fix(ui): restore original high-score windows
Replace modern overlays with the reconstructed HighScore child and DIALOG 32514 topology, exact DAT993 background, row coordinates, original strings, unpadded scores, and 21-character edit behavior. Restore OK/Cancel semantics, including Escape preserving the prefilled name and allowing an accepted empty name, with deterministic screenshot scenarios. Test Plan: - cargo test --all-targets - cargo clippy --all-targets --all-features -- -D warnings - rumdl check CHANGELOG.md RECONSTRUCTION.md README.md - cargo run --quiet -- --simulate highscores --step 0 --screenshot /tmp/tdkpin-highscores.png - cargo run --quiet -- --simulate name-entry --step 0 --screenshot /tmp/tdkpin-name-entry.png - git diff --check
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@@ -10,6 +10,10 @@ and this project adheres to
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### Fixed
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- Replace modern high-score/name overlays with the reconstructed `HighScore`
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child: exact DAT993 360x300 background, heading/row coordinates, unpadded
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scores, and DIALOG 32514 caption, prompt, 21-character edit, OK, and Cancel.
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Escape now follows original Cancel semantics and empty names are accepted.
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- Restore the staged loading presentation by blitting original DAT994 over
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DAT995 at `(202,328)`, height 13 and clipped width `(stage-1)*7`; correct the
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previously impossible Pascal-order C interpretation of a 328x202 blit.
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