#ifndef TDKPIN_RENDER_H #define TDKPIN_RENDER_H #include "tdkpin_segmented.h" void tdkpin_blit_bitmap_to_background( HBITMAP16 bitmap, INT16 height, INT16 width, INT16 y, INT16 x, HDC16 reference_dc); /* 1008:07b6 */ void tdkpin_restore_background_region_a( INT16 height, INT16 width, INT16 y, INT16 x, HDC16 reference_dc); /* 1008:0837 */ void tdkpin_restore_background_region_b( INT16 height, INT16 width, INT16 y, INT16 x, HDC16 reference_dc); /* 1008:08bb */ void tdkpin_present_background_region( INT16 height, INT16 width, INT16 y, INT16 x, HDC16 destination); /* 1008:093f */ void tdkpin_draw_score( HDC16 destination, int32_t value_or_player); /* 1008:0996 */ void tdkpin_update_status_display( uint8_t player, HDC16 destination); /* 1008:0b9e */ void tdkpin_draw_item_status( int16_t item, HDC16 destination); /* 1008:0dbd */ void tdkpin_draw_claw_frame( uint8_t alternate, uint16_t frame, HDC16 destination); /* 1008:0e08 */ #endif