fix(flippers): match original moving-hit geometry

The clone's moving-flipper gate used the cross-product operands in the
opposite order, mirroring and narrowing the hit wedge. Right-flipper release
also used record 81's first endpoint even though the original reads its second
endpoint. Correct both geometry paths, retain the recovered swept tip bounds,
and add live-binary boundary vectors plus a dense transition regression.

Test Plan:
- `cargo test --workspace --all-targets --all-features` -- passed (134 tests)
- `cargo clippy --workspace --all-targets --all-features -- -D warnings` -- passed
- `cargo build --profile production` -- passed
- `LSAN_OPTIONS=detect_leaks=0 ASAN_OPTIONS=detect_leaks=0 bash original/tools/test_reconstructed_c.sh` -- passed
- `python3 original/tools/audit_reconstruction.py --require-complete` -- passed
- `git diff --cached --check` -- passed
This commit is contained in:
2026-08-29 09:15:25 +02:00
parent faf66f1ac0
commit fa3f168467
5 changed files with 517 additions and 55 deletions
@@ -158,10 +158,10 @@ static FlipperCollisionGeometry load_flipper_geometry(
geometry.unused_positive_point_x = record_i32( geometry.unused_positive_point_x = record_i32(
81, offsetof(TdkpinCollisionRecord, point1_x_milli)); 81, offsetof(TdkpinCollisionRecord, point1_x_milli));
geometry.positive_edge_x = subtract_wrap_i32( geometry.positive_edge_x = subtract_wrap_i32(
record_i32(81, offsetof(TdkpinCollisionRecord, point1_x_milli)), record_i32(81, offsetof(TdkpinCollisionRecord, point2_x_milli)),
20000); 20000);
geometry.positive_edge_y = record_i32( geometry.positive_edge_y = record_i32(
81, offsetof(TdkpinCollisionRecord, point1_y_milli)); 81, offsetof(TdkpinCollisionRecord, point2_y_milli));
geometry.response_record = delta == 1 ? 81 : 83; geometry.response_record = delta == 1 ? 81 : 83;
} else { } else {
geometry = (FlipperCollisionGeometry){ geometry = (FlipperCollisionGeometry){
@@ -202,8 +202,8 @@ static int32_t cross_product_for_edge(
int32_t edge_from_pivot_x = divide_by_thousand( int32_t edge_from_pivot_x = divide_by_thousand(
subtract_wrap_i32(edge_x, pivot_x)); subtract_wrap_i32(edge_x, pivot_x));
return subtract_wrap_i32( return subtract_wrap_i32(
borland_multiply_i32(edge_from_ball_y, edge_from_pivot_x), borland_multiply_i32(edge_from_ball_x, edge_from_pivot_y),
borland_multiply_i32(edge_from_ball_x, edge_from_pivot_y)); borland_multiply_i32(edge_from_ball_y, edge_from_pivot_x));
} }
static int32_t radial_distance_milli( static int32_t radial_distance_milli(
@@ -185,11 +185,25 @@ static void test_right_positive_contact(void)
win16_far_add_offset(g_receiver, 0x0baa)) == -737); win16_far_add_offset(g_receiver, 0x0baa)) == -737);
assert((int32_t)win16_read_u32( assert((int32_t)win16_read_u32(
win16_far_add_offset(g_receiver, 0x0bae)) == 2263); win16_far_add_offset(g_receiver, 0x0bae)) == 2263);
assert(g_move_x == -8549 && g_move_y == 26250); assert(g_move_x == -5578 && g_move_y == 17127);
assert(g_sound_count == 1 && g_sounds[0] == 21); assert(g_sound_count == 1 && g_sounds[0] == 21);
assert(g_move_calls == 1); assert(g_move_calls == 1);
} }
static void test_live_binary_cross_product_order(void)
{
prepare_fixture();
win16_write_u32(g_receiver, 0x56, 3800);
set_ball(100000, 370000, 1000, 2000);
tdkpin_move_flipper_collision_geometry(0x0300, -1, 1, 0);
assert((int32_t)win16_read_u32(
win16_far_add_offset(g_receiver, 0x0baa)) == -189);
assert((int32_t)win16_read_u32(
win16_far_add_offset(g_receiver, 0x0bae)) == 960);
assert(g_move_x == 0 && g_move_y == 0);
assert(g_move_calls == 1);
}
static void test_left_positive_contact(void) static void test_left_positive_contact(void)
{ {
prepare_fixture(); prepare_fixture();
@@ -230,8 +244,12 @@ static void test_vertical_edge_fallbacks(void)
prepare_fixture(); prepare_fixture();
write_i32( write_i32(
81, 81,
offsetof(TdkpinCollisionRecord, point1_x_milli), offsetof(TdkpinCollisionRecord, point2_x_milli),
240000); 240000);
write_i32(
81,
offsetof(TdkpinCollisionRecord, point2_y_milli),
411000);
set_ball(197000, 455000, -1000, 2000); set_ball(197000, 455000, -1000, 2000);
tdkpin_move_flipper_collision_geometry(0x0300, 1, 2, 0); tdkpin_move_flipper_collision_geometry(0x0300, 1, 2, 0);
assert(g_move_calls == 1 && g_move_y == 1000); assert(g_move_calls == 1 && g_move_y == 1000);
@@ -270,6 +288,7 @@ int main(void)
{ {
test_left_negative_contact(); test_left_negative_contact();
test_right_positive_contact(); test_right_positive_contact();
test_live_binary_cross_product_order();
test_left_positive_contact(); test_left_positive_contact();
test_right_negative_contact(); test_right_negative_contact();
test_vertical_edge_fallbacks(); test_vertical_edge_fallbacks();
+117 -8
View File
@@ -54,9 +54,11 @@ impl Geometry {
x: 152_000, x: 152_000,
y: 413_000, y: 413_000,
}, },
// The binary reads record 81 point 1 but uses point 2 for this
// edge. On release that point is already in its raised state.
positive_edge: MilliVec { positive_edge: MilliVec {
x: if delta == 1 { 177_000 } else { 196_000 }, x: if delta == 1 { 151_000 } else { 157_000 },
y: if delta == 1 { 405_000 } else { 411_000 }, y: if delta == 1 { 378_000 } else { 427_000 },
}, },
}, },
} }
@@ -71,8 +73,8 @@ impl Geometry {
y: 427_000, y: 427_000,
}, },
FlipperSide::Right => MilliVec { FlipperSide::Right => MilliVec {
x: 196_000, x: 157_000,
y: 411_000, y: 427_000,
}, },
}; };
geometry geometry
@@ -84,9 +86,11 @@ fn cross_for_edge(edge: MilliVec, pivot: MilliVec, ball: MilliVec) -> i32 {
let edge_from_pivot_y = edge.y.wrapping_sub(pivot.y) / 1_000; let edge_from_pivot_y = edge.y.wrapping_sub(pivot.y) / 1_000;
let edge_from_ball_y = edge.y.wrapping_sub(ball.y) / 1_000; let edge_from_ball_y = edge.y.wrapping_sub(ball.y) / 1_000;
let edge_from_pivot_x = edge.x.wrapping_sub(pivot.x) / 1_000; let edge_from_pivot_x = edge.x.wrapping_sub(pivot.x) / 1_000;
edge_from_ball_y // 1000:8208 computes C*D first, then computes A*B and subtracts C*D.
.wrapping_mul(edge_from_pivot_x) // Reversing these operands mirrors the complete moving-hit wedge.
.wrapping_sub(edge_from_ball_x.wrapping_mul(edge_from_pivot_y)) edge_from_ball_x
.wrapping_mul(edge_from_pivot_y)
.wrapping_sub(edge_from_ball_y.wrapping_mul(edge_from_pivot_x))
} }
fn collision_distance(ball: MilliVec, pivot: MilliVec) -> i32 { fn collision_distance(ball: MilliVec, pivot: MilliVec) -> i32 {
@@ -279,6 +283,61 @@ fn response_with_geometry(
mod tests { mod tests {
use super::*; use super::*;
fn hash_u32(mut hash: u64, value: u32) -> u64 {
for byte in value.to_le_bytes() {
hash ^= u64::from(byte);
hash = hash.wrapping_mul(1_099_511_628_211);
}
hash
}
const fn i32_bits(value: i32) -> u32 {
u32::from_ne_bytes(value.to_ne_bytes())
}
fn dense_transition_digest(side: FlipperSide, delta: i32) -> (u32, u64) {
let velocities = [
MilliVec { x: 0, y: 2_000 },
MilliVec { x: 1_000, y: 2_000 },
MilliVec { x: -1_000, y: 2_000 },
MilliVec { x: 2_700, y: -2_700 },
];
let mut hash = 14_695_981_039_346_656_037_u64;
let mut hits = 0_u32;
for x in (40_000..=280_000).step_by(1_000) {
for y in (320_000..=470_000).step_by(1_000) {
for (velocity_index, input_velocity) in velocities.into_iter().enumerate() {
let response = moving_flipper_response(
MilliVec { x, y },
input_velocity,
delta,
side,
Real48::from_bytes([0x80, 0, 0, 0, 0, 0]),
3_800,
);
let (hit, velocity, movement) = response.map_or(
(0_u32, input_velocity, MilliVec::default()),
|response| (1, response.velocity, response.movement),
);
hits += hit;
for value in [
i32_bits(x),
i32_bits(y),
u32::try_from(velocity_index).expect("four velocities fit u32"),
hit,
i32_bits(velocity.x),
i32_bits(velocity.y),
i32_bits(movement.x),
i32_bits(movement.y),
] {
hash = hash_u32(hash, value);
}
}
}
}
(hits, hash)
}
#[test] #[test]
fn four_direction_vectors_match_the_reconstructed_c_harness() { fn four_direction_vectors_match_the_reconstructed_c_harness() {
let cases = [ let cases = [
@@ -298,7 +357,7 @@ mod tests {
FlipperSide::Right, FlipperSide::Right,
Real48::from_bytes([0x80, 0, 0, 0, 0, 0x40]), Real48::from_bytes([0x80, 0, 0, 0, 0, 0x40]),
MilliVec { x: -737, y: 2_263 }, MilliVec { x: -737, y: 2_263 },
MilliVec { x: -8_549, y: 26_250 }, MilliVec { x: -5_578, y: 17_127 },
), ),
( (
MilliVec { x: 104_000, y: 421_000 }, MilliVec { x: 104_000, y: 421_000 },
@@ -334,4 +393,54 @@ mod tests {
assert_eq!(result.movement, expected_movement); assert_eq!(result.movement, expected_movement);
} }
} }
#[test]
fn boundary_vectors_match_the_live_original_binary() {
for (ball, velocity, delta, side, expected_velocity, expected_movement) in [
(
MilliVec { x: 100_000, y: 370_000 },
MilliVec { x: 1_000, y: 2_000 },
-1,
FlipperSide::Left,
MilliVec { x: -189, y: 960 },
MilliVec::default(),
),
(
MilliVec { x: 209_000, y: 419_000 },
MilliVec { x: 1_000, y: 2_000 },
1,
FlipperSide::Right,
MilliVec { x: 2_133, y: 3_133 },
MilliVec { x: 5_743, y: 8_435 },
),
] {
let response = moving_flipper_response(
ball,
velocity,
delta,
side,
Real48::from_bytes([0x80, 0, 0, 0, 0, 0]),
3_800,
)
.expect("the live original hits this flipper boundary");
assert_eq!(response.velocity, expected_velocity);
assert_eq!(response.movement, expected_movement);
}
}
#[test]
fn dense_transition_matrix_matches_the_reconstructed_c_oracle() {
for (side, delta, expected_hits, expected_hash) in [
(FlipperSide::Left, -1, 9_704, 0x280f_c478_572e_ccc5),
(FlipperSide::Left, 1, 10_256, 0x65f5_a7da_3013_c0f5),
(FlipperSide::Right, -1, 9_704, 0x875b_7dd6_1574_7fac),
(FlipperSide::Right, 1, 9_512, 0x4713_d619_16d8_0fe1),
] {
assert_eq!(
dense_transition_digest(side, delta),
(expected_hits, expected_hash),
"moving-flipper matrix mismatch for {side:?} delta {delta}"
);
}
}
} }
+329 -38
View File
@@ -277,6 +277,13 @@ fn trigger_broadphase_contains(predicted: MilliVec, center: Vec2, radius: f32) -
&& predicted.y <= center.y.wrapping_add(margin) && predicted.y <= center.y.wrapping_add(margin)
} }
const fn movement_from_prediction(old_position: MilliVec, predicted: MilliVec) -> MilliVec {
MilliVec {
x: predicted.x.wrapping_sub(old_position.x),
y: predicted.y.wrapping_sub(old_position.y),
}
}
#[derive(Clone, Copy, Debug)] #[derive(Clone, Copy, Debug)]
struct RuleState { struct RuleState {
wheel_holes: [bool; 5], wheel_holes: [bool; 5],
@@ -777,6 +784,7 @@ impl Game {
let mut velocity = MilliVec::from_velocity_per_second(ball.velocity); let mut velocity = MilliVec::from_velocity_per_second(ball.velocity);
velocity.y += GRAVITY_MILLI_PER_STEP; velocity.y += GRAVITY_MILLI_PER_STEP;
velocity.clamp_speed(MAXIMUM_SPEED_MILLI_PER_STEP); velocity.clamp_speed(MAXIMUM_SPEED_MILLI_PER_STEP);
let speed_before_collision = milli_distance(velocity);
if predicted_outside_board(old_position.add(velocity)) { if predicted_outside_board(old_position.add(velocity)) {
self.drain(events); self.drain(events);
return true; return true;
@@ -831,7 +839,6 @@ impl Game {
velocity = response.velocity; velocity = response.velocity;
ball.spin = response.spin; ball.spin = response.spin;
auxiliary_fired = response.auxiliary_fired; auxiliary_fired = response.auxiliary_fired;
velocity.clamp_speed(MAXIMUM_SPEED_MILLI_PER_STEP);
self.last_collision_id = Some(object_id); self.last_collision_id = Some(object_id);
if object_id == 175 if object_id == 175
&& let (Some(secondary), Some(transferred)) = && let (Some(secondary), Some(transferred)) =
@@ -847,6 +854,13 @@ impl Game {
} else { } else {
(None, None) (None, None)
}; };
if hit_wall == Some(25) && speed_before_collision >= 1_000 {
velocity.x = 0;
}
if hit_wall == Some(25) && speed_before_collision < 1_000 {
velocity.x = 0;
velocity.y = 0;
}
velocity.clamp_speed(MAXIMUM_SPEED_MILLI_PER_STEP); velocity.clamp_speed(MAXIMUM_SPEED_MILLI_PER_STEP);
ball.position = old_position.add(velocity).to_position(); ball.position = old_position.add(velocity).to_position();
ball.velocity = velocity.to_velocity_per_second(); ball.velocity = velocity.to_velocity_per_second();
@@ -865,9 +879,7 @@ impl Game {
} }
return true; return true;
} }
if wall_id == 25 if wall_id == 25 && speed_before_collision < 1_000 {
&& i64::from(velocity.x).pow(2) + i64::from(velocity.y).pow(2) < 1_000_i64.pow(2)
{
self.ball = Ball::default(); self.ball = Ball::default();
self.launcher_charge = 0.0; self.launcher_charge = 0.0;
self.launcher_was_down = false; self.launcher_was_down = false;
@@ -994,30 +1006,20 @@ impl Game {
self.retain_static_range(old_position, predicted, *velocity, 134..=139, &mut best); self.retain_static_range(old_position, predicted, *velocity, 134..=139, &mut best);
if old_position.y < 250_000 { if old_position.y < 250_000 {
ball.velocity = velocity.to_velocity_per_second(); ball.velocity = velocity.to_velocity_per_second();
let predicted_velocity = MilliVec { if self.type4_broadphase_contains(predicted, 140..=147) {
x: predicted.x.wrapping_sub(old_position.x),
y: predicted.y.wrapping_sub(old_position.y),
};
if !self.tilted
&& (TARGET_SENSORS.into_iter().any(|sensor| {
self.object_active[usize::from(sensor.id)]
&& trigger_broadphase_contains(predicted, sensor.center, sensor.radius)
}) || self.object_active[usize::from(EFFECT_SENSOR.id)]
&& trigger_broadphase_contains(
predicted,
EFFECT_SENSOR.center,
EFFECT_SENSOR.radius,
))
{
self.special_hole_gate = SpecialHoleGate::Enabled; self.special_hole_gate = SpecialHoleGate::Enabled;
} }
self.check_target_sensors( let target_triggered = self.check_target_sensors(
ball, ball,
old_position, old_position,
predicted_velocity, movement_from_prediction(old_position, predicted),
140..=147, 140..=147,
events, events,
); );
*velocity = MilliVec::from_velocity_per_second(ball.velocity);
if target_triggered {
predicted = old_position.add(*velocity);
}
if let Some(completed_action) = self.check_special_hole( if let Some(completed_action) = self.check_special_hole(
ball, ball,
ball_number, ball_number,
@@ -1029,21 +1031,29 @@ impl Game {
) { ) {
action = completed_action; action = completed_action;
} }
self.check_effect_sensor( *velocity = MilliVec::from_velocity_per_second(ball.velocity);
let effect_triggered = self.check_effect_sensor(
ball, ball,
ball_number, ball_number,
old_position, old_position,
predicted_velocity, movement_from_prediction(old_position, predicted),
events, events,
); );
self.check_target_sensors( *velocity = MilliVec::from_velocity_per_second(ball.velocity);
if effect_triggered {
predicted = old_position.add(*velocity);
}
let target_triggered = self.check_target_sensors(
ball, ball,
old_position, old_position,
predicted_velocity, movement_from_prediction(old_position, predicted),
150..=152, 150..=152,
events, events,
); );
*velocity = MilliVec::from_velocity_per_second(ball.velocity); *velocity = MilliVec::from_velocity_per_second(ball.velocity);
if target_triggered {
predicted = old_position.add(*velocity);
}
} }
if self.apply_magnetic_record(153, old_position, velocity) { if self.apply_magnetic_record(153, old_position, velocity) {
@@ -1129,15 +1139,15 @@ impl Game {
if let Some(circle) = circle if let Some(circle) = circle
&& circle.layer_mask & layer != 0 && circle.layer_mask & layer != 0
&& { && {
let center = MilliVec::from_position( let (minimum, maximum) = self.live_circle_bounds(
circle.id,
self.live_circle_center(circle.id, circle.center), self.live_circle_center(circle.id, circle.center),
circle.contact_radius,
); );
let margin = predicted.x >= minimum.x
MilliVec::from_position(vec2(circle.contact_radius + 5.0, 0.0)).x; && predicted.x <= maximum.x
predicted.x >= center.x.wrapping_sub(margin) && predicted.y >= minimum.y
&& predicted.x <= center.x.wrapping_add(margin) && predicted.y <= maximum.y
&& predicted.y >= center.y.wrapping_sub(margin)
&& predicted.y <= center.y.wrapping_add(margin)
} }
&& let Some(candidate) = circle_collision_candidate_at( && let Some(candidate) = circle_collision_candidate_at(
old_position, old_position,
@@ -1163,6 +1173,19 @@ impl Game {
best best
} }
fn type4_broadphase_contains(
&self,
predicted: MilliVec,
record_ids: std::ops::RangeInclusive<u8>,
) -> bool {
!self.tilted
&& TARGET_SENSORS.into_iter().any(|sensor| {
record_ids.contains(&sensor.id)
&& self.object_active[usize::from(sensor.id)]
&& trigger_broadphase_contains(predicted, sensor.center, sensor.radius)
})
}
#[cfg(test)] #[cfg(test)]
fn find_static_collision_candidate( fn find_static_collision_candidate(
&self, &self,
@@ -1197,6 +1220,7 @@ impl Game {
let mut velocity = MilliVec::from_velocity_per_second(ball.velocity); let mut velocity = MilliVec::from_velocity_per_second(ball.velocity);
velocity.y += GRAVITY_MILLI_PER_STEP; velocity.y += GRAVITY_MILLI_PER_STEP;
velocity.clamp_speed(MAXIMUM_SPEED_MILLI_PER_STEP); velocity.clamp_speed(MAXIMUM_SPEED_MILLI_PER_STEP);
let speed_before_collision = milli_distance(velocity);
if predicted_outside_board(old_position.add(velocity)) { if predicted_outside_board(old_position.add(velocity)) {
self.score_mode = ScoreMode::Normal; self.score_mode = ScoreMode::Normal;
events.push(Event::Drain); events.push(Event::Drain);
@@ -1252,7 +1276,6 @@ impl Game {
velocity = response.velocity; velocity = response.velocity;
ball.spin = response.spin; ball.spin = response.spin;
auxiliary_fired = response.auxiliary_fired; auxiliary_fired = response.auxiliary_fired;
velocity.clamp_speed(MAXIMUM_SPEED_MILLI_PER_STEP);
hit = Some((object_id, is_wall)); hit = Some((object_id, is_wall));
if object_id == 174 if object_id == 174
&& let Some(transferred) = transferred_primary_velocity && let Some(transferred) = transferred_primary_velocity
@@ -1260,6 +1283,13 @@ impl Game {
self.ball.velocity = transferred.to_velocity_per_second(); self.ball.velocity = transferred.to_velocity_per_second();
} }
} }
if hit == Some((25, true)) && speed_before_collision >= 1_000 {
velocity.x = 0;
}
if hit == Some((25, true)) && speed_before_collision < 1_000 {
velocity.x = 0;
velocity.y = 0;
}
velocity.clamp_speed(MAXIMUM_SPEED_MILLI_PER_STEP); velocity.clamp_speed(MAXIMUM_SPEED_MILLI_PER_STEP);
ball.position = old_position.add(velocity).to_position(); ball.position = old_position.add(velocity).to_position();
ball.velocity = velocity.to_velocity_per_second(); ball.velocity = velocity.to_velocity_per_second();
@@ -1269,6 +1299,10 @@ impl Game {
return true; return true;
} }
if let Some((object_id, true)) = hit { if let Some((object_id, true)) = hit {
if object_id == 25 && speed_before_collision < 1_000 {
self.score_mode = ScoreMode::Normal;
return true;
}
self.apply_wall_rule(object_id, events); self.apply_wall_rule(object_id, events);
if auxiliary_fired && matches!(object_id, 55 | 74 | 107) { if auxiliary_fired && matches!(object_id, 55 | 74 | 107) {
events.push(Event::Sound(2019)); events.push(Event::Sound(2019));
@@ -1796,9 +1830,9 @@ impl Game {
old_position: MilliVec, old_position: MilliVec,
movement_velocity: MilliVec, movement_velocity: MilliVec,
events: &mut Vec<Event>, events: &mut Vec<Event>,
) { ) -> bool {
if self.tilted { if self.tilted {
return; return false;
} }
let effect_index = usize::from(EFFECT_SENSOR.id); let effect_index = usize::from(EFFECT_SENSOR.id);
if self.object_active[effect_index] { if self.object_active[effect_index] {
@@ -1827,6 +1861,7 @@ impl Game {
self.players[self.current_player].secondary_score = 0; self.players[self.current_player].secondary_score = 0;
} }
7 if ball_number != 2 7 if ball_number != 2
&& self.secondary_ball.is_none()
&& matches!( && matches!(
self.multiball_state, self.multiball_state,
MultiballState::Ready | MultiballState::Active MultiballState::Ready | MultiballState::Active
@@ -1847,8 +1882,10 @@ impl Game {
self.target_effect = 0; self.target_effect = 0;
self.object_active[effect_index] = false; self.object_active[effect_index] = false;
self.randomize_trigger_velocity(ball); self.randomize_trigger_velocity(ball);
return true;
} }
} }
false
} }
fn check_target_sensors( fn check_target_sensors(
@@ -1858,10 +1895,11 @@ impl Game {
movement_velocity: MilliVec, movement_velocity: MilliVec,
record_ids: std::ops::RangeInclusive<u8>, record_ids: std::ops::RangeInclusive<u8>,
events: &mut Vec<Event>, events: &mut Vec<Event>,
) { ) -> bool {
if self.tilted { if self.tilted {
return; return false;
} }
let mut triggered = false;
for sensor in TARGET_SENSORS { for sensor in TARGET_SENSORS {
if !record_ids.contains(&sensor.id) { if !record_ids.contains(&sensor.id) {
continue; continue;
@@ -1888,7 +1926,9 @@ impl Game {
self.object_active[field_id] = true; self.object_active[field_id] = true;
} }
self.randomize_trigger_velocity(ball); self.randomize_trigger_velocity(ball);
triggered = true;
} }
triggered
} }
fn randomize_trigger_velocity(&mut self, ball: &mut Ball) { fn randomize_trigger_velocity(&mut self, ball: &mut Ball) {
@@ -1909,6 +1949,8 @@ impl Game {
{ {
self.panel_frame = Some(0); self.panel_frame = Some(0);
} }
self.tilted = false;
self.tilt_counter = 0;
self.ball = Ball::default(); self.ball = Ball::default();
self.launcher_charge = 0.0; self.launcher_charge = 0.0;
self.launcher_was_down = false; self.launcher_was_down = false;
@@ -2230,6 +2272,52 @@ impl Game {
_ => resting, _ => resting,
} }
} }
fn live_circle_bounds(
&self,
object_id: u8,
center: Vec2,
contact_radius: f32,
) -> (MilliVec, MilliVec) {
// 1000:8b0d moves the tip records through an asymmetric swept box;
// their collision broadphase is not center +/- (radius + 5).
if object_id == 67 && self.flippers.left_raised {
return (
MilliVec {
x: 118_000,
y: 362_000,
},
MilliVec {
x: 150_000,
y: 476_000,
},
);
}
if object_id == 82 && self.flippers.right_raised {
return (
MilliVec {
x: 167_000,
y: 362_000,
},
MilliVec {
x: 191_000,
y: 476_000,
},
);
}
let center = MilliVec::from_position(center);
let margin = MilliVec::from_position(vec2(contact_radius + 5.0, 0.0)).x;
(
MilliVec {
x: center.x.wrapping_sub(margin),
y: center.y.wrapping_sub(margin),
},
MilliVec {
x: center.x.wrapping_add(margin),
y: center.y.wrapping_add(margin),
},
)
}
} }
fn claw_release(frame: u8) -> (Vec2, Vec2) { fn claw_release(frame: u8) -> (Vec2, Vec2) {
@@ -2360,6 +2448,47 @@ mod tests {
assert!(game.ball.in_launcher); assert!(game.ball.in_launcher);
} }
#[test]
fn each_static_record_reaches_the_production_scanner() {
let mut missed_walls = Vec::new();
for wall in WALLS {
let direction = wall.segment.end - wall.segment.start;
let normal = vec2(-direction.y, direction.x).normalize();
let midpoint = (wall.segment.start + wall.segment.end) * 0.5;
let mut game = Game::new(1);
game.object_active.fill(false);
game.object_active[usize::from(wall.id)] = true;
game.ball.in_launcher = false;
game.ball.position = midpoint - normal;
game.ball.velocity = MilliVec::from_velocity_per_second(normal * 200.0)
.to_velocity_per_second();
game.fixed_update(&mut Vec::new());
if game.last_collision_id != Some(wall.id) {
missed_walls.push(wall.id);
}
}
let mut missed_circles = Vec::new();
for circle in PASSIVE_CIRCLES.iter().chain(BUMPERS.iter()) {
let mut game = Game::new(1);
game.object_active.fill(false);
game.object_active[usize::from(circle.id)] = true;
game.ball.in_launcher = false;
game.ball.position = circle.center + vec2(circle.contact_radius + 1.0, 0.0);
game.ball.velocity = MilliVec { x: -2_000, y: 0 }.to_velocity_per_second();
game.fixed_update(&mut Vec::new());
if game.last_collision_id != Some(circle.id) {
missed_circles.push(circle.id);
}
}
assert!(missed_walls.is_empty(), "missed production wall records: {missed_walls:?}");
assert!(
missed_circles.is_empty(),
"missed production circle records: {missed_circles:?}"
);
}
#[test] #[test]
fn detail_timer_batches_the_original_number_of_substeps() { fn detail_timer_batches_the_original_number_of_substeps() {
for (detail, interval, substeps) in [ for (detail, interval, substeps) in [
@@ -2565,7 +2694,7 @@ mod tests {
let mut game = Game::new(1); let mut game = Game::new(1);
game.ball.in_launcher = false; game.ball.in_launcher = false;
game.ball.position = Vec2::new(325.0, 410.0); game.ball.position = Vec2::new(325.0, 410.0);
game.ball.velocity = Vec2::new(0.0, 180.0); game.ball.velocity = Vec2::new(0.0, 80.0);
for _ in 0..8 { for _ in 0..8 {
game.update(1.0 / 120.0, 5, Controls::default()); game.update(1.0 / 120.0, 5, Controls::default());
@@ -2579,6 +2708,36 @@ mod tests {
assert_eq!(game.ball.velocity, Vec2::ZERO); assert_eq!(game.ball.velocity, Vec2::ZERO);
} }
#[test]
fn fast_shooter_stop_contact_bounces_without_rearming() {
let mut game = Game::new(1);
game.object_active.fill(false);
game.object_active[25] = true;
game.ball.in_launcher = false;
game.ball.position = Vec2::new(320.0, 412.0);
game.ball.velocity = MilliVec { x: 500, y: 1_000 }.to_velocity_per_second();
assert!(game.fixed_update(&mut Vec::new()));
assert!(!game.ball.in_launcher);
assert!(game.ball.velocity.y < 0.0);
assert_eq!(MilliVec::from_velocity_per_second(game.ball.velocity).x, 0);
assert_eq!(MilliVec::from_position(game.ball.position).x, 320_000);
}
#[test]
fn ball_reset_clears_tilt_state_before_the_next_launch() {
let mut game = Game::new(1);
game.tilted = true;
game.tilt_counter = 39;
game.reset_ball_to_launcher();
assert!(!game.tilted);
assert_eq!(game.tilt_counter, 0);
assert!(game.ball.in_launcher);
}
#[test] #[test]
fn ninth_diamond_and_followup_banks_match_original_awards() { fn ninth_diamond_and_followup_banks_match_original_awards() {
let mut game = Game::new(1); let mut game = Game::new(1);
@@ -2866,6 +3025,41 @@ mod tests {
); );
} }
#[test]
fn type_four_motion_response_refreshes_the_remaining_prediction() {
let sensor = TARGET_SENSORS
.into_iter()
.find(|sensor| sensor.id == 150)
.expect("record 150 must be present");
let mut game = Game::new_with_seed(1, 7);
game.object_active.fill(false);
game.object_active[usize::from(sensor.id)] = true;
let old_position = MilliVec::from_position(sensor.center - vec2(1.0, 0.0));
let mut ball = Ball {
position: old_position.to_position(),
velocity: MilliVec { x: 100, y: 0 }.to_velocity_per_second(),
in_launcher: false,
spin: Real48::ZERO,
capture_age: 0,
};
let initial_velocity = MilliVec::from_velocity_per_second(ball.velocity);
let mut velocity = initial_velocity;
let mut events = Vec::new();
let (_, _, predicted) = game.scan_ordered_records_for_ball(
&mut ball,
1,
1,
old_position,
&mut velocity,
&mut events,
);
let updated_velocity = MilliVec::from_velocity_per_second(ball.velocity);
assert_ne!(updated_velocity, initial_velocity);
assert_eq!(predicted, old_position.add(updated_velocity));
}
#[test] #[test]
fn bumper_sound_precedes_a_crossed_media_marker() { fn bumper_sound_precedes_a_crossed_media_marker() {
let mut game = Game::new(1); let mut game = Game::new(1);
@@ -3126,6 +3320,41 @@ mod tests {
assert!(!game.effect_target_active()); assert!(!game.effect_target_active());
} }
#[test]
fn rearmed_effect_seven_does_not_replace_an_active_secondary_ball() {
let mut game = Game::new_with_seed(1, 7);
game.multiball_state = MultiballState::Active;
game.target_effect = 7;
game.object_active[usize::from(EFFECT_SENSOR.id)] = true;
let secondary = Ball {
position: vec2(200.0, 200.0),
velocity: vec2(-12.0, 34.0),
in_launcher: false,
spin: Real48::ZERO,
capture_age: 0,
};
game.secondary_ball = Some(secondary);
let mut primary = game.ball;
let mut events = Vec::new();
assert_eq!(
game.check_sensor_objects_for_ball(
&mut primary,
1,
2,
MilliVec::from_position(EFFECT_SENSOR.center),
MilliVec::default(),
&mut events,
)
.action,
BallAction::Keep
);
assert_eq!(game.secondary_ball.map(|ball| ball.position), Some(secondary.position));
assert_eq!(game.multiball_state, MultiballState::Active);
assert_eq!(game.target_effect, 0);
}
#[test] #[test]
fn multiball_capture_age_is_per_slot_and_removes_only_ball_two() { fn multiball_capture_age_is_per_slot_and_removes_only_ball_two() {
let sensor = LOCK_HOLES[0]; let sensor = LOCK_HOLES[0];
@@ -3628,6 +3857,68 @@ mod tests {
game.live_circle_center(82, vec2(179.0, 419.0)), game.live_circle_center(82, vec2(179.0, 419.0)),
vec2(181.0, 376.0) vec2(181.0, 376.0)
); );
assert_eq!(
game.live_circle_bounds(67, vec2(133.0, 377.0), 9.0),
(
MilliVec {
x: 118_000,
y: 362_000,
},
MilliVec {
x: 150_000,
y: 476_000,
},
)
);
assert_eq!(
game.live_circle_bounds(82, vec2(181.0, 376.0), 9.0),
(
MilliVec {
x: 167_000,
y: 362_000,
},
MilliVec {
x: 191_000,
y: 476_000,
},
)
);
}
#[test]
fn raised_flipper_tips_use_their_asymmetric_swept_bounds() {
for (object_id, center) in [(67_u8, vec2(133.0, 377.0)), (82, vec2(181.0, 376.0))]
{
let mut game = Game::new(1);
game.object_active.fill(false);
game.object_active[usize::from(object_id)] = true;
if object_id == 67 {
game.flippers.left_raised = true;
} else {
game.flippers.right_raised = true;
}
let old_position = MilliVec::from_position(vec2(center.x, center.y + 12.0));
let velocity = MilliVec { x: 0, y: -3_800 };
// The scanner carries prediction separately from mutable motion;
// keep this point outside the old radius box while the motion
// still approaches the tip.
let predicted = old_position.add(MilliVec { x: 0, y: 4_000 });
let generic_max_y = MilliVec::from_position(vec2(center.x, center.y + 14.0)).y;
assert!(predicted.y > generic_max_y);
assert_eq!(
game.find_static_collision_candidate_in_range(
old_position,
predicted,
velocity,
object_id..=object_id,
)
.map(|candidate| candidate.0),
Some(object_id),
"the original swept tip bounds must admit the path for record {object_id}"
);
}
} }
#[test] #[test]
+46 -3
View File
@@ -168,9 +168,19 @@ impl MilliVec {
if speed <= maximum { if speed <= maximum {
return; return;
} }
let scale = Real48::from_i32(maximum).divide(Real48::from_i32(speed)); // The original computes the excess fraction and subtracts the
self.x = Real48::from_i32(self.x).multiply(scale).round_i32(); // rounded component from each axis. Scaling directly by
self.y = Real48::from_i32(self.y).multiply(scale).round_i32(); // `maximum / speed` is mathematically equivalent, but can differ by
// one millipixel because each Real48 operation is rounded
// independently.
let excess = Real48::from_i32(speed.wrapping_sub(maximum))
.divide(Real48::from_i32(speed));
self.x = self
.x
.wrapping_sub(Real48::from_i32(self.x).multiply(excess).round_i32());
self.y = self
.y
.wrapping_sub(Real48::from_i32(self.y).multiply(excess).round_i32());
} }
} }
@@ -676,6 +686,39 @@ mod tests {
} }
} }
#[test]
fn speed_clamp_matches_reconstructed_formula() {
let maximum = 3_800;
let mut mismatches = Vec::new();
for x in (-10_000..=10_000).step_by(37) {
for y in (-10_000..=10_000).step_by(41) {
let input = MilliVec { x, y };
let speed = milli_distance(input);
if speed <= maximum {
continue;
}
let excess = Real48::from_i32(speed - maximum)
.divide(Real48::from_i32(speed));
let expected = MilliVec {
x: x.wrapping_sub(Real48::from_i32(x).multiply(excess).round_i32()),
y: y.wrapping_sub(Real48::from_i32(y).multiply(excess).round_i32()),
};
let mut actual = input;
actual.clamp_speed(maximum);
if actual != expected {
mismatches.push((input, speed, actual, expected));
if mismatches.len() == 5 {
break;
}
}
}
if mismatches.len() == 5 {
break;
}
}
assert!(mismatches.is_empty(), "speed-clamp mismatches: {mismatches:?}");
}
#[test] #[test]
fn outer_shooter_wall_matches_the_live_tangent_response() { fn outer_shooter_wall_matches_the_live_tangent_response() {
let old = MilliVec { let old = MilliVec {