fix(ui): restore original high-score windows
Replace modern overlays with the reconstructed HighScore child and DIALOG 32514 topology, exact DAT993 background, row coordinates, original strings, unpadded scores, and 21-character edit behavior. Restore OK/Cancel semantics, including Escape preserving the prefilled name and allowing an accepted empty name, with deterministic screenshot scenarios. Test Plan: - cargo test --all-targets - cargo clippy --all-targets --all-features -- -D warnings - rumdl check CHANGELOG.md RECONSTRUCTION.md README.md - cargo run --quiet -- --simulate highscores --step 0 --screenshot /tmp/tdkpin-highscores.png - cargo run --quiet -- --simulate name-entry --step 0 --screenshot /tmp/tdkpin-name-entry.png - git diff --check
This commit is contained in:
@@ -15,6 +15,8 @@ const MAX_SIMULATION_STEPS: u64 = 72_000;
|
||||
pub enum Scenario {
|
||||
Loading,
|
||||
Attract,
|
||||
HighScores,
|
||||
NameEntry,
|
||||
Autoplay,
|
||||
Launcher,
|
||||
Flippers,
|
||||
@@ -31,6 +33,8 @@ impl Scenario {
|
||||
match self {
|
||||
Self::Loading => "loading",
|
||||
Self::Attract => "attract",
|
||||
Self::HighScores => "highscores",
|
||||
Self::NameEntry => "name-entry",
|
||||
Self::Autoplay => "autoplay",
|
||||
Self::Launcher => "launcher",
|
||||
Self::Flippers => "flippers",
|
||||
@@ -51,6 +55,8 @@ impl Scenario {
|
||||
Self::Claw18 => Some(18),
|
||||
Self::Loading
|
||||
| Self::Attract
|
||||
| Self::HighScores
|
||||
| Self::NameEntry
|
||||
| Self::Autoplay
|
||||
| Self::Launcher
|
||||
| Self::Flippers
|
||||
@@ -67,6 +73,8 @@ impl FromStr for Scenario {
|
||||
match value {
|
||||
"loading" => Ok(Self::Loading),
|
||||
"attract" => Ok(Self::Attract),
|
||||
"highscores" => Ok(Self::HighScores),
|
||||
"name-entry" => Ok(Self::NameEntry),
|
||||
"autoplay" => Ok(Self::Autoplay),
|
||||
"launcher" => Ok(Self::Launcher),
|
||||
"flippers" => Ok(Self::Flippers),
|
||||
@@ -77,7 +85,7 @@ impl FromStr for Scenario {
|
||||
"claw-7" => Ok(Self::Claw7),
|
||||
"claw-18" => Ok(Self::Claw18),
|
||||
_ => Err(format!(
|
||||
"unknown scenario {value:?}; expected loading, attract, autoplay, launcher, flippers, panel, targets, claw-1, claw-6, claw-7, or claw-18"
|
||||
"unknown scenario {value:?}; expected loading, attract, highscores, name-entry, autoplay, launcher, flippers, panel, targets, claw-1, claw-6, claw-7, or claw-18"
|
||||
)),
|
||||
}
|
||||
}
|
||||
@@ -161,7 +169,7 @@ fn seconds_to_step(value: &str) -> Result<u64, String> {
|
||||
}
|
||||
|
||||
pub const fn usage() -> &'static str {
|
||||
"Usage:\n tdkpin-rs\n tdkpin-rs --simulate SCENARIO [--at SECONDS | --step N] [--screenshot FILE.png] [--trace FILE.json] [--seed N]\n\nScenarios: loading, attract, autoplay, launcher, flippers, panel, targets, claw-1, claw-6, claw-7, claw-18"
|
||||
"Usage:\n tdkpin-rs\n tdkpin-rs --simulate SCENARIO [--at SECONDS | --step N] [--screenshot FILE.png] [--trace FILE.json] [--seed N]\n\nScenarios: loading, attract, highscores, name-entry, autoplay, launcher, flippers, panel, targets, claw-1, claw-6, claw-7, claw-18"
|
||||
}
|
||||
|
||||
#[derive(Debug, Serialize, PartialEq)]
|
||||
@@ -242,7 +250,10 @@ impl Simulation {
|
||||
} else {
|
||||
controls_for(self.scenario, self.step)
|
||||
};
|
||||
let events = if matches!(self.scenario, Scenario::Loading | Scenario::Attract) {
|
||||
let events = if matches!(
|
||||
self.scenario,
|
||||
Scenario::Loading | Scenario::Attract | Scenario::HighScores | Scenario::NameEntry
|
||||
) {
|
||||
Vec::new()
|
||||
} else {
|
||||
self.game.update(SIMULATION_DT, 3, controls)
|
||||
@@ -336,7 +347,6 @@ impl Simulation {
|
||||
|
||||
fn controls_for(scenario: Scenario, step: u64) -> Controls {
|
||||
match scenario {
|
||||
Scenario::Loading | Scenario::Attract => Controls::default(),
|
||||
Scenario::Autoplay => unreachable!("autoplay controls need mutable simulation state"),
|
||||
Scenario::Launcher => Controls {
|
||||
launch_down: step < u64::from(SIMULATION_HZ),
|
||||
@@ -350,7 +360,11 @@ fn controls_for(scenario: Scenario, step: u64) -> Controls {
|
||||
..Controls::default()
|
||||
}
|
||||
}
|
||||
Scenario::Panel
|
||||
Scenario::Loading
|
||||
| Scenario::Attract
|
||||
| Scenario::HighScores
|
||||
| Scenario::NameEntry
|
||||
| Scenario::Panel
|
||||
| Scenario::Targets
|
||||
| Scenario::Claw1
|
||||
| Scenario::Claw6
|
||||
|
||||
Reference in New Issue
Block a user