fix(flippers): match original moving-hit geometry
The clone's moving-flipper gate used the cross-product operands in the opposite order, mirroring and narrowing the hit wedge. Right-flipper release also used record 81's first endpoint even though the original reads its second endpoint. Correct both geometry paths, retain the recovered swept tip bounds, and add live-binary boundary vectors plus a dense transition regression. Test Plan: - `cargo test --workspace --all-targets --all-features` -- passed (134 tests) - `cargo clippy --workspace --all-targets --all-features -- -D warnings` -- passed - `cargo build --profile production` -- passed - `LSAN_OPTIONS=detect_leaks=0 ASAN_OPTIONS=detect_leaks=0 bash original/tools/test_reconstructed_c.sh` -- passed - `python3 original/tools/audit_reconstruction.py --require-complete` -- passed - `git diff --cached --check` -- passed
This commit is contained in:
@@ -54,9 +54,11 @@ impl Geometry {
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x: 152_000,
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y: 413_000,
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},
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// The binary reads record 81 point 1 but uses point 2 for this
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// edge. On release that point is already in its raised state.
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positive_edge: MilliVec {
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x: if delta == 1 { 177_000 } else { 196_000 },
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y: if delta == 1 { 405_000 } else { 411_000 },
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x: if delta == 1 { 151_000 } else { 157_000 },
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y: if delta == 1 { 378_000 } else { 427_000 },
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},
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},
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}
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@@ -71,8 +73,8 @@ impl Geometry {
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y: 427_000,
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},
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FlipperSide::Right => MilliVec {
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x: 196_000,
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y: 411_000,
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x: 157_000,
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y: 427_000,
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},
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};
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geometry
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@@ -84,9 +86,11 @@ fn cross_for_edge(edge: MilliVec, pivot: MilliVec, ball: MilliVec) -> i32 {
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let edge_from_pivot_y = edge.y.wrapping_sub(pivot.y) / 1_000;
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let edge_from_ball_y = edge.y.wrapping_sub(ball.y) / 1_000;
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let edge_from_pivot_x = edge.x.wrapping_sub(pivot.x) / 1_000;
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edge_from_ball_y
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.wrapping_mul(edge_from_pivot_x)
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.wrapping_sub(edge_from_ball_x.wrapping_mul(edge_from_pivot_y))
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// 1000:8208 computes C*D first, then computes A*B and subtracts C*D.
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// Reversing these operands mirrors the complete moving-hit wedge.
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edge_from_ball_x
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.wrapping_mul(edge_from_pivot_y)
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.wrapping_sub(edge_from_ball_y.wrapping_mul(edge_from_pivot_x))
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}
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fn collision_distance(ball: MilliVec, pivot: MilliVec) -> i32 {
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@@ -279,6 +283,61 @@ fn response_with_geometry(
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mod tests {
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use super::*;
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fn hash_u32(mut hash: u64, value: u32) -> u64 {
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for byte in value.to_le_bytes() {
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hash ^= u64::from(byte);
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hash = hash.wrapping_mul(1_099_511_628_211);
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}
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hash
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}
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const fn i32_bits(value: i32) -> u32 {
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u32::from_ne_bytes(value.to_ne_bytes())
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}
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fn dense_transition_digest(side: FlipperSide, delta: i32) -> (u32, u64) {
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let velocities = [
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MilliVec { x: 0, y: 2_000 },
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MilliVec { x: 1_000, y: 2_000 },
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MilliVec { x: -1_000, y: 2_000 },
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MilliVec { x: 2_700, y: -2_700 },
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];
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let mut hash = 14_695_981_039_346_656_037_u64;
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let mut hits = 0_u32;
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for x in (40_000..=280_000).step_by(1_000) {
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for y in (320_000..=470_000).step_by(1_000) {
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for (velocity_index, input_velocity) in velocities.into_iter().enumerate() {
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let response = moving_flipper_response(
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MilliVec { x, y },
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input_velocity,
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delta,
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side,
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Real48::from_bytes([0x80, 0, 0, 0, 0, 0]),
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3_800,
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);
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let (hit, velocity, movement) = response.map_or(
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(0_u32, input_velocity, MilliVec::default()),
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|response| (1, response.velocity, response.movement),
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);
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hits += hit;
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for value in [
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i32_bits(x),
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i32_bits(y),
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u32::try_from(velocity_index).expect("four velocities fit u32"),
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hit,
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i32_bits(velocity.x),
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i32_bits(velocity.y),
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i32_bits(movement.x),
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i32_bits(movement.y),
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] {
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hash = hash_u32(hash, value);
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}
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}
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}
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}
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(hits, hash)
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}
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#[test]
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fn four_direction_vectors_match_the_reconstructed_c_harness() {
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let cases = [
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@@ -298,7 +357,7 @@ mod tests {
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FlipperSide::Right,
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Real48::from_bytes([0x80, 0, 0, 0, 0, 0x40]),
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MilliVec { x: -737, y: 2_263 },
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MilliVec { x: -8_549, y: 26_250 },
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MilliVec { x: -5_578, y: 17_127 },
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),
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(
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MilliVec { x: 104_000, y: 421_000 },
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@@ -334,4 +393,54 @@ mod tests {
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assert_eq!(result.movement, expected_movement);
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}
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}
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#[test]
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fn boundary_vectors_match_the_live_original_binary() {
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for (ball, velocity, delta, side, expected_velocity, expected_movement) in [
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(
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MilliVec { x: 100_000, y: 370_000 },
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MilliVec { x: 1_000, y: 2_000 },
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-1,
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FlipperSide::Left,
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MilliVec { x: -189, y: 960 },
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MilliVec::default(),
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),
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(
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MilliVec { x: 209_000, y: 419_000 },
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MilliVec { x: 1_000, y: 2_000 },
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1,
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FlipperSide::Right,
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MilliVec { x: 2_133, y: 3_133 },
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MilliVec { x: 5_743, y: 8_435 },
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),
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] {
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let response = moving_flipper_response(
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ball,
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velocity,
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delta,
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side,
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Real48::from_bytes([0x80, 0, 0, 0, 0, 0]),
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3_800,
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)
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.expect("the live original hits this flipper boundary");
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assert_eq!(response.velocity, expected_velocity);
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assert_eq!(response.movement, expected_movement);
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}
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}
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#[test]
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fn dense_transition_matrix_matches_the_reconstructed_c_oracle() {
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for (side, delta, expected_hits, expected_hash) in [
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(FlipperSide::Left, -1, 9_704, 0x280f_c478_572e_ccc5),
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(FlipperSide::Left, 1, 10_256, 0x65f5_a7da_3013_c0f5),
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(FlipperSide::Right, -1, 9_704, 0x875b_7dd6_1574_7fac),
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(FlipperSide::Right, 1, 9_512, 0x4713_d619_16d8_0fe1),
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] {
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assert_eq!(
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dense_transition_digest(side, delta),
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(expected_hits, expected_hash),
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"moving-flipper matrix mismatch for {side:?} delta {delta}"
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);
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}
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}
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}
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+329
-38
@@ -277,6 +277,13 @@ fn trigger_broadphase_contains(predicted: MilliVec, center: Vec2, radius: f32) -
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&& predicted.y <= center.y.wrapping_add(margin)
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}
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const fn movement_from_prediction(old_position: MilliVec, predicted: MilliVec) -> MilliVec {
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MilliVec {
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x: predicted.x.wrapping_sub(old_position.x),
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y: predicted.y.wrapping_sub(old_position.y),
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}
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}
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#[derive(Clone, Copy, Debug)]
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struct RuleState {
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wheel_holes: [bool; 5],
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@@ -777,6 +784,7 @@ impl Game {
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let mut velocity = MilliVec::from_velocity_per_second(ball.velocity);
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velocity.y += GRAVITY_MILLI_PER_STEP;
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velocity.clamp_speed(MAXIMUM_SPEED_MILLI_PER_STEP);
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let speed_before_collision = milli_distance(velocity);
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if predicted_outside_board(old_position.add(velocity)) {
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self.drain(events);
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return true;
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@@ -831,7 +839,6 @@ impl Game {
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velocity = response.velocity;
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ball.spin = response.spin;
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auxiliary_fired = response.auxiliary_fired;
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velocity.clamp_speed(MAXIMUM_SPEED_MILLI_PER_STEP);
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self.last_collision_id = Some(object_id);
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if object_id == 175
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&& let (Some(secondary), Some(transferred)) =
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@@ -847,6 +854,13 @@ impl Game {
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} else {
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(None, None)
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};
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if hit_wall == Some(25) && speed_before_collision >= 1_000 {
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velocity.x = 0;
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}
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if hit_wall == Some(25) && speed_before_collision < 1_000 {
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velocity.x = 0;
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velocity.y = 0;
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}
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velocity.clamp_speed(MAXIMUM_SPEED_MILLI_PER_STEP);
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ball.position = old_position.add(velocity).to_position();
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ball.velocity = velocity.to_velocity_per_second();
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@@ -865,9 +879,7 @@ impl Game {
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}
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return true;
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}
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if wall_id == 25
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&& i64::from(velocity.x).pow(2) + i64::from(velocity.y).pow(2) < 1_000_i64.pow(2)
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{
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if wall_id == 25 && speed_before_collision < 1_000 {
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self.ball = Ball::default();
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self.launcher_charge = 0.0;
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self.launcher_was_down = false;
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@@ -994,30 +1006,20 @@ impl Game {
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self.retain_static_range(old_position, predicted, *velocity, 134..=139, &mut best);
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if old_position.y < 250_000 {
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ball.velocity = velocity.to_velocity_per_second();
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let predicted_velocity = MilliVec {
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x: predicted.x.wrapping_sub(old_position.x),
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y: predicted.y.wrapping_sub(old_position.y),
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};
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if !self.tilted
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&& (TARGET_SENSORS.into_iter().any(|sensor| {
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self.object_active[usize::from(sensor.id)]
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&& trigger_broadphase_contains(predicted, sensor.center, sensor.radius)
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}) || self.object_active[usize::from(EFFECT_SENSOR.id)]
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&& trigger_broadphase_contains(
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predicted,
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EFFECT_SENSOR.center,
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EFFECT_SENSOR.radius,
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))
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{
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if self.type4_broadphase_contains(predicted, 140..=147) {
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self.special_hole_gate = SpecialHoleGate::Enabled;
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}
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self.check_target_sensors(
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let target_triggered = self.check_target_sensors(
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ball,
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old_position,
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predicted_velocity,
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movement_from_prediction(old_position, predicted),
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140..=147,
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events,
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);
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*velocity = MilliVec::from_velocity_per_second(ball.velocity);
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if target_triggered {
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predicted = old_position.add(*velocity);
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}
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if let Some(completed_action) = self.check_special_hole(
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ball,
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ball_number,
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@@ -1029,21 +1031,29 @@ impl Game {
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) {
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action = completed_action;
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}
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self.check_effect_sensor(
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*velocity = MilliVec::from_velocity_per_second(ball.velocity);
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let effect_triggered = self.check_effect_sensor(
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ball,
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ball_number,
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old_position,
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predicted_velocity,
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movement_from_prediction(old_position, predicted),
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events,
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);
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self.check_target_sensors(
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*velocity = MilliVec::from_velocity_per_second(ball.velocity);
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if effect_triggered {
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predicted = old_position.add(*velocity);
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}
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let target_triggered = self.check_target_sensors(
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ball,
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old_position,
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predicted_velocity,
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movement_from_prediction(old_position, predicted),
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150..=152,
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events,
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);
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*velocity = MilliVec::from_velocity_per_second(ball.velocity);
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if target_triggered {
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predicted = old_position.add(*velocity);
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}
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}
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if self.apply_magnetic_record(153, old_position, velocity) {
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@@ -1129,15 +1139,15 @@ impl Game {
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if let Some(circle) = circle
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&& circle.layer_mask & layer != 0
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&& {
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let center = MilliVec::from_position(
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let (minimum, maximum) = self.live_circle_bounds(
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circle.id,
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self.live_circle_center(circle.id, circle.center),
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circle.contact_radius,
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);
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let margin =
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MilliVec::from_position(vec2(circle.contact_radius + 5.0, 0.0)).x;
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predicted.x >= center.x.wrapping_sub(margin)
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&& predicted.x <= center.x.wrapping_add(margin)
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&& predicted.y >= center.y.wrapping_sub(margin)
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&& predicted.y <= center.y.wrapping_add(margin)
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predicted.x >= minimum.x
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&& predicted.x <= maximum.x
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&& predicted.y >= minimum.y
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&& predicted.y <= maximum.y
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}
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&& let Some(candidate) = circle_collision_candidate_at(
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old_position,
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@@ -1163,6 +1173,19 @@ impl Game {
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best
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}
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fn type4_broadphase_contains(
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&self,
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predicted: MilliVec,
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record_ids: std::ops::RangeInclusive<u8>,
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) -> bool {
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!self.tilted
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&& TARGET_SENSORS.into_iter().any(|sensor| {
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record_ids.contains(&sensor.id)
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&& self.object_active[usize::from(sensor.id)]
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&& trigger_broadphase_contains(predicted, sensor.center, sensor.radius)
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})
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}
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#[cfg(test)]
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fn find_static_collision_candidate(
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&self,
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@@ -1197,6 +1220,7 @@ impl Game {
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let mut velocity = MilliVec::from_velocity_per_second(ball.velocity);
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velocity.y += GRAVITY_MILLI_PER_STEP;
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velocity.clamp_speed(MAXIMUM_SPEED_MILLI_PER_STEP);
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let speed_before_collision = milli_distance(velocity);
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if predicted_outside_board(old_position.add(velocity)) {
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self.score_mode = ScoreMode::Normal;
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events.push(Event::Drain);
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@@ -1252,7 +1276,6 @@ impl Game {
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velocity = response.velocity;
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ball.spin = response.spin;
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auxiliary_fired = response.auxiliary_fired;
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velocity.clamp_speed(MAXIMUM_SPEED_MILLI_PER_STEP);
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hit = Some((object_id, is_wall));
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if object_id == 174
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&& let Some(transferred) = transferred_primary_velocity
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@@ -1260,6 +1283,13 @@ impl Game {
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self.ball.velocity = transferred.to_velocity_per_second();
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}
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}
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if hit == Some((25, true)) && speed_before_collision >= 1_000 {
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velocity.x = 0;
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}
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if hit == Some((25, true)) && speed_before_collision < 1_000 {
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velocity.x = 0;
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velocity.y = 0;
|
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}
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velocity.clamp_speed(MAXIMUM_SPEED_MILLI_PER_STEP);
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ball.position = old_position.add(velocity).to_position();
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ball.velocity = velocity.to_velocity_per_second();
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@@ -1269,6 +1299,10 @@ impl Game {
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return true;
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}
|
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if let Some((object_id, true)) = hit {
|
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if object_id == 25 && speed_before_collision < 1_000 {
|
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self.score_mode = ScoreMode::Normal;
|
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return true;
|
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}
|
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self.apply_wall_rule(object_id, events);
|
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if auxiliary_fired && matches!(object_id, 55 | 74 | 107) {
|
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events.push(Event::Sound(2019));
|
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@@ -1796,9 +1830,9 @@ impl Game {
|
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old_position: MilliVec,
|
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movement_velocity: MilliVec,
|
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events: &mut Vec<Event>,
|
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) {
|
||||
) -> bool {
|
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if self.tilted {
|
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return;
|
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return false;
|
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}
|
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let effect_index = usize::from(EFFECT_SENSOR.id);
|
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if self.object_active[effect_index] {
|
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@@ -1827,6 +1861,7 @@ impl Game {
|
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self.players[self.current_player].secondary_score = 0;
|
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}
|
||||
7 if ball_number != 2
|
||||
&& self.secondary_ball.is_none()
|
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&& matches!(
|
||||
self.multiball_state,
|
||||
MultiballState::Ready | MultiballState::Active
|
||||
@@ -1847,8 +1882,10 @@ impl Game {
|
||||
self.target_effect = 0;
|
||||
self.object_active[effect_index] = false;
|
||||
self.randomize_trigger_velocity(ball);
|
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return true;
|
||||
}
|
||||
}
|
||||
false
|
||||
}
|
||||
|
||||
fn check_target_sensors(
|
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@@ -1858,10 +1895,11 @@ impl Game {
|
||||
movement_velocity: MilliVec,
|
||||
record_ids: std::ops::RangeInclusive<u8>,
|
||||
events: &mut Vec<Event>,
|
||||
) {
|
||||
) -> bool {
|
||||
if self.tilted {
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
let mut triggered = false;
|
||||
for sensor in TARGET_SENSORS {
|
||||
if !record_ids.contains(&sensor.id) {
|
||||
continue;
|
||||
@@ -1888,7 +1926,9 @@ impl Game {
|
||||
self.object_active[field_id] = true;
|
||||
}
|
||||
self.randomize_trigger_velocity(ball);
|
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triggered = true;
|
||||
}
|
||||
triggered
|
||||
}
|
||||
|
||||
fn randomize_trigger_velocity(&mut self, ball: &mut Ball) {
|
||||
@@ -1909,6 +1949,8 @@ impl Game {
|
||||
{
|
||||
self.panel_frame = Some(0);
|
||||
}
|
||||
self.tilted = false;
|
||||
self.tilt_counter = 0;
|
||||
self.ball = Ball::default();
|
||||
self.launcher_charge = 0.0;
|
||||
self.launcher_was_down = false;
|
||||
@@ -2230,6 +2272,52 @@ impl Game {
|
||||
_ => resting,
|
||||
}
|
||||
}
|
||||
|
||||
fn live_circle_bounds(
|
||||
&self,
|
||||
object_id: u8,
|
||||
center: Vec2,
|
||||
contact_radius: f32,
|
||||
) -> (MilliVec, MilliVec) {
|
||||
// 1000:8b0d moves the tip records through an asymmetric swept box;
|
||||
// their collision broadphase is not center +/- (radius + 5).
|
||||
if object_id == 67 && self.flippers.left_raised {
|
||||
return (
|
||||
MilliVec {
|
||||
x: 118_000,
|
||||
y: 362_000,
|
||||
},
|
||||
MilliVec {
|
||||
x: 150_000,
|
||||
y: 476_000,
|
||||
},
|
||||
);
|
||||
}
|
||||
if object_id == 82 && self.flippers.right_raised {
|
||||
return (
|
||||
MilliVec {
|
||||
x: 167_000,
|
||||
y: 362_000,
|
||||
},
|
||||
MilliVec {
|
||||
x: 191_000,
|
||||
y: 476_000,
|
||||
},
|
||||
);
|
||||
}
|
||||
let center = MilliVec::from_position(center);
|
||||
let margin = MilliVec::from_position(vec2(contact_radius + 5.0, 0.0)).x;
|
||||
(
|
||||
MilliVec {
|
||||
x: center.x.wrapping_sub(margin),
|
||||
y: center.y.wrapping_sub(margin),
|
||||
},
|
||||
MilliVec {
|
||||
x: center.x.wrapping_add(margin),
|
||||
y: center.y.wrapping_add(margin),
|
||||
},
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
fn claw_release(frame: u8) -> (Vec2, Vec2) {
|
||||
@@ -2360,6 +2448,47 @@ mod tests {
|
||||
assert!(game.ball.in_launcher);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn each_static_record_reaches_the_production_scanner() {
|
||||
let mut missed_walls = Vec::new();
|
||||
for wall in WALLS {
|
||||
let direction = wall.segment.end - wall.segment.start;
|
||||
let normal = vec2(-direction.y, direction.x).normalize();
|
||||
let midpoint = (wall.segment.start + wall.segment.end) * 0.5;
|
||||
let mut game = Game::new(1);
|
||||
game.object_active.fill(false);
|
||||
game.object_active[usize::from(wall.id)] = true;
|
||||
game.ball.in_launcher = false;
|
||||
game.ball.position = midpoint - normal;
|
||||
game.ball.velocity = MilliVec::from_velocity_per_second(normal * 200.0)
|
||||
.to_velocity_per_second();
|
||||
game.fixed_update(&mut Vec::new());
|
||||
if game.last_collision_id != Some(wall.id) {
|
||||
missed_walls.push(wall.id);
|
||||
}
|
||||
}
|
||||
|
||||
let mut missed_circles = Vec::new();
|
||||
for circle in PASSIVE_CIRCLES.iter().chain(BUMPERS.iter()) {
|
||||
let mut game = Game::new(1);
|
||||
game.object_active.fill(false);
|
||||
game.object_active[usize::from(circle.id)] = true;
|
||||
game.ball.in_launcher = false;
|
||||
game.ball.position = circle.center + vec2(circle.contact_radius + 1.0, 0.0);
|
||||
game.ball.velocity = MilliVec { x: -2_000, y: 0 }.to_velocity_per_second();
|
||||
game.fixed_update(&mut Vec::new());
|
||||
if game.last_collision_id != Some(circle.id) {
|
||||
missed_circles.push(circle.id);
|
||||
}
|
||||
}
|
||||
|
||||
assert!(missed_walls.is_empty(), "missed production wall records: {missed_walls:?}");
|
||||
assert!(
|
||||
missed_circles.is_empty(),
|
||||
"missed production circle records: {missed_circles:?}"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn detail_timer_batches_the_original_number_of_substeps() {
|
||||
for (detail, interval, substeps) in [
|
||||
@@ -2565,7 +2694,7 @@ mod tests {
|
||||
let mut game = Game::new(1);
|
||||
game.ball.in_launcher = false;
|
||||
game.ball.position = Vec2::new(325.0, 410.0);
|
||||
game.ball.velocity = Vec2::new(0.0, 180.0);
|
||||
game.ball.velocity = Vec2::new(0.0, 80.0);
|
||||
|
||||
for _ in 0..8 {
|
||||
game.update(1.0 / 120.0, 5, Controls::default());
|
||||
@@ -2579,6 +2708,36 @@ mod tests {
|
||||
assert_eq!(game.ball.velocity, Vec2::ZERO);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn fast_shooter_stop_contact_bounces_without_rearming() {
|
||||
let mut game = Game::new(1);
|
||||
game.object_active.fill(false);
|
||||
game.object_active[25] = true;
|
||||
game.ball.in_launcher = false;
|
||||
game.ball.position = Vec2::new(320.0, 412.0);
|
||||
game.ball.velocity = MilliVec { x: 500, y: 1_000 }.to_velocity_per_second();
|
||||
|
||||
assert!(game.fixed_update(&mut Vec::new()));
|
||||
|
||||
assert!(!game.ball.in_launcher);
|
||||
assert!(game.ball.velocity.y < 0.0);
|
||||
assert_eq!(MilliVec::from_velocity_per_second(game.ball.velocity).x, 0);
|
||||
assert_eq!(MilliVec::from_position(game.ball.position).x, 320_000);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn ball_reset_clears_tilt_state_before_the_next_launch() {
|
||||
let mut game = Game::new(1);
|
||||
game.tilted = true;
|
||||
game.tilt_counter = 39;
|
||||
|
||||
game.reset_ball_to_launcher();
|
||||
|
||||
assert!(!game.tilted);
|
||||
assert_eq!(game.tilt_counter, 0);
|
||||
assert!(game.ball.in_launcher);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn ninth_diamond_and_followup_banks_match_original_awards() {
|
||||
let mut game = Game::new(1);
|
||||
@@ -2866,6 +3025,41 @@ mod tests {
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn type_four_motion_response_refreshes_the_remaining_prediction() {
|
||||
let sensor = TARGET_SENSORS
|
||||
.into_iter()
|
||||
.find(|sensor| sensor.id == 150)
|
||||
.expect("record 150 must be present");
|
||||
let mut game = Game::new_with_seed(1, 7);
|
||||
game.object_active.fill(false);
|
||||
game.object_active[usize::from(sensor.id)] = true;
|
||||
let old_position = MilliVec::from_position(sensor.center - vec2(1.0, 0.0));
|
||||
let mut ball = Ball {
|
||||
position: old_position.to_position(),
|
||||
velocity: MilliVec { x: 100, y: 0 }.to_velocity_per_second(),
|
||||
in_launcher: false,
|
||||
spin: Real48::ZERO,
|
||||
capture_age: 0,
|
||||
};
|
||||
let initial_velocity = MilliVec::from_velocity_per_second(ball.velocity);
|
||||
let mut velocity = initial_velocity;
|
||||
let mut events = Vec::new();
|
||||
|
||||
let (_, _, predicted) = game.scan_ordered_records_for_ball(
|
||||
&mut ball,
|
||||
1,
|
||||
1,
|
||||
old_position,
|
||||
&mut velocity,
|
||||
&mut events,
|
||||
);
|
||||
|
||||
let updated_velocity = MilliVec::from_velocity_per_second(ball.velocity);
|
||||
assert_ne!(updated_velocity, initial_velocity);
|
||||
assert_eq!(predicted, old_position.add(updated_velocity));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn bumper_sound_precedes_a_crossed_media_marker() {
|
||||
let mut game = Game::new(1);
|
||||
@@ -3126,6 +3320,41 @@ mod tests {
|
||||
assert!(!game.effect_target_active());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn rearmed_effect_seven_does_not_replace_an_active_secondary_ball() {
|
||||
let mut game = Game::new_with_seed(1, 7);
|
||||
game.multiball_state = MultiballState::Active;
|
||||
game.target_effect = 7;
|
||||
game.object_active[usize::from(EFFECT_SENSOR.id)] = true;
|
||||
let secondary = Ball {
|
||||
position: vec2(200.0, 200.0),
|
||||
velocity: vec2(-12.0, 34.0),
|
||||
in_launcher: false,
|
||||
spin: Real48::ZERO,
|
||||
capture_age: 0,
|
||||
};
|
||||
game.secondary_ball = Some(secondary);
|
||||
let mut primary = game.ball;
|
||||
let mut events = Vec::new();
|
||||
|
||||
assert_eq!(
|
||||
game.check_sensor_objects_for_ball(
|
||||
&mut primary,
|
||||
1,
|
||||
2,
|
||||
MilliVec::from_position(EFFECT_SENSOR.center),
|
||||
MilliVec::default(),
|
||||
&mut events,
|
||||
)
|
||||
.action,
|
||||
BallAction::Keep
|
||||
);
|
||||
|
||||
assert_eq!(game.secondary_ball.map(|ball| ball.position), Some(secondary.position));
|
||||
assert_eq!(game.multiball_state, MultiballState::Active);
|
||||
assert_eq!(game.target_effect, 0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn multiball_capture_age_is_per_slot_and_removes_only_ball_two() {
|
||||
let sensor = LOCK_HOLES[0];
|
||||
@@ -3628,6 +3857,68 @@ mod tests {
|
||||
game.live_circle_center(82, vec2(179.0, 419.0)),
|
||||
vec2(181.0, 376.0)
|
||||
);
|
||||
assert_eq!(
|
||||
game.live_circle_bounds(67, vec2(133.0, 377.0), 9.0),
|
||||
(
|
||||
MilliVec {
|
||||
x: 118_000,
|
||||
y: 362_000,
|
||||
},
|
||||
MilliVec {
|
||||
x: 150_000,
|
||||
y: 476_000,
|
||||
},
|
||||
)
|
||||
);
|
||||
assert_eq!(
|
||||
game.live_circle_bounds(82, vec2(181.0, 376.0), 9.0),
|
||||
(
|
||||
MilliVec {
|
||||
x: 167_000,
|
||||
y: 362_000,
|
||||
},
|
||||
MilliVec {
|
||||
x: 191_000,
|
||||
y: 476_000,
|
||||
},
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn raised_flipper_tips_use_their_asymmetric_swept_bounds() {
|
||||
for (object_id, center) in [(67_u8, vec2(133.0, 377.0)), (82, vec2(181.0, 376.0))]
|
||||
{
|
||||
let mut game = Game::new(1);
|
||||
game.object_active.fill(false);
|
||||
game.object_active[usize::from(object_id)] = true;
|
||||
if object_id == 67 {
|
||||
game.flippers.left_raised = true;
|
||||
} else {
|
||||
game.flippers.right_raised = true;
|
||||
}
|
||||
|
||||
let old_position = MilliVec::from_position(vec2(center.x, center.y + 12.0));
|
||||
let velocity = MilliVec { x: 0, y: -3_800 };
|
||||
// The scanner carries prediction separately from mutable motion;
|
||||
// keep this point outside the old radius box while the motion
|
||||
// still approaches the tip.
|
||||
let predicted = old_position.add(MilliVec { x: 0, y: 4_000 });
|
||||
let generic_max_y = MilliVec::from_position(vec2(center.x, center.y + 14.0)).y;
|
||||
assert!(predicted.y > generic_max_y);
|
||||
|
||||
assert_eq!(
|
||||
game.find_static_collision_candidate_in_range(
|
||||
old_position,
|
||||
predicted,
|
||||
velocity,
|
||||
object_id..=object_id,
|
||||
)
|
||||
.map(|candidate| candidate.0),
|
||||
Some(object_id),
|
||||
"the original swept tip bounds must admit the path for record {object_id}"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
||||
@@ -168,9 +168,19 @@ impl MilliVec {
|
||||
if speed <= maximum {
|
||||
return;
|
||||
}
|
||||
let scale = Real48::from_i32(maximum).divide(Real48::from_i32(speed));
|
||||
self.x = Real48::from_i32(self.x).multiply(scale).round_i32();
|
||||
self.y = Real48::from_i32(self.y).multiply(scale).round_i32();
|
||||
// The original computes the excess fraction and subtracts the
|
||||
// rounded component from each axis. Scaling directly by
|
||||
// `maximum / speed` is mathematically equivalent, but can differ by
|
||||
// one millipixel because each Real48 operation is rounded
|
||||
// independently.
|
||||
let excess = Real48::from_i32(speed.wrapping_sub(maximum))
|
||||
.divide(Real48::from_i32(speed));
|
||||
self.x = self
|
||||
.x
|
||||
.wrapping_sub(Real48::from_i32(self.x).multiply(excess).round_i32());
|
||||
self.y = self
|
||||
.y
|
||||
.wrapping_sub(Real48::from_i32(self.y).multiply(excess).round_i32());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -676,6 +686,39 @@ mod tests {
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn speed_clamp_matches_reconstructed_formula() {
|
||||
let maximum = 3_800;
|
||||
let mut mismatches = Vec::new();
|
||||
for x in (-10_000..=10_000).step_by(37) {
|
||||
for y in (-10_000..=10_000).step_by(41) {
|
||||
let input = MilliVec { x, y };
|
||||
let speed = milli_distance(input);
|
||||
if speed <= maximum {
|
||||
continue;
|
||||
}
|
||||
let excess = Real48::from_i32(speed - maximum)
|
||||
.divide(Real48::from_i32(speed));
|
||||
let expected = MilliVec {
|
||||
x: x.wrapping_sub(Real48::from_i32(x).multiply(excess).round_i32()),
|
||||
y: y.wrapping_sub(Real48::from_i32(y).multiply(excess).round_i32()),
|
||||
};
|
||||
let mut actual = input;
|
||||
actual.clamp_speed(maximum);
|
||||
if actual != expected {
|
||||
mismatches.push((input, speed, actual, expected));
|
||||
if mismatches.len() == 5 {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if mismatches.len() == 5 {
|
||||
break;
|
||||
}
|
||||
}
|
||||
assert!(mismatches.is_empty(), "speed-clamp mismatches: {mismatches:?}");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn outer_shooter_wall_matches_the_live_tangent_response() {
|
||||
let old = MilliVec {
|
||||
|
||||
Reference in New Issue
Block a user