#ifndef TDKPIN_GAME_ASSETS_H #define TDKPIN_GAME_ASSETS_H #include "tdkpin_segmented.h" void tdkpin_draw_loading_stage( Win16FarPtr caller_bp, uint8_t stage); /* 1000:531e */ void tdkpin_setup_overlay_window(Win16FarPtr window); /* 1000:5be5 */ uint16_t tdkpin_palette_change_variant_a( Win16FarPtr window, Win16FarPtr message); /* 1000:58e7 */ void tdkpin_palette_change_variant_b( Win16FarPtr window, Win16FarPtr message); /* 1000:5956 */ uint16_t tdkpin_wm_palette_changed( Win16FarPtr window, Win16FarPtr message); /* 1000:59a0 */ uint16_t tdkpin_wm_palette_changed_variant_b( Win16FarPtr window, Win16FarPtr message); /* 1000:5f29 */ uint16_t tdkpin_wm_palette_changed_variant_c( Win16FarPtr window, Win16FarPtr message); /* 1000:6245 */ int16_t tdkpin_wm_query_new_palette( Win16FarPtr window, Win16FarPtr message); /* 1000:5a37 */ int16_t tdkpin_wm_query_new_palette_variant_b( Win16FarPtr window, Win16FarPtr message); /* 1000:5fc0 */ int16_t tdkpin_wm_query_new_palette_variant_c( Win16FarPtr window, Win16FarPtr message); /* 1000:62dc */ void tdkpin_setup_board_window(Win16FarPtr window); /* 1000:6129 */ void tdkpin_draw_board_overlay( Win16FarPtr ignored_object, uint16_t ignored_1, uint16_t ignored_2, HDC16 destination); /* 1000:616e */ void tdkpin_initialize_assets_and_redraw( Win16FarPtr window, uint16_t ignored_1, uint16_t ignored_2, HDC16 destination); /* 1000:5390 */ void tdkpin_asset_window_destruct( Win16FarPtr window, uint16_t vmt); /* 1000:51f5 */ #endif