Replace the global bonus approximation with the original per-player secondary score and multiplier. Lock holes now accumulate 10k, 20k, 40k, 80k, and 160k; the fifth transfer applies the current multiplier, clears the secondary score, increments that multiplier, and grants the recovered extra-ball count. Route effects 1 through 5 into the same secondary score and make effect 6 transfer its displayed multiplied value before clearing it. Render that value on the table and stop adding an unrelated global bonus during drain, preserving secondary progress across balls as the original player state does. Test Plan: - `cargo test --all-targets` -- passed, 57 tests - `cargo clippy --all-targets -- -D warnings` -- passed - `rumdl check tdkpin-rs/CHANGELOG.md tdkpin-rs/RECONSTRUCTION.md` -- passed - `git diff --cached --check` -- passed
1.8 KiB
1.8 KiB
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[Unreleased]
Fixed
- Store lock-hole and effect awards in the original per-player secondary score
instead of a global bonus. The fifth hole now transfers
310000 * score_multiplier, clears it, increments the multiplier and ball count, while effect 6 transfers the same display value and drain leaves it intact. - Replace the cooldown/float-meter nudge approximation with the original
Left-Shift, keypad-3, and Space formulas using scalar 15, the shared Borland
random stream, 32-bit velocity wrapping, and the decaying 16-bit
+25tilt counter with its randomized30..39threshold. - Replace the Xorshift gameplay RNG with the original Borland linear stream and
unbiased
Random(n)high-word mapping. Launcher variation, effect selection, claw terminals, and magnetic-field impulses now share the recovered sequence. - Restore the magnetic-field response as
vx * 0.9and a randomized-3800 * (1 - Random * 0.3)vertical impulse instead of a fixed upward speed. - Dispatch the original per-call-site sound sequences instead of assigning one guessed WAV to each logical event. This removes the nonexistent WAV 2022 playback and restores bank, trigger, capture, nudge, tilt, and drain cues.
- Advance media/extra-ball thresholds only from score additions, preserve 32-bit score wrapping, and restore the ninth-diamond 24,464-point award plus the later double-score and secondary-score bank states.
- Match the original 640x460 window, native 16x28 score glyphs, and
TDK Pinball Machine 1.00title so the recovered artwork is presented one-for-one instead of enlarged or resampled.