#ifndef TDKPIN_PLAYER_STATE_H #define TDKPIN_PLAYER_STATE_H #include "tdkpin_gameplay_helpers.h" void tdkpin_initialize_player_state( uint16_t caller_bp); /* 1000:a72c */ void tdkpin_redraw_all_players( uint16_t caller_bp); /* 1000:acc2 */ void tdkpin_apply_player_sprite_effect( uint16_t caller_bp, int16_t argument); /* 1000:c4e1 */ #endif