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@@ -47,6 +47,18 @@ const DETAIL_TIMER_SECONDS: [f32; 5] = [0.050, 0.040, 0.030, 0.020, 0.010];
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const DETAIL_SUBSTEPS: [u8; 5] = [5, 4, 3, 2, 1];
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const CLAW_TERMINAL_FRAMES: [u8; 4] = [1, 6, 7, 18];
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const CLAW_TABLE_TERMINAL_FRAMES: [u8; 3] = [1, 6, 7];
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/// Claw terminal frame that drops the released ball into the shooter lane.
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const CLAW_SHOOTER_LANE_FRAME: u8 = 18;
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/// Wheel hub record 134; its center is also the center of the lock wheel.
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const WHEEL_HUB_ID: u8 = 134;
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/// Ball-center contact radius of the wheel's outer rim (about 40 px of
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/// artwork plus the 8 px ball radius), so it encloses the five hole posts.
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const WHEEL_RIM_CONTACT_RADIUS: f32 = 48.0;
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/// How far (in millipixels) a ball must sit inside a closed lock hole's rim
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/// before the hole kicks it out. Balls arriving from outside are reflected by
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/// the rim before they get this deep.
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const CLOSED_HOLE_KICKOUT_DEPTH_MILLI: i32 = 4_000;
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const CLOSED_HOLE_KICKOUT_SPEED_MILLI: f32 = 3_000.0;
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const ORIGINAL_BALL_SPEED_PER_SECOND: f32 = 380.0;
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#[allow(clippy::cast_possible_wrap)]
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@@ -88,7 +100,7 @@ pub enum Event {
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Nudge,
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Tilt,
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Drain,
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HighScoreCandidate(u32),
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HighScoreCandidate { score: u32, crazy: bool },
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StopSound,
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Sound(u16),
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}
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@@ -111,7 +123,7 @@ impl Event {
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| Self::Nudge
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| Self::Tilt
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| Self::Drain
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| Self::HighScoreCandidate(_)
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| Self::HighScoreCandidate { .. }
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| Self::StopSound => None,
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}
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}
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@@ -130,32 +142,18 @@ pub enum ClawSpriteBank {
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Opening,
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}
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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enum ClawBallSlot {
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Primary,
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Secondary,
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}
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impl ClawBallSlot {
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const fn from_ball_number(ball_number: u16) -> Self {
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if ball_number == 2 {
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Self::Secondary
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} else {
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Self::Primary
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}
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}
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}
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#[derive(Clone, Copy, Debug)]
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pub struct Claw {
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pub active: bool,
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pub frame: u8,
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pub bank: ClawSpriteBank,
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pub ball_suspended: bool,
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captured_slot: Option<ClawBallSlot>,
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/// Index into `Game::balls` of the captured ball. Kept in step with the
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/// list when an earlier ball leaves the table.
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captured_slot: Option<usize>,
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// The deep zone is less than 16 px wide while ball contact is 17 px, so
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// only one physically non-overlapping ball can own a pending entry.
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capture_entry: Option<(ClawBallSlot, bool)>,
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capture_entry: Option<(usize, bool)>,
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target_frame: u8,
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frame_accumulator: f32,
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}
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@@ -208,9 +206,18 @@ pub struct Player {
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pub bumper_value: u32,
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pub diamond_segments: u8,
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pub media_level: u8,
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crazy_mode: CrazyMode,
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rules: RuleState,
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}
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impl Player {
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/// Whether this player dropped crazy-mode balls during the game. Their
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/// high score is labelled accordingly.
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pub fn crazy_mode_used(&self) -> bool {
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self.crazy_mode == CrazyMode::Used
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}
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}
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impl Default for Player {
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fn default() -> Self {
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Self {
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@@ -222,6 +229,7 @@ impl Default for Player {
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bumper_value: 1_000,
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diamond_segments: 0,
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media_level: 0,
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crazy_mode: CrazyMode::Unused,
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rules: RuleState::default(),
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}
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}
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@@ -264,6 +272,13 @@ enum BallDoubleState {
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Active,
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}
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#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
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enum CrazyMode {
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#[default]
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Unused,
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Used,
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}
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#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
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enum SpecialHoleGate {
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#[default]
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@@ -287,6 +302,29 @@ enum BallAction {
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Finish,
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}
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/// Identity of one ball for the duration of its slot pass in a timer callback.
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#[derive(Clone, Copy, Debug)]
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struct BallPass {
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/// Current position of the ball in `Game::balls`.
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index: usize,
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/// One-based slot number the ball held when the callback started. The
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/// original publishes it as the owner in type-three contact records.
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number: u16,
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/// Number of live balls when the callback started.
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count: u16,
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}
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/// Result of one physics substep for one ball.
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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enum BallStep {
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/// Keep integrating this ball in the current batch.
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Continue,
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/// The ball is still at its index but its batch ends here.
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Stop,
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/// The ball left `Game::balls`; later balls moved down one index.
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Removed,
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}
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#[derive(Clone, Copy, Debug)]
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struct SensorScanResult {
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action: BallAction,
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@@ -365,12 +403,38 @@ impl Default for Ball {
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}
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}
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/// Upper bound on balls in play. Type-three contact records store a ball's
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/// one-based slot number and reserve 99 as a sentinel, so slots stay below it.
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pub const MAX_BALLS: usize = 64;
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/// Drop points for crazy mode, spread over open playfield between the
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/// bumpers, slingshots, and lanes.
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pub const CRAZY_BALL_POSITIONS: [Vec2; 10] = [
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vec2(170.0, 112.0),
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vec2(250.0, 140.0),
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vec2(120.0, 160.0),
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vec2(90.0, 215.0),
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vec2(250.0, 215.0),
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vec2(110.0, 260.0),
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vec2(215.0, 260.0),
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vec2(160.0, 300.0),
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vec2(120.0, 340.0),
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vec2(195.0, 335.0),
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];
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#[derive(Clone, Debug)]
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pub struct Game {
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pub players: Vec<Player>,
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pub current_player: usize,
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pub ball: Ball,
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pub secondary_ball: Option<Ball>,
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/// Every ball in the machine, in timer slot order. All balls run the
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/// same physics and rules; the order only decides who moves first in a
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/// callback and which slot number owns a contact record. The list holds
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/// at least one ball (possibly waiting in the launcher) until the game
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/// finishes.
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pub balls: Vec<Ball>,
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/// Balls created during the current callback. The original publishes
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/// effect seven's ball only after every slot pass has returned.
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spawned_balls: Vec<Ball>,
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pub wheel_holes: [bool; 5],
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pub top_targets: [bool; 3],
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pub tilted: bool,
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@@ -414,8 +478,8 @@ impl Game {
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Self {
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players: vec![Player::default(); player_count.clamp(1, 4)],
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current_player: 0,
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ball: Ball::default(),
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secondary_ball: None,
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balls: vec![Ball::default()],
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spawned_balls: Vec::new(),
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wheel_holes: [false; 5],
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top_targets: [false; 3],
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tilted: false,
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@@ -484,11 +548,43 @@ impl Game {
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true
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}
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/// Crazy mode: drop ten more balls onto the playfield. They are ordinary
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/// balls in every respect; the current player's score is marked as a
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/// crazy-mode score. Returns false when nothing was added.
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pub fn add_crazy_balls(&mut self) -> bool {
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if self.finished || self.balls.len() >= MAX_BALLS {
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return false;
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}
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self.players[self.current_player].crazy_mode = CrazyMode::Used;
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let room = MAX_BALLS - self.balls.len();
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self.balls.extend(
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CRAZY_BALL_POSITIONS
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.into_iter()
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.take(room)
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.map(|position| Ball {
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position,
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velocity: Vec2::ZERO,
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in_launcher: false,
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..Ball::default()
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}),
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);
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true
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}
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/// Whether the claw currently holds the ball at `index` off the table.
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pub fn ball_suspended(&self, index: usize) -> bool {
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self.claw_holds(index)
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}
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fn launcher_ball(&self) -> Option<usize> {
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self.balls.iter().position(|ball| ball.in_launcher)
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}
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#[cfg(not(target_arch = "wasm32"))]
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pub(crate) fn begin_claw_scenario(&mut self, terminal_frame: u8) -> Vec<Event> {
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self.ball.in_launcher = false;
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self.ball.position = CLAW_TRIGGER_CENTER;
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self.ball.velocity = Vec2::ZERO;
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self.balls[0].in_launcher = false;
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self.balls[0].position = CLAW_TRIGGER_CENTER;
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self.balls[0].velocity = Vec2::ZERO;
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let mut events = Vec::new();
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self.begin_claw_capture(terminal_frame, &mut events);
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events
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@@ -506,8 +602,8 @@ impl Game {
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#[cfg(not(target_arch = "wasm32"))]
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pub(crate) fn begin_target_scenario(&mut self) {
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self.ball.in_launcher = false;
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self.ball.position = vec2(170.0, 230.0);
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self.balls[0].in_launcher = false;
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self.balls[0].position = vec2(170.0, 230.0);
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self.players[0].bumper_value = 6_000;
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self.wheel_holes = [true, false, true, false, false];
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self.target_rotation_state = Some(0);
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@@ -515,7 +611,7 @@ impl Game {
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self.object_active[109] = false;
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}
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fn fire_launcher(&mut self) {
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fn fire_launcher(&mut self, index: usize) {
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self.launcher_velocity_milli = self
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.launcher_velocity_milli
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.wrapping_sub(LAUNCHER_RELEASE_IMPULSE_MILLI);
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@@ -527,8 +623,9 @@ impl Game {
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launch_velocity =
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launch_velocity.wrapping_sub(i32::from(self.random.below(3_800) / 40));
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}
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self.ball.in_launcher = false;
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self.ball.velocity = MilliVec {
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let ball = &mut self.balls[index];
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ball.in_launcher = false;
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ball.velocity = MilliVec {
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x: 0,
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y: launch_velocity,
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}
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@@ -566,7 +663,7 @@ impl Game {
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// The original key handlers keep accepting the launcher key while
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// tilted; Tilt disables flippers and scoring, but must not strand a
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// ball that is still waiting in the shooter lane.
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if self.ball.in_launcher {
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if let Some(launcher_ball) = self.launcher_ball() {
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if controls.launch_down {
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if self.launcher_was_down {
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self.launcher_hold_seconds += frame_time.min(0.05);
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@@ -587,7 +684,7 @@ impl Game {
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self.launcher_charge =
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f32::from(i16::try_from(charge_milli).unwrap_or(3_800)) / f32::from(3_800_i16);
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} else if self.launcher_was_down {
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self.fire_launcher();
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self.fire_launcher(launcher_ball);
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events.push(Event::Launch);
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if !self.tilted {
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events.push(Event::Sound(2002));
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@@ -610,72 +707,20 @@ impl Game {
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fn timer_tick(&mut self, elapsed: f32, substeps: u8, events: &mut Vec<Event>) {
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self.update_claw(elapsed, events);
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if !self.ball.in_launcher {
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if self.balls.iter().any(|ball| !ball.in_launcher) {
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self.update_record_countdowns();
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self.update_target_rotation(events);
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}
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let panel_active = self.update_panel_completion(events);
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// A held claw ball still counts as the second live ball until the
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// other slot disappears or the claw releases it.
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if self.secondary_ball.is_none()
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&& self.claw.captured_slot != Some(ClawBallSlot::Secondary)
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&& self.score_mode == ScoreMode::Multiball
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{
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// A held claw ball stays in the list, so it still counts as a live
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// ball until the claw releases it or the others drain.
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|
|
|
|
if self.balls.len() < 2 {
|
|
|
|
|
self.score_mode = ScoreMode::Normal;
|
|
|
|
|
}
|
|
|
|
|
if !panel_active {
|
|
|
|
|
let had_secondary_ball = self.secondary_ball.is_some();
|
|
|
|
|
let mut spawned_secondary = None;
|
|
|
|
|
let primary_held = self.claw_holds_slot(ClawBallSlot::Primary);
|
|
|
|
|
let secondary_held = self.claw_holds_slot(ClawBallSlot::Secondary);
|
|
|
|
|
if had_secondary_ball {
|
|
|
|
|
self.score_mode = ScoreMode::Multiball;
|
|
|
|
|
}
|
|
|
|
|
if !primary_held {
|
|
|
|
|
for _ in 0..substeps {
|
|
|
|
|
let stop = self.fixed_update(events);
|
|
|
|
|
// Effect seven publishes its spawn request during record 149,
|
|
|
|
|
// but the original timer does not create slot two until the
|
|
|
|
|
// complete slot-one simulation pass has returned.
|
|
|
|
|
if !had_secondary_ball && spawned_secondary.is_none() {
|
|
|
|
|
spawned_secondary = self.secondary_ball.take();
|
|
|
|
|
}
|
|
|
|
|
if stop || self.finished || self.claw_holds_slot(ClawBallSlot::Primary) {
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if had_secondary_ball && !self.finished {
|
|
|
|
|
if self.secondary_ball.is_some() && !self.claw_holds_slot(ClawBallSlot::Secondary) {
|
|
|
|
|
for _ in 0..substeps {
|
|
|
|
|
if self.advance_secondary_ball_slot(events, !primary_held) {
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else if !self.claw_holds_slot(ClawBallSlot::Primary)
|
|
|
|
|
&& !self.claw_holds_slot(ClawBallSlot::Secondary)
|
|
|
|
|
{
|
|
|
|
|
self.secondary_ball = Some(self.ball);
|
|
|
|
|
for _ in 0..substeps {
|
|
|
|
|
if self.advance_secondary_ball_slot(events, false) {
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if let Some(survivor) = self.secondary_ball.take() {
|
|
|
|
|
self.ball = survivor;
|
|
|
|
|
} else {
|
|
|
|
|
self.drain(events);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if let Some(spawned) = spawned_secondary {
|
|
|
|
|
debug_assert!(self.secondary_ball.is_none());
|
|
|
|
|
self.secondary_ball = Some(spawned);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// The two slots are mutually exclusive while the claw is holding
|
|
|
|
|
// a ball.
|
|
|
|
|
debug_assert!(!(primary_held && secondary_held));
|
|
|
|
|
// The single-ball wheel replacement runs with its ball parked in the
|
|
|
|
|
// launcher and freezes the table; balls still in play keep moving.
|
|
|
|
|
if !panel_active || self.balls.iter().any(|ball| !ball.in_launcher) {
|
|
|
|
|
self.advance_ball_slots(substeps, events);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
self.pending_flipper_edges[0] =
|
|
|
|
@@ -703,6 +748,69 @@ impl Game {
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// Runs one timer callback's physics batch for every ball, in slot
|
|
|
|
|
/// order. Each ball integrates up to `substeps` steps and stops after its
|
|
|
|
|
/// first collision, exactly like the original single-slot integrator.
|
|
|
|
|
fn advance_ball_slots(&mut self, substeps: u8, events: &mut Vec<Event>) {
|
|
|
|
|
let ball_count = self.balls.len();
|
|
|
|
|
if ball_count > 1 {
|
|
|
|
|
self.score_mode = ScoreMode::Multiball;
|
|
|
|
|
}
|
|
|
|
|
let count = u16::try_from(ball_count).unwrap_or(u16::MAX);
|
|
|
|
|
let mut index = 0;
|
|
|
|
|
for number in 1..=count {
|
|
|
|
|
if self.finished || index >= self.balls.len() {
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
if self.claw_holds(index) {
|
|
|
|
|
index += 1;
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
// A ball keeps the slot number it started the callback with,
|
|
|
|
|
// even when an earlier slot drained during this callback.
|
|
|
|
|
let pass = BallPass {
|
|
|
|
|
index,
|
|
|
|
|
number,
|
|
|
|
|
count,
|
|
|
|
|
};
|
|
|
|
|
let mut removed = false;
|
|
|
|
|
for _ in 0..substeps {
|
|
|
|
|
match self.step_ball(pass, events) {
|
|
|
|
|
BallStep::Continue => {}
|
|
|
|
|
BallStep::Stop => break,
|
|
|
|
|
BallStep::Removed => {
|
|
|
|
|
removed = true;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if self.finished || self.claw_holds(index) {
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if !removed {
|
|
|
|
|
index += 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
// Effect seven publishes its spawn request during a slot pass, but
|
|
|
|
|
// the new ball only joins once every slot pass has returned.
|
|
|
|
|
self.publish_spawned_balls();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// Adds balls released from the special hole to the end of the slot
|
|
|
|
|
/// order. The released ball owns the special-hole contact until it rolls
|
|
|
|
|
/// out; with one ball already in play that is slot two, as in the
|
|
|
|
|
/// original.
|
|
|
|
|
fn publish_spawned_balls(&mut self) {
|
|
|
|
|
for ball in std::mem::take(&mut self.spawned_balls) {
|
|
|
|
|
if self.balls.len() >= MAX_BALLS {
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
self.record_contacts[usize::from(SPECIAL_HOLE_SENSOR.id)] =
|
|
|
|
|
u16::try_from(self.balls.len() + 1).unwrap_or(2);
|
|
|
|
|
self.balls.push(ball);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn update_record_countdowns(&mut self) {
|
|
|
|
|
for countdown in &mut self.record_countdowns[1..] {
|
|
|
|
|
if *countdown != 0 {
|
|
|
|
@@ -767,7 +875,7 @@ impl Game {
|
|
|
|
|
fn apply_nudge(&mut self, nudge: Nudge, events: &mut Vec<Event>) {
|
|
|
|
|
const SCALAR: i32 = 15;
|
|
|
|
|
events.push(Event::Sound(2019));
|
|
|
|
|
let mut velocity = MilliVec::from_velocity_per_second(self.ball.velocity);
|
|
|
|
|
let mut velocity = MilliVec::from_velocity_per_second(self.balls[0].velocity);
|
|
|
|
|
match nudge {
|
|
|
|
|
Nudge::Left | Nudge::Right => {
|
|
|
|
|
let amount = (50 - i32::from(self.random.below(20))) * SCALAR;
|
|
|
|
@@ -793,9 +901,8 @@ impl Game {
|
|
|
|
|
}
|
|
|
|
|
Nudge::None => return,
|
|
|
|
|
}
|
|
|
|
|
let primary_held = self.claw_holds_slot(ClawBallSlot::Primary);
|
|
|
|
|
let secondary_held = self.claw_holds_slot(ClawBallSlot::Secondary);
|
|
|
|
|
if let Some(secondary) = &mut self.secondary_ball {
|
|
|
|
|
let held = self.held_ball();
|
|
|
|
|
if self.balls.len() > 1 {
|
|
|
|
|
let slot_impulse = match nudge {
|
|
|
|
|
Nudge::Left | Nudge::Right => MilliVec {
|
|
|
|
|
x: if nudge == Nudge::Left { -600 } else { 600 },
|
|
|
|
@@ -811,20 +918,17 @@ impl Game {
|
|
|
|
|
}
|
|
|
|
|
Nudge::None => MilliVec::default(),
|
|
|
|
|
};
|
|
|
|
|
let mut primary_slot = MilliVec::from_velocity_per_second(self.ball.velocity);
|
|
|
|
|
primary_slot.x = primary_slot.x.wrapping_add(slot_impulse.x);
|
|
|
|
|
primary_slot.y = primary_slot.y.wrapping_add(slot_impulse.y);
|
|
|
|
|
if !primary_held {
|
|
|
|
|
self.ball.velocity = primary_slot.to_velocity_per_second();
|
|
|
|
|
for (index, ball) in self.balls.iter_mut().enumerate() {
|
|
|
|
|
if held == Some(index) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
let mut secondary_slot = MilliVec::from_velocity_per_second(secondary.velocity);
|
|
|
|
|
secondary_slot.x = secondary_slot.x.wrapping_add(slot_impulse.x);
|
|
|
|
|
secondary_slot.y = secondary_slot.y.wrapping_add(slot_impulse.y);
|
|
|
|
|
if !secondary_held {
|
|
|
|
|
secondary.velocity = secondary_slot.to_velocity_per_second();
|
|
|
|
|
let mut slot = MilliVec::from_velocity_per_second(ball.velocity);
|
|
|
|
|
slot.x = slot.x.wrapping_add(slot_impulse.x);
|
|
|
|
|
slot.y = slot.y.wrapping_add(slot_impulse.y);
|
|
|
|
|
ball.velocity = slot.to_velocity_per_second();
|
|
|
|
|
}
|
|
|
|
|
} else if !primary_held {
|
|
|
|
|
self.ball.velocity = velocity.to_velocity_per_second();
|
|
|
|
|
} else if held != Some(0) {
|
|
|
|
|
self.balls[0].velocity = velocity.to_velocity_per_second();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
self.tilt_counter = self.tilt_counter.wrapping_add(25);
|
|
|
|
@@ -842,62 +946,66 @@ impl Game {
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// Integrates one physics substep for the ball described by `pass`.
|
|
|
|
|
///
|
|
|
|
|
/// This is the single per-ball integrator: every ball, whichever slot it
|
|
|
|
|
/// occupies, runs the same record scan, ball-to-ball contact, rule
|
|
|
|
|
/// dispatch, and drain handling.
|
|
|
|
|
#[allow(clippy::too_many_lines)]
|
|
|
|
|
fn fixed_update(&mut self, events: &mut Vec<Event>) -> bool {
|
|
|
|
|
if self.ball.in_launcher {
|
|
|
|
|
self.ball.position = LAUNCHER_POSITION;
|
|
|
|
|
self.ball.velocity = Vec2::ZERO;
|
|
|
|
|
return true;
|
|
|
|
|
fn step_ball(&mut self, pass: BallPass, events: &mut Vec<Event>) -> BallStep {
|
|
|
|
|
let index = pass.index;
|
|
|
|
|
let mut ball = self.balls[index];
|
|
|
|
|
if ball.in_launcher {
|
|
|
|
|
ball.position = LAUNCHER_POSITION;
|
|
|
|
|
ball.velocity = Vec2::ZERO;
|
|
|
|
|
self.balls[index] = ball;
|
|
|
|
|
return BallStep::Stop;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
let old_position = MilliVec::from_position(self.ball.position);
|
|
|
|
|
let initial_secondary = self.secondary_ball;
|
|
|
|
|
let ball_count = if initial_secondary.is_some() { 2 } else { 1 };
|
|
|
|
|
let mut ball = self.ball;
|
|
|
|
|
let old_position = MilliVec::from_position(ball.position);
|
|
|
|
|
let mut velocity = MilliVec::from_velocity_per_second(ball.velocity);
|
|
|
|
|
velocity.y += GRAVITY_MILLI_PER_STEP;
|
|
|
|
|
velocity.clamp_speed(MAXIMUM_SPEED_MILLI_PER_STEP);
|
|
|
|
|
let speed_before_collision = milli_distance(velocity);
|
|
|
|
|
if predicted_outside_board(old_position.add(velocity)) {
|
|
|
|
|
self.drain(events);
|
|
|
|
|
return true;
|
|
|
|
|
return self.lose_ball(index, events);
|
|
|
|
|
}
|
|
|
|
|
let (best_static, scan, predicted) = self.scan_ordered_records_for_ball(
|
|
|
|
|
&mut ball,
|
|
|
|
|
1,
|
|
|
|
|
ball_count,
|
|
|
|
|
pass,
|
|
|
|
|
old_position,
|
|
|
|
|
&mut velocity,
|
|
|
|
|
events,
|
|
|
|
|
);
|
|
|
|
|
let mut best_collision = best_static
|
|
|
|
|
.map(|(id, is_wall, candidate)| (id, is_wall, candidate.resolve(velocity, ball.spin)));
|
|
|
|
|
let primary_held = self.claw_holds_slot(ClawBallSlot::Primary);
|
|
|
|
|
let secondary_held = self.claw_holds_slot(ClawBallSlot::Secondary);
|
|
|
|
|
let mut transferred_secondary_velocity = None;
|
|
|
|
|
if let Some(secondary) = initial_secondary
|
|
|
|
|
&& !primary_held
|
|
|
|
|
&& !secondary_held
|
|
|
|
|
{
|
|
|
|
|
let other_position = MilliVec::from_position(secondary.position);
|
|
|
|
|
let response = ball_collision_response(
|
|
|
|
|
old_position,
|
|
|
|
|
velocity,
|
|
|
|
|
ball.spin,
|
|
|
|
|
other_position,
|
|
|
|
|
MilliVec::from_velocity_per_second(secondary.velocity),
|
|
|
|
|
secondary.capture_age <= 0,
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
// Ball-to-ball contact only competes when no static record was hit.
|
|
|
|
|
// Objects 174 and 175 are the original's moving circle records for
|
|
|
|
|
// slot one and every later slot.
|
|
|
|
|
let mut transferred_velocity = None;
|
|
|
|
|
if best_collision.is_none() {
|
|
|
|
|
for (other_index, other) in self.balls.iter().enumerate() {
|
|
|
|
|
if other_index == index || self.claw_holds(other_index) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
let other_position = MilliVec::from_position(other.position);
|
|
|
|
|
if predicted.x >= other_position.x.wrapping_sub(21_000)
|
|
|
|
|
&& predicted.x <= other_position.x.wrapping_add(21_000)
|
|
|
|
|
&& predicted.y >= other_position.y.wrapping_sub(21_000)
|
|
|
|
|
&& predicted.y <= other_position.y.wrapping_add(21_000)
|
|
|
|
|
&& let Some(response) = response
|
|
|
|
|
&& best_collision.is_none()
|
|
|
|
|
&& let Some(response) = ball_collision_response(
|
|
|
|
|
old_position,
|
|
|
|
|
velocity,
|
|
|
|
|
ball.spin,
|
|
|
|
|
other_position,
|
|
|
|
|
MilliVec::from_velocity_per_second(other.velocity),
|
|
|
|
|
other.capture_age <= 0,
|
|
|
|
|
)
|
|
|
|
|
{
|
|
|
|
|
transferred_secondary_velocity = Some(response.other_velocity);
|
|
|
|
|
transferred_velocity = Some((other_index, response.other_velocity));
|
|
|
|
|
best_collision = Some((
|
|
|
|
|
175,
|
|
|
|
|
if other_index == 0 { 174 } else { 175 },
|
|
|
|
|
false,
|
|
|
|
|
CollisionResponse {
|
|
|
|
|
surface_distance: response.surface_distance,
|
|
|
|
@@ -906,6 +1014,8 @@ impl Game {
|
|
|
|
|
auxiliary_fired: false,
|
|
|
|
|
},
|
|
|
|
|
));
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
let collided = best_collision.is_some();
|
|
|
|
@@ -913,90 +1023,130 @@ impl Game {
|
|
|
|
|
ball.capture_age = 0;
|
|
|
|
|
}
|
|
|
|
|
let mut auxiliary_fired = false;
|
|
|
|
|
let (hit_wall, hit_circle) = if let Some((object_id, is_wall, response)) = best_collision {
|
|
|
|
|
let mut hit = None;
|
|
|
|
|
if let Some((object_id, is_wall, response)) = best_collision {
|
|
|
|
|
velocity = response.velocity;
|
|
|
|
|
ball.spin = response.spin;
|
|
|
|
|
auxiliary_fired = response.auxiliary_fired;
|
|
|
|
|
self.last_collision_id = Some(object_id);
|
|
|
|
|
if object_id == 175
|
|
|
|
|
&& let (Some(secondary), Some(transferred)) =
|
|
|
|
|
(&mut self.secondary_ball, transferred_secondary_velocity)
|
|
|
|
|
&& !secondary_held
|
|
|
|
|
&& !primary_held
|
|
|
|
|
{
|
|
|
|
|
secondary.velocity = transferred.to_velocity_per_second();
|
|
|
|
|
hit = Some((object_id, is_wall));
|
|
|
|
|
}
|
|
|
|
|
if is_wall {
|
|
|
|
|
(Some(object_id), None)
|
|
|
|
|
} else {
|
|
|
|
|
(None, Some(object_id))
|
|
|
|
|
if let Some((other_index, transferred)) = transferred_velocity {
|
|
|
|
|
self.balls[other_index].velocity = transferred.to_velocity_per_second();
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
(None, None)
|
|
|
|
|
};
|
|
|
|
|
if hit_wall == Some(25) && speed_before_collision >= 1_000 {
|
|
|
|
|
velocity.x = 0;
|
|
|
|
|
}
|
|
|
|
|
if hit_wall == Some(25) && speed_before_collision < 1_000 {
|
|
|
|
|
if hit == Some((25, true)) {
|
|
|
|
|
velocity.x = 0;
|
|
|
|
|
if speed_before_collision < 1_000 {
|
|
|
|
|
velocity.y = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
velocity.clamp_speed(MAXIMUM_SPEED_MILLI_PER_STEP);
|
|
|
|
|
ball.position = old_position.add(velocity).to_position();
|
|
|
|
|
ball.velocity = velocity.to_velocity_per_second();
|
|
|
|
|
self.ball = ball;
|
|
|
|
|
self.balls[index] = ball;
|
|
|
|
|
|
|
|
|
|
if let Some(wall_id) = hit_wall {
|
|
|
|
|
if wall_id == 2 {
|
|
|
|
|
let special_respawn = self.special_respawn_pending();
|
|
|
|
|
let response_spin = self.ball.spin;
|
|
|
|
|
self.drain(events);
|
|
|
|
|
if special_respawn {
|
|
|
|
|
let origin = MilliVec::from_position(self.ball.position);
|
|
|
|
|
self.ball.position = origin.add(velocity).to_position();
|
|
|
|
|
self.ball.velocity = velocity.to_velocity_per_second();
|
|
|
|
|
self.ball.spin = response_spin;
|
|
|
|
|
match hit {
|
|
|
|
|
Some((2, true)) => {
|
|
|
|
|
// The original continues the drained ball's response on the
|
|
|
|
|
// ball respawned in its slot.
|
|
|
|
|
let respawn_in_place = self.balls.len() == 1 && self.special_respawn_pending(index);
|
|
|
|
|
let response_spin = ball.spin;
|
|
|
|
|
let step = self.lose_ball(index, events);
|
|
|
|
|
if respawn_in_place {
|
|
|
|
|
let respawned = &mut self.balls[index];
|
|
|
|
|
let origin = MilliVec::from_position(respawned.position);
|
|
|
|
|
respawned.position = origin.add(velocity).to_position();
|
|
|
|
|
respawned.velocity = velocity.to_velocity_per_second();
|
|
|
|
|
respawned.spin = response_spin;
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
return step;
|
|
|
|
|
}
|
|
|
|
|
if wall_id == 25 && speed_before_collision < 1_000 {
|
|
|
|
|
self.ball = Ball::default();
|
|
|
|
|
self.launcher_charge = 0.0;
|
|
|
|
|
self.launcher_was_down = false;
|
|
|
|
|
return true;
|
|
|
|
|
Some((25, true)) if speed_before_collision < 1_000 => {
|
|
|
|
|
return self.return_ball_to_launcher(index);
|
|
|
|
|
}
|
|
|
|
|
Some((wall_id, true)) => {
|
|
|
|
|
self.apply_wall_rule(wall_id, events);
|
|
|
|
|
if auxiliary_fired && matches!(wall_id, 55 | 74 | 107) {
|
|
|
|
|
events.push(Event::Sound(2019));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if let Some(circle_id) = hit_circle {
|
|
|
|
|
self.apply_bumper_rule(circle_id, auxiliary_fired, events);
|
|
|
|
|
Some((circle_id, false)) => self.apply_bumper_rule(circle_id, auxiliary_fired, events),
|
|
|
|
|
None => {}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
match scan.action {
|
|
|
|
|
BallAction::Keep => {}
|
|
|
|
|
BallAction::Suspend => return true,
|
|
|
|
|
BallAction::Suspend => return BallStep::Stop,
|
|
|
|
|
BallAction::Reset => {
|
|
|
|
|
self.reset_ball_to_launcher();
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
BallAction::Finish => {
|
|
|
|
|
self.drain(events);
|
|
|
|
|
return true;
|
|
|
|
|
self.reset_ball_to_launcher(index);
|
|
|
|
|
return BallStep::Stop;
|
|
|
|
|
}
|
|
|
|
|
BallAction::Finish => return self.lose_ball(index, events),
|
|
|
|
|
BallAction::Remove => {
|
|
|
|
|
self.ball = self
|
|
|
|
|
.secondary_ball
|
|
|
|
|
.take()
|
|
|
|
|
.expect("a multiball capture must leave the other slot active");
|
|
|
|
|
self.promote_claw_secondary_to_primary();
|
|
|
|
|
return true;
|
|
|
|
|
// A capture during multiball takes the ball off the table
|
|
|
|
|
// without a drain. If the other balls already left during
|
|
|
|
|
// this callback it was the last ball, which returns to the
|
|
|
|
|
// launcher exactly like a single-ball capture.
|
|
|
|
|
if self.balls.len() == 1 {
|
|
|
|
|
if self.tilted {
|
|
|
|
|
return self.lose_ball(index, events);
|
|
|
|
|
}
|
|
|
|
|
self.reset_ball_to_launcher(index);
|
|
|
|
|
return BallStep::Stop;
|
|
|
|
|
}
|
|
|
|
|
self.remove_ball(index);
|
|
|
|
|
return BallStep::Removed;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
collided
|
|
|
|
|
if collided {
|
|
|
|
|
BallStep::Stop
|
|
|
|
|
} else {
|
|
|
|
|
BallStep::Continue
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// Test shim: one substep of slot one, as the original slot-one
|
|
|
|
|
/// integrator. Returns whether its batch would stop.
|
|
|
|
|
#[cfg(test)]
|
|
|
|
|
fn fixed_update(&mut self, events: &mut Vec<Event>) -> bool {
|
|
|
|
|
let count = u16::try_from(self.balls.len()).unwrap_or(u16::MAX);
|
|
|
|
|
let pass = BallPass {
|
|
|
|
|
index: 0,
|
|
|
|
|
number: 1,
|
|
|
|
|
count,
|
|
|
|
|
};
|
|
|
|
|
self.step_ball(pass, events) != BallStep::Continue
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// While the wheel is being replaced its holes are closed and the
|
|
|
|
|
/// wheel's outer rim repels balls arriving from outside.
|
|
|
|
|
fn retain_wheel_rim(
|
|
|
|
|
old_position: MilliVec,
|
|
|
|
|
predicted: MilliVec,
|
|
|
|
|
velocity: MilliVec,
|
|
|
|
|
best: &mut Option<(u8, bool, StaticCollisionCandidate)>,
|
|
|
|
|
) {
|
|
|
|
|
let Some(hub) = PASSIVE_CIRCLES
|
|
|
|
|
.iter()
|
|
|
|
|
.find(|circle| circle.id == WHEEL_HUB_ID)
|
|
|
|
|
else {
|
|
|
|
|
return;
|
|
|
|
|
};
|
|
|
|
|
if let Some(candidate) = circle_collision_candidate_at(
|
|
|
|
|
old_position,
|
|
|
|
|
predicted,
|
|
|
|
|
velocity,
|
|
|
|
|
hub.center,
|
|
|
|
|
WHEEL_RIM_CONTACT_RADIUS,
|
|
|
|
|
CollisionMaterial::circle(
|
|
|
|
|
f64::from(hub.normal_rebound),
|
|
|
|
|
f64::from(hub.tangent_coupling),
|
|
|
|
|
0.0,
|
|
|
|
|
),
|
|
|
|
|
) {
|
|
|
|
|
retain_first_collision(best, (WHEEL_HUB_ID, false, candidate));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn retain_static_range(
|
|
|
|
@@ -1017,12 +1167,11 @@ impl Game {
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#[allow(clippy::too_many_arguments, clippy::too_many_lines)]
|
|
|
|
|
#[allow(clippy::too_many_lines)]
|
|
|
|
|
fn scan_ordered_records_for_ball(
|
|
|
|
|
&mut self,
|
|
|
|
|
ball: &mut Ball,
|
|
|
|
|
ball_number: u16,
|
|
|
|
|
ball_count: u16,
|
|
|
|
|
pass: BallPass,
|
|
|
|
|
old_position: MilliVec,
|
|
|
|
|
velocity: &mut MilliVec,
|
|
|
|
|
events: &mut Vec<Event>,
|
|
|
|
@@ -1046,8 +1195,7 @@ impl Game {
|
|
|
|
|
ball.velocity = velocity.to_velocity_per_second();
|
|
|
|
|
match self.capture_record_step(
|
|
|
|
|
ball,
|
|
|
|
|
ball_number,
|
|
|
|
|
ball_count,
|
|
|
|
|
pass,
|
|
|
|
|
89,
|
|
|
|
|
CLAW_TRIGGER_CENTER,
|
|
|
|
|
CLAW_TRIGGER_RADIUS,
|
|
|
|
@@ -1057,9 +1205,9 @@ impl Game {
|
|
|
|
|
events,
|
|
|
|
|
) {
|
|
|
|
|
CaptureStep::Complete => {
|
|
|
|
|
let terminal_frame = self
|
|
|
|
|
.next_claw_terminal_frame(self.claw_capture_restricted_for(ball_number));
|
|
|
|
|
self.begin_claw_capture_after_hold(ball, ball_number, terminal_frame, events);
|
|
|
|
|
let terminal_frame =
|
|
|
|
|
self.next_claw_terminal_frame(self.claw_capture_restricted_for(pass.index));
|
|
|
|
|
self.begin_claw_capture_after_hold(ball, pass.index, terminal_frame, events);
|
|
|
|
|
action = BallAction::Suspend;
|
|
|
|
|
}
|
|
|
|
|
CaptureStep::Outside | CaptureStep::Holding => {}
|
|
|
|
@@ -1072,8 +1220,7 @@ impl Game {
|
|
|
|
|
ball.velocity = velocity.to_velocity_per_second();
|
|
|
|
|
if let Some(completed_action) = self.check_lock_holes(
|
|
|
|
|
ball,
|
|
|
|
|
ball_number,
|
|
|
|
|
ball_count,
|
|
|
|
|
pass,
|
|
|
|
|
old_position,
|
|
|
|
|
predicted,
|
|
|
|
|
&mut capture_candidate,
|
|
|
|
@@ -1084,6 +1231,9 @@ impl Game {
|
|
|
|
|
*velocity = MilliVec::from_velocity_per_second(ball.velocity);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if self.panel_frame.is_some() {
|
|
|
|
|
Self::retain_wheel_rim(old_position, predicted, *velocity, &mut best);
|
|
|
|
|
}
|
|
|
|
|
self.retain_static_range(old_position, predicted, *velocity, 134..=139, &mut best);
|
|
|
|
|
if old_position.y < 250_000 {
|
|
|
|
|
ball.velocity = velocity.to_velocity_per_second();
|
|
|
|
@@ -1103,8 +1253,7 @@ impl Game {
|
|
|
|
|
}
|
|
|
|
|
if let Some(completed_action) = self.check_special_hole(
|
|
|
|
|
ball,
|
|
|
|
|
ball_number,
|
|
|
|
|
ball_count,
|
|
|
|
|
pass,
|
|
|
|
|
old_position,
|
|
|
|
|
predicted,
|
|
|
|
|
&mut capture_candidate,
|
|
|
|
@@ -1115,7 +1264,6 @@ impl Game {
|
|
|
|
|
*velocity = MilliVec::from_velocity_per_second(ball.velocity);
|
|
|
|
|
let effect_triggered = self.check_effect_sensor(
|
|
|
|
|
ball,
|
|
|
|
|
ball_number,
|
|
|
|
|
old_position,
|
|
|
|
|
movement_from_prediction(old_position, predicted),
|
|
|
|
|
events,
|
|
|
|
@@ -1275,124 +1423,18 @@ impl Game {
|
|
|
|
|
)
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// Test shim: one substep of slot two during a two-ball callback.
|
|
|
|
|
#[cfg(test)]
|
|
|
|
|
fn advance_secondary_ball(&mut self, events: &mut Vec<Event>) -> bool {
|
|
|
|
|
self.advance_secondary_ball_slot(events, !self.claw_holds_slot(ClawBallSlot::Primary))
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#[allow(clippy::too_many_lines)]
|
|
|
|
|
fn advance_secondary_ball_slot(
|
|
|
|
|
&mut self,
|
|
|
|
|
events: &mut Vec<Event>,
|
|
|
|
|
primary_slot_active: bool,
|
|
|
|
|
) -> bool {
|
|
|
|
|
let Some(mut ball) = self.secondary_ball.take() else {
|
|
|
|
|
if self.balls.len() < 2 {
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
let pass = BallPass {
|
|
|
|
|
index: 1,
|
|
|
|
|
number: 2,
|
|
|
|
|
count: 2,
|
|
|
|
|
};
|
|
|
|
|
let primary_position = self.ball.position;
|
|
|
|
|
let primary_velocity = self.ball.velocity;
|
|
|
|
|
let primary_capture_age = self.ball.capture_age;
|
|
|
|
|
let old_position = MilliVec::from_position(ball.position);
|
|
|
|
|
let mut velocity = MilliVec::from_velocity_per_second(ball.velocity);
|
|
|
|
|
velocity.y += GRAVITY_MILLI_PER_STEP;
|
|
|
|
|
velocity.clamp_speed(MAXIMUM_SPEED_MILLI_PER_STEP);
|
|
|
|
|
let speed_before_collision = milli_distance(velocity);
|
|
|
|
|
if predicted_outside_board(old_position.add(velocity)) {
|
|
|
|
|
self.score_mode = ScoreMode::Normal;
|
|
|
|
|
events.push(Event::Drain);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
let (best_static, scan, predicted) = self.scan_ordered_records_for_ball(
|
|
|
|
|
&mut ball,
|
|
|
|
|
2,
|
|
|
|
|
2,
|
|
|
|
|
old_position,
|
|
|
|
|
&mut velocity,
|
|
|
|
|
events,
|
|
|
|
|
);
|
|
|
|
|
let mut best_collision = best_static
|
|
|
|
|
.map(|(id, is_wall, candidate)| (id, is_wall, candidate.resolve(velocity, ball.spin)));
|
|
|
|
|
|
|
|
|
|
let mut transferred_primary_velocity = None;
|
|
|
|
|
let other_position = MilliVec::from_position(primary_position);
|
|
|
|
|
if primary_slot_active
|
|
|
|
|
&& !self.claw_holds_slot(ClawBallSlot::Primary)
|
|
|
|
|
&& !self.claw_holds_slot(ClawBallSlot::Secondary)
|
|
|
|
|
&& predicted.x >= other_position.x.wrapping_sub(21_000)
|
|
|
|
|
&& predicted.x <= other_position.x.wrapping_add(21_000)
|
|
|
|
|
&& predicted.y >= other_position.y.wrapping_sub(21_000)
|
|
|
|
|
&& predicted.y <= other_position.y.wrapping_add(21_000)
|
|
|
|
|
&& let Some(response) = ball_collision_response(
|
|
|
|
|
old_position,
|
|
|
|
|
velocity,
|
|
|
|
|
ball.spin,
|
|
|
|
|
other_position,
|
|
|
|
|
MilliVec::from_velocity_per_second(primary_velocity),
|
|
|
|
|
primary_capture_age <= 0,
|
|
|
|
|
)
|
|
|
|
|
&& best_collision.is_none()
|
|
|
|
|
{
|
|
|
|
|
transferred_primary_velocity = Some(response.other_velocity);
|
|
|
|
|
best_collision = Some((
|
|
|
|
|
174,
|
|
|
|
|
false,
|
|
|
|
|
CollisionResponse {
|
|
|
|
|
surface_distance: response.surface_distance,
|
|
|
|
|
velocity: response.moving_velocity,
|
|
|
|
|
spin: response.moving_spin,
|
|
|
|
|
auxiliary_fired: false,
|
|
|
|
|
},
|
|
|
|
|
));
|
|
|
|
|
}
|
|
|
|
|
let mut hit = None;
|
|
|
|
|
let collided = best_collision.is_some();
|
|
|
|
|
if collided {
|
|
|
|
|
ball.capture_age = 0;
|
|
|
|
|
}
|
|
|
|
|
let mut auxiliary_fired = false;
|
|
|
|
|
if let Some((object_id, is_wall, response)) = best_collision {
|
|
|
|
|
velocity = response.velocity;
|
|
|
|
|
ball.spin = response.spin;
|
|
|
|
|
auxiliary_fired = response.auxiliary_fired;
|
|
|
|
|
hit = Some((object_id, is_wall));
|
|
|
|
|
if object_id == 174
|
|
|
|
|
&& let Some(transferred) = transferred_primary_velocity
|
|
|
|
|
{
|
|
|
|
|
self.ball.velocity = transferred.to_velocity_per_second();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if hit == Some((25, true)) && speed_before_collision >= 1_000 {
|
|
|
|
|
velocity.x = 0;
|
|
|
|
|
}
|
|
|
|
|
if hit == Some((25, true)) && speed_before_collision < 1_000 {
|
|
|
|
|
velocity.x = 0;
|
|
|
|
|
velocity.y = 0;
|
|
|
|
|
}
|
|
|
|
|
velocity.clamp_speed(MAXIMUM_SPEED_MILLI_PER_STEP);
|
|
|
|
|
ball.position = old_position.add(velocity).to_position();
|
|
|
|
|
ball.velocity = velocity.to_velocity_per_second();
|
|
|
|
|
if hit == Some((2, true)) {
|
|
|
|
|
self.score_mode = ScoreMode::Normal;
|
|
|
|
|
events.push(Event::Drain);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
if let Some((object_id, true)) = hit {
|
|
|
|
|
if object_id == 25 && speed_before_collision < 1_000 {
|
|
|
|
|
self.score_mode = ScoreMode::Normal;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
self.apply_wall_rule(object_id, events);
|
|
|
|
|
if auxiliary_fired && matches!(object_id, 55 | 74 | 107) {
|
|
|
|
|
events.push(Event::Sound(2019));
|
|
|
|
|
}
|
|
|
|
|
} else if let Some((object_id, false)) = hit {
|
|
|
|
|
self.apply_bumper_rule(object_id, auxiliary_fired, events);
|
|
|
|
|
}
|
|
|
|
|
match scan.action {
|
|
|
|
|
BallAction::Keep | BallAction::Suspend => self.secondary_ball = Some(ball),
|
|
|
|
|
BallAction::Reset | BallAction::Remove | BallAction::Finish => return true,
|
|
|
|
|
}
|
|
|
|
|
collided || scan.action == BallAction::Suspend
|
|
|
|
|
self.step_ball(pass, events) != BallStep::Continue
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn apply_bumper_rule(&mut self, object_id: u8, auxiliary_fired: bool, events: &mut Vec<Event>) {
|
|
|
|
@@ -1534,30 +1576,30 @@ impl Game {
|
|
|
|
|
movement_velocity: MilliVec,
|
|
|
|
|
events: &mut Vec<Event>,
|
|
|
|
|
) -> BallAction {
|
|
|
|
|
let ball_count = if self.secondary_ball.is_some() { 2 } else { 1 };
|
|
|
|
|
let mut ball = self.ball;
|
|
|
|
|
let count = u16::try_from(self.balls.len()).unwrap_or(u16::MAX);
|
|
|
|
|
let pass = BallPass {
|
|
|
|
|
index: 0,
|
|
|
|
|
number: 1,
|
|
|
|
|
count,
|
|
|
|
|
};
|
|
|
|
|
let mut ball = self.balls[0];
|
|
|
|
|
let scan = self.check_sensor_objects_for_ball(
|
|
|
|
|
&mut ball,
|
|
|
|
|
1,
|
|
|
|
|
ball_count,
|
|
|
|
|
pass,
|
|
|
|
|
old_position,
|
|
|
|
|
movement_velocity,
|
|
|
|
|
events,
|
|
|
|
|
);
|
|
|
|
|
match scan.action {
|
|
|
|
|
BallAction::Keep | BallAction::Suspend => self.ball = ball,
|
|
|
|
|
BallAction::Reset => self.reset_ball_to_launcher(),
|
|
|
|
|
BallAction::Keep | BallAction::Suspend => self.balls[0] = ball,
|
|
|
|
|
BallAction::Reset => self.reset_ball_to_launcher(0),
|
|
|
|
|
BallAction::Finish => {
|
|
|
|
|
self.ball = ball;
|
|
|
|
|
self.drain(events);
|
|
|
|
|
}
|
|
|
|
|
BallAction::Remove => {
|
|
|
|
|
self.ball = self
|
|
|
|
|
.secondary_ball
|
|
|
|
|
.take()
|
|
|
|
|
.expect("a multiball capture must leave the other slot active");
|
|
|
|
|
self.balls[0] = ball;
|
|
|
|
|
self.lose_ball(0, events);
|
|
|
|
|
}
|
|
|
|
|
BallAction::Remove => self.remove_ball(0),
|
|
|
|
|
}
|
|
|
|
|
self.publish_spawned_balls();
|
|
|
|
|
scan.action
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@@ -1565,8 +1607,7 @@ impl Game {
|
|
|
|
|
fn check_sensor_objects_for_ball(
|
|
|
|
|
&mut self,
|
|
|
|
|
ball: &mut Ball,
|
|
|
|
|
ball_number: u16,
|
|
|
|
|
ball_count: u16,
|
|
|
|
|
pass: BallPass,
|
|
|
|
|
old_position: MilliVec,
|
|
|
|
|
movement_velocity: MilliVec,
|
|
|
|
|
events: &mut Vec<Event>,
|
|
|
|
@@ -1595,8 +1636,7 @@ impl Game {
|
|
|
|
|
if !self.claw.active {
|
|
|
|
|
match self.capture_record_step(
|
|
|
|
|
ball,
|
|
|
|
|
ball_number,
|
|
|
|
|
ball_count,
|
|
|
|
|
pass,
|
|
|
|
|
89,
|
|
|
|
|
CLAW_TRIGGER_CENTER,
|
|
|
|
|
CLAW_TRIGGER_RADIUS,
|
|
|
|
@@ -1607,9 +1647,9 @@ impl Game {
|
|
|
|
|
) {
|
|
|
|
|
CaptureStep::Holding | CaptureStep::Outside => {}
|
|
|
|
|
CaptureStep::Complete => {
|
|
|
|
|
let terminal_frame = self
|
|
|
|
|
.next_claw_terminal_frame(self.claw_capture_restricted_for(ball_number));
|
|
|
|
|
self.begin_claw_capture_after_hold(ball, ball_number, terminal_frame, events);
|
|
|
|
|
let terminal_frame =
|
|
|
|
|
self.next_claw_terminal_frame(self.claw_capture_restricted_for(pass.index));
|
|
|
|
|
self.begin_claw_capture_after_hold(ball, pass.index, terminal_frame, events);
|
|
|
|
|
action = BallAction::Suspend;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
@@ -1617,8 +1657,7 @@ impl Game {
|
|
|
|
|
|
|
|
|
|
if let Some(completed_action) = self.check_lock_holes(
|
|
|
|
|
ball,
|
|
|
|
|
ball_number,
|
|
|
|
|
ball_count,
|
|
|
|
|
pass,
|
|
|
|
|
old_position,
|
|
|
|
|
predicted_position,
|
|
|
|
|
&mut capture_candidate,
|
|
|
|
@@ -1629,8 +1668,7 @@ impl Game {
|
|
|
|
|
self.check_target_sensors(ball, old_position, movement_velocity, 140..=147, events);
|
|
|
|
|
if let Some(completed_action) = self.check_special_hole(
|
|
|
|
|
ball,
|
|
|
|
|
ball_number,
|
|
|
|
|
ball_count,
|
|
|
|
|
pass,
|
|
|
|
|
old_position,
|
|
|
|
|
predicted_position,
|
|
|
|
|
&mut capture_candidate,
|
|
|
|
@@ -1638,7 +1676,7 @@ impl Game {
|
|
|
|
|
) {
|
|
|
|
|
action = completed_action;
|
|
|
|
|
}
|
|
|
|
|
self.check_effect_sensor(ball, ball_number, old_position, movement_velocity, events);
|
|
|
|
|
self.check_effect_sensor(ball, old_position, movement_velocity, events);
|
|
|
|
|
self.check_target_sensors(ball, old_position, movement_velocity, 150..=152, events);
|
|
|
|
|
SensorScanResult { action }
|
|
|
|
|
}
|
|
|
|
@@ -1651,8 +1689,7 @@ impl Game {
|
|
|
|
|
fn capture_record_step(
|
|
|
|
|
&mut self,
|
|
|
|
|
ball: &mut Ball,
|
|
|
|
|
ball_number: u16,
|
|
|
|
|
ball_count: u16,
|
|
|
|
|
pass: BallPass,
|
|
|
|
|
record_id: u8,
|
|
|
|
|
center: Vec2,
|
|
|
|
|
radius: f32,
|
|
|
|
@@ -1661,6 +1698,11 @@ impl Game {
|
|
|
|
|
best_capture: &mut Option<(u8, StaticCollisionCandidate)>,
|
|
|
|
|
events: &mut Vec<Event>,
|
|
|
|
|
) -> CaptureStep {
|
|
|
|
|
let BallPass {
|
|
|
|
|
index: ball_index,
|
|
|
|
|
number: ball_number,
|
|
|
|
|
count: ball_count,
|
|
|
|
|
} = pass;
|
|
|
|
|
let current_position = MilliVec::from_position(ball.position);
|
|
|
|
|
let center_view = center;
|
|
|
|
|
let center = MilliVec::from_position(center_view);
|
|
|
|
@@ -1676,7 +1718,7 @@ impl Game {
|
|
|
|
|
&& ball.capture_age == 0
|
|
|
|
|
&& self.record_contacts[usize::from(record_id)] == 0
|
|
|
|
|
{
|
|
|
|
|
self.clear_claw_capture_entry_for(ball_number);
|
|
|
|
|
self.clear_claw_capture_entry_for(ball_index);
|
|
|
|
|
}
|
|
|
|
|
return CaptureStep::Outside;
|
|
|
|
|
}
|
|
|
|
@@ -1690,6 +1732,13 @@ impl Game {
|
|
|
|
|
let contact = self.record_contacts[contact_index];
|
|
|
|
|
let contact_allowed =
|
|
|
|
|
contact == 0 || (contact != 99 && ball_count == 1) || contact == ball_number;
|
|
|
|
|
if (129..=133).contains(&record_id)
|
|
|
|
|
&& contact == 99
|
|
|
|
|
&& surface_distance < -CLOSED_HOLE_KICKOUT_DEPTH_MILLI
|
|
|
|
|
{
|
|
|
|
|
kick_out_of_lock_hole(ball, center_view);
|
|
|
|
|
return CaptureStep::Outside;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if surface_distance < -11_000
|
|
|
|
|
&& contact_allowed
|
|
|
|
@@ -1699,8 +1748,7 @@ impl Game {
|
|
|
|
|
// Latch the restriction when the ball first enters the deep
|
|
|
|
|
// capture zone, before the pull/hold phase can outlive the
|
|
|
|
|
// other active ball.
|
|
|
|
|
self.claw.capture_entry =
|
|
|
|
|
Some((ClawBallSlot::from_ball_number(ball_number), ball_count > 1));
|
|
|
|
|
self.claw.capture_entry = Some((ball_index, ball_count > 1));
|
|
|
|
|
}
|
|
|
|
|
if ball.capture_age < 300 {
|
|
|
|
|
let mut velocity = MilliVec::from_velocity_per_second(ball.velocity);
|
|
|
|
@@ -1757,16 +1805,26 @@ impl Game {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if record_id == 89 && surface_distance >= -11_000 {
|
|
|
|
|
self.clear_claw_capture_entry_for(ball_number);
|
|
|
|
|
self.clear_claw_capture_entry_for(ball_index);
|
|
|
|
|
}
|
|
|
|
|
if surface_distance > -11_000 && contact == ball_number {
|
|
|
|
|
self.record_contacts[contact_index] = 0;
|
|
|
|
|
ball.capture_age = 0;
|
|
|
|
|
}
|
|
|
|
|
// Deliberate original-game divergence: a ball that was settling into
|
|
|
|
|
// a lock hole when another ball filled it would bounce off the rim
|
|
|
|
|
// from the inside forever. With many balls that is common, so the
|
|
|
|
|
// rim of a filled hole only repels balls moving towards its center.
|
|
|
|
|
let velocity = MilliVec::from_velocity_per_second(ball.velocity);
|
|
|
|
|
let leaving_filled_hole = (129..=133).contains(&record_id)
|
|
|
|
|
&& contact == 99
|
|
|
|
|
&& i64::from(velocity.x) * i64::from(current_position.x.wrapping_sub(center.x))
|
|
|
|
|
+ i64::from(velocity.y) * i64::from(current_position.y.wrapping_sub(center.y))
|
|
|
|
|
> 0;
|
|
|
|
|
if surface_distance <= milli_distance(velocity)
|
|
|
|
|
&& surface_distance >= -11_000
|
|
|
|
|
&& contact != 0
|
|
|
|
|
&& !leaving_filled_hole
|
|
|
|
|
&& let Some(candidate) = capture_collision_candidate(
|
|
|
|
|
current_position,
|
|
|
|
|
velocity,
|
|
|
|
@@ -1785,18 +1843,34 @@ impl Game {
|
|
|
|
|
fn check_lock_holes(
|
|
|
|
|
&mut self,
|
|
|
|
|
ball: &mut Ball,
|
|
|
|
|
ball_number: u16,
|
|
|
|
|
ball_count: u16,
|
|
|
|
|
pass: BallPass,
|
|
|
|
|
old_position: MilliVec,
|
|
|
|
|
predicted_position: MilliVec,
|
|
|
|
|
best_capture: &mut Option<(u8, StaticCollisionCandidate)>,
|
|
|
|
|
events: &mut Vec<Event>,
|
|
|
|
|
) -> Option<BallAction> {
|
|
|
|
|
if self.panel_frame.is_some() {
|
|
|
|
|
// The wheel is being replaced: no hole captures, and a ball that
|
|
|
|
|
// was resting in a hole's pocket is kicked back onto the table.
|
|
|
|
|
for sensor in LOCK_HOLES {
|
|
|
|
|
let center = MilliVec::from_position(sensor.center);
|
|
|
|
|
let current = MilliVec::from_position(ball.position);
|
|
|
|
|
let offset = MilliVec {
|
|
|
|
|
x: center.x.wrapping_sub(current.x),
|
|
|
|
|
y: center.y.wrapping_sub(current.y).wrapping_sub(2_000),
|
|
|
|
|
};
|
|
|
|
|
let radius = MilliVec::from_position(vec2(sensor.radius, 0.0)).x;
|
|
|
|
|
if milli_distance(offset) - radius < -CLOSED_HOLE_KICKOUT_DEPTH_MILLI {
|
|
|
|
|
kick_out_of_lock_hole(ball, sensor.center);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return None;
|
|
|
|
|
}
|
|
|
|
|
for (index, sensor) in LOCK_HOLES.into_iter().enumerate() {
|
|
|
|
|
match self.capture_record_step(
|
|
|
|
|
ball,
|
|
|
|
|
ball_number,
|
|
|
|
|
ball_count,
|
|
|
|
|
pass,
|
|
|
|
|
sensor.id,
|
|
|
|
|
sensor.center,
|
|
|
|
|
sensor.radius,
|
|
|
|
@@ -1808,7 +1882,7 @@ impl Game {
|
|
|
|
|
CaptureStep::Outside | CaptureStep::Holding => continue,
|
|
|
|
|
CaptureStep::Complete => {}
|
|
|
|
|
}
|
|
|
|
|
return Some(self.complete_lock_hole(index, ball_count, events));
|
|
|
|
|
return Some(self.complete_lock_hole(index, pass.count, events));
|
|
|
|
|
}
|
|
|
|
|
None
|
|
|
|
|
}
|
|
|
|
@@ -1842,7 +1916,10 @@ impl Game {
|
|
|
|
|
player.secondary_score = 0;
|
|
|
|
|
player.score_multiplier = player.score_multiplier.wrapping_add(1);
|
|
|
|
|
player.extra_balls = player.extra_balls.wrapping_add(1);
|
|
|
|
|
if ball_count == 1 {
|
|
|
|
|
// Deliberate original-game divergence: the original deferred the
|
|
|
|
|
// wheel replacement until multiball ended. It now starts at once,
|
|
|
|
|
// and balls still in play run against the closed wheel rim.
|
|
|
|
|
if ball_count == 1 || self.panel_frame.is_none() {
|
|
|
|
|
self.panel_frame = Some(0);
|
|
|
|
|
}
|
|
|
|
|
self.score_mode = ScoreMode::Normal;
|
|
|
|
@@ -1863,8 +1940,7 @@ impl Game {
|
|
|
|
|
fn check_special_hole(
|
|
|
|
|
&mut self,
|
|
|
|
|
ball: &mut Ball,
|
|
|
|
|
ball_number: u16,
|
|
|
|
|
ball_count: u16,
|
|
|
|
|
pass: BallPass,
|
|
|
|
|
old_position: MilliVec,
|
|
|
|
|
predicted_position: MilliVec,
|
|
|
|
|
best_capture: &mut Option<(u8, StaticCollisionCandidate)>,
|
|
|
|
@@ -1872,8 +1948,7 @@ impl Game {
|
|
|
|
|
) -> Option<BallAction> {
|
|
|
|
|
match self.capture_record_step(
|
|
|
|
|
ball,
|
|
|
|
|
ball_number,
|
|
|
|
|
ball_count,
|
|
|
|
|
pass,
|
|
|
|
|
SPECIAL_HOLE_SENSOR.id,
|
|
|
|
|
SPECIAL_HOLE_SENSOR.center,
|
|
|
|
|
SPECIAL_HOLE_SENSOR.radius,
|
|
|
|
@@ -1887,7 +1962,7 @@ impl Game {
|
|
|
|
|
}
|
|
|
|
|
self.multiball_state = MultiballState::Ready;
|
|
|
|
|
events.push(Event::Wheel);
|
|
|
|
|
Some(if ball_count == 1 {
|
|
|
|
|
Some(if pass.count == 1 {
|
|
|
|
|
if self.tilted {
|
|
|
|
|
BallAction::Finish
|
|
|
|
|
} else {
|
|
|
|
@@ -1901,7 +1976,6 @@ impl Game {
|
|
|
|
|
fn check_effect_sensor(
|
|
|
|
|
&mut self,
|
|
|
|
|
ball: &mut Ball,
|
|
|
|
|
ball_number: u16,
|
|
|
|
|
old_position: MilliVec,
|
|
|
|
|
movement_velocity: MilliVec,
|
|
|
|
|
events: &mut Vec<Event>,
|
|
|
|
@@ -1942,16 +2016,10 @@ impl Game {
|
|
|
|
|
self.add_score(transfer, events);
|
|
|
|
|
self.players[self.current_player].secondary_score = 0;
|
|
|
|
|
}
|
|
|
|
|
7 if self.record_contacts[usize::from(SPECIAL_HOLE_SENSOR.id)] != 0
|
|
|
|
|
&& self.record_contacts[usize::from(SPECIAL_HOLE_SENSOR.id)]
|
|
|
|
|
!= ball_number
|
|
|
|
|
&& self.secondary_ball.is_none()
|
|
|
|
|
&& matches!(
|
|
|
|
|
self.multiball_state,
|
|
|
|
|
MultiballState::Ready | MultiballState::Active
|
|
|
|
|
) =>
|
|
|
|
|
{
|
|
|
|
|
self.secondary_ball = Some(Ball {
|
|
|
|
|
// Release the ball parked in the special hole, however
|
|
|
|
|
// many balls are already in play.
|
|
|
|
|
7 if self.special_hole_active() && self.spawned_balls.is_empty() => {
|
|
|
|
|
self.spawned_balls.push(Ball {
|
|
|
|
|
position: vec2(17.0, 23.0),
|
|
|
|
|
velocity: MilliVec { x: 0, y: 3_040 }.to_velocity_per_second(),
|
|
|
|
|
in_launcher: false,
|
|
|
|
@@ -2036,7 +2104,7 @@ impl Game {
|
|
|
|
|
ball.velocity = velocity.to_velocity_per_second();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn reset_ball_to_launcher(&mut self) {
|
|
|
|
|
fn reset_ball_to_launcher(&mut self, index: usize) {
|
|
|
|
|
if self.record_contacts[129..=133]
|
|
|
|
|
.iter()
|
|
|
|
|
.all(|contact| *contact != 0)
|
|
|
|
@@ -2045,7 +2113,7 @@ impl Game {
|
|
|
|
|
}
|
|
|
|
|
self.tilted = false;
|
|
|
|
|
self.tilt_counter = 0;
|
|
|
|
|
self.ball = Ball::default();
|
|
|
|
|
self.balls[index] = Ball::default();
|
|
|
|
|
self.launcher_charge = 0.0;
|
|
|
|
|
self.launcher_was_down = false;
|
|
|
|
|
self.launcher_hold_seconds = 0.0;
|
|
|
|
@@ -2135,55 +2203,95 @@ impl Game {
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn claw_holds_slot(&self, slot: ClawBallSlot) -> bool {
|
|
|
|
|
self.claw.ball_suspended && self.claw.captured_slot == Some(slot)
|
|
|
|
|
fn held_ball(&self) -> Option<usize> {
|
|
|
|
|
self.claw
|
|
|
|
|
.ball_suspended
|
|
|
|
|
.then_some(self.claw.captured_slot)
|
|
|
|
|
.flatten()
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn claw_capture_restricted_for(&self, ball_number: u16) -> bool {
|
|
|
|
|
self.claw.capture_entry == Some((ClawBallSlot::from_ball_number(ball_number), true))
|
|
|
|
|
fn claw_holds(&self, index: usize) -> bool {
|
|
|
|
|
self.held_ball() == Some(index)
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn clear_claw_capture_entry_for(&mut self, ball_number: u16) {
|
|
|
|
|
let slot = ClawBallSlot::from_ball_number(ball_number);
|
|
|
|
|
fn claw_capture_restricted_for(&self, index: usize) -> bool {
|
|
|
|
|
self.claw.capture_entry == Some((index, true))
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn clear_claw_capture_entry_for(&mut self, index: usize) {
|
|
|
|
|
if self
|
|
|
|
|
.claw
|
|
|
|
|
.capture_entry
|
|
|
|
|
.is_some_and(|(owner, _)| owner == slot)
|
|
|
|
|
.is_some_and(|(owner, _)| owner == index)
|
|
|
|
|
{
|
|
|
|
|
self.claw.capture_entry = None;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn promote_claw_secondary_to_primary(&mut self) {
|
|
|
|
|
if self.claw.captured_slot == Some(ClawBallSlot::Secondary) {
|
|
|
|
|
self.claw.captured_slot = Some(ClawBallSlot::Primary);
|
|
|
|
|
if let Some((ClawBallSlot::Secondary, restricted)) = self.claw.capture_entry {
|
|
|
|
|
self.claw.capture_entry = Some((ClawBallSlot::Primary, restricted));
|
|
|
|
|
/// Takes the ball at `index` out of play without any drain rules and
|
|
|
|
|
/// keeps every index-based reference pointing at the same physical ball.
|
|
|
|
|
fn remove_ball(&mut self, index: usize) {
|
|
|
|
|
self.balls.remove(index);
|
|
|
|
|
let shift = |slot: Option<usize>| match slot {
|
|
|
|
|
Some(slot) if slot == index => None,
|
|
|
|
|
Some(slot) if slot > index => Some(slot - 1),
|
|
|
|
|
slot => slot,
|
|
|
|
|
};
|
|
|
|
|
self.claw.captured_slot = shift(self.claw.captured_slot);
|
|
|
|
|
self.claw.capture_entry = self
|
|
|
|
|
.claw
|
|
|
|
|
.capture_entry
|
|
|
|
|
.and_then(|(owner, restricted)| shift(Some(owner)).map(|owner| (owner, restricted)));
|
|
|
|
|
// The claw and lock-hole contacts name their owner by slot number;
|
|
|
|
|
// later slots move down one number with their ball. A lock hole the
|
|
|
|
|
// removed ball was still settling into is free again.
|
|
|
|
|
let removed_number = index + 1;
|
|
|
|
|
let claw_contact = &mut self.record_contacts[89];
|
|
|
|
|
if *claw_contact != 99 && usize::from(*claw_contact) > removed_number {
|
|
|
|
|
*claw_contact -= 1;
|
|
|
|
|
}
|
|
|
|
|
if self.record_contacts[89] == 2 {
|
|
|
|
|
self.record_contacts[89] = 1;
|
|
|
|
|
// While multiball is active the special-hole contact names the
|
|
|
|
|
// released ball rather than a parked one.
|
|
|
|
|
let special_owner = (self.multiball_state == MultiballState::Active)
|
|
|
|
|
.then_some(usize::from(SPECIAL_HOLE_SENSOR.id));
|
|
|
|
|
for contact_index in (129..=133).chain(special_owner) {
|
|
|
|
|
let contact = &mut self.record_contacts[contact_index];
|
|
|
|
|
if *contact == 99 || *contact == 0 {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
match usize::from(*contact).cmp(&removed_number) {
|
|
|
|
|
std::cmp::Ordering::Equal => *contact = 0,
|
|
|
|
|
std::cmp::Ordering::Greater => *contact -= 1,
|
|
|
|
|
std::cmp::Ordering::Less => {}
|
|
|
|
|
}
|
|
|
|
|
self.score_mode = ScoreMode::Normal;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pub fn primary_ball_suspended(&self) -> bool {
|
|
|
|
|
self.claw_holds_slot(ClawBallSlot::Primary)
|
|
|
|
|
/// A ball came to rest on the shooter stop. It waits in the launcher
|
|
|
|
|
/// unless another ball already occupies it.
|
|
|
|
|
fn return_ball_to_launcher(&mut self, index: usize) -> BallStep {
|
|
|
|
|
if self.launcher_ball().is_some_and(|waiting| waiting != index) {
|
|
|
|
|
let special_respawn = self.special_respawn_pending(index);
|
|
|
|
|
self.take_ball_out_of_play(index);
|
|
|
|
|
if special_respawn {
|
|
|
|
|
let released = self.release_parked_ball();
|
|
|
|
|
self.balls.push(released);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pub fn secondary_ball_suspended(&self) -> bool {
|
|
|
|
|
self.claw_holds_slot(ClawBallSlot::Secondary)
|
|
|
|
|
return BallStep::Removed;
|
|
|
|
|
}
|
|
|
|
|
self.balls[index] = Ball::default();
|
|
|
|
|
self.launcher_charge = 0.0;
|
|
|
|
|
self.launcher_was_down = false;
|
|
|
|
|
BallStep::Stop
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn apply_flipper_kicks(&mut self) {
|
|
|
|
|
let pending = self.pending_flipper_edges;
|
|
|
|
|
self.pending_flipper_edges.fill(0);
|
|
|
|
|
if self.ball.in_launcher || self.tilted {
|
|
|
|
|
if self.tilted {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
let primary_held = self.claw_holds_slot(ClawBallSlot::Primary);
|
|
|
|
|
let secondary_held = self.claw_holds_slot(ClawBallSlot::Secondary);
|
|
|
|
|
|
|
|
|
|
let held = self.held_ball();
|
|
|
|
|
for (delta, side) in [
|
|
|
|
|
(i32::from(pending[0]), FlipperSide::Left),
|
|
|
|
|
(i32::from(pending[1]), FlipperSide::Right),
|
|
|
|
@@ -2191,13 +2299,10 @@ impl Game {
|
|
|
|
|
if delta == 0 {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
if !primary_held {
|
|
|
|
|
apply_flipper_response_to_ball(&mut self.ball, delta, side);
|
|
|
|
|
for (index, ball) in self.balls.iter_mut().enumerate() {
|
|
|
|
|
if !ball.in_launcher && held != Some(index) {
|
|
|
|
|
apply_flipper_response_to_ball(ball, delta, side);
|
|
|
|
|
}
|
|
|
|
|
if let Some(secondary) = &mut self.secondary_ball
|
|
|
|
|
&& !secondary_held
|
|
|
|
|
{
|
|
|
|
|
apply_flipper_response_to_ball(secondary, delta, side);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
@@ -2212,11 +2317,11 @@ impl Game {
|
|
|
|
|
self.claw.target_frame = terminal_frame;
|
|
|
|
|
self.claw.bank = ClawSpriteBank::Closing;
|
|
|
|
|
self.claw.ball_suspended = true;
|
|
|
|
|
self.claw.captured_slot = Some(ClawBallSlot::Primary);
|
|
|
|
|
self.claw.captured_slot = Some(0);
|
|
|
|
|
self.claw.capture_entry = None;
|
|
|
|
|
self.claw.frame_accumulator = 0.0;
|
|
|
|
|
self.ball.velocity = Vec2::ZERO;
|
|
|
|
|
self.ball.spin = Real48::ZERO;
|
|
|
|
|
self.balls[0].velocity = Vec2::ZERO;
|
|
|
|
|
self.balls[0].spin = Real48::ZERO;
|
|
|
|
|
events.push(Event::ClawCapture);
|
|
|
|
|
events.push(Event::Sound(2015));
|
|
|
|
|
}
|
|
|
|
@@ -2224,7 +2329,7 @@ impl Game {
|
|
|
|
|
fn begin_claw_capture_after_hold(
|
|
|
|
|
&mut self,
|
|
|
|
|
ball: &mut Ball,
|
|
|
|
|
ball_number: u16,
|
|
|
|
|
index: usize,
|
|
|
|
|
terminal_frame: u8,
|
|
|
|
|
events: &mut Vec<Event>,
|
|
|
|
|
) {
|
|
|
|
@@ -2236,7 +2341,7 @@ impl Game {
|
|
|
|
|
self.claw.target_frame = terminal_frame;
|
|
|
|
|
self.claw.bank = ClawSpriteBank::Closing;
|
|
|
|
|
self.claw.ball_suspended = true;
|
|
|
|
|
self.claw.captured_slot = Some(ClawBallSlot::from_ball_number(ball_number));
|
|
|
|
|
self.claw.captured_slot = Some(index);
|
|
|
|
|
self.claw.frame_accumulator = 0.0;
|
|
|
|
|
ball.velocity = Vec2::ZERO;
|
|
|
|
|
ball.spin = Real48::ZERO;
|
|
|
|
@@ -2248,6 +2353,14 @@ impl Game {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
self.claw.frame_accumulator += dt;
|
|
|
|
|
// Never send a ball down the shooter lane while other balls are in
|
|
|
|
|
// play, even when more balls arrived after the capture began.
|
|
|
|
|
if self.claw.ball_suspended
|
|
|
|
|
&& self.claw.target_frame == CLAW_SHOOTER_LANE_FRAME
|
|
|
|
|
&& self.balls.len() > 1
|
|
|
|
|
{
|
|
|
|
|
self.claw.target_frame = self.next_claw_terminal_frame(true);
|
|
|
|
|
}
|
|
|
|
|
while self.claw.active && self.claw.frame_accumulator >= self.claw_frame_seconds {
|
|
|
|
|
self.claw.frame_accumulator -= self.claw_frame_seconds;
|
|
|
|
|
self.advance_claw(events);
|
|
|
|
@@ -2275,23 +2388,12 @@ impl Game {
|
|
|
|
|
self.claw.target_frame = 10;
|
|
|
|
|
self.claw.bank = ClawSpriteBank::Opening;
|
|
|
|
|
let release = claw_release(release_frame);
|
|
|
|
|
match self.claw.captured_slot {
|
|
|
|
|
Some(ClawBallSlot::Primary) => {
|
|
|
|
|
(self.ball.position, self.ball.velocity) = release;
|
|
|
|
|
}
|
|
|
|
|
Some(ClawBallSlot::Secondary) => {
|
|
|
|
|
if let Some(ball) = &mut self.secondary_ball {
|
|
|
|
|
(ball.position, ball.velocity) = release;
|
|
|
|
|
} else {
|
|
|
|
|
(self.ball.position, self.ball.velocity) = release;
|
|
|
|
|
self.promote_claw_secondary_to_primary();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
None => {
|
|
|
|
|
(self.ball.position, self.ball.velocity) = release;
|
|
|
|
|
self.claw.captured_slot = Some(ClawBallSlot::Primary);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
let index = match self.claw.captured_slot {
|
|
|
|
|
Some(index) if index < self.balls.len() => index,
|
|
|
|
|
_ => 0,
|
|
|
|
|
};
|
|
|
|
|
self.claw.captured_slot = Some(index);
|
|
|
|
|
(self.balls[index].position, self.balls[index].velocity) = release;
|
|
|
|
|
self.claw.ball_suspended = false;
|
|
|
|
|
events.push(Event::ClawRelease);
|
|
|
|
|
events.push(Event::Sound(2016));
|
|
|
|
@@ -2325,35 +2427,61 @@ impl Game {
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn drain(&mut self, events: &mut Vec<Event>) {
|
|
|
|
|
if self.claw_holds_slot(ClawBallSlot::Secondary) {
|
|
|
|
|
self.ball = self
|
|
|
|
|
.secondary_ball
|
|
|
|
|
.take()
|
|
|
|
|
.expect("the claw-held secondary ball must remain in slot two");
|
|
|
|
|
self.promote_claw_secondary_to_primary();
|
|
|
|
|
/// The ball at `index` drained. While other balls remain it simply
|
|
|
|
|
/// leaves the table; the last ball either takes the special respawn or
|
|
|
|
|
/// ends the player's ball.
|
|
|
|
|
fn lose_ball(&mut self, index: usize, events: &mut Vec<Event>) -> BallStep {
|
|
|
|
|
let special_respawn = self.special_respawn_pending(index);
|
|
|
|
|
if self.balls.len() > 1 {
|
|
|
|
|
self.take_ball_out_of_play(index);
|
|
|
|
|
events.push(Event::Drain);
|
|
|
|
|
return;
|
|
|
|
|
if special_respawn {
|
|
|
|
|
// Only balls waiting in the launcher are left, so the parked
|
|
|
|
|
// ball is released just as for a single drained ball.
|
|
|
|
|
let released = self.release_parked_ball();
|
|
|
|
|
self.balls.push(released);
|
|
|
|
|
}
|
|
|
|
|
if let Some(remaining_ball) = self.secondary_ball.take() {
|
|
|
|
|
self.ball = remaining_ball;
|
|
|
|
|
return BallStep::Removed;
|
|
|
|
|
}
|
|
|
|
|
if special_respawn {
|
|
|
|
|
self.balls[index] = self.release_parked_ball();
|
|
|
|
|
return BallStep::Stop;
|
|
|
|
|
}
|
|
|
|
|
self.end_ball(events);
|
|
|
|
|
BallStep::Stop
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// Removes a ball that left play while others remain.
|
|
|
|
|
fn take_ball_out_of_play(&mut self, index: usize) {
|
|
|
|
|
self.remove_ball(index);
|
|
|
|
|
if self.balls.len() == 1 {
|
|
|
|
|
self.score_mode = ScoreMode::Normal;
|
|
|
|
|
events.push(Event::Drain);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if self.special_respawn_pending() {
|
|
|
|
|
self.ball = Ball {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// Empties the special hole and returns its ball, rolling out of the
|
|
|
|
|
/// hole, ready to be put into play.
|
|
|
|
|
fn release_parked_ball(&mut self) -> Ball {
|
|
|
|
|
self.multiball_state = MultiballState::Unavailable;
|
|
|
|
|
self.record_contacts[usize::from(SPECIAL_HOLE_SENSOR.id)] = 0;
|
|
|
|
|
self.special_hole_gate = SpecialHoleGate::Suppressed;
|
|
|
|
|
Ball {
|
|
|
|
|
position: vec2(17.0, 23.0),
|
|
|
|
|
velocity: MilliVec { x: 0, y: 3_040 }.to_velocity_per_second(),
|
|
|
|
|
in_launcher: false,
|
|
|
|
|
spin: Real48::ZERO,
|
|
|
|
|
capture_age: 0,
|
|
|
|
|
};
|
|
|
|
|
self.multiball_state = MultiballState::Unavailable;
|
|
|
|
|
self.record_contacts[148] = 0;
|
|
|
|
|
self.special_hole_gate = SpecialHoleGate::Suppressed;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// Test shim: slot one drains.
|
|
|
|
|
#[cfg(test)]
|
|
|
|
|
fn drain(&mut self, events: &mut Vec<Event>) {
|
|
|
|
|
self.lose_ball(0, events);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn end_ball(&mut self, events: &mut Vec<Event>) {
|
|
|
|
|
self.spawned_balls.clear();
|
|
|
|
|
self.ball_double = BallDoubleState::Inactive;
|
|
|
|
|
self.multiball_state = MultiballState::Unavailable;
|
|
|
|
|
self.special_hole_gate = SpecialHoleGate::Enabled;
|
|
|
|
@@ -2364,21 +2492,23 @@ impl Game {
|
|
|
|
|
player.balls = player.balls.saturating_sub(1);
|
|
|
|
|
}
|
|
|
|
|
let high_score_candidate =
|
|
|
|
|
(player.balls == 0 && player.extra_balls == 0).then_some(player.score);
|
|
|
|
|
(player.balls == 0 && player.extra_balls == 0).then_some(Event::HighScoreCandidate {
|
|
|
|
|
score: player.score,
|
|
|
|
|
crazy: player.crazy_mode_used(),
|
|
|
|
|
});
|
|
|
|
|
self.save_current_rule_state();
|
|
|
|
|
events.push(Event::Drain);
|
|
|
|
|
if !self.tilted {
|
|
|
|
|
events.push(Event::Sound(2008));
|
|
|
|
|
}
|
|
|
|
|
if let Some(score) = high_score_candidate {
|
|
|
|
|
events.push(Event::HighScoreCandidate(score));
|
|
|
|
|
if let Some(candidate) = high_score_candidate {
|
|
|
|
|
events.push(candidate);
|
|
|
|
|
self.flipper_release_latch[0] |= self.flipper_inputs.left_raised;
|
|
|
|
|
self.flipper_release_latch[1] |= self.flipper_inputs.right_raised;
|
|
|
|
|
self.flipper_inputs = Flippers::default();
|
|
|
|
|
}
|
|
|
|
|
self.tilted = false;
|
|
|
|
|
self.tilt_counter = 0;
|
|
|
|
|
self.secondary_ball = None;
|
|
|
|
|
self.score_mode = ScoreMode::Normal;
|
|
|
|
|
self.launcher_charge = 0.0;
|
|
|
|
|
self.launcher_was_down = false;
|
|
|
|
@@ -2391,7 +2521,7 @@ impl Game {
|
|
|
|
|
if self.players[next].balls > 0 || self.players[next].extra_balls > 0 {
|
|
|
|
|
self.current_player = next;
|
|
|
|
|
self.load_current_rule_state();
|
|
|
|
|
self.ball = Ball::default();
|
|
|
|
|
self.balls = vec![Ball::default()];
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
next = (next + 1) % self.players.len();
|
|
|
|
@@ -2399,9 +2529,16 @@ impl Game {
|
|
|
|
|
self.finished = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn special_respawn_pending(&self) -> bool {
|
|
|
|
|
self.secondary_ball.is_none()
|
|
|
|
|
&& self.score_mode == ScoreMode::Normal
|
|
|
|
|
/// Whether the ball at `leaving` is the last one in play while a ball is
|
|
|
|
|
/// parked in the special hole. Balls waiting in the launcher are not in
|
|
|
|
|
/// play; a ball effect seven is about to publish is.
|
|
|
|
|
fn special_respawn_pending(&self, leaving: usize) -> bool {
|
|
|
|
|
self.spawned_balls.is_empty()
|
|
|
|
|
&& self
|
|
|
|
|
.balls
|
|
|
|
|
.iter()
|
|
|
|
|
.enumerate()
|
|
|
|
|
.all(|(index, ball)| index == leaving || ball.in_launcher)
|
|
|
|
|
&& self.record_contacts[usize::from(SPECIAL_HOLE_SENSOR.id)] != 0
|
|
|
|
|
&& matches!(
|
|
|
|
|
self.multiball_state,
|
|
|
|
@@ -2514,6 +2651,28 @@ fn claw_release(frame: u8) -> (Vec2, Vec2) {
|
|
|
|
|
(position, direction * ORIGINAL_BALL_SPEED_PER_SECOND)
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// Deliberate original-game divergence: with several balls, one can come to
|
|
|
|
|
/// rest at the bottom of a lock hole's pocket, between the wheel hub and a
|
|
|
|
|
/// post, when another ball fills that hole or the wheel is being replaced.
|
|
|
|
|
/// The closed hole sends it out from its center, radially away from the hub,
|
|
|
|
|
/// which clears both neighbouring posts.
|
|
|
|
|
#[allow(clippy::cast_possible_truncation)]
|
|
|
|
|
fn kick_out_of_lock_hole(ball: &mut Ball, hole_center: Vec2) {
|
|
|
|
|
let hub = PASSIVE_CIRCLES
|
|
|
|
|
.iter()
|
|
|
|
|
.find(|circle| circle.id == WHEEL_HUB_ID)
|
|
|
|
|
.map_or(vec2(124.0, 76.0), |circle| circle.center);
|
|
|
|
|
let direction = (hole_center - hub).normalize_or_zero();
|
|
|
|
|
ball.position = hole_center;
|
|
|
|
|
ball.velocity = MilliVec {
|
|
|
|
|
x: (direction.x * CLOSED_HOLE_KICKOUT_SPEED_MILLI).round() as i32,
|
|
|
|
|
y: (direction.y * CLOSED_HOLE_KICKOUT_SPEED_MILLI).round() as i32,
|
|
|
|
|
}
|
|
|
|
|
.to_velocity_per_second();
|
|
|
|
|
ball.spin = Real48::ZERO;
|
|
|
|
|
ball.capture_age = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn apply_flipper_response_to_ball(ball: &mut Ball, delta: i32, side: FlipperSide) {
|
|
|
|
|
let position = MilliVec::from_position(ball.position);
|
|
|
|
|
let velocity = MilliVec::from_velocity_per_second(ball.velocity);
|
|
|
|
@@ -2530,6 +2689,33 @@ fn apply_flipper_response_to_ball(ball: &mut Ball, delta: i32, side: FlipperSide
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#[cfg(test)]
|
|
|
|
|
impl BallPass {
|
|
|
|
|
fn slot(number: u16, count: u16) -> Self {
|
|
|
|
|
Self {
|
|
|
|
|
index: usize::from(number) - 1,
|
|
|
|
|
number,
|
|
|
|
|
count,
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#[cfg(test)]
|
|
|
|
|
impl Game {
|
|
|
|
|
fn secondary(&self) -> Option<Ball> {
|
|
|
|
|
self.balls.get(1).copied()
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn set_secondary(&mut self, ball: Option<Ball>) {
|
|
|
|
|
self.balls.truncate(1);
|
|
|
|
|
self.balls.extend(ball);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn take_secondary(&mut self) -> Option<Ball> {
|
|
|
|
|
(self.balls.len() > 1).then(|| self.balls.remove(1))
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#[allow(clippy::too_many_lines)]
|
|
|
|
|
#[cfg(test)]
|
|
|
|
|
mod tests {
|
|
|
|
@@ -2555,9 +2741,9 @@ mod tests {
|
|
|
|
|
events: &mut Vec<Event>,
|
|
|
|
|
) {
|
|
|
|
|
for _ in 0..=60 {
|
|
|
|
|
game.ball.in_launcher = false;
|
|
|
|
|
game.ball.position = center;
|
|
|
|
|
game.ball.velocity = Vec2::ZERO;
|
|
|
|
|
game.balls[0].in_launcher = false;
|
|
|
|
|
game.balls[0].position = center;
|
|
|
|
|
game.balls[0].velocity = Vec2::ZERO;
|
|
|
|
|
game.check_sensor_objects(MilliVec::from_position(center), MilliVec::default(), events);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
@@ -2570,14 +2756,13 @@ mod tests {
|
|
|
|
|
previous_position: MilliVec,
|
|
|
|
|
events: &mut Vec<Event>,
|
|
|
|
|
) -> CaptureStep {
|
|
|
|
|
let mut ball = game.ball;
|
|
|
|
|
let mut ball = game.balls[0];
|
|
|
|
|
let mut capture_candidate = None;
|
|
|
|
|
let predicted_position =
|
|
|
|
|
previous_position.add(MilliVec::from_velocity_per_second(ball.velocity));
|
|
|
|
|
let result = game.capture_record_step(
|
|
|
|
|
&mut ball,
|
|
|
|
|
1,
|
|
|
|
|
if game.secondary_ball.is_some() { 2 } else { 1 },
|
|
|
|
|
BallPass::slot(1, if game.secondary().is_some() { 2 } else { 1 }),
|
|
|
|
|
record_id,
|
|
|
|
|
center,
|
|
|
|
|
radius,
|
|
|
|
@@ -2586,10 +2771,327 @@ mod tests {
|
|
|
|
|
&mut capture_candidate,
|
|
|
|
|
events,
|
|
|
|
|
);
|
|
|
|
|
game.ball = ball;
|
|
|
|
|
game.balls[0] = ball;
|
|
|
|
|
result
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#[test]
|
|
|
|
|
fn crazy_balls_start_clear_of_every_static_record() {
|
|
|
|
|
let game = Game::new_with_seed(1, 7);
|
|
|
|
|
for position in CRAZY_BALL_POSITIONS {
|
|
|
|
|
let origin = MilliVec::from_position(position);
|
|
|
|
|
for (x, y) in [(3_000, 0), (-3_000, 0), (0, 3_000), (0, -3_000)] {
|
|
|
|
|
assert!(
|
|
|
|
|
game.find_static_collision_candidate(origin, MilliVec { x, y })
|
|
|
|
|
.is_none(),
|
|
|
|
|
"{position:?} touches a record moving ({x}, {y})"
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#[test]
|
|
|
|
|
fn crazy_mode_adds_ten_ordinary_balls_and_marks_the_player() {
|
|
|
|
|
let mut game = Game::new_with_seed(1, 7);
|
|
|
|
|
assert!(game.add_crazy_balls());
|
|
|
|
|
assert!(game.player().crazy_mode_used());
|
|
|
|
|
assert_eq!(game.balls.len(), 11);
|
|
|
|
|
assert!(game.balls[0].in_launcher);
|
|
|
|
|
let start: Vec<_> = game.balls.iter().map(|ball| ball.position).collect();
|
|
|
|
|
for _ in 0..20 {
|
|
|
|
|
game.update(0.03, 3, Controls::default());
|
|
|
|
|
}
|
|
|
|
|
assert!(game.balls[0].in_launcher);
|
|
|
|
|
assert!(
|
|
|
|
|
game.balls[1..]
|
|
|
|
|
.iter()
|
|
|
|
|
.zip(&start[1..])
|
|
|
|
|
.all(|(ball, start)| ball.position != *start)
|
|
|
|
|
);
|
|
|
|
|
for _ in 0..3_000 {
|
|
|
|
|
game.update(0.03, 3, Controls::default());
|
|
|
|
|
}
|
|
|
|
|
// Every dropped ball drained; the waiting ball never counted as lost.
|
|
|
|
|
assert_eq!(game.balls.len(), 1);
|
|
|
|
|
assert!(game.balls[0].in_launcher);
|
|
|
|
|
assert!(game.player().score > 0);
|
|
|
|
|
assert_eq!(game.player().balls, 3);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#[test]
|
|
|
|
|
fn a_ball_moves_the_same_in_any_slot() {
|
|
|
|
|
let ball = Ball {
|
|
|
|
|
position: vec2(120.0, 160.0),
|
|
|
|
|
velocity: vec2(40.0, -120.0),
|
|
|
|
|
in_launcher: false,
|
|
|
|
|
..Ball::default()
|
|
|
|
|
};
|
|
|
|
|
let mut alone = Game::new_with_seed(1, 7);
|
|
|
|
|
alone.balls = vec![ball];
|
|
|
|
|
let mut behind_launcher = Game::new_with_seed(1, 7);
|
|
|
|
|
behind_launcher.balls = vec![Ball::default(), ball];
|
|
|
|
|
for _ in 0..150 {
|
|
|
|
|
alone.update(0.03, 3, Controls::default());
|
|
|
|
|
behind_launcher.update(0.03, 3, Controls::default());
|
|
|
|
|
if alone.balls[0].in_launcher || behind_launcher.balls.len() < 2 {
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
assert_eq!(alone.balls[0].position, behind_launcher.balls[1].position);
|
|
|
|
|
assert_eq!(alone.balls[0].velocity, behind_launcher.balls[1].velocity);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#[test]
|
|
|
|
|
fn the_turn_ends_only_when_the_last_ball_drains() {
|
|
|
|
|
let mut game = Game::new_with_seed(1, 7);
|
|
|
|
|
game.balls[0].in_launcher = false;
|
|
|
|
|
game.add_crazy_balls();
|
|
|
|
|
let mut events = Vec::new();
|
|
|
|
|
game.drain(&mut events);
|
|
|
|
|
assert_eq!(game.balls.len(), 10);
|
|
|
|
|
assert_eq!(game.balls[0].position, CRAZY_BALL_POSITIONS[0]);
|
|
|
|
|
assert_eq!(game.player().balls, 3);
|
|
|
|
|
game.balls.truncate(1);
|
|
|
|
|
game.drain(&mut events);
|
|
|
|
|
assert_eq!(game.player().balls, 2);
|
|
|
|
|
assert_eq!(game.balls.len(), 1);
|
|
|
|
|
assert!(game.balls[0].in_launcher);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#[test]
|
|
|
|
|
fn crazy_scores_are_flagged_on_the_high_score_candidate() {
|
|
|
|
|
let mut game = Game::new_with_seed(1, 7);
|
|
|
|
|
game.add_crazy_balls();
|
|
|
|
|
game.balls.truncate(1);
|
|
|
|
|
game.players[0].balls = 1;
|
|
|
|
|
game.players[0].score = 1_234;
|
|
|
|
|
let mut events = Vec::new();
|
|
|
|
|
game.drain(&mut events);
|
|
|
|
|
assert!(events.contains(&Event::HighScoreCandidate {
|
|
|
|
|
score: 1_234,
|
|
|
|
|
crazy: true,
|
|
|
|
|
}));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#[test]
|
|
|
|
|
fn crazy_mode_is_capped_and_rejected_after_the_game() {
|
|
|
|
|
let mut game = Game::new_with_seed(1, 7);
|
|
|
|
|
while game.add_crazy_balls() {}
|
|
|
|
|
assert_eq!(game.balls.len(), MAX_BALLS);
|
|
|
|
|
|
|
|
|
|
let mut finished = Game::new_with_seed(1, 7);
|
|
|
|
|
finished.finished = true;
|
|
|
|
|
assert!(!finished.add_crazy_balls());
|
|
|
|
|
assert_eq!(finished.balls.len(), 1);
|
|
|
|
|
assert!(!finished.player().crazy_mode_used());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#[test]
|
|
|
|
|
fn release_ball_frees_the_parked_ball_during_multiball() {
|
|
|
|
|
let mut game = Game::new_with_seed(1, 7);
|
|
|
|
|
game.multiball_state = MultiballState::Ready;
|
|
|
|
|
game.record_contacts[148] = 2;
|
|
|
|
|
game.target_effect = 7;
|
|
|
|
|
game.object_active[usize::from(EFFECT_SENSOR.id)] = true;
|
|
|
|
|
game.balls[0].in_launcher = false;
|
|
|
|
|
game.balls[0].position = EFFECT_SENSOR.center;
|
|
|
|
|
for position in [vec2(250.0, 215.0), vec2(160.0, 300.0)] {
|
|
|
|
|
game.balls.push(Ball {
|
|
|
|
|
position,
|
|
|
|
|
in_launcher: false,
|
|
|
|
|
..Ball::default()
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
let mut events = Vec::new();
|
|
|
|
|
game.check_sensor_objects(
|
|
|
|
|
MilliVec::from_position(EFFECT_SENSOR.center),
|
|
|
|
|
MilliVec::default(),
|
|
|
|
|
&mut events,
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
assert_eq!(game.balls.len(), 4);
|
|
|
|
|
assert_eq!(game.balls[3].position, vec2(17.0, 23.0));
|
|
|
|
|
assert_eq!(game.multiball_state, MultiballState::Active);
|
|
|
|
|
assert!(!game.special_hole_active());
|
|
|
|
|
// The released ball owns the hole, and keeps owning it when an
|
|
|
|
|
// earlier ball leaves the table.
|
|
|
|
|
assert_eq!(game.record_contacts[148], 4);
|
|
|
|
|
game.remove_ball(1);
|
|
|
|
|
assert_eq!(game.record_contacts[148], 3);
|
|
|
|
|
|
|
|
|
|
for _ in 0..30 {
|
|
|
|
|
game.update(0.03, 3, Controls::default());
|
|
|
|
|
}
|
|
|
|
|
assert_eq!(game.record_contacts[148], 0);
|
|
|
|
|
assert!(
|
|
|
|
|
game.balls
|
|
|
|
|
.iter()
|
|
|
|
|
.all(|ball| ball.position.distance(vec2(17.0, 23.0)) > 12.0)
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#[test]
|
|
|
|
|
fn claw_never_drops_into_the_shooter_lane_with_several_balls() {
|
|
|
|
|
let mut game = Game::new_with_seed(1, 7);
|
|
|
|
|
game.begin_claw_scenario(CLAW_SHOOTER_LANE_FRAME);
|
|
|
|
|
assert_eq!(game.claw.target_frame, CLAW_SHOOTER_LANE_FRAME);
|
|
|
|
|
// A second ball arrives while the claw is already on its way.
|
|
|
|
|
game.balls.push(Ball {
|
|
|
|
|
position: vec2(160.0, 300.0),
|
|
|
|
|
in_launcher: false,
|
|
|
|
|
..Ball::default()
|
|
|
|
|
});
|
|
|
|
|
let mut events = Vec::new();
|
|
|
|
|
for _ in 0..80 {
|
|
|
|
|
game.timer_tick(CLAW_FRAME_SECONDS, 1, &mut events);
|
|
|
|
|
if events.contains(&Event::ClawRelease) {
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
assert!(events.contains(&Event::ClawRelease));
|
|
|
|
|
assert!(CLAW_TABLE_TERMINAL_FRAMES.contains(&game.claw.frame));
|
|
|
|
|
assert!(!game.balls[0].in_launcher);
|
|
|
|
|
assert!(game.balls[0].position.x < 300.0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#[test]
|
|
|
|
|
fn full_wheel_during_multiball_replaces_it_while_balls_play_on() {
|
|
|
|
|
let mut game = Game::new_with_seed(1, 7);
|
|
|
|
|
game.wheel_holes = [true, true, true, true, false];
|
|
|
|
|
game.record_contacts[129..=132].fill(99);
|
|
|
|
|
game.players[0].secondary_score = 150_000;
|
|
|
|
|
let mut events = Vec::new();
|
|
|
|
|
assert_eq!(
|
|
|
|
|
game.complete_lock_hole(4, 2, &mut events),
|
|
|
|
|
BallAction::Remove
|
|
|
|
|
);
|
|
|
|
|
assert_eq!(game.panel_frame, Some(0));
|
|
|
|
|
assert_eq!(game.player().secondary_score, 0);
|
|
|
|
|
assert_eq!(game.player().score_multiplier, 2);
|
|
|
|
|
|
|
|
|
|
// A ball heading for the wheel bounces off its outer rim.
|
|
|
|
|
let hub = vec2(124.0, 76.0);
|
|
|
|
|
game.balls[0] = Ball {
|
|
|
|
|
position: hub + vec2(52.0, 0.0),
|
|
|
|
|
velocity: MilliVec { x: -3_000, y: 0 }.to_velocity_per_second(),
|
|
|
|
|
in_launcher: false,
|
|
|
|
|
..Ball::default()
|
|
|
|
|
};
|
|
|
|
|
let mut hit_rim = false;
|
|
|
|
|
for _ in 0..4 {
|
|
|
|
|
game.fixed_update(&mut events);
|
|
|
|
|
hit_rim |= game.last_collision_id == Some(WHEEL_HUB_ID);
|
|
|
|
|
}
|
|
|
|
|
assert!(hit_rim);
|
|
|
|
|
assert!(game.balls[0].velocity.x > 0.0);
|
|
|
|
|
|
|
|
|
|
// The holes do not capture while the wheel is replaced.
|
|
|
|
|
game.balls[0] = Ball {
|
|
|
|
|
position: LOCK_HOLES[0].center,
|
|
|
|
|
in_launcher: false,
|
|
|
|
|
..Ball::default()
|
|
|
|
|
};
|
|
|
|
|
for _ in 0..20 {
|
|
|
|
|
game.fixed_update(&mut events);
|
|
|
|
|
}
|
|
|
|
|
assert!(
|
|
|
|
|
game.record_contacts[129..=133]
|
|
|
|
|
.iter()
|
|
|
|
|
.all(|contact| *contact != 2)
|
|
|
|
|
);
|
|
|
|
|
assert!(!game.balls[0].in_launcher);
|
|
|
|
|
|
|
|
|
|
// Balls keep moving during the animation, and it completes.
|
|
|
|
|
let mut panel = Game::new_with_seed(1, 7);
|
|
|
|
|
panel.panel_frame = Some(0);
|
|
|
|
|
panel.wheel_holes.fill(true);
|
|
|
|
|
panel.balls[0] = Ball {
|
|
|
|
|
position: vec2(160.0, 300.0),
|
|
|
|
|
in_launcher: false,
|
|
|
|
|
..Ball::default()
|
|
|
|
|
};
|
|
|
|
|
let start = panel.balls[0].position;
|
|
|
|
|
panel.timer_tick(0.03, 3, &mut events);
|
|
|
|
|
assert_ne!(panel.balls[0].position, start);
|
|
|
|
|
for _ in 0..300 {
|
|
|
|
|
panel.timer_tick(0.03, 3, &mut events);
|
|
|
|
|
}
|
|
|
|
|
assert_eq!(panel.panel_frame, None);
|
|
|
|
|
assert_eq!(panel.wheel_holes, [false; 5]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#[test]
|
|
|
|
|
fn filled_or_closed_lock_hole_kicks_out_a_ball_resting_in_its_pocket() {
|
|
|
|
|
// Found by multiball stress runs: the bottom of hole 131's pocket,
|
|
|
|
|
// cradled between the wheel hub and post 137.
|
|
|
|
|
let pocket = vec2(140.85, 65.2);
|
|
|
|
|
let hub = vec2(124.0, 76.0);
|
|
|
|
|
for closed_by_panel in [false, true] {
|
|
|
|
|
let mut game = Game::new_with_seed(1, 7);
|
|
|
|
|
if closed_by_panel {
|
|
|
|
|
game.panel_frame = Some(0);
|
|
|
|
|
} else {
|
|
|
|
|
game.record_contacts[131] = 99;
|
|
|
|
|
game.wheel_holes[2] = true;
|
|
|
|
|
}
|
|
|
|
|
game.balls[0] = Ball {
|
|
|
|
|
position: pocket,
|
|
|
|
|
in_launcher: false,
|
|
|
|
|
..Ball::default()
|
|
|
|
|
};
|
|
|
|
|
for _ in 0..40 {
|
|
|
|
|
game.update(0.03, 3, Controls::default());
|
|
|
|
|
}
|
|
|
|
|
assert!(
|
|
|
|
|
game.balls[0].position.distance(hub) > WHEEL_RIM_CONTACT_RADIUS,
|
|
|
|
|
"ball still in the wheel at {:?}",
|
|
|
|
|
game.balls[0].position
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#[test]
|
|
|
|
|
fn parked_ball_is_released_when_only_a_waiting_ball_remains() {
|
|
|
|
|
let mut game = Game::new_with_seed(1, 7);
|
|
|
|
|
game.multiball_state = MultiballState::Ready;
|
|
|
|
|
game.record_contacts[148] = 2;
|
|
|
|
|
game.tilted = true;
|
|
|
|
|
// Ball one waits in the launcher; ball two is the last one in play.
|
|
|
|
|
game.balls.push(Ball {
|
|
|
|
|
position: vec2(160.0, 300.0),
|
|
|
|
|
in_launcher: false,
|
|
|
|
|
..Ball::default()
|
|
|
|
|
});
|
|
|
|
|
let mut events = Vec::new();
|
|
|
|
|
assert_eq!(game.lose_ball(1, &mut events), BallStep::Removed);
|
|
|
|
|
|
|
|
|
|
assert_eq!(game.balls.len(), 2);
|
|
|
|
|
assert!(game.balls[0].in_launcher);
|
|
|
|
|
assert_eq!(game.balls[1].position, vec2(17.0, 23.0));
|
|
|
|
|
assert!(!game.balls[1].in_launcher);
|
|
|
|
|
assert_eq!(game.record_contacts[148], 0);
|
|
|
|
|
assert_eq!(game.multiball_state, MultiballState::Unavailable);
|
|
|
|
|
assert_eq!(game.special_hole_gate, SpecialHoleGate::Suppressed);
|
|
|
|
|
assert_eq!(game.player().balls, 3);
|
|
|
|
|
assert!(game.tilted);
|
|
|
|
|
|
|
|
|
|
// With another ball still in play the parked ball stays put.
|
|
|
|
|
let mut busy = Game::new_with_seed(1, 7);
|
|
|
|
|
busy.multiball_state = MultiballState::Ready;
|
|
|
|
|
busy.record_contacts[148] = 2;
|
|
|
|
|
for position in [vec2(160.0, 300.0), vec2(120.0, 160.0)] {
|
|
|
|
|
busy.balls.push(Ball {
|
|
|
|
|
position,
|
|
|
|
|
in_launcher: false,
|
|
|
|
|
..Ball::default()
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
busy.lose_ball(1, &mut events);
|
|
|
|
|
assert_eq!(busy.balls.len(), 2);
|
|
|
|
|
assert_eq!(busy.record_contacts[148], 2);
|
|
|
|
|
assert!(busy.special_hole_active());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#[test]
|
|
|
|
|
fn player_count_is_bounded() {
|
|
|
|
|
assert_eq!(Game::new(0).players.len(), 1);
|
|
|
|
@@ -2616,8 +3118,8 @@ mod tests {
|
|
|
|
|
fn ball_starts_in_the_recovered_shooter_lane() {
|
|
|
|
|
let game = Game::new(1);
|
|
|
|
|
|
|
|
|
|
assert_eq!(game.ball.position, Vec2::new(325.0, 413.0));
|
|
|
|
|
assert!(game.ball.in_launcher);
|
|
|
|
|
assert_eq!(game.balls[0].position, Vec2::new(325.0, 413.0));
|
|
|
|
|
assert!(game.balls[0].in_launcher);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#[test]
|
|
|
|
@@ -2630,9 +3132,9 @@ mod tests {
|
|
|
|
|
let mut game = Game::new(1);
|
|
|
|
|
game.object_active.fill(false);
|
|
|
|
|
game.object_active[usize::from(wall.id)] = true;
|
|
|
|
|
game.ball.in_launcher = false;
|
|
|
|
|
game.ball.position = midpoint - normal;
|
|
|
|
|
game.ball.velocity =
|
|
|
|
|
game.balls[0].in_launcher = false;
|
|
|
|
|
game.balls[0].position = midpoint - normal;
|
|
|
|
|
game.balls[0].velocity =
|
|
|
|
|
MilliVec::from_velocity_per_second(normal * 200.0).to_velocity_per_second();
|
|
|
|
|
game.fixed_update(&mut Vec::new());
|
|
|
|
|
if game.last_collision_id != Some(wall.id) {
|
|
|
|
@@ -2645,9 +3147,9 @@ mod tests {
|
|
|
|
|
let mut game = Game::new(1);
|
|
|
|
|
game.object_active.fill(false);
|
|
|
|
|
game.object_active[usize::from(circle.id)] = true;
|
|
|
|
|
game.ball.in_launcher = false;
|
|
|
|
|
game.ball.position = circle.center + vec2(circle.contact_radius + 1.0, 0.0);
|
|
|
|
|
game.ball.velocity = MilliVec { x: -2_000, y: 0 }.to_velocity_per_second();
|
|
|
|
|
game.balls[0].in_launcher = false;
|
|
|
|
|
game.balls[0].position = circle.center + vec2(circle.contact_radius + 1.0, 0.0);
|
|
|
|
|
game.balls[0].velocity = MilliVec { x: -2_000, y: 0 }.to_velocity_per_second();
|
|
|
|
|
game.fixed_update(&mut Vec::new());
|
|
|
|
|
if game.last_collision_id != Some(circle.id) {
|
|
|
|
|
missed_circles.push(circle.id);
|
|
|
|
@@ -2674,18 +3176,18 @@ mod tests {
|
|
|
|
|
(5, 0.010, 1),
|
|
|
|
|
] {
|
|
|
|
|
let mut game = Game::new(1);
|
|
|
|
|
game.ball.in_launcher = false;
|
|
|
|
|
game.ball.position = vec2(200.0, 250.0);
|
|
|
|
|
game.ball.velocity = Vec2::ZERO;
|
|
|
|
|
game.balls[0].in_launcher = false;
|
|
|
|
|
game.balls[0].position = vec2(200.0, 250.0);
|
|
|
|
|
game.balls[0].velocity = Vec2::ZERO;
|
|
|
|
|
game.object_active.fill(false);
|
|
|
|
|
|
|
|
|
|
game.update(interval - 0.001, detail, Controls::default());
|
|
|
|
|
assert_eq!(game.ball.position, vec2(200.0, 250.0));
|
|
|
|
|
assert_eq!(game.ball.velocity, Vec2::ZERO);
|
|
|
|
|
assert_eq!(game.balls[0].position, vec2(200.0, 250.0));
|
|
|
|
|
assert_eq!(game.balls[0].velocity, Vec2::ZERO);
|
|
|
|
|
|
|
|
|
|
game.update(0.001_1, detail, Controls::default());
|
|
|
|
|
let velocity = MilliVec::from_velocity_per_second(game.ball.velocity);
|
|
|
|
|
let position = MilliVec::from_position(game.ball.position);
|
|
|
|
|
let velocity = MilliVec::from_velocity_per_second(game.balls[0].velocity);
|
|
|
|
|
let position = MilliVec::from_position(game.balls[0].position);
|
|
|
|
|
assert_eq!(velocity.y, 15 * substeps);
|
|
|
|
|
assert_eq!(position.y, 250_000 + 15 * substeps * (substeps + 1) / 2);
|
|
|
|
|
}
|
|
|
|
@@ -2694,9 +3196,9 @@ mod tests {
|
|
|
|
|
#[test]
|
|
|
|
|
fn detail_batch_stops_after_the_first_collision_like_integrate_one_ball() {
|
|
|
|
|
let mut game = Game::new(1);
|
|
|
|
|
game.ball.in_launcher = false;
|
|
|
|
|
game.ball.position = vec2(270.0, 30.0);
|
|
|
|
|
game.ball.velocity = vec2(0.0, -380.0);
|
|
|
|
|
game.balls[0].in_launcher = false;
|
|
|
|
|
game.balls[0].position = vec2(270.0, 30.0);
|
|
|
|
|
game.balls[0].velocity = vec2(0.0, -380.0);
|
|
|
|
|
let mut expected = game.clone();
|
|
|
|
|
let mut expected_events = Vec::new();
|
|
|
|
|
let mut stopped = false;
|
|
|
|
@@ -2711,17 +3213,17 @@ mod tests {
|
|
|
|
|
let mut events = Vec::new();
|
|
|
|
|
game.timer_tick(0.050, 5, &mut events);
|
|
|
|
|
|
|
|
|
|
assert_eq!(game.ball.position, expected.ball.position);
|
|
|
|
|
assert_eq!(game.ball.velocity, expected.ball.velocity);
|
|
|
|
|
assert_eq!(game.balls[0].position, expected.balls[0].position);
|
|
|
|
|
assert_eq!(game.balls[0].velocity, expected.balls[0].velocity);
|
|
|
|
|
assert_eq!(events, expected_events);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#[test]
|
|
|
|
|
fn effect_seven_spawn_waits_until_the_next_timer_callback() {
|
|
|
|
|
let mut game = Game::new_with_seed(1, 7);
|
|
|
|
|
game.ball.in_launcher = false;
|
|
|
|
|
game.ball.position = EFFECT_SENSOR.center;
|
|
|
|
|
game.ball.velocity = Vec2::ZERO;
|
|
|
|
|
game.balls[0].in_launcher = false;
|
|
|
|
|
game.balls[0].position = EFFECT_SENSOR.center;
|
|
|
|
|
game.balls[0].velocity = Vec2::ZERO;
|
|
|
|
|
game.object_active.fill(false);
|
|
|
|
|
game.object_active[usize::from(EFFECT_SENSOR.id)] = true;
|
|
|
|
|
game.multiball_state = MultiballState::Ready;
|
|
|
|
@@ -2731,7 +3233,7 @@ mod tests {
|
|
|
|
|
game.timer_tick(0.050, 5, &mut Vec::new());
|
|
|
|
|
|
|
|
|
|
let spawned = game
|
|
|
|
|
.secondary_ball
|
|
|
|
|
.secondary()
|
|
|
|
|
.expect("the effect-seven request must create slot two after simulation");
|
|
|
|
|
assert_eq!(spawned.position, vec2(17.0, 23.0));
|
|
|
|
|
assert_eq!(
|
|
|
|
@@ -2744,30 +3246,30 @@ mod tests {
|
|
|
|
|
fn survivor_keeps_ball_two_identity_for_the_rest_of_the_callback() {
|
|
|
|
|
let lock = LOCK_HOLES[0];
|
|
|
|
|
let mut game = Game::new_with_seed(1, 7);
|
|
|
|
|
game.ball.in_launcher = false;
|
|
|
|
|
game.ball.position = lock.center;
|
|
|
|
|
game.ball.velocity = Vec2::ZERO;
|
|
|
|
|
game.ball.capture_age = 300;
|
|
|
|
|
game.balls[0].in_launcher = false;
|
|
|
|
|
game.balls[0].position = lock.center;
|
|
|
|
|
game.balls[0].velocity = Vec2::ZERO;
|
|
|
|
|
game.balls[0].capture_age = 300;
|
|
|
|
|
game.record_contacts[usize::from(lock.id)] = 1;
|
|
|
|
|
game.secondary_ball = Some(Ball {
|
|
|
|
|
game.set_secondary(Some(Ball {
|
|
|
|
|
position: EFFECT_SENSOR.center,
|
|
|
|
|
velocity: Vec2::ZERO,
|
|
|
|
|
in_launcher: false,
|
|
|
|
|
spin: Real48::ZERO,
|
|
|
|
|
capture_age: 0,
|
|
|
|
|
});
|
|
|
|
|
}));
|
|
|
|
|
game.object_active[usize::from(EFFECT_SENSOR.id)] = true;
|
|
|
|
|
game.multiball_state = MultiballState::Ready;
|
|
|
|
|
game.target_effect = 7;
|
|
|
|
|
|
|
|
|
|
game.timer_tick(0.050, 5, &mut Vec::new());
|
|
|
|
|
|
|
|
|
|
assert!(game.secondary_ball.is_none());
|
|
|
|
|
assert!(game.secondary().is_none());
|
|
|
|
|
assert_eq!(game.target_effect, 0);
|
|
|
|
|
assert!(!game.effect_target_active());
|
|
|
|
|
assert_eq!(game.multiball_state, MultiballState::Ready);
|
|
|
|
|
assert!(game.wheel_holes[0]);
|
|
|
|
|
assert!(game.ball.position.y > EFFECT_SENSOR.center.y);
|
|
|
|
|
assert!(game.balls[0].position.y > EFFECT_SENSOR.center.y);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#[test]
|
|
|
|
@@ -2782,14 +3284,14 @@ mod tests {
|
|
|
|
|
},
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
assert!(game.ball.in_launcher);
|
|
|
|
|
assert!(game.balls[0].in_launcher);
|
|
|
|
|
assert!(game.launcher_charge > 0.0);
|
|
|
|
|
|
|
|
|
|
let events = game.update(1.0 / 60.0, 3, Controls::default());
|
|
|
|
|
|
|
|
|
|
assert!(events.contains(&Event::Launch));
|
|
|
|
|
assert!(!game.ball.in_launcher);
|
|
|
|
|
assert!(game.ball.velocity.y < 0.0);
|
|
|
|
|
assert!(!game.balls[0].in_launcher);
|
|
|
|
|
assert!(game.balls[0].velocity.y < 0.0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#[test]
|
|
|
|
@@ -2801,15 +3303,15 @@ mod tests {
|
|
|
|
|
};
|
|
|
|
|
quick.update(0.0, 3, held);
|
|
|
|
|
quick.update(0.0, 3, Controls::default());
|
|
|
|
|
let quick_speed = -quick.ball.velocity.y;
|
|
|
|
|
let quick_speed = -quick.balls[0].velocity.y;
|
|
|
|
|
assert_eq!(
|
|
|
|
|
MilliVec::from_velocity_per_second(quick.ball.velocity),
|
|
|
|
|
MilliVec::from_velocity_per_second(quick.balls[0].velocity),
|
|
|
|
|
MilliVec { x: 0, y: -2_270 }
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
let mut charged = Game::new_with_seed(1, 7);
|
|
|
|
|
launch_ball(&mut charged, 60);
|
|
|
|
|
let charged_speed = -charged.ball.velocity.y;
|
|
|
|
|
let charged_speed = -charged.balls[0].velocity.y;
|
|
|
|
|
|
|
|
|
|
assert!(charged_speed > quick_speed + 80.0);
|
|
|
|
|
}
|
|
|
|
@@ -2843,7 +3345,7 @@ mod tests {
|
|
|
|
|
launch_ball(&mut first, 60);
|
|
|
|
|
launch_ball(&mut second, 60);
|
|
|
|
|
|
|
|
|
|
assert_ne!(first.ball.velocity, second.ball.velocity);
|
|
|
|
|
assert_ne!(first.balls[0].velocity, second.balls[0].velocity);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#[test]
|
|
|
|
@@ -2853,21 +3355,21 @@ mod tests {
|
|
|
|
|
launch_ball(&mut game, 60);
|
|
|
|
|
let mut entered_table = false;
|
|
|
|
|
let mut returned_to_launcher = false;
|
|
|
|
|
let mut minimum_y = game.ball.position.y;
|
|
|
|
|
let mut minimum_y = game.balls[0].position.y;
|
|
|
|
|
|
|
|
|
|
for _ in 0..480 {
|
|
|
|
|
game.update(1.0 / 120.0, detail, Controls::default());
|
|
|
|
|
minimum_y = minimum_y.min(game.ball.position.y);
|
|
|
|
|
if game.ball.position.x < 280.0 && game.ball.position.y > 30.0 {
|
|
|
|
|
minimum_y = minimum_y.min(game.balls[0].position.y);
|
|
|
|
|
if game.balls[0].position.x < 280.0 && game.balls[0].position.y > 30.0 {
|
|
|
|
|
entered_table = true;
|
|
|
|
|
}
|
|
|
|
|
returned_to_launcher |= game.ball.in_launcher && !entered_table;
|
|
|
|
|
returned_to_launcher |= game.balls[0].in_launcher && !entered_table;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
assert!(
|
|
|
|
|
entered_table,
|
|
|
|
|
"detail {detail}: the shooter curve should guide the ball onto the table; position={:?}, velocity={:?}, minimum_y={minimum_y}",
|
|
|
|
|
game.ball.position, game.ball.velocity
|
|
|
|
|
game.balls[0].position, game.balls[0].velocity
|
|
|
|
|
);
|
|
|
|
|
assert!(
|
|
|
|
|
!returned_to_launcher,
|
|
|
|
@@ -2879,20 +3381,54 @@ mod tests {
|
|
|
|
|
#[test]
|
|
|
|
|
fn shooter_stop_rearms_a_returning_ball() {
|
|
|
|
|
let mut game = Game::new(1);
|
|
|
|
|
game.ball.in_launcher = false;
|
|
|
|
|
game.ball.position = Vec2::new(325.0, 410.0);
|
|
|
|
|
game.ball.velocity = Vec2::new(0.0, 80.0);
|
|
|
|
|
game.balls[0].in_launcher = false;
|
|
|
|
|
game.balls[0].position = Vec2::new(325.0, 410.0);
|
|
|
|
|
game.balls[0].velocity = Vec2::new(0.0, 80.0);
|
|
|
|
|
|
|
|
|
|
for _ in 0..8 {
|
|
|
|
|
game.update(1.0 / 120.0, 5, Controls::default());
|
|
|
|
|
if game.ball.in_launcher {
|
|
|
|
|
if game.balls[0].in_launcher {
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
assert!(game.ball.in_launcher);
|
|
|
|
|
assert_eq!(game.ball.position, LAUNCHER_POSITION);
|
|
|
|
|
assert_eq!(game.ball.velocity, Vec2::ZERO);
|
|
|
|
|
assert!(game.balls[0].in_launcher);
|
|
|
|
|
assert_eq!(game.balls[0].position, LAUNCHER_POSITION);
|
|
|
|
|
assert_eq!(game.balls[0].velocity, Vec2::ZERO);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#[test]
|
|
|
|
|
fn shooter_stop_rearms_a_returning_ball_from_any_slot() {
|
|
|
|
|
let returning = Ball {
|
|
|
|
|
position: Vec2::new(325.0, 410.0),
|
|
|
|
|
velocity: Vec2::new(0.0, 80.0),
|
|
|
|
|
in_launcher: false,
|
|
|
|
|
..Ball::default()
|
|
|
|
|
};
|
|
|
|
|
let mut game = Game::new_with_seed(1, 7);
|
|
|
|
|
game.balls = vec![
|
|
|
|
|
Ball {
|
|
|
|
|
position: vec2(170.0, 112.0),
|
|
|
|
|
in_launcher: false,
|
|
|
|
|
..Ball::default()
|
|
|
|
|
},
|
|
|
|
|
returning,
|
|
|
|
|
];
|
|
|
|
|
for _ in 0..8 {
|
|
|
|
|
game.update(1.0 / 120.0, 5, Controls::default());
|
|
|
|
|
}
|
|
|
|
|
assert_eq!(game.balls.len(), 2);
|
|
|
|
|
assert!(game.balls[1].in_launcher);
|
|
|
|
|
|
|
|
|
|
// With the launcher already occupied the ball leaves the table.
|
|
|
|
|
let mut occupied = Game::new_with_seed(1, 7);
|
|
|
|
|
occupied.balls = vec![Ball::default(), returning];
|
|
|
|
|
for _ in 0..8 {
|
|
|
|
|
occupied.update(1.0 / 120.0, 5, Controls::default());
|
|
|
|
|
}
|
|
|
|
|
assert_eq!(occupied.balls.len(), 1);
|
|
|
|
|
assert!(occupied.balls[0].in_launcher);
|
|
|
|
|
assert_eq!(occupied.player().balls, 3);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#[test]
|
|
|
|
@@ -2900,16 +3436,19 @@ mod tests {
|
|
|
|
|
let mut game = Game::new(1);
|
|
|
|
|
game.object_active.fill(false);
|
|
|
|
|
game.object_active[25] = true;
|
|
|
|
|
game.ball.in_launcher = false;
|
|
|
|
|
game.ball.position = Vec2::new(320.0, 412.0);
|
|
|
|
|
game.ball.velocity = MilliVec { x: 500, y: 1_000 }.to_velocity_per_second();
|
|
|
|
|
game.balls[0].in_launcher = false;
|
|
|
|
|
game.balls[0].position = Vec2::new(320.0, 412.0);
|
|
|
|
|
game.balls[0].velocity = MilliVec { x: 500, y: 1_000 }.to_velocity_per_second();
|
|
|
|
|
|
|
|
|
|
assert!(game.fixed_update(&mut Vec::new()));
|
|
|
|
|
|
|
|
|
|
assert!(!game.ball.in_launcher);
|
|
|
|
|
assert!(game.ball.velocity.y < 0.0);
|
|
|
|
|
assert_eq!(MilliVec::from_velocity_per_second(game.ball.velocity).x, 0);
|
|
|
|
|
assert_eq!(MilliVec::from_position(game.ball.position).x, 320_000);
|
|
|
|
|
assert!(!game.balls[0].in_launcher);
|
|
|
|
|
assert!(game.balls[0].velocity.y < 0.0);
|
|
|
|
|
assert_eq!(
|
|
|
|
|
MilliVec::from_velocity_per_second(game.balls[0].velocity).x,
|
|
|
|
|
0
|
|
|
|
|
);
|
|
|
|
|
assert_eq!(MilliVec::from_position(game.balls[0].position).x, 320_000);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#[test]
|
|
|
|
@@ -2918,11 +3457,11 @@ mod tests {
|
|
|
|
|
game.tilted = true;
|
|
|
|
|
game.tilt_counter = 39;
|
|
|
|
|
|
|
|
|
|
game.reset_ball_to_launcher();
|
|
|
|
|
game.reset_ball_to_launcher(0);
|
|
|
|
|
|
|
|
|
|
assert!(!game.tilted);
|
|
|
|
|
assert_eq!(game.tilt_counter, 0);
|
|
|
|
|
assert!(game.ball.in_launcher);
|
|
|
|
|
assert!(game.balls[0].in_launcher);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#[test]
|
|
|
|
@@ -2995,7 +3534,7 @@ mod tests {
|
|
|
|
|
special.record_contacts[148] = 2;
|
|
|
|
|
special.drain(&mut Vec::new());
|
|
|
|
|
assert_eq!(special.ball_double, BallDoubleState::Active);
|
|
|
|
|
assert_eq!(special.ball.position, vec2(17.0, 23.0));
|
|
|
|
|
assert_eq!(special.balls[0].position, vec2(17.0, 23.0));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#[test]
|
|
|
|
@@ -3018,10 +3557,10 @@ mod tests {
|
|
|
|
|
fn tilted_type_three_completion_finishes_or_special_respawns() {
|
|
|
|
|
let mut lock = Game::new(1);
|
|
|
|
|
lock.tilted = true;
|
|
|
|
|
lock.ball.in_launcher = false;
|
|
|
|
|
lock.ball.position = LOCK_HOLES[0].center;
|
|
|
|
|
lock.ball.velocity = Vec2::ZERO;
|
|
|
|
|
lock.ball.capture_age = 300;
|
|
|
|
|
lock.balls[0].in_launcher = false;
|
|
|
|
|
lock.balls[0].position = LOCK_HOLES[0].center;
|
|
|
|
|
lock.balls[0].velocity = Vec2::ZERO;
|
|
|
|
|
lock.balls[0].capture_age = 300;
|
|
|
|
|
let mut lock_events = Vec::new();
|
|
|
|
|
assert_eq!(
|
|
|
|
|
lock.check_sensor_objects(
|
|
|
|
@@ -3033,17 +3572,17 @@ mod tests {
|
|
|
|
|
);
|
|
|
|
|
assert_eq!(lock.player().balls, 2);
|
|
|
|
|
assert_eq!(lock.player().secondary_score, 10_000);
|
|
|
|
|
assert!(lock.ball.in_launcher);
|
|
|
|
|
assert!(lock.balls[0].in_launcher);
|
|
|
|
|
assert!(!lock.tilted);
|
|
|
|
|
assert!(lock_events.contains(&Event::Drain));
|
|
|
|
|
assert!(!lock_events.contains(&Event::Sound(2008)));
|
|
|
|
|
|
|
|
|
|
let mut special = Game::new(1);
|
|
|
|
|
special.tilted = true;
|
|
|
|
|
special.ball.in_launcher = false;
|
|
|
|
|
special.ball.position = SPECIAL_HOLE_SENSOR.center;
|
|
|
|
|
special.ball.velocity = Vec2::ZERO;
|
|
|
|
|
special.ball.capture_age = 300;
|
|
|
|
|
special.balls[0].in_launcher = false;
|
|
|
|
|
special.balls[0].position = SPECIAL_HOLE_SENSOR.center;
|
|
|
|
|
special.balls[0].velocity = Vec2::ZERO;
|
|
|
|
|
special.balls[0].capture_age = 300;
|
|
|
|
|
let balls = special.player().balls;
|
|
|
|
|
let mut special_events = Vec::new();
|
|
|
|
|
assert_eq!(
|
|
|
|
@@ -3055,7 +3594,7 @@ mod tests {
|
|
|
|
|
BallAction::Finish
|
|
|
|
|
);
|
|
|
|
|
assert_eq!(special.player().balls, balls);
|
|
|
|
|
assert_eq!(special.ball.position, vec2(17.0, 23.0));
|
|
|
|
|
assert_eq!(special.balls[0].position, vec2(17.0, 23.0));
|
|
|
|
|
assert!(special.tilted);
|
|
|
|
|
assert_eq!(special.multiball_state, MultiballState::Unavailable);
|
|
|
|
|
assert_eq!(special.record_contacts[148], 0);
|
|
|
|
@@ -3105,8 +3644,8 @@ mod tests {
|
|
|
|
|
assert!(game.effect_target_active());
|
|
|
|
|
game.target_effect = 3;
|
|
|
|
|
assert_eq!(game.player_effect(), 3);
|
|
|
|
|
game.ball.in_launcher = false;
|
|
|
|
|
game.ball.position = EFFECT_SENSOR.center;
|
|
|
|
|
game.balls[0].in_launcher = false;
|
|
|
|
|
game.balls[0].position = EFFECT_SENSOR.center;
|
|
|
|
|
game.check_sensor_objects(
|
|
|
|
|
MilliVec::from_position(EFFECT_SENSOR.center),
|
|
|
|
|
MilliVec::default(),
|
|
|
|
@@ -3169,7 +3708,7 @@ mod tests {
|
|
|
|
|
.into_iter()
|
|
|
|
|
.find(|sensor| sensor.id == 150)
|
|
|
|
|
.expect("record 150 must be present");
|
|
|
|
|
let mut target_ball = target_game.ball;
|
|
|
|
|
let mut target_ball = target_game.balls[0];
|
|
|
|
|
target_ball.position = sensor.center;
|
|
|
|
|
let mut target_events = Vec::new();
|
|
|
|
|
target_game.check_target_sensors(
|
|
|
|
@@ -3193,12 +3732,11 @@ mod tests {
|
|
|
|
|
let mut effect_game = Game::new_with_seed(1, 7);
|
|
|
|
|
effect_game.players[0].score = 139_500;
|
|
|
|
|
effect_game.begin_effect_scenario(1);
|
|
|
|
|
let mut effect_ball = effect_game.ball;
|
|
|
|
|
let mut effect_ball = effect_game.balls[0];
|
|
|
|
|
effect_ball.position = EFFECT_SENSOR.center;
|
|
|
|
|
let mut effect_events = Vec::new();
|
|
|
|
|
effect_game.check_effect_sensor(
|
|
|
|
|
&mut effect_ball,
|
|
|
|
|
1,
|
|
|
|
|
MilliVec::from_position(EFFECT_SENSOR.center),
|
|
|
|
|
MilliVec::default(),
|
|
|
|
|
&mut effect_events,
|
|
|
|
@@ -3238,8 +3776,7 @@ mod tests {
|
|
|
|
|
|
|
|
|
|
let (_, _, predicted) = game.scan_ordered_records_for_ball(
|
|
|
|
|
&mut ball,
|
|
|
|
|
1,
|
|
|
|
|
1,
|
|
|
|
|
BallPass::slot(1, 1),
|
|
|
|
|
old_position,
|
|
|
|
|
&mut velocity,
|
|
|
|
|
&mut events,
|
|
|
|
@@ -3317,15 +3854,15 @@ mod tests {
|
|
|
|
|
game.apply_wall_rule(84, &mut events);
|
|
|
|
|
assert_eq!(game.target_effect, 7);
|
|
|
|
|
|
|
|
|
|
game.ball.in_launcher = false;
|
|
|
|
|
game.ball.position = EFFECT_SENSOR.center;
|
|
|
|
|
game.balls[0].in_launcher = false;
|
|
|
|
|
game.balls[0].position = EFFECT_SENSOR.center;
|
|
|
|
|
game.check_sensor_objects(
|
|
|
|
|
MilliVec::from_position(EFFECT_SENSOR.center),
|
|
|
|
|
MilliVec::default(),
|
|
|
|
|
&mut events,
|
|
|
|
|
);
|
|
|
|
|
let spawned = game
|
|
|
|
|
.secondary_ball
|
|
|
|
|
.secondary()
|
|
|
|
|
.expect("effect seven should spawn a second ball");
|
|
|
|
|
assert_eq!(game.multiball_state, MultiballState::Active);
|
|
|
|
|
assert!(!game.special_hole_active());
|
|
|
|
@@ -3336,24 +3873,22 @@ mod tests {
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
game.advance_secondary_ball(&mut events);
|
|
|
|
|
let moving_ball = game
|
|
|
|
|
.secondary_ball
|
|
|
|
|
.expect("second ball should remain active");
|
|
|
|
|
let moving_ball = game.secondary().expect("second ball should remain active");
|
|
|
|
|
assert!(moving_ball.position.y > spawned.position.y);
|
|
|
|
|
|
|
|
|
|
let balls_before = game.player().balls;
|
|
|
|
|
game.drain(&mut events);
|
|
|
|
|
assert!(game.secondary_ball.is_none());
|
|
|
|
|
assert!(game.secondary().is_none());
|
|
|
|
|
assert_eq!(game.player().balls, balls_before);
|
|
|
|
|
assert_eq!(game.ball.position, moving_ball.position);
|
|
|
|
|
assert_eq!(game.balls[0].position, moving_ball.position);
|
|
|
|
|
|
|
|
|
|
events.clear();
|
|
|
|
|
game.drain(&mut events);
|
|
|
|
|
assert!(events.is_empty());
|
|
|
|
|
assert_eq!(game.player().balls, balls_before);
|
|
|
|
|
assert_eq!(game.ball.position, vec2(17.0, 23.0));
|
|
|
|
|
assert_eq!(game.balls[0].position, vec2(17.0, 23.0));
|
|
|
|
|
assert_eq!(
|
|
|
|
|
MilliVec::from_velocity_per_second(game.ball.velocity),
|
|
|
|
|
MilliVec::from_velocity_per_second(game.balls[0].velocity),
|
|
|
|
|
MilliVec { x: 0, y: 3_040 }
|
|
|
|
|
);
|
|
|
|
|
assert_eq!(game.multiball_state, MultiballState::Unavailable);
|
|
|
|
@@ -3362,22 +3897,22 @@ mod tests {
|
|
|
|
|
assert_eq!(game.special_hole_gate, SpecialHoleGate::Suppressed);
|
|
|
|
|
|
|
|
|
|
game.fixed_update(&mut events);
|
|
|
|
|
assert!(!game.ball.in_launcher);
|
|
|
|
|
assert!(!game.balls[0].in_launcher);
|
|
|
|
|
assert_eq!(
|
|
|
|
|
MilliVec::from_position(game.ball.position),
|
|
|
|
|
MilliVec::from_position(game.balls[0].position),
|
|
|
|
|
MilliVec {
|
|
|
|
|
x: 17_000,
|
|
|
|
|
y: 26_055,
|
|
|
|
|
}
|
|
|
|
|
);
|
|
|
|
|
assert_eq!(
|
|
|
|
|
MilliVec::from_velocity_per_second(game.ball.velocity),
|
|
|
|
|
MilliVec::from_velocity_per_second(game.balls[0].velocity),
|
|
|
|
|
MilliVec { x: 0, y: 3_055 }
|
|
|
|
|
);
|
|
|
|
|
assert_eq!(game.special_hole_gate, SpecialHoleGate::Suppressed);
|
|
|
|
|
|
|
|
|
|
game.ball.position = vec2(17.0, 31.0);
|
|
|
|
|
game.ball.velocity = Vec2::ZERO;
|
|
|
|
|
game.balls[0].position = vec2(17.0, 31.0);
|
|
|
|
|
game.balls[0].velocity = Vec2::ZERO;
|
|
|
|
|
game.fixed_update(&mut events);
|
|
|
|
|
assert_eq!(game.special_hole_gate, SpecialHoleGate::Enabled);
|
|
|
|
|
}
|
|
|
|
@@ -3392,14 +3927,14 @@ mod tests {
|
|
|
|
|
assert_eq!(game.target_effect, 7);
|
|
|
|
|
assert!(game.special_hole_active());
|
|
|
|
|
|
|
|
|
|
game.ball.in_launcher = false;
|
|
|
|
|
game.ball.position = EFFECT_SENSOR.center;
|
|
|
|
|
game.balls[0].in_launcher = false;
|
|
|
|
|
game.balls[0].position = EFFECT_SENSOR.center;
|
|
|
|
|
game.check_sensor_objects(
|
|
|
|
|
MilliVec::from_position(EFFECT_SENSOR.center),
|
|
|
|
|
MilliVec::default(),
|
|
|
|
|
&mut events,
|
|
|
|
|
);
|
|
|
|
|
assert!(game.secondary_ball.is_some());
|
|
|
|
|
assert!(game.secondary().is_some());
|
|
|
|
|
assert_eq!(game.target_effect, 0);
|
|
|
|
|
assert!(!game.special_hole_active());
|
|
|
|
|
|
|
|
|
@@ -3408,9 +3943,9 @@ mod tests {
|
|
|
|
|
}
|
|
|
|
|
assert_eq!(game.record_contacts[148], 0);
|
|
|
|
|
game.drain(&mut events);
|
|
|
|
|
assert!(game.secondary_ball.is_none());
|
|
|
|
|
assert!(game.secondary().is_none());
|
|
|
|
|
game.drain(&mut events);
|
|
|
|
|
assert!(game.ball.in_launcher);
|
|
|
|
|
assert!(game.balls[0].in_launcher);
|
|
|
|
|
assert_eq!(game.player().balls, 2);
|
|
|
|
|
assert_eq!(game.multiball_state, MultiballState::Unavailable);
|
|
|
|
|
|
|
|
|
@@ -3421,13 +3956,13 @@ mod tests {
|
|
|
|
|
|
|
|
|
|
game.target_effect = 7;
|
|
|
|
|
game.trigger_flags[usize::from(EFFECT_SENSOR.id)] = false;
|
|
|
|
|
game.ball.position = EFFECT_SENSOR.center;
|
|
|
|
|
game.balls[0].position = EFFECT_SENSOR.center;
|
|
|
|
|
game.check_sensor_objects(
|
|
|
|
|
MilliVec::from_position(EFFECT_SENSOR.center),
|
|
|
|
|
MilliVec::default(),
|
|
|
|
|
&mut events,
|
|
|
|
|
);
|
|
|
|
|
assert!(game.secondary_ball.is_none());
|
|
|
|
|
assert!(game.secondary().is_none());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#[test]
|
|
|
|
@@ -3435,21 +3970,21 @@ mod tests {
|
|
|
|
|
let mut game = Game::new(1);
|
|
|
|
|
game.multiball_state = MultiballState::Active;
|
|
|
|
|
game.record_contacts[148] = 2;
|
|
|
|
|
game.ball.in_launcher = false;
|
|
|
|
|
game.ball.position = vec2(157.0, 453.0);
|
|
|
|
|
game.ball.velocity = MilliVec { x: 0, y: 3_000 }.to_velocity_per_second();
|
|
|
|
|
game.balls[0].in_launcher = false;
|
|
|
|
|
game.balls[0].position = vec2(157.0, 453.0);
|
|
|
|
|
game.balls[0].velocity = MilliVec { x: 0, y: 3_000 }.to_velocity_per_second();
|
|
|
|
|
|
|
|
|
|
assert!(game.fixed_update(&mut Vec::new()));
|
|
|
|
|
|
|
|
|
|
assert_eq!(
|
|
|
|
|
MilliVec::from_position(game.ball.position),
|
|
|
|
|
MilliVec::from_position(game.balls[0].position),
|
|
|
|
|
MilliVec {
|
|
|
|
|
x: 16_698,
|
|
|
|
|
y: 21_191,
|
|
|
|
|
}
|
|
|
|
|
);
|
|
|
|
|
assert_eq!(
|
|
|
|
|
MilliVec::from_velocity_per_second(game.ball.velocity),
|
|
|
|
|
MilliVec::from_velocity_per_second(game.balls[0].velocity),
|
|
|
|
|
MilliVec { x: -302, y: -1_809 }
|
|
|
|
|
);
|
|
|
|
|
assert_eq!(game.multiball_state, MultiballState::Unavailable);
|
|
|
|
@@ -3468,7 +4003,7 @@ mod tests {
|
|
|
|
|
|
|
|
|
|
assert!(events.is_empty());
|
|
|
|
|
assert_eq!(game.player().balls, balls);
|
|
|
|
|
assert_eq!(game.ball.position, vec2(17.0, 23.0));
|
|
|
|
|
assert_eq!(game.balls[0].position, vec2(17.0, 23.0));
|
|
|
|
|
assert_eq!(game.multiball_state, MultiballState::Unavailable);
|
|
|
|
|
assert_eq!(game.record_contacts[148], 0);
|
|
|
|
|
assert_eq!(game.special_hole_gate, SpecialHoleGate::Suppressed);
|
|
|
|
@@ -3481,7 +4016,7 @@ mod tests {
|
|
|
|
|
.find(|sensor| sensor.id == 150)
|
|
|
|
|
.expect("record 150 must be present");
|
|
|
|
|
let mut game = Game::new_with_seed(1, 7);
|
|
|
|
|
let primary_velocity = game.ball.velocity;
|
|
|
|
|
let primary_velocity = game.balls[0].velocity;
|
|
|
|
|
let mut second = Ball {
|
|
|
|
|
position: sensor.center,
|
|
|
|
|
velocity: vec2(12.0, -34.0),
|
|
|
|
@@ -3500,8 +4035,7 @@ mod tests {
|
|
|
|
|
assert_eq!(
|
|
|
|
|
game.check_sensor_objects_for_ball(
|
|
|
|
|
&mut second,
|
|
|
|
|
2,
|
|
|
|
|
2,
|
|
|
|
|
BallPass::slot(2, 2),
|
|
|
|
|
old_position,
|
|
|
|
|
movement,
|
|
|
|
|
&mut events,
|
|
|
|
@@ -3513,7 +4047,7 @@ mod tests {
|
|
|
|
|
assert!(game.top_targets[0]);
|
|
|
|
|
assert!(game.magnetic_field_active(153));
|
|
|
|
|
assert_eq!(game.player().score, sensor.score);
|
|
|
|
|
assert_eq!(game.ball.velocity, primary_velocity);
|
|
|
|
|
assert_eq!(game.balls[0].velocity, primary_velocity);
|
|
|
|
|
assert_ne!(second.velocity, vec2(12.0, -34.0));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@@ -3535,8 +4069,7 @@ mod tests {
|
|
|
|
|
assert_eq!(
|
|
|
|
|
game.check_sensor_objects_for_ball(
|
|
|
|
|
&mut second,
|
|
|
|
|
2,
|
|
|
|
|
2,
|
|
|
|
|
BallPass::slot(2, 2),
|
|
|
|
|
MilliVec::from_position(EFFECT_SENSOR.center),
|
|
|
|
|
MilliVec::default(),
|
|
|
|
|
&mut events,
|
|
|
|
@@ -3545,7 +4078,7 @@ mod tests {
|
|
|
|
|
BallAction::Keep
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
assert!(game.secondary_ball.is_none());
|
|
|
|
|
assert!(game.secondary().is_none());
|
|
|
|
|
assert_eq!(game.multiball_state, MultiballState::Ready);
|
|
|
|
|
assert_eq!(game.target_effect, 0);
|
|
|
|
|
assert!(!game.effect_target_active());
|
|
|
|
@@ -3564,15 +4097,14 @@ mod tests {
|
|
|
|
|
spin: Real48::ZERO,
|
|
|
|
|
capture_age: 0,
|
|
|
|
|
};
|
|
|
|
|
game.secondary_ball = Some(secondary);
|
|
|
|
|
let mut primary = game.ball;
|
|
|
|
|
game.set_secondary(Some(secondary));
|
|
|
|
|
let mut primary = game.balls[0];
|
|
|
|
|
let mut events = Vec::new();
|
|
|
|
|
|
|
|
|
|
assert_eq!(
|
|
|
|
|
game.check_sensor_objects_for_ball(
|
|
|
|
|
&mut primary,
|
|
|
|
|
1,
|
|
|
|
|
2,
|
|
|
|
|
BallPass::slot(1, 2),
|
|
|
|
|
MilliVec::from_position(EFFECT_SENSOR.center),
|
|
|
|
|
MilliVec::default(),
|
|
|
|
|
&mut events,
|
|
|
|
@@ -3582,7 +4114,7 @@ mod tests {
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
assert_eq!(
|
|
|
|
|
game.secondary_ball.map(|ball| ball.position),
|
|
|
|
|
game.secondary().map(|ball| ball.position),
|
|
|
|
|
Some(secondary.position)
|
|
|
|
|
);
|
|
|
|
|
assert_eq!(game.multiball_state, MultiballState::Active);
|
|
|
|
@@ -3593,23 +4125,23 @@ mod tests {
|
|
|
|
|
fn multiball_capture_age_is_per_slot_and_removes_only_ball_two() {
|
|
|
|
|
let sensor = LOCK_HOLES[0];
|
|
|
|
|
let mut game = Game::new(1);
|
|
|
|
|
game.ball.capture_age = 17;
|
|
|
|
|
game.balls[0].capture_age = 17;
|
|
|
|
|
game.record_contacts[usize::from(sensor.id)] = 2;
|
|
|
|
|
game.secondary_ball = Some(Ball {
|
|
|
|
|
game.set_secondary(Some(Ball {
|
|
|
|
|
position: sensor.center,
|
|
|
|
|
velocity: Vec2::ZERO,
|
|
|
|
|
in_launcher: false,
|
|
|
|
|
spin: Real48::ZERO,
|
|
|
|
|
capture_age: 300,
|
|
|
|
|
});
|
|
|
|
|
}));
|
|
|
|
|
game.score_mode = ScoreMode::Multiball;
|
|
|
|
|
let mut events = Vec::new();
|
|
|
|
|
|
|
|
|
|
game.advance_secondary_ball(&mut events);
|
|
|
|
|
|
|
|
|
|
assert!(game.secondary_ball.is_none());
|
|
|
|
|
assert!(game.secondary().is_none());
|
|
|
|
|
assert_eq!(game.score_mode, ScoreMode::Multiball);
|
|
|
|
|
assert_eq!(game.ball.capture_age, 17);
|
|
|
|
|
assert_eq!(game.balls[0].capture_age, 17);
|
|
|
|
|
assert_eq!(game.record_contacts[usize::from(sensor.id)], 99);
|
|
|
|
|
assert!(game.wheel_holes[0]);
|
|
|
|
|
assert!(events.contains(&Event::Lock));
|
|
|
|
@@ -3622,18 +4154,18 @@ mod tests {
|
|
|
|
|
fn captured_ball_one_keeps_multiball_scoring_for_ball_two_slot_pass() {
|
|
|
|
|
let sensor = LOCK_HOLES[0];
|
|
|
|
|
let mut game = Game::new_with_seed(1, 7);
|
|
|
|
|
game.ball.in_launcher = false;
|
|
|
|
|
game.ball.position = sensor.center;
|
|
|
|
|
game.ball.velocity = Vec2::ZERO;
|
|
|
|
|
game.ball.capture_age = 300;
|
|
|
|
|
game.balls[0].in_launcher = false;
|
|
|
|
|
game.balls[0].position = sensor.center;
|
|
|
|
|
game.balls[0].velocity = Vec2::ZERO;
|
|
|
|
|
game.balls[0].capture_age = 300;
|
|
|
|
|
game.record_contacts[usize::from(sensor.id)] = 1;
|
|
|
|
|
game.secondary_ball = Some(Ball {
|
|
|
|
|
game.set_secondary(Some(Ball {
|
|
|
|
|
position: EFFECT_SENSOR.center,
|
|
|
|
|
velocity: Vec2::ZERO,
|
|
|
|
|
in_launcher: false,
|
|
|
|
|
spin: Real48::ZERO,
|
|
|
|
|
capture_age: 0,
|
|
|
|
|
});
|
|
|
|
|
}));
|
|
|
|
|
game.target_effect = 1;
|
|
|
|
|
game.object_active[usize::from(EFFECT_SENSOR.id)] = true;
|
|
|
|
|
game.score_mode = ScoreMode::Multiball;
|
|
|
|
@@ -3641,7 +4173,7 @@ mod tests {
|
|
|
|
|
|
|
|
|
|
game.timer_tick(0.01, 1, &mut events);
|
|
|
|
|
|
|
|
|
|
assert!(game.secondary_ball.is_none());
|
|
|
|
|
assert!(game.secondary().is_none());
|
|
|
|
|
assert_eq!(game.player().score, 1_000);
|
|
|
|
|
assert_eq!(game.player().secondary_score, 20_000);
|
|
|
|
|
assert_eq!(game.score_mode, ScoreMode::Multiball);
|
|
|
|
@@ -3659,7 +4191,7 @@ mod tests {
|
|
|
|
|
game.claw.bank = ClawSpriteBank::Opening;
|
|
|
|
|
game.claw.frame_accumulator = 0.0;
|
|
|
|
|
game.claw.ball_suspended = true;
|
|
|
|
|
game.claw.captured_slot = Some(ClawBallSlot::Primary);
|
|
|
|
|
game.claw.captured_slot = Some(0);
|
|
|
|
|
game.score_mode = ScoreMode::Multiball;
|
|
|
|
|
let mut events = Vec::new();
|
|
|
|
|
|
|
|
|
@@ -3671,10 +4203,10 @@ mod tests {
|
|
|
|
|
fn capturing_ball_one_during_multiball_promotes_ball_two() {
|
|
|
|
|
let sensor = LOCK_HOLES[0];
|
|
|
|
|
let mut game = Game::new(1);
|
|
|
|
|
game.ball.in_launcher = false;
|
|
|
|
|
game.ball.position = sensor.center;
|
|
|
|
|
game.ball.velocity = Vec2::ZERO;
|
|
|
|
|
game.ball.capture_age = 300;
|
|
|
|
|
game.balls[0].in_launcher = false;
|
|
|
|
|
game.balls[0].position = sensor.center;
|
|
|
|
|
game.balls[0].velocity = Vec2::ZERO;
|
|
|
|
|
game.balls[0].capture_age = 300;
|
|
|
|
|
game.record_contacts[usize::from(sensor.id)] = 1;
|
|
|
|
|
let survivor = Ball {
|
|
|
|
|
position: vec2(210.0, 240.0),
|
|
|
|
@@ -3683,7 +4215,7 @@ mod tests {
|
|
|
|
|
spin: Real48::ZERO,
|
|
|
|
|
capture_age: 23,
|
|
|
|
|
};
|
|
|
|
|
game.secondary_ball = Some(survivor);
|
|
|
|
|
game.set_secondary(Some(survivor));
|
|
|
|
|
let mut events = Vec::new();
|
|
|
|
|
|
|
|
|
|
game.check_sensor_objects(
|
|
|
|
@@ -3692,10 +4224,10 @@ mod tests {
|
|
|
|
|
&mut events,
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
assert!(game.secondary_ball.is_none());
|
|
|
|
|
assert_eq!(game.ball.position, survivor.position);
|
|
|
|
|
assert_eq!(game.ball.velocity, survivor.velocity);
|
|
|
|
|
assert_eq!(game.ball.capture_age, survivor.capture_age);
|
|
|
|
|
assert!(game.secondary().is_none());
|
|
|
|
|
assert_eq!(game.balls[0].position, survivor.position);
|
|
|
|
|
assert_eq!(game.balls[0].velocity, survivor.velocity);
|
|
|
|
|
assert_eq!(game.balls[0].capture_age, survivor.capture_age);
|
|
|
|
|
assert_eq!(game.record_contacts[usize::from(sensor.id)], 99);
|
|
|
|
|
assert!(game.wheel_holes[0]);
|
|
|
|
|
}
|
|
|
|
@@ -3704,10 +4236,10 @@ mod tests {
|
|
|
|
|
fn occupied_multiball_wheel_hole_rejects_the_surviving_ball() {
|
|
|
|
|
let sensor = LOCK_HOLES[0];
|
|
|
|
|
let mut game = Game::new(1);
|
|
|
|
|
game.ball.in_launcher = false;
|
|
|
|
|
game.ball.position = sensor.center;
|
|
|
|
|
game.ball.velocity = Vec2::ZERO;
|
|
|
|
|
game.ball.capture_age = 300;
|
|
|
|
|
game.balls[0].in_launcher = false;
|
|
|
|
|
game.balls[0].position = sensor.center;
|
|
|
|
|
game.balls[0].velocity = Vec2::ZERO;
|
|
|
|
|
game.balls[0].capture_age = 300;
|
|
|
|
|
game.record_contacts[usize::from(sensor.id)] = 99;
|
|
|
|
|
game.wheel_holes[0] = true;
|
|
|
|
|
let mut events = Vec::new();
|
|
|
|
@@ -3722,21 +4254,21 @@ mod tests {
|
|
|
|
|
assert_eq!(game.record_contacts[usize::from(sensor.id)], 99);
|
|
|
|
|
assert_eq!(game.player().secondary_score, 0);
|
|
|
|
|
assert!(!events.contains(&Event::Lock));
|
|
|
|
|
assert!(!game.ball.in_launcher);
|
|
|
|
|
assert!(!game.balls[0].in_launcher);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#[test]
|
|
|
|
|
fn center_drain_advances_to_a_fresh_ball() {
|
|
|
|
|
let mut game = Game::new(1);
|
|
|
|
|
game.ball.in_launcher = false;
|
|
|
|
|
game.ball.position = vec2(157.0, 450.0);
|
|
|
|
|
game.ball.velocity = vec2(0.0, 300.0);
|
|
|
|
|
game.balls[0].in_launcher = false;
|
|
|
|
|
game.balls[0].position = vec2(157.0, 450.0);
|
|
|
|
|
game.balls[0].velocity = vec2(0.0, 300.0);
|
|
|
|
|
|
|
|
|
|
let events = game.update(1.0 / 30.0, 5, Controls::default());
|
|
|
|
|
|
|
|
|
|
assert!(events.contains(&Event::Drain));
|
|
|
|
|
assert_eq!(game.players[0].balls, 2);
|
|
|
|
|
assert!(game.ball.in_launcher);
|
|
|
|
|
assert!(game.balls[0].in_launcher);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#[test]
|
|
|
|
@@ -3749,14 +4281,14 @@ mod tests {
|
|
|
|
|
] {
|
|
|
|
|
let mut game = Game::new(1);
|
|
|
|
|
game.object_active.fill(false);
|
|
|
|
|
game.ball.in_launcher = false;
|
|
|
|
|
game.ball.position = position;
|
|
|
|
|
game.ball.velocity = velocity.to_velocity_per_second();
|
|
|
|
|
game.balls[0].in_launcher = false;
|
|
|
|
|
game.balls[0].position = position;
|
|
|
|
|
game.balls[0].velocity = velocity.to_velocity_per_second();
|
|
|
|
|
let mut events = Vec::new();
|
|
|
|
|
|
|
|
|
|
assert!(game.fixed_update(&mut events));
|
|
|
|
|
|
|
|
|
|
assert!(game.ball.in_launcher);
|
|
|
|
|
assert!(game.balls[0].in_launcher);
|
|
|
|
|
assert_eq!(game.player().balls, 2);
|
|
|
|
|
assert!(events.contains(&Event::Drain));
|
|
|
|
|
}
|
|
|
|
@@ -3766,8 +4298,8 @@ mod tests {
|
|
|
|
|
fn prediction_bounds_remove_only_the_escaping_multiball_slot() {
|
|
|
|
|
let mut game = Game::new(1);
|
|
|
|
|
game.object_active.fill(false);
|
|
|
|
|
game.ball.in_launcher = false;
|
|
|
|
|
game.ball.position = vec2(200.0, 200.0);
|
|
|
|
|
game.balls[0].in_launcher = false;
|
|
|
|
|
game.balls[0].position = vec2(200.0, 200.0);
|
|
|
|
|
let second = Ball {
|
|
|
|
|
position: vec2(1.0, 200.0),
|
|
|
|
|
velocity: MilliVec { x: -2_000, y: 0 }.to_velocity_per_second(),
|
|
|
|
@@ -3775,12 +4307,12 @@ mod tests {
|
|
|
|
|
spin: Real48::ZERO,
|
|
|
|
|
capture_age: 0,
|
|
|
|
|
};
|
|
|
|
|
game.secondary_ball = Some(second);
|
|
|
|
|
game.set_secondary(Some(second));
|
|
|
|
|
game.score_mode = ScoreMode::Multiball;
|
|
|
|
|
|
|
|
|
|
assert!(game.advance_secondary_ball(&mut Vec::new()));
|
|
|
|
|
|
|
|
|
|
assert!(game.secondary_ball.is_none());
|
|
|
|
|
assert!(game.secondary().is_none());
|
|
|
|
|
assert_eq!(game.player().balls, 3);
|
|
|
|
|
assert_eq!(game.score_mode, ScoreMode::Normal);
|
|
|
|
|
}
|
|
|
|
@@ -3826,7 +4358,10 @@ mod tests {
|
|
|
|
|
let mut events = Vec::new();
|
|
|
|
|
|
|
|
|
|
game.drain(&mut events);
|
|
|
|
|
assert!(events.contains(&Event::HighScoreCandidate(123_456)));
|
|
|
|
|
assert!(events.contains(&Event::HighScoreCandidate {
|
|
|
|
|
score: 123_456,
|
|
|
|
|
crazy: false
|
|
|
|
|
}));
|
|
|
|
|
assert_eq!(game.current_player, 1);
|
|
|
|
|
assert!(!game.finished);
|
|
|
|
|
|
|
|
|
@@ -3834,58 +4369,64 @@ mod tests {
|
|
|
|
|
game.players[1].balls = 1;
|
|
|
|
|
game.players[1].score = 654_321;
|
|
|
|
|
game.drain(&mut events);
|
|
|
|
|
assert!(events.contains(&Event::HighScoreCandidate(654_321)));
|
|
|
|
|
assert!(events.contains(&Event::HighScoreCandidate {
|
|
|
|
|
score: 654_321,
|
|
|
|
|
crazy: false
|
|
|
|
|
}));
|
|
|
|
|
assert!(game.finished);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#[test]
|
|
|
|
|
fn fast_ball_cannot_tunnel_through_the_top_rail() {
|
|
|
|
|
let mut game = Game::new(1);
|
|
|
|
|
game.ball.in_launcher = false;
|
|
|
|
|
game.ball.position = vec2(270.0, 30.0);
|
|
|
|
|
game.ball.velocity = vec2(0.0, -380.0);
|
|
|
|
|
game.balls[0].in_launcher = false;
|
|
|
|
|
game.balls[0].position = vec2(270.0, 30.0);
|
|
|
|
|
game.balls[0].velocity = vec2(0.0, -380.0);
|
|
|
|
|
|
|
|
|
|
for _ in 0..5 {
|
|
|
|
|
game.fixed_update(&mut Vec::new());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
assert!(game.ball.position.y >= 15.0);
|
|
|
|
|
assert!(game.ball.velocity.y > 0.0);
|
|
|
|
|
assert!(game.balls[0].position.y >= 15.0);
|
|
|
|
|
assert!(game.balls[0].velocity.y > 0.0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#[test]
|
|
|
|
|
fn relative_record_57_matches_live_two_substep_transition() {
|
|
|
|
|
let mut game = Game::new(1);
|
|
|
|
|
game.ball.in_launcher = false;
|
|
|
|
|
game.ball.position = vec2(72.530, 354.750);
|
|
|
|
|
game.ball.velocity = MilliVec { x: 3_000, y: 0 }.to_velocity_per_second();
|
|
|
|
|
game.balls[0].in_launcher = false;
|
|
|
|
|
game.balls[0].position = vec2(72.530, 354.750);
|
|
|
|
|
game.balls[0].velocity = MilliVec { x: 3_000, y: 0 }.to_velocity_per_second();
|
|
|
|
|
let mut events = Vec::new();
|
|
|
|
|
|
|
|
|
|
assert!(!game.fixed_update(&mut events));
|
|
|
|
|
assert_eq!(
|
|
|
|
|
MilliVec::from_position(game.ball.position),
|
|
|
|
|
MilliVec::from_position(game.balls[0].position),
|
|
|
|
|
MilliVec {
|
|
|
|
|
x: 75_530,
|
|
|
|
|
y: 354_765,
|
|
|
|
|
}
|
|
|
|
|
);
|
|
|
|
|
assert_eq!(
|
|
|
|
|
MilliVec::from_velocity_per_second(game.ball.velocity),
|
|
|
|
|
MilliVec::from_velocity_per_second(game.balls[0].velocity),
|
|
|
|
|
MilliVec { x: 3_000, y: 15 }
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
assert!(game.fixed_update(&mut events));
|
|
|
|
|
assert_eq!(game.last_collision_id, Some(57));
|
|
|
|
|
assert_eq!(game.ball.spin.bytes(), [0x83, 0x5d, 0x8f, 0xc2, 0xf5, 0xa8]);
|
|
|
|
|
assert_eq!(
|
|
|
|
|
MilliVec::from_position(game.ball.position),
|
|
|
|
|
game.balls[0].spin.bytes(),
|
|
|
|
|
[0x83, 0x5d, 0x8f, 0xc2, 0xf5, 0xa8]
|
|
|
|
|
);
|
|
|
|
|
assert_eq!(
|
|
|
|
|
MilliVec::from_position(game.balls[0].position),
|
|
|
|
|
MilliVec {
|
|
|
|
|
x: 77_369,
|
|
|
|
|
y: 356_597,
|
|
|
|
|
}
|
|
|
|
|
);
|
|
|
|
|
assert_eq!(
|
|
|
|
|
MilliVec::from_velocity_per_second(game.ball.velocity),
|
|
|
|
|
MilliVec::from_velocity_per_second(game.balls[0].velocity),
|
|
|
|
|
MilliVec { x: 1_839, y: 1_832 }
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
@@ -3893,36 +4434,39 @@ mod tests {
|
|
|
|
|
#[test]
|
|
|
|
|
fn relative_record_72_matches_live_two_substep_transition() {
|
|
|
|
|
let mut game = Game::new(1);
|
|
|
|
|
game.ball.in_launcher = false;
|
|
|
|
|
game.ball.position = vec2(238.348, 356.810);
|
|
|
|
|
game.ball.velocity = MilliVec { x: -3_000, y: 0 }.to_velocity_per_second();
|
|
|
|
|
game.balls[0].in_launcher = false;
|
|
|
|
|
game.balls[0].position = vec2(238.348, 356.810);
|
|
|
|
|
game.balls[0].velocity = MilliVec { x: -3_000, y: 0 }.to_velocity_per_second();
|
|
|
|
|
let mut events = Vec::new();
|
|
|
|
|
|
|
|
|
|
assert!(!game.fixed_update(&mut events));
|
|
|
|
|
assert_eq!(
|
|
|
|
|
MilliVec::from_position(game.ball.position),
|
|
|
|
|
MilliVec::from_position(game.balls[0].position),
|
|
|
|
|
MilliVec {
|
|
|
|
|
x: 235_348,
|
|
|
|
|
y: 356_825,
|
|
|
|
|
}
|
|
|
|
|
);
|
|
|
|
|
assert_eq!(
|
|
|
|
|
MilliVec::from_velocity_per_second(game.ball.velocity),
|
|
|
|
|
MilliVec::from_velocity_per_second(game.balls[0].velocity),
|
|
|
|
|
MilliVec { x: -3_000, y: 15 }
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
assert!(game.fixed_update(&mut events));
|
|
|
|
|
assert_eq!(game.last_collision_id, Some(72));
|
|
|
|
|
assert_eq!(game.ball.spin.bytes(), [0x83, 0x86, 0xeb, 0x51, 0xb8, 0x2e]);
|
|
|
|
|
assert_eq!(
|
|
|
|
|
MilliVec::from_position(game.ball.position),
|
|
|
|
|
game.balls[0].spin.bytes(),
|
|
|
|
|
[0x83, 0x86, 0xeb, 0x51, 0xb8, 0x2e]
|
|
|
|
|
);
|
|
|
|
|
assert_eq!(
|
|
|
|
|
MilliVec::from_position(game.balls[0].position),
|
|
|
|
|
MilliVec {
|
|
|
|
|
x: 233_253,
|
|
|
|
|
y: 358_494,
|
|
|
|
|
}
|
|
|
|
|
);
|
|
|
|
|
assert_eq!(
|
|
|
|
|
MilliVec::from_velocity_per_second(game.ball.velocity),
|
|
|
|
|
MilliVec::from_velocity_per_second(game.balls[0].velocity),
|
|
|
|
|
MilliVec {
|
|
|
|
|
x: -2_095,
|
|
|
|
|
y: 1_669
|
|
|
|
@@ -3933,10 +4477,10 @@ mod tests {
|
|
|
|
|
#[test]
|
|
|
|
|
fn retained_collision_candidate_clears_the_slot_capture_age() {
|
|
|
|
|
let mut game = Game::new(1);
|
|
|
|
|
game.ball.in_launcher = false;
|
|
|
|
|
game.ball.position = vec2(270.0, 30.0);
|
|
|
|
|
game.ball.velocity = vec2(0.0, -380.0);
|
|
|
|
|
game.ball.capture_age = 42;
|
|
|
|
|
game.balls[0].in_launcher = false;
|
|
|
|
|
game.balls[0].position = vec2(270.0, 30.0);
|
|
|
|
|
game.balls[0].velocity = vec2(0.0, -380.0);
|
|
|
|
|
game.balls[0].capture_age = 42;
|
|
|
|
|
|
|
|
|
|
for _ in 0..5 {
|
|
|
|
|
if game.fixed_update(&mut Vec::new()) {
|
|
|
|
@@ -3944,7 +4488,7 @@ mod tests {
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
assert_eq!(game.ball.capture_age, 0);
|
|
|
|
|
assert_eq!(game.balls[0].capture_age, 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#[test]
|
|
|
|
@@ -4029,9 +4573,9 @@ mod tests {
|
|
|
|
|
weak.object_active.fill(false);
|
|
|
|
|
weak.object_active[51] = true;
|
|
|
|
|
weak.players[0].bumper_value = 2_000;
|
|
|
|
|
weak.ball.in_launcher = false;
|
|
|
|
|
weak.ball.position = vec2(165.0, 171.1);
|
|
|
|
|
weak.ball.velocity = vec2(0.0, -20.0);
|
|
|
|
|
weak.balls[0].in_launcher = false;
|
|
|
|
|
weak.balls[0].position = vec2(165.0, 171.1);
|
|
|
|
|
weak.balls[0].velocity = vec2(0.0, -20.0);
|
|
|
|
|
let mut weak_events = Vec::new();
|
|
|
|
|
assert!(weak.fixed_update(&mut weak_events));
|
|
|
|
|
|
|
|
|
@@ -4039,9 +4583,9 @@ mod tests {
|
|
|
|
|
fast.object_active.fill(false);
|
|
|
|
|
fast.object_active[51] = true;
|
|
|
|
|
fast.players[0].bumper_value = 2_000;
|
|
|
|
|
fast.ball.in_launcher = false;
|
|
|
|
|
fast.ball.position = vec2(165.0, 172.015);
|
|
|
|
|
fast.ball.velocity = vec2(0.0, -198.5);
|
|
|
|
|
fast.balls[0].in_launcher = false;
|
|
|
|
|
fast.balls[0].position = vec2(165.0, 172.015);
|
|
|
|
|
fast.balls[0].velocity = vec2(0.0, -198.5);
|
|
|
|
|
let mut tilted = fast.clone();
|
|
|
|
|
tilted.tilted = true;
|
|
|
|
|
let mut fast_events = Vec::new();
|
|
|
|
@@ -4055,11 +4599,11 @@ mod tests {
|
|
|
|
|
assert!(fast_events.contains(&Event::Sound(2006)));
|
|
|
|
|
assert_eq!(weak.record_countdown(51), 5);
|
|
|
|
|
assert_eq!(fast.record_countdown(51), 5);
|
|
|
|
|
assert!(fast.ball.velocity.y > weak.ball.velocity.y);
|
|
|
|
|
assert!(fast.balls[0].velocity.y > weak.balls[0].velocity.y);
|
|
|
|
|
assert_eq!(tilted.player().score, 0);
|
|
|
|
|
assert_eq!(tilted.record_countdown(51), 0);
|
|
|
|
|
assert!(!tilted_events.contains(&Event::Sound(2006)));
|
|
|
|
|
assert!(fast.ball.velocity.y > tilted.ball.velocity.y);
|
|
|
|
|
assert!(fast.balls[0].velocity.y > tilted.balls[0].velocity.y);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#[test]
|
|
|
|
@@ -4083,9 +4627,9 @@ mod tests {
|
|
|
|
|
game.flippers.left_raised = true;
|
|
|
|
|
game.flippers.right_raised = true;
|
|
|
|
|
let score = game.player().score;
|
|
|
|
|
game.ball.in_launcher = false;
|
|
|
|
|
game.ball.position = vec2(201.0, 285.0);
|
|
|
|
|
game.ball.velocity = Vec2::ZERO;
|
|
|
|
|
game.balls[0].in_launcher = false;
|
|
|
|
|
game.balls[0].position = vec2(201.0, 285.0);
|
|
|
|
|
game.balls[0].velocity = Vec2::ZERO;
|
|
|
|
|
game.update(
|
|
|
|
|
1.0 / 30.0,
|
|
|
|
|
5,
|
|
|
|
@@ -4270,14 +4814,14 @@ mod tests {
|
|
|
|
|
#[test]
|
|
|
|
|
fn raising_flipper_uses_the_reconstructed_moving_response() {
|
|
|
|
|
let mut game = Game::new(1);
|
|
|
|
|
game.ball.in_launcher = false;
|
|
|
|
|
game.ball.position = vec2(125.0, 390.0);
|
|
|
|
|
game.ball.velocity = Vec2::ZERO;
|
|
|
|
|
game.balls[0].in_launcher = false;
|
|
|
|
|
game.balls[0].position = vec2(125.0, 390.0);
|
|
|
|
|
game.balls[0].velocity = Vec2::ZERO;
|
|
|
|
|
game.pending_flipper_edges[0] = -1;
|
|
|
|
|
|
|
|
|
|
game.apply_flipper_kicks();
|
|
|
|
|
let velocity_after_edge = game.ball.velocity;
|
|
|
|
|
assert_eq!(game.ball.position, vec2(138.124, 355.0));
|
|
|
|
|
let velocity_after_edge = game.balls[0].velocity;
|
|
|
|
|
assert_eq!(game.balls[0].position, vec2(138.124, 355.0));
|
|
|
|
|
let raw_velocity = MilliVec::from_velocity_per_second(velocity_after_edge);
|
|
|
|
|
assert_eq!(
|
|
|
|
|
raw_velocity,
|
|
|
|
@@ -4290,7 +4834,7 @@ mod tests {
|
|
|
|
|
|
|
|
|
|
game.apply_flipper_kicks();
|
|
|
|
|
assert_eq!(
|
|
|
|
|
game.ball.velocity, velocity_after_edge,
|
|
|
|
|
game.balls[0].velocity, velocity_after_edge,
|
|
|
|
|
"holding a raised flipper must not add another impulse"
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
@@ -4299,16 +4843,16 @@ mod tests {
|
|
|
|
|
fn returning_flipper_uses_the_raised_record_geometry() {
|
|
|
|
|
let mut game = Game::new(1);
|
|
|
|
|
game.flippers.left_raised = true;
|
|
|
|
|
game.ball.in_launcher = false;
|
|
|
|
|
game.ball.position = vec2(110.0, 410.0);
|
|
|
|
|
game.ball.velocity = vec2(100.0, 200.0);
|
|
|
|
|
game.balls[0].in_launcher = false;
|
|
|
|
|
game.balls[0].position = vec2(110.0, 410.0);
|
|
|
|
|
game.balls[0].velocity = vec2(100.0, 200.0);
|
|
|
|
|
let mut events = Vec::new();
|
|
|
|
|
game.timer_tick(0.030, 0, &mut events);
|
|
|
|
|
|
|
|
|
|
assert_eq!(events, [Event::FlipperMove, Event::Sound(2021)]);
|
|
|
|
|
let raw_velocity = MilliVec::from_velocity_per_second(game.ball.velocity);
|
|
|
|
|
let raw_velocity = MilliVec::from_velocity_per_second(game.balls[0].velocity);
|
|
|
|
|
assert_eq!(raw_velocity, MilliVec { x: 765, y: 3_997 });
|
|
|
|
|
assert_eq!(game.ball.position, vec2(110.380, 411.984));
|
|
|
|
|
assert_eq!(game.balls[0].position, vec2(110.380, 411.984));
|
|
|
|
|
assert_eq!(game.pending_flipper_edges, [0, 0]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@@ -4326,7 +4870,7 @@ mod tests {
|
|
|
|
|
#[test]
|
|
|
|
|
fn nudge_and_tilt_emit_the_original_ordered_sound_sequence() {
|
|
|
|
|
let mut game = Game::new_with_seed(1, 7);
|
|
|
|
|
game.ball.in_launcher = false;
|
|
|
|
|
game.balls[0].in_launcher = false;
|
|
|
|
|
let controls = Controls {
|
|
|
|
|
nudge: Nudge::Right,
|
|
|
|
|
..Controls::default()
|
|
|
|
@@ -4337,7 +4881,7 @@ mod tests {
|
|
|
|
|
[Event::Sound(2019), Event::Nudge]
|
|
|
|
|
);
|
|
|
|
|
assert_eq!(
|
|
|
|
|
MilliVec::from_velocity_per_second(game.ball.velocity),
|
|
|
|
|
MilliVec::from_velocity_per_second(game.balls[0].velocity),
|
|
|
|
|
MilliVec { x: 690, y: 0 }
|
|
|
|
|
);
|
|
|
|
|
assert_eq!(game.tilt_counter, 25);
|
|
|
|
@@ -4362,7 +4906,7 @@ mod tests {
|
|
|
|
|
);
|
|
|
|
|
assert_eq!(events, [Event::Sound(2019), Event::Nudge]);
|
|
|
|
|
assert_eq!(
|
|
|
|
|
MilliVec::from_velocity_per_second(game.ball.velocity),
|
|
|
|
|
MilliVec::from_velocity_per_second(game.balls[0].velocity),
|
|
|
|
|
MilliVec { x: -84, y: -660 }
|
|
|
|
|
);
|
|
|
|
|
assert_eq!(game.tilt_counter, 25);
|
|
|
|
@@ -4395,15 +4939,15 @@ mod tests {
|
|
|
|
|
#[test]
|
|
|
|
|
fn multiball_nudge_consumes_active_draws_then_updates_both_saved_slots() {
|
|
|
|
|
let mut game = Game::new_with_seed(1, 7);
|
|
|
|
|
game.ball.in_launcher = false;
|
|
|
|
|
game.ball.velocity = MilliVec { x: 100, y: 200 }.to_velocity_per_second();
|
|
|
|
|
game.secondary_ball = Some(Ball {
|
|
|
|
|
game.balls[0].in_launcher = false;
|
|
|
|
|
game.balls[0].velocity = MilliVec { x: 100, y: 200 }.to_velocity_per_second();
|
|
|
|
|
game.set_secondary(Some(Ball {
|
|
|
|
|
position: vec2(200.0, 200.0),
|
|
|
|
|
velocity: MilliVec { x: -300, y: 400 }.to_velocity_per_second(),
|
|
|
|
|
in_launcher: false,
|
|
|
|
|
spin: Real48::ZERO,
|
|
|
|
|
capture_age: 0,
|
|
|
|
|
});
|
|
|
|
|
}));
|
|
|
|
|
let mut reference = BorlandRandom::new(7);
|
|
|
|
|
let _discarded_active_x = reference.real48();
|
|
|
|
|
let _discarded_active_y = reference.below(20);
|
|
|
|
@@ -4416,13 +4960,13 @@ mod tests {
|
|
|
|
|
game.apply_nudge(Nudge::Center, &mut Vec::new());
|
|
|
|
|
|
|
|
|
|
assert_eq!(
|
|
|
|
|
MilliVec::from_velocity_per_second(game.ball.velocity),
|
|
|
|
|
MilliVec::from_velocity_per_second(game.balls[0].velocity),
|
|
|
|
|
MilliVec {
|
|
|
|
|
x: 100 + shared_impulse.x,
|
|
|
|
|
y: 200 + shared_impulse.y,
|
|
|
|
|
}
|
|
|
|
|
);
|
|
|
|
|
let secondary = game.secondary_ball.expect("slot two must remain active");
|
|
|
|
|
let secondary = game.secondary().expect("slot two must remain active");
|
|
|
|
|
assert_eq!(
|
|
|
|
|
MilliVec::from_velocity_per_second(secondary.velocity),
|
|
|
|
|
MilliVec {
|
|
|
|
@@ -4476,10 +5020,10 @@ mod tests {
|
|
|
|
|
#[test]
|
|
|
|
|
fn claw_capture_holds_releases_and_returns_in_original_frame_order() {
|
|
|
|
|
let mut game = Game::new(1);
|
|
|
|
|
game.ball.in_launcher = false;
|
|
|
|
|
game.ball.position = CLAW_TRIGGER_CENTER;
|
|
|
|
|
game.ball.velocity = vec2(120.0, -40.0);
|
|
|
|
|
let held_position = game.ball.position;
|
|
|
|
|
game.balls[0].in_launcher = false;
|
|
|
|
|
game.balls[0].position = CLAW_TRIGGER_CENTER;
|
|
|
|
|
game.balls[0].velocity = vec2(120.0, -40.0);
|
|
|
|
|
let held_position = game.balls[0].position;
|
|
|
|
|
let mut events = Vec::new();
|
|
|
|
|
|
|
|
|
|
game.begin_claw_capture(6, &mut events);
|
|
|
|
@@ -4487,10 +5031,10 @@ mod tests {
|
|
|
|
|
assert_eq!(game.claw.frame, 10);
|
|
|
|
|
assert_eq!(game.claw.bank, ClawSpriteBank::Closing);
|
|
|
|
|
assert!(game.claw.ball_suspended);
|
|
|
|
|
assert_eq!(game.ball.velocity, Vec2::ZERO);
|
|
|
|
|
assert_eq!(game.balls[0].velocity, Vec2::ZERO);
|
|
|
|
|
|
|
|
|
|
game.timer_tick(CLAW_FRAME_SECONDS / 3.0, 0, &mut events);
|
|
|
|
|
assert_eq!(game.ball.position, held_position);
|
|
|
|
|
assert_eq!(game.balls[0].position, held_position);
|
|
|
|
|
assert_eq!(game.claw.frame, 10);
|
|
|
|
|
|
|
|
|
|
for expected_frame in [9, 8, 7, 6] {
|
|
|
|
@@ -4504,9 +5048,9 @@ mod tests {
|
|
|
|
|
assert_eq!(game.claw.frame, 6);
|
|
|
|
|
assert_eq!(game.claw.bank, ClawSpriteBank::Opening);
|
|
|
|
|
assert!(!game.claw.ball_suspended);
|
|
|
|
|
assert_eq!(game.ball.position, vec2(270.0, 94.0));
|
|
|
|
|
assert!((game.ball.velocity.x - -152.0).abs() < 0.001);
|
|
|
|
|
assert!((game.ball.velocity.y - 228.0).abs() < 0.001);
|
|
|
|
|
assert_eq!(game.balls[0].position, vec2(270.0, 94.0));
|
|
|
|
|
assert!((game.balls[0].velocity.x - -152.0).abs() < 0.001);
|
|
|
|
|
assert!((game.balls[0].velocity.y - 228.0).abs() < 0.001);
|
|
|
|
|
|
|
|
|
|
for expected_frame in [7, 8, 9, 10] {
|
|
|
|
|
game.update_claw(CLAW_FRAME_SECONDS, &mut events);
|
|
|
|
@@ -4521,16 +5065,16 @@ mod tests {
|
|
|
|
|
#[test]
|
|
|
|
|
fn multiball_claw_capture_keeps_the_ball_and_uses_only_table_releases() {
|
|
|
|
|
let mut game = Game::new_with_seed(1, 7);
|
|
|
|
|
game.ball.in_launcher = false;
|
|
|
|
|
game.ball.position = CLAW_TRIGGER_CENTER;
|
|
|
|
|
game.ball.velocity = Vec2::ZERO;
|
|
|
|
|
game.secondary_ball = Some(Ball {
|
|
|
|
|
game.balls[0].in_launcher = false;
|
|
|
|
|
game.balls[0].position = CLAW_TRIGGER_CENTER;
|
|
|
|
|
game.balls[0].velocity = Vec2::ZERO;
|
|
|
|
|
game.set_secondary(Some(Ball {
|
|
|
|
|
position: vec2(210.0, 240.0),
|
|
|
|
|
velocity: vec2(12.0, -34.0),
|
|
|
|
|
in_launcher: false,
|
|
|
|
|
spin: Real48::ZERO,
|
|
|
|
|
capture_age: 0,
|
|
|
|
|
});
|
|
|
|
|
}));
|
|
|
|
|
game.object_active.fill(false);
|
|
|
|
|
game.score_mode = ScoreMode::Multiball;
|
|
|
|
|
let claw_position = MilliVec::from_position(CLAW_TRIGGER_CENTER);
|
|
|
|
@@ -4540,22 +5084,22 @@ mod tests {
|
|
|
|
|
game.check_sensor_objects(claw_position, MilliVec::default(), &mut events),
|
|
|
|
|
BallAction::Keep
|
|
|
|
|
);
|
|
|
|
|
assert_eq!(game.claw.capture_entry, Some((ClawBallSlot::Primary, true)));
|
|
|
|
|
assert_eq!(game.claw.capture_entry, Some((0, true)));
|
|
|
|
|
|
|
|
|
|
assert_eq!(
|
|
|
|
|
game.check_sensor_objects(claw_position, MilliVec::default(), &mut events),
|
|
|
|
|
BallAction::Suspend
|
|
|
|
|
);
|
|
|
|
|
assert!(game.claw.active);
|
|
|
|
|
assert!(game.primary_ball_suspended());
|
|
|
|
|
assert!(!game.secondary_ball_suspended());
|
|
|
|
|
assert!(game.ball_suspended(0));
|
|
|
|
|
assert!(!game.ball_suspended(1));
|
|
|
|
|
assert!(matches!(game.claw.target_frame, 1 | 6 | 7));
|
|
|
|
|
assert_eq!(game.record_contacts[89], 1);
|
|
|
|
|
|
|
|
|
|
let survivor_before = game.secondary_ball.expect("survivor must remain").position;
|
|
|
|
|
let survivor_before = game.secondary().expect("survivor must remain").position;
|
|
|
|
|
game.timer_tick(CLAW_FRAME_SECONDS, 1, &mut events);
|
|
|
|
|
assert_ne!(
|
|
|
|
|
game.secondary_ball.expect("survivor must remain").position,
|
|
|
|
|
game.secondary().expect("survivor must remain").position,
|
|
|
|
|
survivor_before
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
@@ -4563,15 +5107,15 @@ mod tests {
|
|
|
|
|
game.update_claw(CLAW_FRAME_SECONDS, &mut events);
|
|
|
|
|
}
|
|
|
|
|
assert!(events.contains(&Event::ClawRelease));
|
|
|
|
|
assert!(!game.primary_ball_suspended());
|
|
|
|
|
assert!(game.secondary_ball.is_some());
|
|
|
|
|
assert!(!game.ball_suspended(0));
|
|
|
|
|
assert!(game.secondary().is_some());
|
|
|
|
|
|
|
|
|
|
game.ball.position = CLAW_TRIGGER_CENTER + vec2(20.0, 0.0);
|
|
|
|
|
game.ball.velocity = Vec2::ZERO;
|
|
|
|
|
game.ball.capture_age = 0;
|
|
|
|
|
game.balls[0].position = CLAW_TRIGGER_CENTER + vec2(20.0, 0.0);
|
|
|
|
|
game.balls[0].velocity = Vec2::ZERO;
|
|
|
|
|
game.balls[0].capture_age = 0;
|
|
|
|
|
assert_eq!(
|
|
|
|
|
game.check_sensor_objects(
|
|
|
|
|
MilliVec::from_position(game.ball.position),
|
|
|
|
|
MilliVec::from_position(game.balls[0].position),
|
|
|
|
|
MilliVec::default(),
|
|
|
|
|
&mut events,
|
|
|
|
|
),
|
|
|
|
@@ -4583,16 +5127,16 @@ mod tests {
|
|
|
|
|
#[test]
|
|
|
|
|
fn multiball_claw_restriction_is_latched_before_the_other_ball_drains() {
|
|
|
|
|
let mut game = Game::new_with_seed(1, 7);
|
|
|
|
|
game.ball.in_launcher = false;
|
|
|
|
|
game.ball.position = CLAW_TRIGGER_CENTER;
|
|
|
|
|
game.ball.velocity = vec2(100.0, 0.0);
|
|
|
|
|
game.secondary_ball = Some(Ball {
|
|
|
|
|
game.balls[0].in_launcher = false;
|
|
|
|
|
game.balls[0].position = CLAW_TRIGGER_CENTER;
|
|
|
|
|
game.balls[0].velocity = vec2(100.0, 0.0);
|
|
|
|
|
game.set_secondary(Some(Ball {
|
|
|
|
|
position: vec2(210.0, 240.0),
|
|
|
|
|
velocity: Vec2::ZERO,
|
|
|
|
|
in_launcher: false,
|
|
|
|
|
spin: Real48::ZERO,
|
|
|
|
|
capture_age: 0,
|
|
|
|
|
});
|
|
|
|
|
}));
|
|
|
|
|
game.object_active.fill(false);
|
|
|
|
|
game.score_mode = ScoreMode::Multiball;
|
|
|
|
|
let claw_position = MilliVec::from_position(CLAW_TRIGGER_CENTER);
|
|
|
|
@@ -4602,40 +5146,40 @@ mod tests {
|
|
|
|
|
game.check_sensor_objects(claw_position, MilliVec::default(), &mut events),
|
|
|
|
|
BallAction::Keep
|
|
|
|
|
);
|
|
|
|
|
game.secondary_ball = None;
|
|
|
|
|
game.set_secondary(None);
|
|
|
|
|
game.score_mode = ScoreMode::Normal;
|
|
|
|
|
|
|
|
|
|
game.ball.velocity = vec2(100.0, 0.0);
|
|
|
|
|
game.balls[0].velocity = vec2(100.0, 0.0);
|
|
|
|
|
assert_eq!(
|
|
|
|
|
game.check_sensor_objects(claw_position, MilliVec::default(), &mut events),
|
|
|
|
|
BallAction::Keep
|
|
|
|
|
);
|
|
|
|
|
assert_eq!(game.claw.capture_entry, Some((ClawBallSlot::Primary, true)));
|
|
|
|
|
assert_eq!(game.claw.capture_entry, Some((0, true)));
|
|
|
|
|
|
|
|
|
|
game.ball.velocity = Vec2::ZERO;
|
|
|
|
|
game.ball.capture_age = 300;
|
|
|
|
|
game.balls[0].velocity = Vec2::ZERO;
|
|
|
|
|
game.balls[0].capture_age = 300;
|
|
|
|
|
|
|
|
|
|
assert_eq!(
|
|
|
|
|
game.check_sensor_objects(claw_position, MilliVec::default(), &mut events),
|
|
|
|
|
BallAction::Suspend
|
|
|
|
|
);
|
|
|
|
|
assert_eq!(game.claw.capture_entry, Some((ClawBallSlot::Primary, true)));
|
|
|
|
|
assert_eq!(game.claw.capture_entry, Some((0, true)));
|
|
|
|
|
assert!(matches!(game.claw.target_frame, 1 | 6 | 7));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#[test]
|
|
|
|
|
fn other_multiball_slot_cannot_clear_the_claw_entry_latch() {
|
|
|
|
|
let mut game = Game::new_with_seed(1, 7);
|
|
|
|
|
game.ball.in_launcher = false;
|
|
|
|
|
game.ball.position = CLAW_TRIGGER_CENTER;
|
|
|
|
|
game.ball.velocity = vec2(100.0, 0.0);
|
|
|
|
|
game.secondary_ball = Some(Ball {
|
|
|
|
|
game.balls[0].in_launcher = false;
|
|
|
|
|
game.balls[0].position = CLAW_TRIGGER_CENTER;
|
|
|
|
|
game.balls[0].velocity = vec2(100.0, 0.0);
|
|
|
|
|
game.set_secondary(Some(Ball {
|
|
|
|
|
position: vec2(210.0, 100.0),
|
|
|
|
|
velocity: Vec2::ZERO,
|
|
|
|
|
in_launcher: false,
|
|
|
|
|
spin: Real48::ZERO,
|
|
|
|
|
capture_age: 0,
|
|
|
|
|
});
|
|
|
|
|
}));
|
|
|
|
|
game.object_active.fill(false);
|
|
|
|
|
game.score_mode = ScoreMode::Multiball;
|
|
|
|
|
let mut events = Vec::new();
|
|
|
|
@@ -4648,15 +5192,14 @@ mod tests {
|
|
|
|
|
),
|
|
|
|
|
BallAction::Keep
|
|
|
|
|
);
|
|
|
|
|
assert_eq!(game.claw.capture_entry, Some((ClawBallSlot::Primary, true)));
|
|
|
|
|
assert_eq!(game.claw.capture_entry, Some((0, true)));
|
|
|
|
|
|
|
|
|
|
let mut secondary = game.secondary_ball.take().expect("secondary ball");
|
|
|
|
|
let mut secondary = game.take_secondary().expect("secondary ball");
|
|
|
|
|
let secondary_position = MilliVec::from_position(secondary.position);
|
|
|
|
|
assert_eq!(
|
|
|
|
|
game.check_sensor_objects_for_ball(
|
|
|
|
|
&mut secondary,
|
|
|
|
|
2,
|
|
|
|
|
2,
|
|
|
|
|
BallPass::slot(2, 2),
|
|
|
|
|
secondary_position,
|
|
|
|
|
MilliVec::default(),
|
|
|
|
|
&mut events,
|
|
|
|
@@ -4664,23 +5207,23 @@ mod tests {
|
|
|
|
|
.action,
|
|
|
|
|
BallAction::Keep
|
|
|
|
|
);
|
|
|
|
|
game.secondary_ball = Some(secondary);
|
|
|
|
|
assert_eq!(game.claw.capture_entry, Some((ClawBallSlot::Primary, true)));
|
|
|
|
|
game.set_secondary(Some(secondary));
|
|
|
|
|
assert_eq!(game.claw.capture_entry, Some((0, true)));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#[test]
|
|
|
|
|
fn shallow_claw_exit_clears_only_the_owning_entry_latch() {
|
|
|
|
|
let mut game = Game::new_with_seed(1, 7);
|
|
|
|
|
game.ball.in_launcher = false;
|
|
|
|
|
game.ball.position = CLAW_TRIGGER_CENTER;
|
|
|
|
|
game.ball.velocity = vec2(100.0, 0.0);
|
|
|
|
|
game.secondary_ball = Some(Ball {
|
|
|
|
|
game.balls[0].in_launcher = false;
|
|
|
|
|
game.balls[0].position = CLAW_TRIGGER_CENTER;
|
|
|
|
|
game.balls[0].velocity = vec2(100.0, 0.0);
|
|
|
|
|
game.set_secondary(Some(Ball {
|
|
|
|
|
position: vec2(210.0, 240.0),
|
|
|
|
|
velocity: Vec2::ZERO,
|
|
|
|
|
in_launcher: false,
|
|
|
|
|
spin: Real48::ZERO,
|
|
|
|
|
capture_age: 0,
|
|
|
|
|
});
|
|
|
|
|
}));
|
|
|
|
|
game.object_active.fill(false);
|
|
|
|
|
game.score_mode = ScoreMode::Multiball;
|
|
|
|
|
let mut events = Vec::new();
|
|
|
|
@@ -4693,13 +5236,13 @@ mod tests {
|
|
|
|
|
),
|
|
|
|
|
BallAction::Keep
|
|
|
|
|
);
|
|
|
|
|
assert_eq!(game.claw.capture_entry, Some((ClawBallSlot::Primary, true)));
|
|
|
|
|
assert_eq!(game.claw.capture_entry, Some((0, true)));
|
|
|
|
|
|
|
|
|
|
game.ball.position = CLAW_TRIGGER_CENTER + vec2(20.0, 0.0);
|
|
|
|
|
game.ball.velocity = Vec2::ZERO;
|
|
|
|
|
game.balls[0].position = CLAW_TRIGGER_CENTER + vec2(20.0, 0.0);
|
|
|
|
|
game.balls[0].velocity = Vec2::ZERO;
|
|
|
|
|
assert_eq!(
|
|
|
|
|
game.check_sensor_objects(
|
|
|
|
|
MilliVec::from_position(game.ball.position),
|
|
|
|
|
MilliVec::from_position(game.balls[0].position),
|
|
|
|
|
MilliVec::default(),
|
|
|
|
|
&mut events,
|
|
|
|
|
),
|
|
|
|
@@ -4707,10 +5250,10 @@ mod tests {
|
|
|
|
|
);
|
|
|
|
|
assert_eq!(game.claw.capture_entry, None);
|
|
|
|
|
|
|
|
|
|
game.secondary_ball = None;
|
|
|
|
|
game.set_secondary(None);
|
|
|
|
|
game.score_mode = ScoreMode::Normal;
|
|
|
|
|
game.ball.position = CLAW_TRIGGER_CENTER;
|
|
|
|
|
game.ball.velocity = vec2(100.0, 0.0);
|
|
|
|
|
game.balls[0].position = CLAW_TRIGGER_CENTER;
|
|
|
|
|
game.balls[0].velocity = vec2(100.0, 0.0);
|
|
|
|
|
assert_eq!(
|
|
|
|
|
game.check_sensor_objects(
|
|
|
|
|
MilliVec::from_position(CLAW_TRIGGER_CENTER),
|
|
|
|
@@ -4719,10 +5262,7 @@ mod tests {
|
|
|
|
|
),
|
|
|
|
|
BallAction::Keep
|
|
|
|
|
);
|
|
|
|
|
assert_eq!(
|
|
|
|
|
game.claw.capture_entry,
|
|
|
|
|
Some((ClawBallSlot::Primary, false))
|
|
|
|
|
);
|
|
|
|
|
assert_eq!(game.claw.capture_entry, Some((0, false)));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#[test]
|
|
|
|
@@ -4754,7 +5294,7 @@ mod tests {
|
|
|
|
|
for first_speed in speeds {
|
|
|
|
|
for second_speed in speeds {
|
|
|
|
|
let mut game = Game::new_with_seed(1, 7);
|
|
|
|
|
game.ball = Ball {
|
|
|
|
|
game.balls[0] = Ball {
|
|
|
|
|
position: first_position,
|
|
|
|
|
velocity: (capture_center - first_position).normalize()
|
|
|
|
|
* first_speed,
|
|
|
|
@@ -4762,14 +5302,14 @@ mod tests {
|
|
|
|
|
spin: Real48::ZERO,
|
|
|
|
|
capture_age: 0,
|
|
|
|
|
};
|
|
|
|
|
game.secondary_ball = Some(Ball {
|
|
|
|
|
game.set_secondary(Some(Ball {
|
|
|
|
|
position: second_position,
|
|
|
|
|
velocity: (capture_center - second_position).normalize()
|
|
|
|
|
* second_speed,
|
|
|
|
|
in_launcher: false,
|
|
|
|
|
spin: Real48::ZERO,
|
|
|
|
|
capture_age: 0,
|
|
|
|
|
});
|
|
|
|
|
}));
|
|
|
|
|
game.object_active.fill(false);
|
|
|
|
|
game.score_mode = ScoreMode::Multiball;
|
|
|
|
|
let mut events = Vec::new();
|
|
|
|
@@ -4788,7 +5328,7 @@ mod tests {
|
|
|
|
|
);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
if game.secondary_ball.is_none() || game.finished {
|
|
|
|
|
if game.secondary().is_none() || game.finished {
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
@@ -4805,27 +5345,26 @@ mod tests {
|
|
|
|
|
#[test]
|
|
|
|
|
fn secondary_multiball_ball_can_be_held_by_the_claw_without_hiding_primary() {
|
|
|
|
|
let mut game = Game::new_with_seed(1, 7);
|
|
|
|
|
game.ball.in_launcher = false;
|
|
|
|
|
game.ball.position = vec2(210.0, 240.0);
|
|
|
|
|
game.ball.velocity = Vec2::ZERO;
|
|
|
|
|
game.secondary_ball = Some(Ball {
|
|
|
|
|
game.balls[0].in_launcher = false;
|
|
|
|
|
game.balls[0].position = vec2(210.0, 240.0);
|
|
|
|
|
game.balls[0].velocity = Vec2::ZERO;
|
|
|
|
|
game.set_secondary(Some(Ball {
|
|
|
|
|
position: CLAW_TRIGGER_CENTER,
|
|
|
|
|
velocity: Vec2::ZERO,
|
|
|
|
|
in_launcher: false,
|
|
|
|
|
spin: Real48::ZERO,
|
|
|
|
|
capture_age: 0,
|
|
|
|
|
});
|
|
|
|
|
}));
|
|
|
|
|
game.object_active.fill(false);
|
|
|
|
|
game.score_mode = ScoreMode::Multiball;
|
|
|
|
|
let claw_position = MilliVec::from_position(CLAW_TRIGGER_CENTER);
|
|
|
|
|
let mut events = Vec::new();
|
|
|
|
|
let mut secondary = game.secondary_ball.take().expect("secondary ball");
|
|
|
|
|
let mut secondary = game.take_secondary().expect("secondary ball");
|
|
|
|
|
|
|
|
|
|
assert_eq!(
|
|
|
|
|
game.check_sensor_objects_for_ball(
|
|
|
|
|
&mut secondary,
|
|
|
|
|
2,
|
|
|
|
|
2,
|
|
|
|
|
BallPass::slot(2, 2),
|
|
|
|
|
claw_position,
|
|
|
|
|
MilliVec::default(),
|
|
|
|
|
&mut events,
|
|
|
|
@@ -4833,13 +5372,12 @@ mod tests {
|
|
|
|
|
.action,
|
|
|
|
|
BallAction::Keep
|
|
|
|
|
);
|
|
|
|
|
game.secondary_ball = Some(secondary);
|
|
|
|
|
let mut secondary = game.secondary_ball.take().expect("secondary ball");
|
|
|
|
|
game.set_secondary(Some(secondary));
|
|
|
|
|
let mut secondary = game.take_secondary().expect("secondary ball");
|
|
|
|
|
assert_eq!(
|
|
|
|
|
game.check_sensor_objects_for_ball(
|
|
|
|
|
&mut secondary,
|
|
|
|
|
2,
|
|
|
|
|
2,
|
|
|
|
|
BallPass::slot(2, 2),
|
|
|
|
|
claw_position,
|
|
|
|
|
MilliVec::default(),
|
|
|
|
|
&mut events,
|
|
|
|
@@ -4847,29 +5385,29 @@ mod tests {
|
|
|
|
|
.action,
|
|
|
|
|
BallAction::Suspend
|
|
|
|
|
);
|
|
|
|
|
game.secondary_ball = Some(secondary);
|
|
|
|
|
game.set_secondary(Some(secondary));
|
|
|
|
|
|
|
|
|
|
assert!(!game.primary_ball_suspended());
|
|
|
|
|
assert!(game.secondary_ball_suspended());
|
|
|
|
|
assert!(!game.ball_suspended(0));
|
|
|
|
|
assert!(game.ball_suspended(1));
|
|
|
|
|
assert!(matches!(game.claw.target_frame, 1 | 6 | 7));
|
|
|
|
|
let primary_before = game.ball.position;
|
|
|
|
|
let primary_before = game.balls[0].position;
|
|
|
|
|
game.timer_tick(CLAW_FRAME_SECONDS, 1, &mut events);
|
|
|
|
|
assert_ne!(game.ball.position, primary_before);
|
|
|
|
|
assert_ne!(game.balls[0].position, primary_before);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#[test]
|
|
|
|
|
fn held_claw_ball_survives_the_other_ball_draining() {
|
|
|
|
|
let mut game = Game::new_with_seed(1, 7);
|
|
|
|
|
game.ball.in_launcher = false;
|
|
|
|
|
game.ball.position = CLAW_TRIGGER_CENTER;
|
|
|
|
|
game.ball.velocity = Vec2::ZERO;
|
|
|
|
|
game.secondary_ball = Some(Ball {
|
|
|
|
|
game.balls[0].in_launcher = false;
|
|
|
|
|
game.balls[0].position = CLAW_TRIGGER_CENTER;
|
|
|
|
|
game.balls[0].velocity = Vec2::ZERO;
|
|
|
|
|
game.set_secondary(Some(Ball {
|
|
|
|
|
position: vec2(340.0, 100.0),
|
|
|
|
|
velocity: vec2(1.0, 0.0),
|
|
|
|
|
in_launcher: false,
|
|
|
|
|
spin: Real48::ZERO,
|
|
|
|
|
capture_age: 0,
|
|
|
|
|
});
|
|
|
|
|
}));
|
|
|
|
|
game.object_active.fill(false);
|
|
|
|
|
game.score_mode = ScoreMode::Multiball;
|
|
|
|
|
let claw_position = MilliVec::from_position(CLAW_TRIGGER_CENTER);
|
|
|
|
@@ -4885,7 +5423,7 @@ mod tests {
|
|
|
|
|
let balls_before = game.player().balls;
|
|
|
|
|
|
|
|
|
|
game.timer_tick(CLAW_FRAME_SECONDS, 1, &mut events);
|
|
|
|
|
assert!(game.secondary_ball.is_none());
|
|
|
|
|
assert!(game.secondary().is_none());
|
|
|
|
|
assert_eq!(game.player().balls, balls_before);
|
|
|
|
|
assert_eq!(game.score_mode, ScoreMode::Normal);
|
|
|
|
|
assert!(game.claw.ball_suspended);
|
|
|
|
@@ -4894,32 +5432,31 @@ mod tests {
|
|
|
|
|
game.update_claw(CLAW_FRAME_SECONDS, &mut events);
|
|
|
|
|
}
|
|
|
|
|
assert!(events.contains(&Event::ClawRelease));
|
|
|
|
|
assert!(!game.ball.in_launcher);
|
|
|
|
|
assert!(!game.balls[0].in_launcher);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#[test]
|
|
|
|
|
fn held_secondary_claw_ball_is_promoted_if_primary_drains() {
|
|
|
|
|
let mut game = Game::new_with_seed(1, 7);
|
|
|
|
|
game.ball.in_launcher = false;
|
|
|
|
|
game.ball.position = vec2(340.0, 100.0);
|
|
|
|
|
game.ball.velocity = vec2(1.0, 0.0);
|
|
|
|
|
game.secondary_ball = Some(Ball {
|
|
|
|
|
game.balls[0].in_launcher = false;
|
|
|
|
|
game.balls[0].position = vec2(340.0, 100.0);
|
|
|
|
|
game.balls[0].velocity = vec2(1.0, 0.0);
|
|
|
|
|
game.set_secondary(Some(Ball {
|
|
|
|
|
position: CLAW_TRIGGER_CENTER,
|
|
|
|
|
velocity: Vec2::ZERO,
|
|
|
|
|
in_launcher: false,
|
|
|
|
|
spin: Real48::ZERO,
|
|
|
|
|
capture_age: 0,
|
|
|
|
|
});
|
|
|
|
|
}));
|
|
|
|
|
game.object_active.fill(false);
|
|
|
|
|
game.score_mode = ScoreMode::Multiball;
|
|
|
|
|
let claw_position = MilliVec::from_position(CLAW_TRIGGER_CENTER);
|
|
|
|
|
let mut events = Vec::new();
|
|
|
|
|
let mut secondary = game.secondary_ball.take().expect("secondary ball");
|
|
|
|
|
let mut secondary = game.take_secondary().expect("secondary ball");
|
|
|
|
|
assert_eq!(
|
|
|
|
|
game.check_sensor_objects_for_ball(
|
|
|
|
|
&mut secondary,
|
|
|
|
|
2,
|
|
|
|
|
2,
|
|
|
|
|
BallPass::slot(2, 2),
|
|
|
|
|
claw_position,
|
|
|
|
|
MilliVec::default(),
|
|
|
|
|
&mut events,
|
|
|
|
@@ -4927,13 +5464,12 @@ mod tests {
|
|
|
|
|
.action,
|
|
|
|
|
BallAction::Keep
|
|
|
|
|
);
|
|
|
|
|
game.secondary_ball = Some(secondary);
|
|
|
|
|
let mut secondary = game.secondary_ball.take().expect("secondary ball");
|
|
|
|
|
game.set_secondary(Some(secondary));
|
|
|
|
|
let mut secondary = game.take_secondary().expect("secondary ball");
|
|
|
|
|
assert_eq!(
|
|
|
|
|
game.check_sensor_objects_for_ball(
|
|
|
|
|
&mut secondary,
|
|
|
|
|
2,
|
|
|
|
|
2,
|
|
|
|
|
BallPass::slot(2, 2),
|
|
|
|
|
claw_position,
|
|
|
|
|
MilliVec::default(),
|
|
|
|
|
&mut events,
|
|
|
|
@@ -4941,18 +5477,15 @@ mod tests {
|
|
|
|
|
.action,
|
|
|
|
|
BallAction::Suspend
|
|
|
|
|
);
|
|
|
|
|
game.secondary_ball = Some(secondary);
|
|
|
|
|
game.set_secondary(Some(secondary));
|
|
|
|
|
assert_eq!(game.record_contacts[89], 2);
|
|
|
|
|
assert_eq!(
|
|
|
|
|
game.claw.capture_entry,
|
|
|
|
|
Some((ClawBallSlot::Secondary, true))
|
|
|
|
|
);
|
|
|
|
|
assert_eq!(game.claw.capture_entry, Some((1, true)));
|
|
|
|
|
|
|
|
|
|
game.timer_tick(CLAW_FRAME_SECONDS, 1, &mut events);
|
|
|
|
|
assert!(game.secondary_ball.is_none());
|
|
|
|
|
assert!(game.primary_ball_suspended());
|
|
|
|
|
assert!(game.secondary().is_none());
|
|
|
|
|
assert!(game.ball_suspended(0));
|
|
|
|
|
assert_eq!(game.record_contacts[89], 1);
|
|
|
|
|
assert_eq!(game.claw.capture_entry, Some((ClawBallSlot::Primary, true)));
|
|
|
|
|
assert_eq!(game.claw.capture_entry, Some((0, true)));
|
|
|
|
|
assert_eq!(game.score_mode, ScoreMode::Normal);
|
|
|
|
|
assert!(events.contains(&Event::Drain));
|
|
|
|
|
}
|
|
|
|
@@ -4973,16 +5506,16 @@ mod tests {
|
|
|
|
|
#[test]
|
|
|
|
|
fn claw_reentry_after_multiball_uses_the_current_ball_count() {
|
|
|
|
|
let mut game = Game::new_with_seed(1, 7);
|
|
|
|
|
game.ball.in_launcher = false;
|
|
|
|
|
game.ball.position = CLAW_TRIGGER_CENTER;
|
|
|
|
|
game.ball.velocity = Vec2::ZERO;
|
|
|
|
|
game.secondary_ball = Some(Ball {
|
|
|
|
|
game.balls[0].in_launcher = false;
|
|
|
|
|
game.balls[0].position = CLAW_TRIGGER_CENTER;
|
|
|
|
|
game.balls[0].velocity = Vec2::ZERO;
|
|
|
|
|
game.set_secondary(Some(Ball {
|
|
|
|
|
position: vec2(210.0, 240.0),
|
|
|
|
|
velocity: Vec2::ZERO,
|
|
|
|
|
in_launcher: false,
|
|
|
|
|
spin: Real48::ZERO,
|
|
|
|
|
capture_age: 0,
|
|
|
|
|
});
|
|
|
|
|
}));
|
|
|
|
|
game.object_active.fill(false);
|
|
|
|
|
game.score_mode = ScoreMode::Multiball;
|
|
|
|
|
let claw_position = MilliVec::from_position(CLAW_TRIGGER_CENTER);
|
|
|
|
@@ -4995,9 +5528,9 @@ mod tests {
|
|
|
|
|
game.check_sensor_objects(claw_position, MilliVec::default(), &mut events),
|
|
|
|
|
BallAction::Suspend
|
|
|
|
|
);
|
|
|
|
|
assert_eq!(game.claw.capture_entry, Some((ClawBallSlot::Primary, true)));
|
|
|
|
|
assert_eq!(game.claw.capture_entry, Some((0, true)));
|
|
|
|
|
|
|
|
|
|
game.secondary_ball = None;
|
|
|
|
|
game.set_secondary(None);
|
|
|
|
|
game.score_mode = ScoreMode::Normal;
|
|
|
|
|
while game.claw.active {
|
|
|
|
|
game.update_claw(CLAW_FRAME_SECONDS, &mut events);
|
|
|
|
@@ -5010,19 +5543,16 @@ mod tests {
|
|
|
|
|
})
|
|
|
|
|
.expect("a seed must select the launcher release");
|
|
|
|
|
game.random = BorlandRandom::new(unrestricted_seed);
|
|
|
|
|
game.ball.position = CLAW_TRIGGER_CENTER;
|
|
|
|
|
game.ball.velocity = Vec2::ZERO;
|
|
|
|
|
game.ball.capture_age = 0;
|
|
|
|
|
game.balls[0].position = CLAW_TRIGGER_CENTER;
|
|
|
|
|
game.balls[0].velocity = Vec2::ZERO;
|
|
|
|
|
game.balls[0].capture_age = 0;
|
|
|
|
|
game.record_contacts[89] = 0;
|
|
|
|
|
|
|
|
|
|
assert_eq!(
|
|
|
|
|
game.check_sensor_objects(claw_position, MilliVec::default(), &mut events),
|
|
|
|
|
BallAction::Keep
|
|
|
|
|
);
|
|
|
|
|
assert_eq!(
|
|
|
|
|
game.claw.capture_entry,
|
|
|
|
|
Some((ClawBallSlot::Primary, false))
|
|
|
|
|
);
|
|
|
|
|
assert_eq!(game.claw.capture_entry, Some((0, false)));
|
|
|
|
|
assert_eq!(
|
|
|
|
|
game.check_sensor_objects(claw_position, MilliVec::default(), &mut events),
|
|
|
|
|
BallAction::Suspend
|
|
|
|
@@ -5049,26 +5579,26 @@ mod tests {
|
|
|
|
|
#[test]
|
|
|
|
|
fn claw_uses_the_original_circular_trigger_not_a_broad_rectangle() {
|
|
|
|
|
let mut game = Game::new(1);
|
|
|
|
|
game.ball.in_launcher = false;
|
|
|
|
|
game.ball.position = CLAW_TRIGGER_CENTER + vec2(CLAW_TRIGGER_RADIUS + 0.1, 0.0);
|
|
|
|
|
game.balls[0].in_launcher = false;
|
|
|
|
|
game.balls[0].position = CLAW_TRIGGER_CENTER + vec2(CLAW_TRIGGER_RADIUS + 0.1, 0.0);
|
|
|
|
|
game.check_sensor_objects(
|
|
|
|
|
MilliVec::from_position(game.ball.position),
|
|
|
|
|
MilliVec::from_position(game.balls[0].position),
|
|
|
|
|
MilliVec::default(),
|
|
|
|
|
&mut Vec::new(),
|
|
|
|
|
);
|
|
|
|
|
assert!(!game.claw.active);
|
|
|
|
|
|
|
|
|
|
game.ball.position = CLAW_TRIGGER_CENTER;
|
|
|
|
|
game.balls[0].position = CLAW_TRIGGER_CENTER;
|
|
|
|
|
let mut events = Vec::new();
|
|
|
|
|
game.check_sensor_objects(
|
|
|
|
|
MilliVec::from_position(game.ball.position),
|
|
|
|
|
MilliVec::from_position(game.balls[0].position),
|
|
|
|
|
MilliVec::default(),
|
|
|
|
|
&mut events,
|
|
|
|
|
);
|
|
|
|
|
assert!(!game.claw.active);
|
|
|
|
|
assert_eq!(events, [Event::Sound(2015)]);
|
|
|
|
|
game.check_sensor_objects(
|
|
|
|
|
MilliVec::from_position(game.ball.position),
|
|
|
|
|
MilliVec::from_position(game.balls[0].position),
|
|
|
|
|
MilliVec::default(),
|
|
|
|
|
&mut events,
|
|
|
|
|
);
|
|
|
|
@@ -5080,9 +5610,9 @@ mod tests {
|
|
|
|
|
#[test]
|
|
|
|
|
fn top_sensor_uses_the_original_score_and_contact_latch() {
|
|
|
|
|
let mut game = Game::new_with_seed(1, 7);
|
|
|
|
|
game.ball.in_launcher = false;
|
|
|
|
|
game.ball.position = vec2(205.0, 55.0);
|
|
|
|
|
game.ball.velocity = vec2(100.0, 200.0);
|
|
|
|
|
game.balls[0].in_launcher = false;
|
|
|
|
|
game.balls[0].position = vec2(205.0, 55.0);
|
|
|
|
|
game.balls[0].velocity = vec2(100.0, 200.0);
|
|
|
|
|
let mut events = Vec::new();
|
|
|
|
|
|
|
|
|
|
game.check_sensor_objects(
|
|
|
|
@@ -5096,7 +5626,7 @@ mod tests {
|
|
|
|
|
assert!(!game.object_active[6]);
|
|
|
|
|
assert!(!game.object_active[154]);
|
|
|
|
|
assert_eq!(
|
|
|
|
|
MilliVec::from_velocity_per_second(game.ball.velocity),
|
|
|
|
|
MilliVec::from_velocity_per_second(game.balls[0].velocity),
|
|
|
|
|
MilliVec { x: 1_012, y: 1_926 }
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
@@ -5119,19 +5649,19 @@ mod tests {
|
|
|
|
|
assert!(!game.object_active[153]);
|
|
|
|
|
|
|
|
|
|
game.check_sensor_objects(
|
|
|
|
|
MilliVec::from_position(game.ball.position),
|
|
|
|
|
MilliVec::from_position(game.balls[0].position),
|
|
|
|
|
MilliVec::default(),
|
|
|
|
|
&mut events,
|
|
|
|
|
);
|
|
|
|
|
assert_eq!(game.player().score, 500, "contact must score only once");
|
|
|
|
|
|
|
|
|
|
game.ball.position = vec2(205.0, 62.0);
|
|
|
|
|
game.balls[0].position = vec2(205.0, 62.0);
|
|
|
|
|
game.check_sensor_objects(
|
|
|
|
|
MilliVec::from_position(game.ball.position),
|
|
|
|
|
MilliVec::from_position(game.balls[0].position),
|
|
|
|
|
MilliVec::default(),
|
|
|
|
|
&mut events,
|
|
|
|
|
);
|
|
|
|
|
game.ball.position = vec2(205.0, 55.0);
|
|
|
|
|
game.balls[0].position = vec2(205.0, 55.0);
|
|
|
|
|
game.check_sensor_objects(
|
|
|
|
|
MilliVec::from_position(vec2(205.0, 60.0)),
|
|
|
|
|
MilliVec { x: 0, y: -5_000 },
|
|
|
|
@@ -5147,7 +5677,7 @@ mod tests {
|
|
|
|
|
.find(|sensor| sensor.id == 140)
|
|
|
|
|
.expect("record 140 must be present");
|
|
|
|
|
let mut game = Game::new(1);
|
|
|
|
|
let mut primary = game.ball;
|
|
|
|
|
let mut primary = game.balls[0];
|
|
|
|
|
primary.position = sensor.center;
|
|
|
|
|
let mut events = Vec::new();
|
|
|
|
|
|
|
|
|
@@ -5234,10 +5764,10 @@ mod tests {
|
|
|
|
|
game.object_active.fill(false);
|
|
|
|
|
game.object_active[5] = true;
|
|
|
|
|
game.object_active[6] = true;
|
|
|
|
|
game.ball.in_launcher = false;
|
|
|
|
|
game.ball.position = vec2(149.0, 430.0);
|
|
|
|
|
game.ball.velocity = MilliVec { x: -2_000, y: 0 }.to_velocity_per_second();
|
|
|
|
|
let old_position = MilliVec::from_position(game.ball.position);
|
|
|
|
|
game.balls[0].in_launcher = false;
|
|
|
|
|
game.balls[0].position = vec2(149.0, 430.0);
|
|
|
|
|
game.balls[0].velocity = MilliVec { x: -2_000, y: 0 }.to_velocity_per_second();
|
|
|
|
|
let old_position = MilliVec::from_position(game.balls[0].position);
|
|
|
|
|
|
|
|
|
|
let mut expected_game = game.clone();
|
|
|
|
|
let mut expected_motion = MilliVec { x: -2_000, y: 15 };
|
|
|
|
@@ -5253,7 +5783,7 @@ mod tests {
|
|
|
|
|
assert!(expected_game.apply_magnetic_record(6, old_position, &mut expected_motion));
|
|
|
|
|
let expected_response = candidate
|
|
|
|
|
.2
|
|
|
|
|
.resolve(expected_motion, expected_game.ball.spin);
|
|
|
|
|
.resolve(expected_motion, expected_game.balls[0].spin);
|
|
|
|
|
let mut expected_velocity = expected_response.velocity;
|
|
|
|
|
expected_velocity.clamp_speed(MAXIMUM_SPEED_MILLI_PER_STEP);
|
|
|
|
|
|
|
|
|
@@ -5261,7 +5791,7 @@ mod tests {
|
|
|
|
|
|
|
|
|
|
assert_eq!(game.last_collision_id, Some(5));
|
|
|
|
|
assert_eq!(
|
|
|
|
|
MilliVec::from_velocity_per_second(game.ball.velocity),
|
|
|
|
|
MilliVec::from_velocity_per_second(game.balls[0].velocity),
|
|
|
|
|
expected_velocity
|
|
|
|
|
);
|
|
|
|
|
assert_eq!(game.random.seed(), expected_game.random.seed());
|
|
|
|
@@ -5270,14 +5800,14 @@ mod tests {
|
|
|
|
|
#[test]
|
|
|
|
|
fn wheel_holes_accumulate_and_transfer_the_per_player_secondary_score() {
|
|
|
|
|
let mut game = Game::new(1);
|
|
|
|
|
game.ball.in_launcher = false;
|
|
|
|
|
game.balls[0].in_launcher = false;
|
|
|
|
|
let mut events = Vec::new();
|
|
|
|
|
let expected_bonus = [10_000, 30_000, 70_000, 150_000, 0];
|
|
|
|
|
|
|
|
|
|
for (index, sensor) in LOCK_HOLES.into_iter().enumerate() {
|
|
|
|
|
complete_stationary_type_three_capture(&mut game, sensor.center, &mut events);
|
|
|
|
|
assert_eq!(game.player().secondary_score, expected_bonus[index]);
|
|
|
|
|
assert!(game.ball.in_launcher);
|
|
|
|
|
assert!(game.balls[0].in_launcher);
|
|
|
|
|
}
|
|
|
|
|
assert_eq!(game.player().score, 310_000);
|
|
|
|
|
assert_eq!(game.player().score_multiplier, 2);
|
|
|
|
@@ -5320,7 +5850,7 @@ mod tests {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#[test]
|
|
|
|
|
fn fifth_multiball_lock_defers_panel_and_caps_survivor_reaward() {
|
|
|
|
|
fn fifth_multiball_lock_starts_the_panel_and_caps_survivor_reaward() {
|
|
|
|
|
let mut game = Game::new(1);
|
|
|
|
|
game.wheel_holes = [true, true, true, true, false];
|
|
|
|
|
game.record_contacts[129..=133].fill(2);
|
|
|
|
@@ -5335,13 +5865,9 @@ mod tests {
|
|
|
|
|
assert_eq!(game.player().score, 620_000);
|
|
|
|
|
assert_eq!(game.player().secondary_score, 0);
|
|
|
|
|
assert_eq!(game.player().score_multiplier, 2);
|
|
|
|
|
assert_eq!(game.panel_frame, None);
|
|
|
|
|
assert_eq!(game.panel_frame, Some(0));
|
|
|
|
|
assert_eq!(game.score_mode, ScoreMode::Normal);
|
|
|
|
|
|
|
|
|
|
let mut reset_by_special_hole = game.clone();
|
|
|
|
|
reset_by_special_hole.reset_ball_to_launcher();
|
|
|
|
|
assert_eq!(reset_by_special_hole.panel_frame, Some(0));
|
|
|
|
|
|
|
|
|
|
game.score_mode = ScoreMode::Normal;
|
|
|
|
|
assert_eq!(
|
|
|
|
|
game.complete_lock_hole(4, 1, &mut events),
|
|
|
|
@@ -5357,10 +5883,10 @@ mod tests {
|
|
|
|
|
fn type_three_capture_pulls_holds_and_publishes_contact_sentinels() {
|
|
|
|
|
let sensor = LOCK_HOLES[0];
|
|
|
|
|
let mut game = Game::new(1);
|
|
|
|
|
game.ball.in_launcher = false;
|
|
|
|
|
game.ball.position = sensor.center + vec2(5.0, 0.0);
|
|
|
|
|
game.ball.velocity = vec2(100.0, 0.0);
|
|
|
|
|
let previous = MilliVec::from_position(game.ball.position);
|
|
|
|
|
game.balls[0].in_launcher = false;
|
|
|
|
|
game.balls[0].position = sensor.center + vec2(5.0, 0.0);
|
|
|
|
|
game.balls[0].velocity = vec2(100.0, 0.0);
|
|
|
|
|
let previous = MilliVec::from_position(game.balls[0].position);
|
|
|
|
|
let mut events = Vec::new();
|
|
|
|
|
|
|
|
|
|
assert_eq!(
|
|
|
|
@@ -5375,14 +5901,14 @@ mod tests {
|
|
|
|
|
CaptureStep::Holding
|
|
|
|
|
);
|
|
|
|
|
assert_eq!(
|
|
|
|
|
MilliVec::from_velocity_per_second(game.ball.velocity),
|
|
|
|
|
MilliVec::from_velocity_per_second(game.balls[0].velocity),
|
|
|
|
|
MilliVec { x: 750, y: -150 }
|
|
|
|
|
);
|
|
|
|
|
assert_eq!(game.record_contacts[usize::from(sensor.id)], 0);
|
|
|
|
|
assert_eq!(game.ball.capture_age, 0);
|
|
|
|
|
assert_eq!(game.balls[0].capture_age, 0);
|
|
|
|
|
|
|
|
|
|
game.ball.position = sensor.center;
|
|
|
|
|
game.ball.velocity = Vec2::ZERO;
|
|
|
|
|
game.balls[0].position = sensor.center;
|
|
|
|
|
game.balls[0].velocity = Vec2::ZERO;
|
|
|
|
|
assert_eq!(
|
|
|
|
|
capture_primary_record_step(
|
|
|
|
|
&mut game,
|
|
|
|
@@ -5395,10 +5921,10 @@ mod tests {
|
|
|
|
|
CaptureStep::Holding
|
|
|
|
|
);
|
|
|
|
|
assert_eq!(game.record_contacts[usize::from(sensor.id)], 1);
|
|
|
|
|
assert_eq!(game.ball.capture_age, 5);
|
|
|
|
|
assert_eq!(game.balls[0].capture_age, 5);
|
|
|
|
|
assert_eq!(events, [Event::Sound(2015)]);
|
|
|
|
|
|
|
|
|
|
game.ball.capture_age = 300;
|
|
|
|
|
game.balls[0].capture_age = 300;
|
|
|
|
|
assert_eq!(
|
|
|
|
|
capture_primary_record_step(
|
|
|
|
|
&mut game,
|
|
|
|
@@ -5411,7 +5937,7 @@ mod tests {
|
|
|
|
|
CaptureStep::Complete
|
|
|
|
|
);
|
|
|
|
|
assert_eq!(game.record_contacts[usize::from(sensor.id)], 99);
|
|
|
|
|
assert_eq!(game.ball.capture_age, 0);
|
|
|
|
|
assert_eq!(game.balls[0].capture_age, 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#[test]
|
|
|
|
@@ -5420,10 +5946,10 @@ mod tests {
|
|
|
|
|
let mut game = Game::new(1);
|
|
|
|
|
game.object_active.fill(false);
|
|
|
|
|
game.object_active[usize::from(sensor.id)] = true;
|
|
|
|
|
game.ball.in_launcher = false;
|
|
|
|
|
game.ball.position = sensor.center + vec2(7.5, 0.0);
|
|
|
|
|
game.ball.velocity = MilliVec { x: 3_800, y: 0 }.to_velocity_per_second();
|
|
|
|
|
let old_position = MilliVec::from_position(game.ball.position);
|
|
|
|
|
game.balls[0].in_launcher = false;
|
|
|
|
|
game.balls[0].position = sensor.center + vec2(7.5, 0.0);
|
|
|
|
|
game.balls[0].velocity = MilliVec { x: 3_800, y: 0 }.to_velocity_per_second();
|
|
|
|
|
let old_position = MilliVec::from_position(game.balls[0].position);
|
|
|
|
|
let mut expected_velocity = MilliVec { x: 3_800, y: 15 };
|
|
|
|
|
expected_velocity.clamp_speed(MAXIMUM_SPEED_MILLI_PER_STEP);
|
|
|
|
|
let damping = Real48::from_bytes([0x80, 0x66, 0x66, 0x66, 0x66, 0x66]);
|
|
|
|
@@ -5439,11 +5965,11 @@ mod tests {
|
|
|
|
|
assert!(!game.fixed_update(&mut Vec::new()));
|
|
|
|
|
|
|
|
|
|
assert_eq!(
|
|
|
|
|
MilliVec::from_velocity_per_second(game.ball.velocity),
|
|
|
|
|
MilliVec::from_velocity_per_second(game.balls[0].velocity),
|
|
|
|
|
expected_velocity
|
|
|
|
|
);
|
|
|
|
|
assert_eq!(
|
|
|
|
|
MilliVec::from_position(game.ball.position),
|
|
|
|
|
MilliVec::from_position(game.balls[0].position),
|
|
|
|
|
old_position.add(expected_velocity)
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
@@ -5455,18 +5981,18 @@ mod tests {
|
|
|
|
|
game.object_active.fill(false);
|
|
|
|
|
game.object_active[usize::from(sensor.id)] = true;
|
|
|
|
|
game.record_contacts[usize::from(sensor.id)] = 99;
|
|
|
|
|
game.ball.in_launcher = false;
|
|
|
|
|
game.ball.position = sensor.center + vec2(17.0, 0.0);
|
|
|
|
|
game.ball.velocity = MilliVec { x: -3_000, y: 0 }.to_velocity_per_second();
|
|
|
|
|
let old_position = MilliVec::from_position(game.ball.position);
|
|
|
|
|
game.balls[0].in_launcher = false;
|
|
|
|
|
game.balls[0].position = sensor.center + vec2(17.0, 0.0);
|
|
|
|
|
game.balls[0].velocity = MilliVec { x: -3_000, y: 0 }.to_velocity_per_second();
|
|
|
|
|
let old_position = MilliVec::from_position(game.balls[0].position);
|
|
|
|
|
|
|
|
|
|
assert!(game.fixed_update(&mut Vec::new()));
|
|
|
|
|
|
|
|
|
|
let velocity = MilliVec::from_velocity_per_second(game.ball.velocity);
|
|
|
|
|
let velocity = MilliVec::from_velocity_per_second(game.balls[0].velocity);
|
|
|
|
|
assert!(velocity.x > 0, "the type-three rim must reflect the ball");
|
|
|
|
|
assert_eq!(game.last_collision_id, Some(sensor.id));
|
|
|
|
|
assert_eq!(
|
|
|
|
|
MilliVec::from_position(game.ball.position),
|
|
|
|
|
MilliVec::from_position(game.balls[0].position),
|
|
|
|
|
old_position.add(velocity)
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
@@ -5478,9 +6004,9 @@ mod tests {
|
|
|
|
|
game.object_active.fill(false);
|
|
|
|
|
game.object_active[usize::from(sensor.id)] = true;
|
|
|
|
|
game.record_contacts[usize::from(sensor.id)] = 1;
|
|
|
|
|
game.ball.in_launcher = false;
|
|
|
|
|
game.ball.position = sensor.center + vec2(23.0, 0.0);
|
|
|
|
|
game.ball.velocity = MilliVec { x: 3_800, y: 0 }.to_velocity_per_second();
|
|
|
|
|
game.balls[0].in_launcher = false;
|
|
|
|
|
game.balls[0].position = sensor.center + vec2(23.0, 0.0);
|
|
|
|
|
game.balls[0].velocity = MilliVec { x: 3_800, y: 0 }.to_velocity_per_second();
|
|
|
|
|
|
|
|
|
|
game.fixed_update(&mut Vec::new());
|
|
|
|
|
|
|
|
|
@@ -5496,12 +6022,12 @@ mod tests {
|
|
|
|
|
let mut game = Game::new_with_seed(1, 7);
|
|
|
|
|
game.object_active.fill(false);
|
|
|
|
|
game.object_active[usize::from(sensor.id)] = true;
|
|
|
|
|
game.ball.in_launcher = false;
|
|
|
|
|
game.ball.position = vec2(205.0, 58.0);
|
|
|
|
|
game.ball.velocity = MilliVec { x: 0, y: -2_000 }.to_velocity_per_second();
|
|
|
|
|
let old_position = MilliVec::from_position(game.ball.position);
|
|
|
|
|
game.balls[0].in_launcher = false;
|
|
|
|
|
game.balls[0].position = vec2(205.0, 58.0);
|
|
|
|
|
game.balls[0].velocity = MilliVec { x: 0, y: -2_000 }.to_velocity_per_second();
|
|
|
|
|
let old_position = MilliVec::from_position(game.balls[0].position);
|
|
|
|
|
let mut expected_game = game.clone();
|
|
|
|
|
let mut expected_ball = game.ball;
|
|
|
|
|
let mut expected_ball = game.balls[0];
|
|
|
|
|
expected_ball.velocity = MilliVec { x: 0, y: -1_985 }.to_velocity_per_second();
|
|
|
|
|
expected_game.randomize_trigger_velocity(&mut expected_ball);
|
|
|
|
|
let expected_velocity = MilliVec::from_velocity_per_second(expected_ball.velocity);
|
|
|
|
@@ -5510,11 +6036,11 @@ mod tests {
|
|
|
|
|
|
|
|
|
|
assert_eq!(game.player().score, 500);
|
|
|
|
|
assert_eq!(
|
|
|
|
|
MilliVec::from_velocity_per_second(game.ball.velocity),
|
|
|
|
|
MilliVec::from_velocity_per_second(game.balls[0].velocity),
|
|
|
|
|
expected_velocity
|
|
|
|
|
);
|
|
|
|
|
assert_eq!(
|
|
|
|
|
MilliVec::from_position(game.ball.position),
|
|
|
|
|
MilliVec::from_position(game.balls[0].position),
|
|
|
|
|
old_position.add(expected_velocity)
|
|
|
|
|
);
|
|
|
|
|
assert_eq!(game.random.seed(), expected_game.random.seed());
|
|
|
|
@@ -5560,7 +6086,7 @@ mod tests {
|
|
|
|
|
#[test]
|
|
|
|
|
fn target_rotation_uses_six_callbacks_and_rotates_player_state() {
|
|
|
|
|
let mut game = Game::new(1);
|
|
|
|
|
game.ball.in_launcher = false;
|
|
|
|
|
game.balls[0].in_launcher = false;
|
|
|
|
|
game.wheel_holes = [true, false, true, false, false];
|
|
|
|
|
game.record_contacts[129..=133].copy_from_slice(&[11, 22, 33, 44, 55]);
|
|
|
|
|
game.target_rotation_state = Some(0);
|
|
|
|
@@ -5586,7 +6112,7 @@ mod tests {
|
|
|
|
|
game.timer_tick(0.030, 0, &mut Vec::new());
|
|
|
|
|
assert_eq!(game.target_rotation_state, Some(2));
|
|
|
|
|
|
|
|
|
|
game.ball.in_launcher = false;
|
|
|
|
|
game.balls[0].in_launcher = false;
|
|
|
|
|
game.timer_tick(0.030, 0, &mut Vec::new());
|
|
|
|
|
assert_eq!(game.target_rotation_state, Some(3));
|
|
|
|
|
|
|
|
|
@@ -5608,7 +6134,7 @@ mod tests {
|
|
|
|
|
"launcher idle pauses countdowns"
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
game.ball.in_launcher = false;
|
|
|
|
|
game.balls[0].in_launcher = false;
|
|
|
|
|
for expected in (0..5).rev() {
|
|
|
|
|
game.timer_tick(0.030, 0, &mut Vec::new());
|
|
|
|
|
assert_eq!(game.record_countdown(51), expected);
|
|
|
|
@@ -5650,9 +6176,9 @@ mod tests {
|
|
|
|
|
fn drain_clears_latched_tilt() {
|
|
|
|
|
let mut game = Game::new(1);
|
|
|
|
|
game.tilted = true;
|
|
|
|
|
game.ball.in_launcher = false;
|
|
|
|
|
game.ball.position = vec2(157.0, 454.0);
|
|
|
|
|
game.ball.velocity = vec2(0.0, 200.0);
|
|
|
|
|
game.balls[0].in_launcher = false;
|
|
|
|
|
game.balls[0].position = vec2(157.0, 454.0);
|
|
|
|
|
game.balls[0].velocity = vec2(0.0, 200.0);
|
|
|
|
|
|
|
|
|
|
let held = Controls {
|
|
|
|
|
left_flipper: true,
|
|
|
|
@@ -5661,7 +6187,7 @@ mod tests {
|
|
|
|
|
let events = game.update(0.030, 3, held);
|
|
|
|
|
|
|
|
|
|
assert!(!game.tilted);
|
|
|
|
|
assert!(game.ball.in_launcher);
|
|
|
|
|
assert!(game.balls[0].in_launcher);
|
|
|
|
|
assert!(!events.contains(&Event::Sound(2008)));
|
|
|
|
|
assert!(game.flipper_release_latch[0]);
|
|
|
|
|
game.update(0.0, 3, held);
|
|
|
|
@@ -5722,7 +6248,7 @@ mod tests {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
assert!(game.tilted);
|
|
|
|
|
assert!(game.ball.in_launcher);
|
|
|
|
|
assert!(game.balls[0].in_launcher);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#[test]
|
|
|
|
@@ -5740,7 +6266,7 @@ mod tests {
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
assert!(game.tilted);
|
|
|
|
|
assert!(game.ball.in_launcher);
|
|
|
|
|
assert!(game.balls[0].in_launcher);
|
|
|
|
|
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game.update(
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0.0,
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@@ -5755,7 +6281,7 @@ mod tests {
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let events = game.update(0.0, 3, Controls::default());
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assert!(events.contains(&Event::Launch));
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assert!(!events.contains(&Event::Sound(2002)));
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assert!(!game.ball.in_launcher);
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assert!(!game.balls[0].in_launcher);
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assert!(game.tilted);
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}
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}
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