High-DPI sizing and a resizable client allowed the 640x460 canvas to be placed
inside a much taller window, producing the large internal black band captured in
the gameplay recording. Open an aspect-correct fixed 960x690 client with high-DPI
framebuffer scaling disabled, giving every platform a predictable 1.5x canvas.
Use exact active-table patches for the cyan score fields and derive transparent
numeral glyphs from the recovered Win16 bitmap font. Fill the complete display
slots, move the KBytes readout clear of its border, and place shortcuts on a
readable footer so no dynamic text is clipped or left over an inactive panel.
Test Plan:
- `cargo fmt -- --check` -- passed
- `cargo test --all-targets` -- passed
- `cargo clippy --all-targets -- -D warnings` -- passed
- launched the Linux window and confirmed a 960x690 client with no letterbox,
full-width cyan fields, recovered score digits, and readable footer -- passed
- `git diff --check` -- passed
The gameplay renderer drew the inactive table and then placed thin line flippers
and procedural circles over baked resting artwork. This left two flipper poses
visible at once, made the ball difficult to see, and ignored recovered animation
resources already embedded with the reconstruction.
Build an alpha-masked texture from the original ball bitmap and mask, erase the
baked flipper pose before drawing collision-aligned moving flippers, and animate
the recovered wheel, robot, and magnet sheets from their gameplay events. Add
bumper flashes, exact lit-table pixels for TILT, and a short visual table shake
for nudges so contacts and machine state have immediate feedback.
Test Plan:
- `cargo fmt -- --check` -- passed
- `cargo test --all-targets` -- passed
- `cargo clippy --all-targets -- -D warnings` -- passed
- launched the Linux window and inspected attract, gameplay, resting flippers,
raised flipper cleanup, and the masked ball sprite -- passed
- `git diff --check` -- passed
The recovered bottom apron had been represented as one solid collision segment,
which prevented the ball from reaching the drain threshold. Split that apron
around the visible center drain so a lost ball decrements the ball count and
allows player and game-over progression to continue.
Add a conservative ball-search impulse after three seconds below the movement
threshold. This protects long-running games from other low-energy rests without
changing active trajectories, and reuses the original nudge sound as feedback.
Test Plan:
- `cargo fmt -- --check` -- passed
- `cargo test --all-targets` -- passed, including drain and ball-search regressions
- `cargo clippy --all-targets -- -D warnings` -- passed
- `git diff --check` -- passed
Replace the empty Rust scaffold with a playable native reconstruction of the
1995 Win16 game. Embed the complete decoded asset set, retain the original
640x460 presentation and localized help, and implement a resizable letterboxed
Macroquad frontend for Linux, macOS, and Windows.
Recreate the multiplayer ball flow, flippers, nudging, target banks, wheel,
robot, lock, magnets, bumper progression, TDK diamond multiplier, media extra
balls, sound dispatch, settings, and high-score entry. The physics engine uses
a fixed time step and 101 static collision segments transcribed from the
original 175-object table. Portable JSON persistence imports and decodes the
original XOR-obfuscated high-score file on first run.
Document the evidence boundary explicitly: artwork and PCM samples are exact,
static geometry is recovered, and several numeric scoring/impulse values remain
best-evidence behavioral tuning rather than bit-identical Win16 arithmetic.
Add a native three-OS CI matrix and retain every decoded resource for future
fidelity work.
Test Plan:
- `diff -qr original/assets/decoded tdkpin-rs/assets/original` with the two
intentionally added legacy root files excluded -- passed
- `cargo fmt --all -- --check` -- passed
- `cargo check --all-targets` -- passed
- `cargo test --all-targets` -- passed, 8 tests
- `cargo clippy --all-targets -- -D warnings` -- passed
- `cargo build --profile production` -- passed
- `cargo check --all-targets --target x86_64-pc-windows-gnu` -- passed
- `cargo check --all-targets --target x86_64-apple-darwin` -- passed
- `cargo run` graphical start, launch, collision, and score smoke test -- passed;
audible output was unavailable because the host has no ALSA device