26.0), 0.82), - Segment::new(Vec2::new(195.0, 26.0), Vec2::new(195.0, 6.0), 0.82), - Segment::new(Vec2::new(134.0, 33.0), Vec2::new(134.0, 16.0), 0.82), - Segment::new(Vec2::new(148.0, 11.0), Vec2::new(148.0, 33.0), 0.82), - Segment::new(Vec2::new(164.0, 12.0), Vec2::new(165.0, 33.0), 0.82), - Segment::new(Vec2::new(180.0, 11.0), Vec2::new(179.0, 33.0), 0.82), - Segment::new(Vec2::new(304.0, 64.0), Vec2::new(183.0, 21.0), 0.82), - Segment::new(Vec2::new(298.0, 417.0), Vec2::new(298.0, 313.0), 0.82), - Segment::new(Vec2::new(298.0, 336.0), Vec2::new(310.0, 336.0), 0.82), - Segment::new(Vec2::new(292.0, 374.0), Vec2::new(291.0, 342.0), 0.82), - Segment::new(Vec2::new(281.0, 378.0), Vec2::new(300.0, 369.0), 0.82), - Segment::new(Vec2::new(275.0, 343.0), Vec2::new(290.0, 382.0), 0.82), - Segment::new(Vec2::new(248.0, 364.0), Vec2::new(264.0, 339.0), 0.82), - Segment::new(Vec2::new(257.0, 387.0), Vec2::new(249.0, 364.0), 0.82), - Segment::new(Vec2::new(277.0, 429.0), Vec2::new(257.0, 387.0), 0.82), - Segment::new(Vec2::new(287.0, 446.0), Vec2::new(277.0, 427.0), 0.82), - Segment::new(Vec2::new(303.0, 430.0), Vec2::new(283.0, 436.0), 0.82), - Segment::new(Vec2::new(320.0, 410.0), Vec2::new(302.0, 430.0), 0.82), - Segment::new(Vec2::new(320.0, 21.0), Vec2::new(320.0, 410.0), 0.82), - Segment::new(Vec2::new(307.0, 437.0), Vec2::new(316.0, 430.0), 0.82), - Segment::new(Vec2::new(296.0, 442.0), Vec2::new(307.0, 437.0), 0.82), - Segment::new(Vec2::new(285.0, 443.0), Vec2::new(296.0, 442.0), 0.82), - // Preserve the recovered lower apron on either side of the center drain. - Segment::new(Vec2::new(112.0, 443.0), Vec2::new(141.0, 443.0), 0.82), - Segment::new(Vec2::new(173.0, 443.0), Vec2::new(285.0, 443.0), 0.82), - Segment::new(Vec2::new(99.0, 438.0), Vec2::new(121.0, 444.0), 0.82), - Segment::new(Vec2::new(78.0, 427.0), Vec2::new(100.0, 438.0), 0.82), - Segment::new(Vec2::new(66.0, 409.0), Vec2::new(79.0, 428.0), 0.82), - Segment::new(Vec2::new(57.0, 385.0), Vec2::new(68.0, 413.0), 0.82), - Segment::new(Vec2::new(59.0, 304.0), Vec2::new(59.0, 396.0), 0.82), - Segment::new(Vec2::new(67.0, 288.0), Vec2::new(58.0, 311.0), 0.82), - Segment::new(Vec2::new(41.0, 268.0), Vec2::new(64.0, 279.0), 0.82), - Segment::new(Vec2::new(22.0, 293.0), Vec2::new(31.0, 272.0), 0.82), - Segment::new(Vec2::new(22.0, 447.0), Vec2::new(22.0, 293.0), 0.82), - Segment::new(Vec2::new(11.0, 445.0), Vec2::new(23.0, 445.0), 0.82), - Segment::new(Vec2::new(13.0, 288.0), Vec2::new(13.0, 448.0), 0.82), - Segment::new(Vec2::new(32.0, 228.0), Vec2::new(12.0, 293.0), 0.82), - Segment::new(Vec2::new(10.0, 158.0), Vec2::new(33.0, 227.0), 0.82), - Segment::new(Vec2::new(12.0, 51.0), Vec2::new(12.0, 197.0), 0.82), - Segment::new(Vec2::new(37.0, 111.0), Vec2::new(37.0, 166.0), 0.82), - Segment::new(Vec2::new(110.0, 74.0), Vec2::new(37.0, 111.0), 0.82), - Segment::new(Vec2::new(19.0, 73.0), Vec2::new(92.0, 50.0), 0.82), - Segment::new(Vec2::new(19.0, 167.0), Vec2::new(19.0, 73.0), 0.82), - Segment::new(Vec2::new(141.0, 45.0), Vec2::new(112.0, 72.0), 0.82), - Segment::new(Vec2::new(97.0, 47.0), Vec2::new(130.0, 31.0), 0.82), - Segment::new(Vec2::new(0.0, 433.0), Vec2::new(7.0, 478.0), 0.82), - Segment::new(Vec2::new(292.0, 73.0), Vec2::new(292.0, 167.0), 0.82), - Segment::new(Vec2::new(221.0, 50.0), Vec2::new(292.0, 73.0), 0.82), - Segment::new(Vec2::new(275.0, 111.0), Vec2::new(205.0, 74.0), 0.82), - Segment::new(Vec2::new(275.0, 166.0), Vec2::new(275.0, 111.0), 0.82), - Segment::new(Vec2::new(177.0, 31.0), Vec2::new(216.0, 47.0), 0.82), - Segment::new(Vec2::new(201.0, 72.0), Vec2::new(172.0, 45.0), 0.82), - Segment::new(Vec2::new(40.0, 257.0), Vec2::new(73.0, 273.0), 0.82), - Segment::new(Vec2::new(73.0, 273.0), Vec2::new(67.0, 285.0), 0.82), - Segment::new(Vec2::new(34.0, 269.0), Vec2::new(40.0, 257.0), 0.82), - Segment::new(Vec2::new(292.0, 231.0), Vec2::new(292.0, 205.0), 0.82), - Segment::new(Vec2::new(292.0, 205.0), Vec2::new(302.0, 205.0), 0.82), - Segment::new(Vec2::new(302.0, 231.0), Vec2::new(292.0, 231.0), 0.82), - Segment::new(Vec2::new(292.0, 247.0), Vec2::new(292.0, 222.0), 0.82), - Segment::new(Vec2::new(292.0, 222.0), Vec2::new(302.0, 222.0), 0.82), - Segment::new(Vec2::new(302.0, 247.0), Vec2::new(292.0, 247.0), 0.82), - Segment::new(Vec2::new(292.0, 261.0), Vec2::new(292.0, 237.0), 0.82), - Segment::new(Vec2::new(292.0, 237.0), Vec2::new(302.0, 237.0), 0.82), - Segment::new(Vec2::new(302.0, 261.0), Vec2::new(292.0, 261.0), 0.82), - Segment::new(Vec2::new(292.0, 277.0), Vec2::new(292.0, 252.0), 0.82), - Segment::new(Vec2::new(292.0, 252.0), Vec2::new(302.0, 252.0), 0.82), - Segment::new(Vec2::new(302.0, 276.0), Vec2::new(292.0, 276.0), 0.82), - Segment::new(Vec2::new(292.0, 291.0), Vec2::new(292.0, 268.0), 0.82), - Segment::new(Vec2::new(292.0, 269.0), Vec2::new(302.0, 268.0), 0.82), - Segment::new(Vec2::new(302.0, 295.0), Vec2::new(292.0, 290.0), 0.82), - Segment::new(Vec2::new(148.0, 254.0), Vec2::new(203.0, 236.0), 0.82), - Segment::new(Vec2::new(215.0, 261.0), Vec2::new(158.0, 280.0), 0.82), - Segment::new(Vec2::new(187.0, 232.0), Vec2::new(209.0, 225.0), 0.82), - Segment::new(Vec2::new(209.0, 225.0), Vec2::new(214.0, 240.0), 0.82), - Segment::new(Vec2::new(191.0, 244.0), Vec2::new(187.0, 232.0), 0.82), - Segment::new(Vec2::new(169.0, 239.0), Vec2::new(198.0, 229.0), 0.82), - Segment::new(Vec2::new(198.0, 229.0), Vec2::new(202.0, 241.0), 0.82), - Segment::new(Vec2::new(173.0, 251.0), Vec2::new(169.0, 239.0), 0.82), - Segment::new(Vec2::new(153.0, 245.0), Vec2::new(182.0, 235.0), 0.82), - Segment::new(Vec2::new(182.0, 235.0), Vec2::new(186.0, 247.0), 0.82), - Segment::new(Vec2::new(157.0, 257.0), Vec2::new(153.0, 245.0), 0.82), - Segment::new(Vec2::new(139.0, 252.0), Vec2::new(163.0, 241.0), 0.82), - Segment::new(Vec2::new(163.0, 241.0), Vec2::new(167.0, 253.0), 0.82), - Segment::new(Vec2::new(144.0, 267.0), Vec2::new(139.0, 252.0), 0.82), - Segment::new(Vec2::new(84.0, 318.0), Vec2::new(105.0, 329.0), 0.82), - Segment::new(Vec2::new(105.0, 329.0), Vec2::new(101.0, 339.0), 0.82), - Segment::new(Vec2::new(80.0, 328.0), Vec2::new(84.0, 318.0), 0.82), - Segment::new(Vec2::new(87.0, 327.0), Vec2::new(111.0, 339.0), 0.82), - Segment::new(Vec2::new(77.0, 370.0), Vec2::new(77.0, 331.0), 0.82), - Segment::new(Vec2::new(87.0, 372.0), Vec2::new(77.0, 370.0), 0.82), - Segment::new(Vec2::new(110.0, 337.0), Vec2::new(87.0, 372.0), 0.82), - Segment::new(Vec2::new(184.0, 426.0), Vec2::new(172.0, 403.0), 0.82), - Segment::new(Vec2::new(193.0, 396.0), Vec2::new(205.0, 417.0), 0.82), - Segment::new(Vec2::new(213.0, 426.0), Vec2::new(201.0, 403.0), 0.82), - Segment::new(Vec2::new(222.0, 396.0), Vec2::new(234.0, 417.0), 0.82), - Segment::new(Vec2::new(242.0, 426.0), Vec2::new(230.0, 403.0), 0.82), - Segment::new(Vec2::new(251.0, 396.0), Vec2::new(263.0, 417.0), 0.82), - Segment::new(Vec2::new(291.0, 205.0), Vec2::new(298.0, 187.0), 0.82), - Segment::new(Vec2::new(298.0, 378.0), Vec2::new(298.0, 58.0), 0.82), - Segment::new(Vec2::new(298.0, 288.0), Vec2::new(298.0, 211.0), 0.82), - Segment::new(Vec2::new(298.0, 313.0), Vec2::new(291.0, 290.0), 0.82), - ] - }); - &WALLS -} - #[cfg(test)] mod tests { use super::*; @@ -661,21 +584,29 @@ mod tests { fn stalled_ball_search_restores_motion() { let mut game = Game::new(1); game.ball.in_launcher = false; - game.ball.position = vec2(220.0, 437.0); + game.ball.position = vec2(250.0, 300.0); game.ball.velocity = Vec2::ZERO; + game.stalled_for = BALL_SEARCH_DELAY - 1.0 / 120.0; - let mut events = Vec::new(); - for _ in 0..600 { - events.extend(game.update(1.0 / 120.0, 3, Controls::default())); - if events.contains(&Event::BallSearch) { - break; - } - } + let events = game.update(1.0 / 120.0, 3, Controls::default()); assert!(events.contains(&Event::BallSearch)); assert!(game.ball.velocity.y < 0.0); } + #[test] + fn fast_ball_cannot_tunnel_through_the_top_rail() { + let mut game = Game::new(1); + game.ball.in_launcher = false; + game.ball.position = vec2(270.0, 30.0); + game.ball.velocity = vec2(0.0, -MAX_SPEED); + + game.fixed_update(1.0 / 30.0, &mut Vec::new()); + + assert!(game.ball.position.y >= 15.0 + BALL_RADIUS - 0.01); + assert!(game.ball.velocity.y > 0.0); + } + #[test] fn tilt_latches_and_disables_flippers_and_scoring() { let mut game = Game::new(1); diff --git a/tdkpin-rs/src/main.rs b/tdkpin-rs/src/main.rs index 391bb3f..e7b0d21 100644 --- a/tdkpin-rs/src/main.rs +++ b/tdkpin-rs/src/main.rs @@ -3,6 +3,7 @@ mod assets; mod game; mod geometry; mod persistence; +mod table; use app::App; use macroquad::prelude::*; diff --git a/tdkpin-rs/src/table.rs b/tdkpin-rs/src/table.rs new file mode 100644 index 0000000..25ba5bc --- /dev/null +++ b/tdkpin-rs/src/table.rs @@ -0,0 +1,231 @@ +//! Collision primitives recovered from the original Win16 object table. +//! +//! `FUN_1000_34ab` registers objects 1 through 175 through +//! `FUN_1008_0138`. The latter reveals the coordinate conversion: ordinary +//! objects use `(param_34, param_32 - 20)` and `(param_30, param_28 - 20)`; +//! relative objects accumulate those values from the preceding endpoint. +//! The old port used `478 - x`, which mirrored the complete table vertically. + +use crate::geometry::Segment; +use macroquad::prelude::Vec2; + +const WALL_BOUNCE: f32 = 0.82; + +#[derive(Clone, Copy, Debug)] +pub struct TableSegment { + pub id: u8, + pub segment: Segment, +} + +impl TableSegment { + const fn new(id: u8, start: Vec2, end: Vec2) -> Self { + Self { + id, + segment: Segment::new(start, end, WALL_BOUNCE), + } + } +} + +#[derive(Clone, Copy, Debug)] +pub struct StaticCircle { + pub id: u8, + pub center: Vec2, + pub radius: f32, +} + +impl StaticCircle { + const fn new(id: u8, center: Vec2, radius: f32) -> Self { + Self { id, center, radius } + } +} + +/// Active type-2 objects after later registrations overwrite objects 169 and +/// 170. Object 2 is the drain sensor and object 25 is the shooter stop; callers +/// apply their special behavior after detecting contact. +pub const WALLS: &[TableSegment] = &[ + TableSegment::new(1, Vec2::new(7.0, 397.0), Vec2::new(125.0, 437.0)), + TableSegment::new(2, Vec2::new(10.0, 455.0), Vec2::new(300.0, 455.0)), + TableSegment::new(3, Vec2::new(134.0, 442.0), Vec2::new(134.0, 425.0)), + TableSegment::new(5, Vec2::new(148.0, 425.0), Vec2::new(148.0, 447.0)), + TableSegment::new(7, Vec2::new(165.0, 425.0), Vec2::new(164.0, 446.0)), + TableSegment::new(9, Vec2::new(179.0, 425.0), Vec2::new(180.0, 447.0)), + TableSegment::new(10, Vec2::new(183.0, 437.0), Vec2::new(304.0, 394.0)), + TableSegment::new(11, Vec2::new(298.0, 145.0), Vec2::new(298.0, 41.0)), + TableSegment::new(12, Vec2::new(310.0, 122.0), Vec2::new(298.0, 122.0)), + TableSegment::new(14, Vec2::new(291.0, 116.0), Vec2::new(292.0, 84.0)), + TableSegment::new(15, Vec2::new(300.0, 89.0), Vec2::new(281.0, 80.0)), + TableSegment::new(16, Vec2::new(290.0, 76.0), Vec2::new(275.0, 115.0)), + TableSegment::new(18, Vec2::new(264.0, 119.0), Vec2::new(248.0, 94.0)), + TableSegment::new(19, Vec2::new(249.0, 94.0), Vec2::new(257.0, 71.0)), + TableSegment::new(20, Vec2::new(257.0, 71.0), Vec2::new(277.0, 29.0)), + TableSegment::new(21, Vec2::new(277.0, 31.0), Vec2::new(287.0, 12.0)), + TableSegment::new(22, Vec2::new(283.0, 22.0), Vec2::new(303.0, 28.0)), + TableSegment::new(23, Vec2::new(302.0, 28.0), Vec2::new(320.0, 48.0)), + TableSegment::new(24, Vec2::new(320.0, 48.0), Vec2::new(320.0, 437.0)), + TableSegment::new(25, Vec2::new(315.0, 413.0), Vec2::new(332.0, 413.0)), + TableSegment::new(27, Vec2::new(328.0, 58.0), Vec2::new(326.0, 47.0)), + TableSegment::new(28, Vec2::new(326.0, 47.0), Vec2::new(322.0, 37.0)), + TableSegment::new(29, Vec2::new(322.0, 37.0), Vec2::new(316.0, 28.0)), + TableSegment::new(30, Vec2::new(316.0, 28.0), Vec2::new(307.0, 21.0)), + TableSegment::new(31, Vec2::new(307.0, 21.0), Vec2::new(296.0, 16.0)), + TableSegment::new(32, Vec2::new(296.0, 16.0), Vec2::new(285.0, 15.0)), + TableSegment::new(33, Vec2::new(285.0, 15.0), Vec2::new(112.0, 15.0)), + TableSegment::new(34, Vec2::new(121.0, 14.0), Vec2::new(99.0, 20.0)), + TableSegment::new(35, Vec2::new(100.0, 20.0), Vec2::new(78.0, 31.0)), + TableSegment::new(36, Vec2::new(79.0, 30.0), Vec2::new(66.0, 49.0)), + TableSegment::new(37, Vec2::new(68.0, 45.0), Vec2::new(57.0, 73.0)), + TableSegment::new(38, Vec2::new(59.0, 62.0), Vec2::new(59.0, 154.0)), + TableSegment::new(39, Vec2::new(58.0, 147.0), Vec2::new(67.0, 170.0)), + TableSegment::new(41, Vec2::new(64.0, 179.0), Vec2::new(41.0, 190.0)), + TableSegment::new(43, Vec2::new(31.0, 186.0), Vec2::new(22.0, 165.0)), + TableSegment::new(44, Vec2::new(22.0, 165.0), Vec2::new(22.0, 11.0)), + TableSegment::new(45, Vec2::new(23.0, 13.0), Vec2::new(11.0, 13.0)), + TableSegment::new(46, Vec2::new(13.0, 10.0), Vec2::new(13.0, 170.0)), + TableSegment::new(47, Vec2::new(12.0, 165.0), Vec2::new(32.0, 230.0)), + TableSegment::new(49, Vec2::new(33.0, 231.0), Vec2::new(10.0, 300.0)), + TableSegment::new(50, Vec2::new(12.0, 261.0), Vec2::new(12.0, 407.0)), + TableSegment::new(55, Vec2::new(59.0, 287.0), Vec2::new(107.0, 359.0)), + TableSegment::new(57, Vec2::new(49.0, 294.0), Vec2::new(2.0, 268.0)), + TableSegment::new(59, Vec2::new(44.0, 287.0), Vec2::new(44.0, 242.0)), + TableSegment::new(61, Vec2::new(37.0, 292.0), Vec2::new(37.0, 347.0)), + TableSegment::new(62, Vec2::new(37.0, 347.0), Vec2::new(110.0, 384.0)), + TableSegment::new(63, Vec2::new(92.0, 408.0), Vec2::new(19.0, 385.0)), + TableSegment::new(64, Vec2::new(19.0, 385.0), Vec2::new(19.0, 291.0)), + TableSegment::new(66, Vec2::new(112.0, 386.0), Vec2::new(141.0, 413.0)), + TableSegment::new(68, Vec2::new(130.0, 427.0), Vec2::new(97.0, 411.0)), + TableSegment::new(70, Vec2::new(267.0, 292.0), Vec2::new(267.0, 337.0)), + TableSegment::new(72, Vec2::new(261.0, 299.0), Vec2::new(214.0, 321.0)), + TableSegment::new(74, Vec2::new(252.0, 289.0), Vec2::new(302.0, 218.0)), + TableSegment::new(76, Vec2::new(292.0, 291.0), Vec2::new(292.0, 385.0)), + TableSegment::new(77, Vec2::new(292.0, 385.0), Vec2::new(221.0, 408.0)), + TableSegment::new(78, Vec2::new(205.0, 384.0), Vec2::new(275.0, 347.0)), + TableSegment::new(79, Vec2::new(275.0, 347.0), Vec2::new(275.0, 292.0)), + TableSegment::new(81, Vec2::new(216.0, 411.0), Vec2::new(177.0, 427.0)), + TableSegment::new(83, Vec2::new(172.0, 413.0), Vec2::new(201.0, 386.0)), + TableSegment::new(84, Vec2::new(73.0, 185.0), Vec2::new(40.0, 201.0)), + TableSegment::new(85, Vec2::new(67.0, 173.0), Vec2::new(73.0, 185.0)), + TableSegment::new(86, Vec2::new(40.0, 201.0), Vec2::new(34.0, 189.0)), + TableSegment::new(90, Vec2::new(292.0, 253.0), Vec2::new(292.0, 227.0)), + TableSegment::new(91, Vec2::new(302.0, 253.0), Vec2::new(292.0, 253.0)), + TableSegment::new(92, Vec2::new(292.0, 227.0), Vec2::new(302.0, 227.0)), + TableSegment::new(93, Vec2::new(292.0, 236.0), Vec2::new(292.0, 211.0)), + TableSegment::new(94, Vec2::new(302.0, 236.0), Vec2::new(292.0, 236.0)), + TableSegment::new(95, Vec2::new(292.0, 211.0), Vec2::new(302.0, 211.0)), + TableSegment::new(96, Vec2::new(292.0, 221.0), Vec2::new(292.0, 197.0)), + TableSegment::new(97, Vec2::new(302.0, 221.0), Vec2::new(292.0, 221.0)), + TableSegment::new(98, Vec2::new(292.0, 197.0), Vec2::new(302.0, 197.0)), + TableSegment::new(99, Vec2::new(292.0, 206.0), Vec2::new(292.0, 181.0)), + TableSegment::new(100, Vec2::new(302.0, 206.0), Vec2::new(292.0, 206.0)), + TableSegment::new(101, Vec2::new(292.0, 182.0), Vec2::new(302.0, 182.0)), + TableSegment::new(102, Vec2::new(292.0, 190.0), Vec2::new(292.0, 167.0)), + TableSegment::new(103, Vec2::new(302.0, 190.0), Vec2::new(292.0, 189.0)), + TableSegment::new(104, Vec2::new(292.0, 168.0), Vec2::new(302.0, 163.0)), + TableSegment::new(105, Vec2::new(203.0, 222.0), Vec2::new(148.0, 204.0)), + TableSegment::new(107, Vec2::new(158.0, 178.0), Vec2::new(215.0, 197.0)), + TableSegment::new(109, Vec2::new(209.0, 233.0), Vec2::new(187.0, 226.0)), + TableSegment::new(110, Vec2::new(214.0, 218.0), Vec2::new(209.0, 233.0)), + TableSegment::new(111, Vec2::new(187.0, 226.0), Vec2::new(191.0, 214.0)), + TableSegment::new(112, Vec2::new(198.0, 229.0), Vec2::new(169.0, 219.0)), + TableSegment::new(113, Vec2::new(202.0, 217.0), Vec2::new(198.0, 229.0)), + TableSegment::new(114, Vec2::new(169.0, 219.0), Vec2::new(173.0, 207.0)), + TableSegment::new(115, Vec2::new(182.0, 223.0), Vec2::new(153.0, 213.0)), + TableSegment::new(116, Vec2::new(186.0, 211.0), Vec2::new(182.0, 223.0)), + TableSegment::new(117, Vec2::new(153.0, 213.0), Vec2::new(157.0, 201.0)), + TableSegment::new(118, Vec2::new(163.0, 217.0), Vec2::new(139.0, 206.0)), + TableSegment::new(119, Vec2::new(167.0, 205.0), Vec2::new(163.0, 217.0)), + TableSegment::new(120, Vec2::new(139.0, 206.0), Vec2::new(144.0, 191.0)), + TableSegment::new(121, Vec2::new(105.0, 129.0), Vec2::new(84.0, 140.0)), + TableSegment::new(122, Vec2::new(101.0, 119.0), Vec2::new(105.0, 129.0)), + TableSegment::new(123, Vec2::new(84.0, 140.0), Vec2::new(80.0, 130.0)), + TableSegment::new(124, Vec2::new(111.0, 119.0), Vec2::new(87.0, 131.0)), + TableSegment::new(126, Vec2::new(77.0, 127.0), Vec2::new(77.0, 88.0)), + TableSegment::new(127, Vec2::new(77.0, 88.0), Vec2::new(87.0, 86.0)), + TableSegment::new(128, Vec2::new(87.0, 86.0), Vec2::new(110.0, 121.0)), + TableSegment::new(156, Vec2::new(172.0, 55.0), Vec2::new(184.0, 32.0)), + TableSegment::new(158, Vec2::new(205.0, 41.0), Vec2::new(193.0, 62.0)), + TableSegment::new(160, Vec2::new(201.0, 55.0), Vec2::new(213.0, 32.0)), + TableSegment::new(162, Vec2::new(234.0, 41.0), Vec2::new(222.0, 62.0)), + TableSegment::new(164, Vec2::new(230.0, 55.0), Vec2::new(242.0, 32.0)), + TableSegment::new(166, Vec2::new(263.0, 41.0), Vec2::new(251.0, 62.0)), + TableSegment::new(168, Vec2::new(298.0, 271.0), Vec2::new(291.0, 253.0)), + TableSegment::new(169, Vec2::new(328.0, 422.0), Vec2::new(328.0, 58.0)), + TableSegment::new(170, Vec2::new(298.0, 400.0), Vec2::new(298.0, 80.0)), + TableSegment::new(171, Vec2::new(298.0, 247.0), Vec2::new(298.0, 170.0)), + TableSegment::new(173, Vec2::new(291.0, 168.0), Vec2::new(298.0, 145.0)), +]; + +/// Active type-1 solid circles, excluding the three scored bumpers and object +/// 174, whose position is overwritten every frame for the live ball. +pub const PASSIVE_CIRCLES: &[StaticCircle] = &[ + StaticCircle::new(4, Vec2::new(141.0, 426.0), 8.0), + StaticCircle::new(8, Vec2::new(172.0, 426.0), 8.0), + StaticCircle::new(13, Vec2::new(298.0, 116.0), 7.0), + StaticCircle::new(17, Vec2::new(269.0, 114.0), 7.0), + StaticCircle::new(26, Vec2::new(257.0, 95.0), 7.0), + StaticCircle::new(40, Vec2::new(60.0, 173.0), 8.0), + StaticCircle::new(42, Vec2::new(38.0, 183.0), 8.0), + StaticCircle::new(48, Vec2::new(25.0, 231.0), 8.0), + StaticCircle::new(54, Vec2::new(53.0, 292.0), 8.0), + StaticCircle::new(56, Vec2::new(50.0, 287.0), 8.0), + StaticCircle::new(58, Vec2::new(52.0, 287.0), 8.0), + StaticCircle::new(60, Vec2::new(29.0, 294.0), 10.0), + StaticCircle::new(65, Vec2::new(103.0, 397.0), 15.0), + StaticCircle::new(67, Vec2::new(134.0, 419.0), 9.0), + StaticCircle::new(69, Vec2::new(260.0, 292.0), 8.0), + StaticCircle::new(71, Vec2::new(260.0, 291.0), 8.0), + StaticCircle::new(73, Vec2::new(261.0, 291.0), 8.0), + StaticCircle::new(75, Vec2::new(284.0, 292.0), 9.0), + StaticCircle::new(80, Vec2::new(210.0, 397.0), 15.0), + StaticCircle::new(82, Vec2::new(179.0, 419.0), 9.0), + StaticCircle::new(106, Vec2::new(156.0, 192.0), 14.0), + StaticCircle::new(108, Vec2::new(210.0, 210.0), 14.0), + StaticCircle::new(125, Vec2::new(84.0, 126.0), 8.0), + StaticCircle::new(134, Vec2::new(124.0, 76.0), 20.0), + StaticCircle::new(135, Vec2::new(100.0, 58.0), 17.0), + StaticCircle::new(136, Vec2::new(133.0, 48.0), 17.0), + StaticCircle::new(137, Vec2::new(154.0, 76.0), 17.0), + StaticCircle::new(138, Vec2::new(133.0, 105.0), 17.0), + StaticCircle::new(139, Vec2::new(100.0, 94.0), 17.0), + StaticCircle::new(155, Vec2::new(183.0, 59.0), 11.0), + StaticCircle::new(157, Vec2::new(195.0, 36.0), 11.0), + StaticCircle::new(159, Vec2::new(212.0, 59.0), 11.0), + StaticCircle::new(161, Vec2::new(224.0, 36.0), 11.0), + StaticCircle::new(163, Vec2::new(241.0, 59.0), 11.0), + StaticCircle::new(165, Vec2::new(253.0, 36.0), 11.0), + StaticCircle::new(167, Vec2::new(299.0, 248.0), 9.0), + StaticCircle::new(172, Vec2::new(299.0, 171.0), 9.0), +]; + +pub const BUMPERS: [StaticCircle; 3] = [ + StaticCircle::new(51, Vec2::new(165.0, 148.0), 23.0), + StaticCircle::new(52, Vec2::new(206.0, 110.0), 23.0), + StaticCircle::new(53, Vec2::new(219.0, 165.0), 23.0), +]; + +#[cfg(test)] +mod tests { + use super::*; + + #[test] + fn recovered_object_inventory_is_complete() { + assert_eq!(WALLS.len(), 109); + assert_eq!(PASSIVE_CIRCLES.len(), 37); + assert_eq!(BUMPERS.len(), 3); + } + + #[test] + fn recovered_landmarks_match_the_visible_table() { + let left_flipper_post = PASSIVE_CIRCLES + .iter() + .find(|circle| circle.id == 65) + .expect("object 65 should be the left flipper post"); + assert_eq!(left_flipper_post.center, Vec2::new(103.0, 397.0)); + + let shooter_wall = WALLS + .iter() + .find(|wall| wall.id == 169) + .expect("object 169 should be the outside shooter wall"); + assert_eq!(shooter_wall.segment.start, Vec2::new(328.0, 422.0)); + assert_eq!(shooter_wall.segment.end, Vec2::new(328.0, 58.0)); + } +}