The binary stores the diamond-bank double flag at receiver +0x0bdc and clears it in normal_ball_end. Rust stored that flag on Player, so it incorrectly survived every normal drain and player turn. The special effect-seven respawn is intentionally different because it bypasses normal_ball_end. Represent the flag as an explicit ball-double state on Game. Clear it only on the normal ball-end path, preserve it through the special respawn, and make the first completed diamond bank after a normal drain re-enable double scoring without adding 100,000 secondary points. Keep the independent multiball factor, so both active factors still stack to 4x. Test Plan: - `cargo test --workspace --all-targets --all-features` -- 117 passed - `cargo clippy --workspace --all-targets --all-features -- -D warnings` -- passed - `rumdl check --flavor commonmark RECONSTRUCTION.md CHANGELOG.md` -- passed - `git diff --cached --check` -- passed
4184 lines
144 KiB
Rust
4184 lines
144 KiB
Rust
use crate::{
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borland_random::BorlandRandom,
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flipper_physics::{FlipperSide, moving_flipper_response},
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geometry::Segment,
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original_physics::{
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CollisionMaterial, CollisionResponse, GRAVITY_MILLI_PER_STEP,
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MAXIMUM_SPEED_MILLI_PER_STEP, MilliVec, StaticCollisionCandidate,
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ball_collision_response, capture_collision_candidate, circle_collision_candidate_at,
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line_collision_candidate_at, milli_distance, path_intersects_circle,
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},
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real48::Real48,
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table::{
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BUMPERS, EFFECT_SENSOR, LOCK_HOLES, PASSIVE_CIRCLES, TARGET_SENSORS, WALLS,
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WHEEL_RESET_SENSOR,
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},
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};
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use macroquad::prelude::{Rect, Vec2, vec2};
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const LEFT_FLIPPER_RAISED_TIP: Vec2 = Vec2::new(133.0, 377.0);
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const RIGHT_FLIPPER_RAISED_TIP: Vec2 = Vec2::new(181.0, 376.0);
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const LAUNCHER_POSITION: Vec2 = Vec2::new(325.0, 413.0);
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const LAUNCHER_PRESS_IMPULSE_MILLI: i32 = 750;
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const LAUNCHER_RELEASE_IMPULSE_MILLI: i32 = 1_500;
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const LAUNCHER_REPEAT_DELAY_SECONDS: f32 = 0.650;
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const LAUNCHER_REPEAT_SECONDS: f32 = 0.040;
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const CLAW_TRIGGER_CENTER: Vec2 = Vec2::new(289.0, 94.0);
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const CLAW_TRIGGER_RADIUS: f32 = 19.0;
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// The default original timer fires every 30 ms and advances the claw by one
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// frame. Keeping that cadence independent of render rate makes captures
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// deterministic on modern machines.
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const CLAW_FRAME_SECONDS: f32 = 0.030;
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const DETAIL_TIMER_SECONDS: [f32; 5] = [0.050, 0.040, 0.030, 0.020, 0.010];
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const DETAIL_SUBSTEPS: [u8; 5] = [5, 4, 3, 2, 1];
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const CLAW_TERMINAL_FRAMES: [u8; 4] = [1, 6, 7, 18];
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const ORIGINAL_BALL_SPEED_PER_SECOND: f32 = 380.0;
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#[allow(clippy::cast_possible_wrap)]
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const fn score_reaches_marker(score: u32, threshold: u32) -> bool {
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// 1000:bc36 compares signed high words and, when equal, unsigned low
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// words. That is exactly a signed 32-bit comparison of the bit patterns.
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(score as i32) >= (threshold as i32)
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}
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#[derive(Clone, Copy, Debug, Default)]
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pub struct Controls {
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pub left_flipper: bool,
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pub right_flipper: bool,
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pub launch_down: bool,
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pub nudge: Nudge,
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}
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#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
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pub enum Nudge {
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#[default]
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None,
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Left,
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Right,
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Center,
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}
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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pub enum Event {
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FlipperMove,
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Launch,
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Bumper,
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Target,
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Wheel,
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ClawCapture,
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ClawRelease,
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Lock,
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Media,
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ExtraBall,
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Nudge,
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Tilt,
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Drain,
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HighScoreCandidate(u32),
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StopSound,
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Sound(u16),
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}
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impl Event {
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/// Explicit original Win16 WAVE resource selected at this control-flow site.
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pub const fn sound_resource(self) -> Option<u16> {
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match self {
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Self::Sound(resource) => Some(resource),
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Self::FlipperMove
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| Self::Launch
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| Self::Bumper
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| Self::Target
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| Self::Wheel
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| Self::ClawCapture
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| Self::ClawRelease
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| Self::Lock
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| Self::Media
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| Self::ExtraBall
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| Self::Nudge
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| Self::Tilt
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| Self::Drain
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| Self::HighScoreCandidate(_)
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| Self::StopSound => None,
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}
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}
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}
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#[derive(Clone, Copy, Debug, Default)]
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pub struct Flippers {
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pub left_raised: bool,
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pub right_raised: bool,
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}
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#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
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pub enum ClawSpriteBank {
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Closing,
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#[default]
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Opening,
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}
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#[derive(Clone, Copy, Debug)]
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pub struct Claw {
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pub active: bool,
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pub frame: u8,
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pub bank: ClawSpriteBank,
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pub ball_suspended: bool,
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target_frame: u8,
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frame_accumulator: f32,
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}
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impl Default for Claw {
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fn default() -> Self {
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Self {
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active: false,
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frame: 10,
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bank: ClawSpriteBank::Opening,
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ball_suspended: false,
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target_frame: 10,
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frame_accumulator: 0.0,
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}
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}
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}
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impl Claw {
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pub fn sprite_source(self) -> Option<Rect> {
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if !self.active {
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return None;
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}
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let mut column_frame = self.frame;
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let mut source_y = match self.bank {
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ClawSpriteBank::Closing => 0.0,
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ClawSpriteBank::Opening => 148.0,
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};
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if column_frame > 9 {
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column_frame -= 9;
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source_y += 74.0;
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}
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Some(Rect::new(
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f32::from(column_frame - 1) * 100.0,
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source_y,
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100.0,
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74.0,
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))
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}
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}
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#[derive(Clone, Debug)]
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pub struct Player {
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pub score: u32,
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pub secondary_score: u32,
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pub score_multiplier: u8,
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pub balls: u8,
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pub extra_balls: u8,
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pub bumper_value: u32,
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pub diamond_segments: u8,
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pub media_level: u8,
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rules: RuleState,
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}
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impl Default for Player {
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fn default() -> Self {
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Self {
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score: 0,
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secondary_score: 0,
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score_multiplier: 1,
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balls: 3,
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extra_balls: 0,
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bumper_value: 1_000,
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diamond_segments: 0,
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media_level: 0,
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rules: RuleState::default(),
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}
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}
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}
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#[derive(Clone, Copy, Debug)]
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pub struct Ball {
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pub position: Vec2,
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pub velocity: Vec2,
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pub in_launcher: bool,
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spin: Real48,
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capture_age: i32,
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}
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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enum PlayerEntry {
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Open,
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Closed,
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}
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#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
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enum MultiballState {
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#[default]
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Unavailable,
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Ready,
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Active,
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}
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#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
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enum ScoreMode {
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#[default]
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Normal,
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Multiball,
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}
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#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
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enum BallDoubleState {
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#[default]
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Inactive,
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Active,
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}
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#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
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enum WheelResetGate {
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#[default]
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Enabled,
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Suppressed,
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}
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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enum CaptureStep {
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Outside,
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Holding,
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Complete,
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}
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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enum BallAction {
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Keep,
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Suspend,
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Reset,
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Remove,
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}
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#[derive(Clone, Copy, Debug)]
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struct SensorScanResult {
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action: BallAction,
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}
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fn retain_first_collision(
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best: &mut Option<(u8, bool, StaticCollisionCandidate)>,
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candidate: (u8, bool, StaticCollisionCandidate),
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) {
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if best.is_none() {
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*best = Some(candidate);
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}
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}
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const fn predicted_outside_board(position: MilliVec) -> bool {
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position.x <= 0 || position.x > 340_000 || position.y <= 0 || position.y > 460_000
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}
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fn trigger_broadphase_contains(predicted: MilliVec, center: Vec2, radius: f32) -> bool {
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let center = MilliVec::from_position(center);
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let margin = MilliVec::from_position(vec2(radius + 5.0, 0.0)).x;
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predicted.x >= center.x.wrapping_sub(margin)
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&& predicted.x <= center.x.wrapping_add(margin)
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&& predicted.y >= center.y.wrapping_sub(margin)
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&& predicted.y <= center.y.wrapping_add(margin)
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}
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#[derive(Clone, Copy, Debug)]
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struct RuleState {
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wheel_holes: [bool; 5],
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top_targets: [bool; 3],
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record_contacts: [u16; 176],
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object_active: [bool; 176],
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target_effect: u8,
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multiball_state: MultiballState,
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}
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impl Default for RuleState {
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fn default() -> Self {
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Self {
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wheel_holes: [false; 5],
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top_targets: [false; 3],
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record_contacts: [0; 176],
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object_active: initial_object_activity(),
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target_effect: 0,
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multiball_state: MultiballState::Unavailable,
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}
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}
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}
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fn initial_object_activity() -> [bool; 176] {
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let mut active = [true; 176];
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active[0] = false;
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for object_id in [6, 87, 88, 149, 153, 154, 175] {
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active[object_id] = false;
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}
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active
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}
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impl Default for Ball {
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fn default() -> Self {
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Self {
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position: LAUNCHER_POSITION,
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velocity: Vec2::ZERO,
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in_launcher: true,
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spin: Real48::ZERO,
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capture_age: 0,
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}
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}
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}
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#[derive(Clone, Debug)]
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pub struct Game {
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pub players: Vec<Player>,
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pub current_player: usize,
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pub ball: Ball,
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pub secondary_ball: Option<Ball>,
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pub wheel_holes: [bool; 5],
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pub top_targets: [bool; 3],
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pub tilted: bool,
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pub flippers: Flippers,
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flipper_inputs: Flippers,
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pub claw: Claw,
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pub target_rotation_state: Option<u8>,
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pub panel_frame: Option<u16>,
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pub launcher_charge: f32,
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pub finished: bool,
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pub last_collision_id: Option<u8>,
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accumulator: f32,
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record_countdowns: [u8; 176],
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tilt_counter: u16,
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launcher_was_down: bool,
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launcher_hold_seconds: f32,
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launcher_next_repeat: f32,
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launcher_velocity_milli: i32,
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player_entry: PlayerEntry,
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random: BorlandRandom,
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pending_flipper_edges: [i8; 2],
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record_contacts: [u16; 176],
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trigger_flags: [bool; 176],
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object_active: [bool; 176],
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target_effect: u8,
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claw_frame_seconds: f32,
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multiball_state: MultiballState,
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wheel_reset_gate: WheelResetGate,
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score_mode: ScoreMode,
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ball_double: BallDoubleState,
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}
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impl Game {
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pub fn new(player_count: usize) -> Self {
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Self::new_with_seed(player_count, macroquad::rand::rand())
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}
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pub fn new_with_seed(player_count: usize, seed: u32) -> Self {
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Self {
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players: vec![Player::default(); player_count.clamp(1, 4)],
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current_player: 0,
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ball: Ball::default(),
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secondary_ball: None,
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wheel_holes: [false; 5],
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top_targets: [false; 3],
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tilted: false,
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flippers: Flippers::default(),
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flipper_inputs: Flippers::default(),
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claw: Claw::default(),
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target_rotation_state: None,
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panel_frame: None,
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launcher_charge: 0.0,
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finished: false,
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last_collision_id: None,
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accumulator: 0.0,
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record_countdowns: [0; 176],
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tilt_counter: 0,
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launcher_was_down: false,
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launcher_hold_seconds: 0.0,
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launcher_next_repeat: LAUNCHER_REPEAT_DELAY_SECONDS,
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launcher_velocity_milli: 0,
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player_entry: PlayerEntry::Open,
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random: BorlandRandom::new(seed),
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pending_flipper_edges: [0; 2],
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record_contacts: [0; 176],
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trigger_flags: [false; 176],
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object_active: initial_object_activity(),
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target_effect: 0,
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claw_frame_seconds: CLAW_FRAME_SECONDS,
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multiball_state: MultiballState::Unavailable,
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wheel_reset_gate: WheelResetGate::Enabled,
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score_mode: ScoreMode::Normal,
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ball_double: BallDoubleState::Inactive,
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}
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}
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pub fn player(&self) -> &Player {
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&self.players[self.current_player]
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}
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pub fn secondary_score_display(&self) -> u32 {
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self.player()
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.secondary_score
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.wrapping_mul(u32::from(self.player().score_multiplier))
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}
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pub fn launcher_frame(&self) -> usize {
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if !self.launcher_was_down {
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return 0;
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}
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(1..=10)
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.find(|multiple| {
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-LAUNCHER_PRESS_IMPULSE_MILLI * i32::try_from(*multiple).unwrap_or(10)
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< self.launcher_velocity_milli
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})
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.unwrap_or(10)
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}
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pub fn add_player_before_launch(&mut self) -> bool {
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if self.player_entry == PlayerEntry::Closed || self.players.len() >= 4 {
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return false;
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}
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self.players.push(Player::default());
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true
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}
|
|
|
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pub(crate) fn begin_claw_scenario(&mut self, terminal_frame: u8) -> Vec<Event> {
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self.ball.in_launcher = false;
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self.ball.position = CLAW_TRIGGER_CENTER;
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self.ball.velocity = Vec2::ZERO;
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let mut events = Vec::new();
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self.begin_claw_capture(terminal_frame, &mut events);
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events
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}
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|
|
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pub(crate) fn begin_effect_scenario(&mut self, effect: u8) {
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self.target_effect = effect.min(7);
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self.object_active[usize::from(EFFECT_SENSOR.id)] = self.target_effect != 0;
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}
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|
|
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fn fire_launcher(&mut self) {
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self.launcher_velocity_milli = self
|
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.launcher_velocity_milli
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.wrapping_sub(LAUNCHER_RELEASE_IMPULSE_MILLI);
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let mut launch_velocity = self.launcher_velocity_milli;
|
|
if launch_velocity < -MAXIMUM_SPEED_MILLI_PER_STEP {
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|
let variation = self.random.below(3_800) / 40;
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|
launch_velocity = -MAXIMUM_SPEED_MILLI_PER_STEP + i32::from(variation);
|
|
} else if launch_velocity > -2_280 {
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launch_velocity = launch_velocity.wrapping_sub(i32::from(self.random.below(3_800) / 40));
|
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}
|
|
self.ball.in_launcher = false;
|
|
self.ball.velocity = MilliVec {
|
|
x: 0,
|
|
y: launch_velocity,
|
|
}
|
|
.to_velocity_per_second();
|
|
self.launcher_charge = 0.0;
|
|
self.launcher_was_down = false;
|
|
self.launcher_hold_seconds = 0.0;
|
|
self.launcher_next_repeat = LAUNCHER_REPEAT_DELAY_SECONDS;
|
|
self.launcher_velocity_milli = 0;
|
|
self.player_entry = PlayerEntry::Closed;
|
|
}
|
|
|
|
pub fn update(&mut self, frame_time: f32, detail: u8, controls: Controls) -> Vec<Event> {
|
|
if self.finished {
|
|
return Vec::new();
|
|
}
|
|
self.last_collision_id = None;
|
|
self.claw_frame_seconds = DETAIL_TIMER_SECONDS[usize::from(detail.clamp(1, 5) - 1)];
|
|
let mut events = Vec::new();
|
|
self.flipper_inputs.left_raised = controls.left_flipper && !self.tilted;
|
|
self.flipper_inputs.right_raised = controls.right_flipper && !self.tilted;
|
|
|
|
if self.ball.in_launcher && !self.tilted {
|
|
if controls.launch_down {
|
|
if self.launcher_was_down {
|
|
self.launcher_hold_seconds += frame_time.min(0.05);
|
|
while self.launcher_hold_seconds >= self.launcher_next_repeat {
|
|
self.launcher_velocity_milli = self
|
|
.launcher_velocity_milli
|
|
.wrapping_sub(LAUNCHER_PRESS_IMPULSE_MILLI);
|
|
self.launcher_next_repeat += LAUNCHER_REPEAT_SECONDS;
|
|
}
|
|
} else {
|
|
self.launcher_velocity_milli = self
|
|
.launcher_velocity_milli
|
|
.wrapping_sub(LAUNCHER_PRESS_IMPULSE_MILLI);
|
|
self.launcher_was_down = true;
|
|
}
|
|
let charge_milli =
|
|
(-self.launcher_velocity_milli).clamp(0, MAXIMUM_SPEED_MILLI_PER_STEP);
|
|
self.launcher_charge =
|
|
f32::from(i16::try_from(charge_milli).unwrap_or(3_800)) / f32::from(3_800_i16);
|
|
} else if self.launcher_was_down {
|
|
self.fire_launcher();
|
|
events.push(Event::Launch);
|
|
events.push(Event::Sound(2002));
|
|
}
|
|
}
|
|
if !self.tilted && controls.nudge != Nudge::None {
|
|
self.apply_nudge(controls.nudge, &mut events);
|
|
}
|
|
|
|
self.accumulator = (self.accumulator + frame_time.min(0.05)).min(0.1);
|
|
let detail_index = usize::from(detail.clamp(1, 5) - 1);
|
|
let timer_interval = DETAIL_TIMER_SECONDS[detail_index];
|
|
while self.accumulator >= timer_interval {
|
|
self.timer_tick(timer_interval, DETAIL_SUBSTEPS[detail_index], &mut events);
|
|
self.accumulator -= timer_interval;
|
|
}
|
|
events
|
|
}
|
|
|
|
fn timer_tick(&mut self, elapsed: f32, substeps: u8, events: &mut Vec<Event>) {
|
|
self.update_claw(elapsed, events);
|
|
if !self.ball.in_launcher {
|
|
self.update_record_countdowns();
|
|
}
|
|
self.update_target_rotation(events);
|
|
let panel_active = self.update_panel_completion(events);
|
|
if !self.claw.ball_suspended && !panel_active {
|
|
let had_secondary_ball = self.secondary_ball.is_some();
|
|
if had_secondary_ball {
|
|
self.score_mode = ScoreMode::Multiball;
|
|
}
|
|
for _ in 0..substeps {
|
|
if self.fixed_update(events)
|
|
|| self.finished
|
|
|| self.claw.ball_suspended
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
if had_secondary_ball && self.secondary_ball.is_none() {
|
|
self.score_mode = ScoreMode::Normal;
|
|
}
|
|
if had_secondary_ball && !self.finished && !self.claw.ball_suspended {
|
|
if self.secondary_ball.is_some() {
|
|
for _ in 0..substeps {
|
|
if self.advance_secondary_ball(events) {
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
self.secondary_ball = Some(self.ball);
|
|
for _ in 0..substeps {
|
|
if self.advance_secondary_ball_slot(events, false) {
|
|
break;
|
|
}
|
|
}
|
|
if let Some(survivor) = self.secondary_ball.take() {
|
|
self.ball = survivor;
|
|
} else {
|
|
self.drain(events);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
self.pending_flipper_edges[0] = match (
|
|
self.flipper_inputs.left_raised,
|
|
self.flippers.left_raised,
|
|
) {
|
|
(true, false) => -1,
|
|
(false, true) => 1,
|
|
_ => 0,
|
|
};
|
|
self.pending_flipper_edges[1] = match (
|
|
self.flipper_inputs.right_raised,
|
|
self.flippers.right_raised,
|
|
) {
|
|
(true, false) => -1,
|
|
(false, true) => 1,
|
|
_ => 0,
|
|
};
|
|
self.flippers = self.flipper_inputs;
|
|
for edge in self.pending_flipper_edges {
|
|
if edge != 0 {
|
|
events.push(Event::FlipperMove);
|
|
events.push(Event::Sound(2021));
|
|
}
|
|
}
|
|
self.apply_flipper_kicks();
|
|
if self.tilt_counter != 0 {
|
|
self.tilt_counter -= 1;
|
|
}
|
|
}
|
|
|
|
fn update_record_countdowns(&mut self) {
|
|
for countdown in &mut self.record_countdowns[1..] {
|
|
if *countdown != 0 {
|
|
*countdown -= 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
pub fn record_countdown(&self, record_id: usize) -> u8 {
|
|
self.record_countdowns[record_id]
|
|
}
|
|
|
|
fn update_target_rotation(&mut self, events: &mut Vec<Event>) {
|
|
let Some(state) = self.target_rotation_state else {
|
|
return;
|
|
};
|
|
if state >= 6 {
|
|
self.target_rotation_state = None;
|
|
return;
|
|
}
|
|
let next = state + 1;
|
|
self.target_rotation_state = Some(next);
|
|
if next == 1 {
|
|
events.push(Event::Sound(2011));
|
|
}
|
|
if next == 6 {
|
|
self.wheel_holes.rotate_left(1);
|
|
let first = self.record_contacts[129];
|
|
for record_id in 129..133 {
|
|
self.record_contacts[record_id] = self.record_contacts[record_id + 1];
|
|
}
|
|
self.record_contacts[133] = first;
|
|
}
|
|
}
|
|
|
|
fn update_panel_completion(&mut self, events: &mut Vec<Event>) -> bool {
|
|
let Some(frame) = self.panel_frame else {
|
|
return false;
|
|
};
|
|
if frame >= 281 {
|
|
self.panel_frame = None;
|
|
self.wheel_holes.fill(false);
|
|
return true;
|
|
}
|
|
if frame == 1 {
|
|
for record_id in 129..=133 {
|
|
self.record_contacts[record_id] = 0;
|
|
}
|
|
}
|
|
let next = frame + 1;
|
|
self.panel_frame = Some(next);
|
|
match next {
|
|
1 | 66 | 159 | 238 => events.push(Event::Sound(2013)),
|
|
45 | 129 | 222 => events.push(Event::StopSound),
|
|
58 | 230 => events.push(Event::Sound(2012)),
|
|
_ => {}
|
|
}
|
|
true
|
|
}
|
|
|
|
#[allow(clippy::cast_possible_truncation)]
|
|
fn apply_nudge(&mut self, nudge: Nudge, events: &mut Vec<Event>) {
|
|
const SCALAR: i32 = 15;
|
|
events.push(Event::Sound(2019));
|
|
let mut velocity = MilliVec::from_velocity_per_second(self.ball.velocity);
|
|
match nudge {
|
|
Nudge::Left | Nudge::Right => {
|
|
let amount = (50 - i32::from(self.random.below(20))) * SCALAR;
|
|
let signed = if nudge == Nudge::Left { -amount } else { amount };
|
|
velocity.x = velocity.x.wrapping_add(signed);
|
|
}
|
|
Nudge::Center => {
|
|
let horizontal = Real48::from_i32(SCALAR)
|
|
.multiply(
|
|
self.random
|
|
.real48()
|
|
.multiply(Real48::from_i32(20))
|
|
.subtract(Real48::from_i32(10)),
|
|
)
|
|
.round_i32();
|
|
let vertical = -(60 - i32::from(self.random.below(20))) * SCALAR;
|
|
velocity.x = velocity.x.wrapping_add(horizontal);
|
|
velocity.y = velocity.y.wrapping_add(vertical);
|
|
}
|
|
Nudge::None => return,
|
|
}
|
|
if let Some(secondary) = &mut self.secondary_ball {
|
|
let slot_impulse = match nudge {
|
|
Nudge::Left | Nudge::Right => {
|
|
MilliVec {
|
|
x: if nudge == Nudge::Left { -600 } else { 600 },
|
|
y: 0,
|
|
}
|
|
}
|
|
Nudge::Center => {
|
|
let horizontal = (i32::from(self.random.below(21)) - 10) * SCALAR;
|
|
let vertical = -(i32::from(self.random.below(100)) + 50) * SCALAR;
|
|
MilliVec {
|
|
x: horizontal,
|
|
y: vertical,
|
|
}
|
|
}
|
|
Nudge::None => MilliVec::default(),
|
|
};
|
|
let mut primary_slot = MilliVec::from_velocity_per_second(self.ball.velocity);
|
|
primary_slot.x = primary_slot.x.wrapping_add(slot_impulse.x);
|
|
primary_slot.y = primary_slot.y.wrapping_add(slot_impulse.y);
|
|
self.ball.velocity = primary_slot.to_velocity_per_second();
|
|
let mut secondary_slot = MilliVec::from_velocity_per_second(secondary.velocity);
|
|
secondary_slot.x = secondary_slot.x.wrapping_add(slot_impulse.x);
|
|
secondary_slot.y = secondary_slot.y.wrapping_add(slot_impulse.y);
|
|
secondary.velocity = secondary_slot.to_velocity_per_second();
|
|
} else {
|
|
self.ball.velocity = velocity.to_velocity_per_second();
|
|
}
|
|
|
|
self.tilt_counter = self.tilt_counter.wrapping_add(25);
|
|
let threshold = self.random.below(10) + 30;
|
|
if threshold < self.tilt_counter {
|
|
self.tilted = true;
|
|
self.flipper_inputs = Flippers::default();
|
|
self.pending_flipper_edges.fill(0);
|
|
events.push(Event::Tilt);
|
|
events.push(Event::Sound(2020));
|
|
} else {
|
|
events.push(Event::Nudge);
|
|
}
|
|
}
|
|
|
|
#[allow(clippy::too_many_lines)]
|
|
fn fixed_update(&mut self, events: &mut Vec<Event>) -> bool {
|
|
if self.ball.in_launcher {
|
|
self.ball.position = LAUNCHER_POSITION;
|
|
self.ball.velocity = Vec2::ZERO;
|
|
return true;
|
|
}
|
|
|
|
let old_position = MilliVec::from_position(self.ball.position);
|
|
let initial_secondary = self.secondary_ball;
|
|
let ball_count = if initial_secondary.is_some() { 2 } else { 1 };
|
|
let mut ball = self.ball;
|
|
let mut velocity = MilliVec::from_velocity_per_second(ball.velocity);
|
|
velocity.y += GRAVITY_MILLI_PER_STEP;
|
|
velocity.clamp_speed(MAXIMUM_SPEED_MILLI_PER_STEP);
|
|
if predicted_outside_board(old_position.add(velocity)) {
|
|
self.drain(events);
|
|
return true;
|
|
}
|
|
let (best_static, scan, predicted) = self.scan_ordered_records_for_ball(
|
|
&mut ball,
|
|
1,
|
|
ball_count,
|
|
old_position,
|
|
&mut velocity,
|
|
events,
|
|
);
|
|
let mut best_collision = best_static
|
|
.map(|(id, is_wall, candidate)| (id, is_wall, candidate.resolve(velocity, ball.spin)));
|
|
let mut transferred_secondary_velocity = None;
|
|
if let Some(secondary) = initial_secondary {
|
|
let other_position = MilliVec::from_position(secondary.position);
|
|
let response = ball_collision_response(
|
|
old_position,
|
|
velocity,
|
|
ball.spin,
|
|
other_position,
|
|
MilliVec::from_velocity_per_second(secondary.velocity),
|
|
secondary.capture_age <= 0,
|
|
);
|
|
if predicted.x >= other_position.x.wrapping_sub(21_000)
|
|
&& predicted.x <= other_position.x.wrapping_add(21_000)
|
|
&& predicted.y >= other_position.y.wrapping_sub(21_000)
|
|
&& predicted.y <= other_position.y.wrapping_add(21_000)
|
|
&& let Some(response) = response
|
|
&& best_collision.is_none()
|
|
{
|
|
transferred_secondary_velocity = Some(response.other_velocity);
|
|
best_collision = Some((
|
|
175,
|
|
false,
|
|
CollisionResponse {
|
|
surface_distance: response.surface_distance,
|
|
velocity: response.moving_velocity,
|
|
spin: response.moving_spin,
|
|
auxiliary_fired: false,
|
|
},
|
|
));
|
|
}
|
|
}
|
|
let collided = best_collision.is_some();
|
|
if collided {
|
|
ball.capture_age = 0;
|
|
}
|
|
let mut auxiliary_fired = false;
|
|
let (hit_wall, hit_circle) = if let Some((object_id, is_wall, response)) = best_collision {
|
|
velocity = response.velocity;
|
|
ball.spin = response.spin;
|
|
auxiliary_fired = response.auxiliary_fired;
|
|
velocity.clamp_speed(MAXIMUM_SPEED_MILLI_PER_STEP);
|
|
self.last_collision_id = Some(object_id);
|
|
if object_id == 175
|
|
&& let (Some(secondary), Some(transferred)) =
|
|
(&mut self.secondary_ball, transferred_secondary_velocity)
|
|
{
|
|
secondary.velocity = transferred.to_velocity_per_second();
|
|
}
|
|
if is_wall {
|
|
(Some(object_id), None)
|
|
} else {
|
|
(None, Some(object_id))
|
|
}
|
|
} else {
|
|
(None, None)
|
|
};
|
|
velocity.clamp_speed(MAXIMUM_SPEED_MILLI_PER_STEP);
|
|
ball.position = old_position.add(velocity).to_position();
|
|
ball.velocity = velocity.to_velocity_per_second();
|
|
self.ball = ball;
|
|
|
|
if let Some(wall_id) = hit_wall {
|
|
if wall_id == 2 {
|
|
let special_respawn = self.special_respawn_pending();
|
|
let response_spin = self.ball.spin;
|
|
self.drain(events);
|
|
if special_respawn {
|
|
let origin = MilliVec::from_position(self.ball.position);
|
|
self.ball.position = origin.add(velocity).to_position();
|
|
self.ball.velocity = velocity.to_velocity_per_second();
|
|
self.ball.spin = response_spin;
|
|
}
|
|
return true;
|
|
}
|
|
if wall_id == 25
|
|
&& i64::from(velocity.x).pow(2) + i64::from(velocity.y).pow(2) < 1_000_i64.pow(2)
|
|
{
|
|
self.ball = Ball::default();
|
|
self.launcher_charge = 0.0;
|
|
self.launcher_was_down = false;
|
|
return true;
|
|
}
|
|
self.apply_wall_rule(wall_id, events);
|
|
if auxiliary_fired && matches!(wall_id, 55 | 74 | 107) {
|
|
events.push(Event::Sound(2019));
|
|
}
|
|
}
|
|
|
|
if let Some(circle_id) = hit_circle {
|
|
self.apply_bumper_rule(circle_id, auxiliary_fired, events);
|
|
}
|
|
|
|
match scan.action {
|
|
BallAction::Keep => {}
|
|
BallAction::Suspend => return true,
|
|
BallAction::Reset => {
|
|
self.reset_ball_to_launcher();
|
|
return true;
|
|
}
|
|
BallAction::Remove => {
|
|
self.ball = self
|
|
.secondary_ball
|
|
.take()
|
|
.expect("a multiball capture must leave the other slot active");
|
|
return true;
|
|
}
|
|
}
|
|
|
|
collided
|
|
}
|
|
|
|
fn retain_static_range(
|
|
&self,
|
|
old_position: MilliVec,
|
|
predicted: MilliVec,
|
|
velocity: MilliVec,
|
|
record_ids: std::ops::RangeInclusive<u8>,
|
|
best: &mut Option<(u8, bool, StaticCollisionCandidate)>,
|
|
) {
|
|
if let Some(candidate) = self.find_static_collision_candidate_in_range(
|
|
old_position,
|
|
predicted,
|
|
velocity,
|
|
record_ids,
|
|
) {
|
|
retain_first_collision(best, candidate);
|
|
}
|
|
}
|
|
|
|
#[allow(clippy::too_many_arguments, clippy::too_many_lines)]
|
|
fn scan_ordered_records_for_ball(
|
|
&mut self,
|
|
ball: &mut Ball,
|
|
ball_number: u16,
|
|
ball_count: u16,
|
|
old_position: MilliVec,
|
|
velocity: &mut MilliVec,
|
|
events: &mut Vec<Event>,
|
|
) -> (
|
|
Option<(u8, bool, StaticCollisionCandidate)>,
|
|
SensorScanResult,
|
|
MilliVec,
|
|
) {
|
|
let mut predicted = old_position.add(*velocity);
|
|
let mut best = None;
|
|
let mut capture_candidate = None;
|
|
let mut action = BallAction::Keep;
|
|
|
|
self.retain_static_range(old_position, predicted, *velocity, 1..=5, &mut best);
|
|
if self.apply_magnetic_record(6, old_position, velocity) {
|
|
predicted = old_position.add(*velocity);
|
|
}
|
|
self.retain_static_range(old_position, predicted, *velocity, 7..=88, &mut best);
|
|
|
|
if old_position.y < 250_000 && !self.claw.active {
|
|
ball.velocity = velocity.to_velocity_per_second();
|
|
match self.capture_record_step(
|
|
ball,
|
|
ball_number,
|
|
ball_count,
|
|
89,
|
|
CLAW_TRIGGER_CENTER,
|
|
CLAW_TRIGGER_RADIUS,
|
|
old_position,
|
|
predicted,
|
|
&mut capture_candidate,
|
|
events,
|
|
) {
|
|
CaptureStep::Complete if ball_count == 1 => {
|
|
let terminal_frame = self.next_claw_terminal_frame();
|
|
self.begin_claw_capture_after_hold(ball, terminal_frame, events);
|
|
action = BallAction::Suspend;
|
|
}
|
|
CaptureStep::Complete => action = BallAction::Remove,
|
|
CaptureStep::Outside | CaptureStep::Holding => {}
|
|
}
|
|
*velocity = MilliVec::from_velocity_per_second(ball.velocity);
|
|
}
|
|
|
|
self.retain_static_range(old_position, predicted, *velocity, 90..=128, &mut best);
|
|
if old_position.y < 250_000 {
|
|
ball.velocity = velocity.to_velocity_per_second();
|
|
if let Some(completed_action) = self.check_lock_holes(
|
|
ball,
|
|
ball_number,
|
|
ball_count,
|
|
old_position,
|
|
predicted,
|
|
&mut capture_candidate,
|
|
events,
|
|
) {
|
|
action = completed_action;
|
|
}
|
|
*velocity = MilliVec::from_velocity_per_second(ball.velocity);
|
|
}
|
|
|
|
self.retain_static_range(old_position, predicted, *velocity, 134..=139, &mut best);
|
|
if old_position.y < 250_000 {
|
|
ball.velocity = velocity.to_velocity_per_second();
|
|
let predicted_velocity = MilliVec {
|
|
x: predicted.x.wrapping_sub(old_position.x),
|
|
y: predicted.y.wrapping_sub(old_position.y),
|
|
};
|
|
if !self.tilted
|
|
&& (TARGET_SENSORS.into_iter().any(|sensor| {
|
|
self.object_active[usize::from(sensor.id)]
|
|
&& trigger_broadphase_contains(predicted, sensor.center, sensor.radius)
|
|
}) || self.object_active[usize::from(EFFECT_SENSOR.id)]
|
|
&& trigger_broadphase_contains(
|
|
predicted,
|
|
EFFECT_SENSOR.center,
|
|
EFFECT_SENSOR.radius,
|
|
))
|
|
{
|
|
self.wheel_reset_gate = WheelResetGate::Enabled;
|
|
}
|
|
self.check_target_sensors(
|
|
ball,
|
|
old_position,
|
|
predicted_velocity,
|
|
140..=147,
|
|
events,
|
|
);
|
|
if let Some(completed_action) = self.check_wheel_reset(
|
|
ball,
|
|
ball_number,
|
|
ball_count,
|
|
old_position,
|
|
predicted,
|
|
&mut capture_candidate,
|
|
events,
|
|
) {
|
|
action = completed_action;
|
|
}
|
|
self.check_effect_sensor(
|
|
ball,
|
|
ball_number,
|
|
old_position,
|
|
predicted_velocity,
|
|
events,
|
|
);
|
|
self.check_target_sensors(
|
|
ball,
|
|
old_position,
|
|
predicted_velocity,
|
|
150..=152,
|
|
events,
|
|
);
|
|
*velocity = MilliVec::from_velocity_per_second(ball.velocity);
|
|
}
|
|
|
|
if self.apply_magnetic_record(153, old_position, velocity) {
|
|
predicted = old_position.add(*velocity);
|
|
}
|
|
if self.apply_magnetic_record(154, old_position, velocity) {
|
|
predicted = old_position.add(*velocity);
|
|
}
|
|
self.retain_static_range(old_position, predicted, *velocity, 155..=173, &mut best);
|
|
|
|
if let Some((id, candidate)) = capture_candidate
|
|
&& best.is_none_or(|(static_id, _, _)| id < static_id)
|
|
{
|
|
best = Some((id, false, candidate));
|
|
}
|
|
ball.velocity = velocity.to_velocity_per_second();
|
|
(
|
|
best,
|
|
SensorScanResult {
|
|
action,
|
|
},
|
|
predicted,
|
|
)
|
|
}
|
|
|
|
fn find_static_collision_candidate_in_range(
|
|
&self,
|
|
old_position: MilliVec,
|
|
predicted: MilliVec,
|
|
velocity: MilliVec,
|
|
record_ids: std::ops::RangeInclusive<u8>,
|
|
) -> Option<(u8, bool, StaticCollisionCandidate)> {
|
|
let mut best = None;
|
|
let layer = if old_position.y < 250_000 { 0x01 } else { 0x02 };
|
|
for object_id in record_ids {
|
|
if !self.object_active[usize::from(object_id)]
|
|
|| self.claw.active && (12..=20).contains(&object_id)
|
|
{
|
|
continue;
|
|
}
|
|
if let Some(wall) = WALLS.iter().find(|wall| wall.id == object_id) {
|
|
if wall.layer_mask & layer == 0 {
|
|
continue;
|
|
}
|
|
let segment = self.live_wall_segment(wall.id, wall.segment);
|
|
let start = MilliVec::from_position(segment.start);
|
|
let end = MilliVec::from_position(segment.end);
|
|
if predicted.x < start.x.min(end.x).wrapping_sub(5_000)
|
|
|| predicted.x > start.x.max(end.x).wrapping_add(5_000)
|
|
|| predicted.y < start.y.min(end.y).wrapping_sub(5_000)
|
|
|| predicted.y > start.y.max(end.y).wrapping_add(5_000)
|
|
{
|
|
continue;
|
|
}
|
|
let material = if self.tilted {
|
|
CollisionMaterial::line(
|
|
f64::from(wall.normal_rebound),
|
|
f64::from(wall.tangent_coupling),
|
|
)
|
|
} else {
|
|
CollisionMaterial::line_with_kick(
|
|
f64::from(wall.normal_rebound),
|
|
f64::from(wall.tangent_coupling),
|
|
f64::from(wall.response_auxiliary),
|
|
f64::from(wall.response_kick),
|
|
)
|
|
};
|
|
if let Some(candidate) = line_collision_candidate_at(
|
|
old_position,
|
|
predicted,
|
|
velocity,
|
|
segment.start,
|
|
segment.end,
|
|
material,
|
|
) {
|
|
retain_first_collision(&mut best, (wall.id, true, candidate));
|
|
}
|
|
}
|
|
let circle = PASSIVE_CIRCLES
|
|
.iter()
|
|
.chain(BUMPERS.iter())
|
|
.find(|circle| circle.id == object_id);
|
|
if let Some(circle) = circle
|
|
&& circle.layer_mask & layer != 0
|
|
&& {
|
|
let center = MilliVec::from_position(
|
|
self.live_circle_center(circle.id, circle.center),
|
|
);
|
|
let margin =
|
|
MilliVec::from_position(vec2(circle.contact_radius + 5.0, 0.0)).x;
|
|
predicted.x >= center.x.wrapping_sub(margin)
|
|
&& predicted.x <= center.x.wrapping_add(margin)
|
|
&& predicted.y >= center.y.wrapping_sub(margin)
|
|
&& predicted.y <= center.y.wrapping_add(margin)
|
|
}
|
|
&& let Some(candidate) = circle_collision_candidate_at(
|
|
old_position,
|
|
predicted,
|
|
velocity,
|
|
self.live_circle_center(circle.id, circle.center),
|
|
circle.contact_radius,
|
|
CollisionMaterial::circle(
|
|
f64::from(circle.normal_rebound),
|
|
f64::from(circle.tangent_coupling),
|
|
if self.tilted {
|
|
0.0
|
|
} else {
|
|
f64::from(circle.normal_kick)
|
|
},
|
|
),
|
|
)
|
|
&& best.is_none()
|
|
{
|
|
retain_first_collision(&mut best, (circle.id, false, candidate));
|
|
}
|
|
}
|
|
best
|
|
}
|
|
|
|
#[cfg(test)]
|
|
fn find_static_collision_candidate(
|
|
&self,
|
|
old_position: MilliVec,
|
|
velocity: MilliVec,
|
|
) -> Option<(u8, bool, StaticCollisionCandidate)> {
|
|
self.find_static_collision_candidate_in_range(
|
|
old_position,
|
|
old_position.add(velocity),
|
|
velocity,
|
|
1..=175,
|
|
)
|
|
}
|
|
|
|
fn advance_secondary_ball(&mut self, events: &mut Vec<Event>) -> bool {
|
|
self.advance_secondary_ball_slot(events, true)
|
|
}
|
|
|
|
#[allow(clippy::too_many_lines)]
|
|
fn advance_secondary_ball_slot(
|
|
&mut self,
|
|
events: &mut Vec<Event>,
|
|
primary_slot_active: bool,
|
|
) -> bool {
|
|
let Some(mut ball) = self.secondary_ball.take() else {
|
|
return true;
|
|
};
|
|
let primary_position = self.ball.position;
|
|
let primary_velocity = self.ball.velocity;
|
|
let primary_capture_age = self.ball.capture_age;
|
|
let old_position = MilliVec::from_position(ball.position);
|
|
let mut velocity = MilliVec::from_velocity_per_second(ball.velocity);
|
|
velocity.y += GRAVITY_MILLI_PER_STEP;
|
|
velocity.clamp_speed(MAXIMUM_SPEED_MILLI_PER_STEP);
|
|
if predicted_outside_board(old_position.add(velocity)) {
|
|
self.score_mode = ScoreMode::Normal;
|
|
events.push(Event::Drain);
|
|
return true;
|
|
}
|
|
let (best_static, scan, predicted) = self.scan_ordered_records_for_ball(
|
|
&mut ball,
|
|
2,
|
|
2,
|
|
old_position,
|
|
&mut velocity,
|
|
events,
|
|
);
|
|
let mut best_collision = best_static
|
|
.map(|(id, is_wall, candidate)| (id, is_wall, candidate.resolve(velocity, ball.spin)));
|
|
|
|
let mut transferred_primary_velocity = None;
|
|
let other_position = MilliVec::from_position(primary_position);
|
|
if primary_slot_active
|
|
&& predicted.x >= other_position.x.wrapping_sub(21_000)
|
|
&& predicted.x <= other_position.x.wrapping_add(21_000)
|
|
&& predicted.y >= other_position.y.wrapping_sub(21_000)
|
|
&& predicted.y <= other_position.y.wrapping_add(21_000)
|
|
&& let Some(response) = ball_collision_response(
|
|
old_position,
|
|
velocity,
|
|
ball.spin,
|
|
other_position,
|
|
MilliVec::from_velocity_per_second(primary_velocity),
|
|
primary_capture_age <= 0,
|
|
)
|
|
&& best_collision.is_none()
|
|
{
|
|
transferred_primary_velocity = Some(response.other_velocity);
|
|
best_collision = Some((
|
|
174,
|
|
false,
|
|
CollisionResponse {
|
|
surface_distance: response.surface_distance,
|
|
velocity: response.moving_velocity,
|
|
spin: response.moving_spin,
|
|
auxiliary_fired: false,
|
|
},
|
|
));
|
|
}
|
|
let mut hit = None;
|
|
let collided = best_collision.is_some();
|
|
if collided {
|
|
ball.capture_age = 0;
|
|
}
|
|
let mut auxiliary_fired = false;
|
|
if let Some((object_id, is_wall, response)) = best_collision {
|
|
velocity = response.velocity;
|
|
ball.spin = response.spin;
|
|
auxiliary_fired = response.auxiliary_fired;
|
|
velocity.clamp_speed(MAXIMUM_SPEED_MILLI_PER_STEP);
|
|
hit = Some((object_id, is_wall));
|
|
if object_id == 174
|
|
&& let Some(transferred) = transferred_primary_velocity
|
|
{
|
|
self.ball.velocity = transferred.to_velocity_per_second();
|
|
}
|
|
}
|
|
velocity.clamp_speed(MAXIMUM_SPEED_MILLI_PER_STEP);
|
|
ball.position = old_position.add(velocity).to_position();
|
|
ball.velocity = velocity.to_velocity_per_second();
|
|
if hit == Some((2, true)) {
|
|
self.score_mode = ScoreMode::Normal;
|
|
events.push(Event::Drain);
|
|
return true;
|
|
}
|
|
if let Some((object_id, true)) = hit {
|
|
self.apply_wall_rule(object_id, events);
|
|
if auxiliary_fired && matches!(object_id, 55 | 74 | 107) {
|
|
events.push(Event::Sound(2019));
|
|
}
|
|
} else if let Some((object_id, false)) = hit {
|
|
self.apply_bumper_rule(object_id, auxiliary_fired, events);
|
|
}
|
|
match scan.action {
|
|
BallAction::Keep | BallAction::Suspend => self.secondary_ball = Some(ball),
|
|
BallAction::Reset | BallAction::Remove => return true,
|
|
}
|
|
collided || scan.action == BallAction::Suspend
|
|
}
|
|
|
|
fn apply_bumper_rule(
|
|
&mut self,
|
|
object_id: u8,
|
|
auxiliary_fired: bool,
|
|
events: &mut Vec<Event>,
|
|
) {
|
|
if self.tilted || !BUMPERS.iter().any(|bumper| bumper.id == object_id) {
|
|
return;
|
|
}
|
|
self.record_countdowns[usize::from(object_id)] = 5;
|
|
events.push(Event::Bumper);
|
|
events.push(Event::Sound(2006));
|
|
let points = self
|
|
.player()
|
|
.bumper_value
|
|
.saturating_sub(if auxiliary_fired { 0 } else { 1_000 });
|
|
if points != 0 {
|
|
self.add_score(points, events);
|
|
}
|
|
}
|
|
|
|
fn apply_wall_rule(&mut self, object_id: u8, events: &mut Vec<Event>) {
|
|
if self.tilted {
|
|
return;
|
|
}
|
|
let wall = WALLS
|
|
.iter()
|
|
.find(|wall| wall.id == object_id)
|
|
.expect("a wall collision id must reference a recovered wall");
|
|
|
|
if wall.flags & 0x0002 != 0 {
|
|
let group = usize::from(wall.contact_group);
|
|
self.object_active[group] = false;
|
|
if wall.flags & 0x2000 != 0 {
|
|
self.object_active[group + 1] = false;
|
|
self.object_active[group + 2] = false;
|
|
}
|
|
}
|
|
if wall.flags & 0x0008 != 0 {
|
|
events.push(Event::Sound(2012));
|
|
if [90, 93, 96, 99, 102]
|
|
.into_iter()
|
|
.all(|id| !self.object_active[id])
|
|
{
|
|
let player = &mut self.players[self.current_player];
|
|
let completion_bonus = if player.bumper_value >= 6_000 {
|
|
50_000
|
|
} else {
|
|
player.bumper_value += 1_000;
|
|
0
|
|
};
|
|
if completion_bonus != 0 {
|
|
self.add_score(completion_bonus, events);
|
|
}
|
|
events.push(Event::Sound(2017));
|
|
for active in &mut self.object_active[90..=104] {
|
|
*active = true;
|
|
}
|
|
}
|
|
}
|
|
if wall.flags & 0x0010 != 0 {
|
|
events.push(Event::Sound(2012));
|
|
if [109, 112, 115, 118]
|
|
.into_iter()
|
|
.all(|id| !self.object_active[id])
|
|
{
|
|
let segments = self.player().diamond_segments;
|
|
if segments < 9 {
|
|
self.players[self.current_player].diamond_segments += 1;
|
|
let award = if segments == 8 {
|
|
24_464
|
|
} else {
|
|
u32::from(segments + 1) * 10_000
|
|
};
|
|
self.add_score(award, events);
|
|
if segments == 8 {
|
|
self.ball_double = BallDoubleState::Active;
|
|
for object_id in [153, 6, 154] {
|
|
self.object_active[object_id] = true;
|
|
}
|
|
}
|
|
events.push(Event::Sound(2017));
|
|
} else {
|
|
if self.ball_double == BallDoubleState::Active {
|
|
let player = &mut self.players[self.current_player];
|
|
player.secondary_score = player.secondary_score.wrapping_add(100_000);
|
|
} else {
|
|
self.ball_double = BallDoubleState::Active;
|
|
}
|
|
events.push(Event::Sound(2007));
|
|
}
|
|
for active in &mut self.object_active[109..=120] {
|
|
*active = true;
|
|
}
|
|
}
|
|
}
|
|
if wall.flags & 0x0400 != 0
|
|
&& self.target_rotation_state.is_none()
|
|
&& self.panel_frame.is_none()
|
|
{
|
|
self.target_rotation_state = Some(0);
|
|
}
|
|
if wall.flags & 0x0004 != 0 {
|
|
events.push(Event::Sound(2012));
|
|
if matches!(
|
|
self.multiball_state,
|
|
MultiballState::Ready | MultiballState::Active
|
|
) {
|
|
self.target_effect = 7;
|
|
} else {
|
|
let previous = self.target_effect;
|
|
loop {
|
|
self.target_effect = u8::try_from(self.random.below(6) + 1).unwrap_or(1);
|
|
if self.target_effect != previous {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
self.object_active[usize::from(EFFECT_SENSOR.id)] = true;
|
|
}
|
|
|
|
// 1000:91eb dispatches b476's flag-driven rules before it adds the
|
|
// selected record's static score. This is observable when the ninth
|
|
// diamond enables ball-scoped double scoring: that collision's 1,500
|
|
// points are already doubled, while the preceding 24,464 award is not.
|
|
self.apply_static_wall_score(object_id, wall.score, events);
|
|
}
|
|
|
|
fn apply_static_wall_score(&mut self, object_id: u8, score: u32, events: &mut Vec<Event>) {
|
|
if score == 0 {
|
|
return;
|
|
}
|
|
self.add_score(score, events);
|
|
events.push(if object_id == 121 {
|
|
Event::Wheel
|
|
} else {
|
|
Event::Target
|
|
});
|
|
}
|
|
|
|
#[cfg(test)]
|
|
fn check_sensor_objects(
|
|
&mut self,
|
|
old_position: MilliVec,
|
|
movement_velocity: MilliVec,
|
|
events: &mut Vec<Event>,
|
|
) -> BallAction {
|
|
let ball_count = if self.secondary_ball.is_some() { 2 } else { 1 };
|
|
let mut ball = self.ball;
|
|
let scan = self.check_sensor_objects_for_ball(
|
|
&mut ball,
|
|
1,
|
|
ball_count,
|
|
old_position,
|
|
movement_velocity,
|
|
events,
|
|
);
|
|
match scan.action {
|
|
BallAction::Keep | BallAction::Suspend => self.ball = ball,
|
|
BallAction::Reset => self.reset_ball_to_launcher(),
|
|
BallAction::Remove => {
|
|
self.ball = self
|
|
.secondary_ball
|
|
.take()
|
|
.expect("a multiball capture must leave the other slot active");
|
|
}
|
|
}
|
|
scan.action
|
|
}
|
|
|
|
#[cfg(test)]
|
|
fn check_sensor_objects_for_ball(
|
|
&mut self,
|
|
ball: &mut Ball,
|
|
ball_number: u16,
|
|
ball_count: u16,
|
|
old_position: MilliVec,
|
|
movement_velocity: MilliVec,
|
|
events: &mut Vec<Event>,
|
|
) -> SensorScanResult {
|
|
let mut capture_candidate = None;
|
|
let mut action = BallAction::Keep;
|
|
let predicted_position = old_position.add(movement_velocity);
|
|
if !self.tilted
|
|
&& (TARGET_SENSORS.into_iter().any(|sensor| {
|
|
self.object_active[usize::from(sensor.id)]
|
|
&& trigger_broadphase_contains(
|
|
predicted_position,
|
|
sensor.center,
|
|
sensor.radius,
|
|
)
|
|
}) || self.object_active[usize::from(EFFECT_SENSOR.id)]
|
|
&& trigger_broadphase_contains(
|
|
predicted_position,
|
|
EFFECT_SENSOR.center,
|
|
EFFECT_SENSOR.radius,
|
|
))
|
|
{
|
|
self.wheel_reset_gate = WheelResetGate::Enabled;
|
|
}
|
|
if old_position.y >= 250_000 {
|
|
return SensorScanResult {
|
|
action: BallAction::Keep,
|
|
};
|
|
}
|
|
if !self.claw.active {
|
|
match self.capture_record_step(
|
|
ball,
|
|
ball_number,
|
|
ball_count,
|
|
89,
|
|
CLAW_TRIGGER_CENTER,
|
|
CLAW_TRIGGER_RADIUS,
|
|
old_position,
|
|
predicted_position,
|
|
&mut capture_candidate,
|
|
events,
|
|
) {
|
|
CaptureStep::Holding | CaptureStep::Outside => {}
|
|
CaptureStep::Complete => {
|
|
if ball_count == 1 {
|
|
let terminal_frame = self.next_claw_terminal_frame();
|
|
self.begin_claw_capture_after_hold(ball, terminal_frame, events);
|
|
action = BallAction::Suspend;
|
|
} else {
|
|
action = BallAction::Remove;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if let Some(completed_action) =
|
|
self.check_lock_holes(
|
|
ball,
|
|
ball_number,
|
|
ball_count,
|
|
old_position,
|
|
predicted_position,
|
|
&mut capture_candidate,
|
|
events,
|
|
)
|
|
{
|
|
action = completed_action;
|
|
}
|
|
self.check_target_sensors(
|
|
ball,
|
|
old_position,
|
|
movement_velocity,
|
|
140..=147,
|
|
events,
|
|
);
|
|
if let Some(completed_action) =
|
|
self.check_wheel_reset(
|
|
ball,
|
|
ball_number,
|
|
ball_count,
|
|
old_position,
|
|
predicted_position,
|
|
&mut capture_candidate,
|
|
events,
|
|
)
|
|
{
|
|
action = completed_action;
|
|
}
|
|
self.check_effect_sensor(
|
|
ball,
|
|
ball_number,
|
|
old_position,
|
|
movement_velocity,
|
|
events,
|
|
);
|
|
self.check_target_sensors(
|
|
ball,
|
|
old_position,
|
|
movement_velocity,
|
|
150..=152,
|
|
events,
|
|
);
|
|
SensorScanResult {
|
|
action,
|
|
}
|
|
}
|
|
|
|
#[allow(clippy::cast_possible_truncation, clippy::too_many_arguments)]
|
|
fn capture_record_step(
|
|
&mut self,
|
|
ball: &mut Ball,
|
|
ball_number: u16,
|
|
ball_count: u16,
|
|
record_id: u8,
|
|
center: Vec2,
|
|
radius: f32,
|
|
previous_position: MilliVec,
|
|
predicted_position: MilliVec,
|
|
best_capture: &mut Option<(u8, StaticCollisionCandidate)>,
|
|
events: &mut Vec<Event>,
|
|
) -> CaptureStep {
|
|
let current_position = MilliVec::from_position(ball.position);
|
|
let center_view = center;
|
|
let center = MilliVec::from_position(center_view);
|
|
let radius_view = radius;
|
|
let radius = (radius_view * 1_000.0).round() as i32;
|
|
let broadphase_margin = MilliVec::from_position(vec2(radius_view + 5.0, 0.0)).x;
|
|
if predicted_position.x < center.x.wrapping_sub(broadphase_margin)
|
|
|| predicted_position.x > center.x.wrapping_add(broadphase_margin)
|
|
|| predicted_position.y < center.y.wrapping_sub(broadphase_margin)
|
|
|| predicted_position.y > center.y.wrapping_add(broadphase_margin)
|
|
{
|
|
return CaptureStep::Outside;
|
|
}
|
|
let dx = center.x.wrapping_sub(current_position.x);
|
|
let dy = center
|
|
.y
|
|
.wrapping_sub(current_position.y)
|
|
.wrapping_sub(2_000);
|
|
let surface_distance = milli_distance(MilliVec { x: dx, y: dy }) - radius;
|
|
let contact_index = usize::from(record_id);
|
|
let contact = self.record_contacts[contact_index];
|
|
let contact_allowed =
|
|
contact == 0 || (contact != 99 && ball_count == 1) || contact == ball_number;
|
|
|
|
if surface_distance < -11_000
|
|
&& contact_allowed
|
|
&& !(record_id == 148 && self.wheel_reset_gate == WheelResetGate::Suppressed)
|
|
{
|
|
if ball.capture_age < 300 {
|
|
let mut velocity = MilliVec::from_velocity_per_second(ball.velocity);
|
|
let stationary = center.x.wrapping_sub(previous_position.x).wrapping_abs() < 500
|
|
&& center.y.wrapping_sub(previous_position.y).wrapping_abs() < 500
|
|
&& velocity.x.wrapping_abs() < 500
|
|
&& velocity.y.wrapping_abs() < 500;
|
|
if stationary {
|
|
velocity = MilliVec::default();
|
|
if ball.capture_age == 0 {
|
|
self.record_contacts[contact_index] = ball_number;
|
|
if !self.tilted {
|
|
events.push(Event::Sound(2015));
|
|
}
|
|
}
|
|
ball.capture_age = if record_id == 89 {
|
|
300
|
|
} else {
|
|
ball.capture_age.wrapping_add(5)
|
|
};
|
|
} else {
|
|
let damping = Real48::from_bytes([0x80, 0x66, 0x66, 0x66, 0x66, 0x66]);
|
|
velocity.x = Real48::from_i32(velocity.x).multiply(damping).round_i32();
|
|
velocity.y = Real48::from_i32(velocity.y).multiply(damping).round_i32();
|
|
velocity.x = if center.x > current_position.x {
|
|
velocity.x.wrapping_add(150)
|
|
} else {
|
|
velocity.x.wrapping_sub(150)
|
|
};
|
|
velocity.y = if center.y > current_position.y {
|
|
velocity.y.wrapping_add(150)
|
|
} else {
|
|
velocity.y.wrapping_sub(150)
|
|
};
|
|
}
|
|
ball.velocity = velocity.to_velocity_per_second();
|
|
return CaptureStep::Holding;
|
|
}
|
|
|
|
if record_id == 89 && ball_count == 1 {
|
|
return CaptureStep::Complete;
|
|
}
|
|
ball.capture_age = 0;
|
|
self.record_contacts[contact_index] = if record_id == 148 { 2 } else { 99 };
|
|
if ball_count > 1 {
|
|
self.record_contacts[contact_index] = 2;
|
|
}
|
|
return CaptureStep::Complete;
|
|
}
|
|
|
|
if surface_distance > -11_000 && contact == ball_number {
|
|
self.record_contacts[contact_index] = 0;
|
|
ball.capture_age = 0;
|
|
}
|
|
let velocity = MilliVec::from_velocity_per_second(ball.velocity);
|
|
if surface_distance <= milli_distance(velocity)
|
|
&& surface_distance >= -11_000
|
|
&& contact != 0
|
|
&& let Some(candidate) = capture_collision_candidate(
|
|
current_position,
|
|
velocity,
|
|
center_view,
|
|
radius_view,
|
|
CollisionMaterial::line(0.6, 0.0),
|
|
)
|
|
&& best_capture.is_none()
|
|
{
|
|
*best_capture = Some((record_id, candidate));
|
|
}
|
|
CaptureStep::Outside
|
|
}
|
|
|
|
#[allow(clippy::too_many_arguments)]
|
|
fn check_lock_holes(
|
|
&mut self,
|
|
ball: &mut Ball,
|
|
ball_number: u16,
|
|
ball_count: u16,
|
|
old_position: MilliVec,
|
|
predicted_position: MilliVec,
|
|
best_capture: &mut Option<(u8, StaticCollisionCandidate)>,
|
|
events: &mut Vec<Event>,
|
|
) -> Option<BallAction> {
|
|
for (index, sensor) in LOCK_HOLES.into_iter().enumerate() {
|
|
match self.capture_record_step(
|
|
ball,
|
|
ball_number,
|
|
ball_count,
|
|
sensor.id,
|
|
sensor.center,
|
|
sensor.radius,
|
|
old_position,
|
|
predicted_position,
|
|
best_capture,
|
|
events,
|
|
) {
|
|
CaptureStep::Outside | CaptureStep::Holding => continue,
|
|
CaptureStep::Complete => {}
|
|
}
|
|
let filled_before = self.wheel_holes.iter().filter(|filled| **filled).count();
|
|
self.wheel_holes[index] = true;
|
|
let award = 10_000_u32 << u32::try_from(filled_before).unwrap_or_default();
|
|
let player = &mut self.players[self.current_player];
|
|
player.secondary_score = player.secondary_score.wrapping_add(award);
|
|
if self.wheel_holes.iter().all(|filled| *filled) {
|
|
let transfer = self.secondary_score_display();
|
|
self.add_score(transfer, events);
|
|
let player = &mut self.players[self.current_player];
|
|
player.secondary_score = 0;
|
|
player.score_multiplier = player.score_multiplier.wrapping_add(1);
|
|
player.extra_balls = player.extra_balls.wrapping_add(1);
|
|
self.panel_frame = Some(0);
|
|
}
|
|
events.push(Event::Lock);
|
|
return Some(if ball_count == 1 {
|
|
BallAction::Reset
|
|
} else {
|
|
BallAction::Remove
|
|
});
|
|
}
|
|
None
|
|
}
|
|
|
|
#[allow(clippy::too_many_arguments)]
|
|
fn check_wheel_reset(
|
|
&mut self,
|
|
ball: &mut Ball,
|
|
ball_number: u16,
|
|
ball_count: u16,
|
|
old_position: MilliVec,
|
|
predicted_position: MilliVec,
|
|
best_capture: &mut Option<(u8, StaticCollisionCandidate)>,
|
|
events: &mut Vec<Event>,
|
|
) -> Option<BallAction> {
|
|
match self.capture_record_step(
|
|
ball,
|
|
ball_number,
|
|
ball_count,
|
|
WHEEL_RESET_SENSOR.id,
|
|
WHEEL_RESET_SENSOR.center,
|
|
WHEEL_RESET_SENSOR.radius,
|
|
old_position,
|
|
predicted_position,
|
|
best_capture,
|
|
events,
|
|
) {
|
|
CaptureStep::Outside | CaptureStep::Holding => return None,
|
|
CaptureStep::Complete => {}
|
|
}
|
|
self.wheel_holes.fill(false);
|
|
self.multiball_state = MultiballState::Ready;
|
|
events.push(Event::Wheel);
|
|
Some(if ball_count == 1 {
|
|
BallAction::Reset
|
|
} else {
|
|
BallAction::Remove
|
|
})
|
|
}
|
|
|
|
fn check_effect_sensor(
|
|
&mut self,
|
|
ball: &mut Ball,
|
|
ball_number: u16,
|
|
old_position: MilliVec,
|
|
movement_velocity: MilliVec,
|
|
events: &mut Vec<Event>,
|
|
) {
|
|
if self.tilted {
|
|
return;
|
|
}
|
|
let effect_index = usize::from(EFFECT_SENSOR.id);
|
|
if self.object_active[effect_index] {
|
|
let touched = path_intersects_circle(
|
|
old_position,
|
|
movement_velocity,
|
|
EFFECT_SENSOR.center,
|
|
EFFECT_SENSOR.radius,
|
|
);
|
|
let entered = touched && !self.trigger_flags[effect_index];
|
|
self.trigger_flags[effect_index] = touched;
|
|
if entered {
|
|
events.push(Event::Target);
|
|
events.push(Event::Sound(2004));
|
|
self.add_score(EFFECT_SENSOR.score, events);
|
|
match self.target_effect {
|
|
1..=5 => {
|
|
const ADDITIONS: [u32; 5] = [10_000, 20_000, 50_000, 100_000, 200_000];
|
|
let addition = ADDITIONS[usize::from(self.target_effect - 1)];
|
|
let player = &mut self.players[self.current_player];
|
|
player.secondary_score = player.secondary_score.wrapping_add(addition);
|
|
}
|
|
6 => {
|
|
let transfer = self.secondary_score_display();
|
|
self.add_score(transfer, events);
|
|
self.players[self.current_player].secondary_score = 0;
|
|
}
|
|
7 if ball_number != 2
|
|
&& matches!(
|
|
self.multiball_state,
|
|
MultiballState::Ready | MultiballState::Active
|
|
) =>
|
|
{
|
|
self.secondary_ball = Some(Ball {
|
|
position: vec2(17.0, 23.0),
|
|
velocity: MilliVec { x: 0, y: 3_040 }.to_velocity_per_second(),
|
|
in_launcher: false,
|
|
spin: Real48::ZERO,
|
|
capture_age: 0,
|
|
});
|
|
self.multiball_state = MultiballState::Active;
|
|
self.score_mode = ScoreMode::Multiball;
|
|
}
|
|
_ => {}
|
|
}
|
|
self.target_effect = 0;
|
|
self.object_active[effect_index] = false;
|
|
self.randomize_trigger_velocity(ball);
|
|
}
|
|
}
|
|
}
|
|
|
|
fn check_target_sensors(
|
|
&mut self,
|
|
ball: &mut Ball,
|
|
old_position: MilliVec,
|
|
movement_velocity: MilliVec,
|
|
record_ids: std::ops::RangeInclusive<u8>,
|
|
events: &mut Vec<Event>,
|
|
) {
|
|
if self.tilted {
|
|
return;
|
|
}
|
|
for sensor in TARGET_SENSORS {
|
|
if !record_ids.contains(&sensor.id) {
|
|
continue;
|
|
}
|
|
let touched = path_intersects_circle(
|
|
old_position,
|
|
movement_velocity,
|
|
sensor.center,
|
|
sensor.radius,
|
|
);
|
|
let contact_index = usize::from(sensor.id);
|
|
let entered = touched && !self.trigger_flags[contact_index];
|
|
self.trigger_flags[contact_index] = touched;
|
|
if !entered {
|
|
continue;
|
|
}
|
|
events.push(Event::Target);
|
|
events.push(Event::Sound(2004));
|
|
self.add_score(sensor.score, events);
|
|
self.record_countdowns[usize::from(sensor.id)] = if sensor.id <= 147 { 20 } else { 10 };
|
|
if (150..=152).contains(&sensor.id) {
|
|
self.top_targets[usize::from(sensor.id - 150)] = true;
|
|
let field_id = [153, 6, 154][usize::from(sensor.id - 150)];
|
|
self.object_active[field_id] = true;
|
|
}
|
|
self.randomize_trigger_velocity(ball);
|
|
}
|
|
}
|
|
|
|
fn randomize_trigger_velocity(&mut self, ball: &mut Ball) {
|
|
let mut velocity = MilliVec::from_velocity_per_second(ball.velocity);
|
|
let offset = Real48::from_bytes([0x81, 0x71, 0x3d, 0x0a, 0xd7, 0x03]);
|
|
let span = Real48::from_bytes([0x7d, 0x71, 0x3d, 0x0a, 0xd7, 0x23]);
|
|
let x_factor = offset.subtract(self.random.real48().multiply(span));
|
|
let y_factor = offset.subtract(self.random.real48().multiply(span));
|
|
velocity.x = Real48::from_i32(velocity.x).multiply(x_factor).round_i32();
|
|
velocity.y = Real48::from_i32(velocity.y).multiply(y_factor).round_i32();
|
|
ball.velocity = velocity.to_velocity_per_second();
|
|
}
|
|
|
|
fn reset_ball_to_launcher(&mut self) {
|
|
self.ball = Ball::default();
|
|
self.launcher_charge = 0.0;
|
|
self.launcher_was_down = false;
|
|
self.launcher_hold_seconds = 0.0;
|
|
self.launcher_next_repeat = LAUNCHER_REPEAT_DELAY_SECONDS;
|
|
self.launcher_velocity_milli = 0;
|
|
}
|
|
|
|
#[cfg(test)]
|
|
fn apply_magnetic_fields(&mut self, old_position: MilliVec, velocity: &mut MilliVec) {
|
|
for object_id in [6, 153, 154] {
|
|
self.apply_magnetic_record(object_id, old_position, velocity);
|
|
}
|
|
}
|
|
|
|
fn apply_magnetic_record(
|
|
&mut self,
|
|
object_id: usize,
|
|
old_position: MilliVec,
|
|
velocity: &mut MilliVec,
|
|
) -> bool {
|
|
if self.tilted || !self.object_active[object_id] {
|
|
return false;
|
|
}
|
|
let (min_x, min_y, max_x, max_y) = match object_id {
|
|
6 => (143_000, 421_000, 169_000, 452_000),
|
|
153 => (1_000, 315_000, 32_000, 389_000),
|
|
154 => (278_000, 315_000, 312_000, 387_000),
|
|
_ => unreachable!("only the three rectangular type-four records are magnetic"),
|
|
};
|
|
if old_position.x < min_x
|
|
|| old_position.x > max_x
|
|
|| old_position.y < min_y
|
|
|| old_position.y > max_y
|
|
{
|
|
return false;
|
|
}
|
|
self.wheel_reset_gate = WheelResetGate::Enabled;
|
|
let damping = Real48::from_bytes([0x80, 0x66, 0x66, 0x66, 0x66, 0x66]);
|
|
velocity.x = Real48::from_i32(velocity.x).multiply(damping).round_i32();
|
|
let vertical_factor = Real48::from_i32(1).subtract(
|
|
self.random
|
|
.real48()
|
|
.multiply(Real48::from_bytes([0x7f, 0x9a, 0x99, 0x99, 0x99, 0x19])),
|
|
);
|
|
velocity.y = Real48::from_i32(MAXIMUM_SPEED_MILLI_PER_STEP)
|
|
.multiply(vertical_factor)
|
|
.round_i32()
|
|
.wrapping_neg();
|
|
let predicted = old_position.add(*velocity);
|
|
if predicted.x < min_x
|
|
|| predicted.x > max_x
|
|
|| predicted.y < min_y
|
|
|| predicted.y > max_y
|
|
{
|
|
self.object_active[object_id] = false;
|
|
}
|
|
true
|
|
}
|
|
|
|
pub fn magnetic_field_active(&self, object_id: usize) -> bool {
|
|
debug_assert!([6, 153, 154].contains(&object_id));
|
|
self.object_active[object_id]
|
|
}
|
|
|
|
pub fn effect_target_active(&self) -> bool {
|
|
self.object_active[usize::from(EFFECT_SENSOR.id)]
|
|
}
|
|
|
|
pub fn player_effect(&self) -> u8 {
|
|
self.target_effect.min(7)
|
|
}
|
|
|
|
fn next_claw_terminal_frame(&mut self) -> u8 {
|
|
CLAW_TERMINAL_FRAMES[usize::from(self.random.below(4))]
|
|
}
|
|
|
|
fn apply_flipper_kicks(&mut self) {
|
|
let pending = self.pending_flipper_edges;
|
|
self.pending_flipper_edges.fill(0);
|
|
if self.ball.in_launcher || self.tilted {
|
|
return;
|
|
}
|
|
|
|
for (delta, side) in [
|
|
(i32::from(pending[0]), FlipperSide::Left),
|
|
(i32::from(pending[1]), FlipperSide::Right),
|
|
] {
|
|
if delta == 0 {
|
|
continue;
|
|
}
|
|
apply_flipper_response_to_ball(&mut self.ball, delta, side);
|
|
if let Some(secondary) = &mut self.secondary_ball {
|
|
apply_flipper_response_to_ball(secondary, delta, side);
|
|
}
|
|
}
|
|
}
|
|
|
|
fn begin_claw_capture(&mut self, terminal_frame: u8, events: &mut Vec<Event>) {
|
|
debug_assert!(CLAW_TERMINAL_FRAMES.contains(&terminal_frame));
|
|
if self.claw.active {
|
|
return;
|
|
}
|
|
self.claw.active = true;
|
|
self.claw.target_frame = terminal_frame;
|
|
self.claw.bank = ClawSpriteBank::Closing;
|
|
self.claw.ball_suspended = true;
|
|
self.claw.frame_accumulator = 0.0;
|
|
self.ball.velocity = Vec2::ZERO;
|
|
self.ball.spin = Real48::ZERO;
|
|
events.push(Event::ClawCapture);
|
|
events.push(Event::Sound(2015));
|
|
}
|
|
|
|
fn begin_claw_capture_after_hold(
|
|
&mut self,
|
|
ball: &mut Ball,
|
|
terminal_frame: u8,
|
|
events: &mut Vec<Event>,
|
|
) {
|
|
debug_assert!(CLAW_TERMINAL_FRAMES.contains(&terminal_frame));
|
|
if self.claw.active {
|
|
return;
|
|
}
|
|
self.claw.active = true;
|
|
self.claw.target_frame = terminal_frame;
|
|
self.claw.bank = ClawSpriteBank::Closing;
|
|
self.claw.ball_suspended = true;
|
|
self.claw.frame_accumulator = 0.0;
|
|
ball.velocity = Vec2::ZERO;
|
|
ball.spin = Real48::ZERO;
|
|
events.push(Event::ClawCapture);
|
|
}
|
|
|
|
fn update_claw(&mut self, dt: f32, events: &mut Vec<Event>) {
|
|
if !self.claw.active {
|
|
return;
|
|
}
|
|
self.claw.frame_accumulator += dt;
|
|
while self.claw.active && self.claw.frame_accumulator >= self.claw_frame_seconds {
|
|
self.claw.frame_accumulator -= self.claw_frame_seconds;
|
|
self.advance_claw(events);
|
|
}
|
|
}
|
|
|
|
fn advance_claw(&mut self, events: &mut Vec<Event>) {
|
|
if self.claw.frame != self.claw.target_frame {
|
|
if self.claw.frame < self.claw.target_frame {
|
|
self.claw.frame += 1;
|
|
} else {
|
|
self.claw.frame -= 1;
|
|
}
|
|
return;
|
|
}
|
|
|
|
if self.claw.frame == 10 {
|
|
if self.claw.bank == ClawSpriteBank::Opening {
|
|
self.claw = Claw::default();
|
|
}
|
|
return;
|
|
}
|
|
|
|
let release_frame = self.claw.frame;
|
|
self.claw.target_frame = 10;
|
|
self.claw.bank = ClawSpriteBank::Opening;
|
|
(self.ball.position, self.ball.velocity) = claw_release(release_frame);
|
|
self.claw.ball_suspended = false;
|
|
events.push(Event::ClawRelease);
|
|
events.push(Event::Sound(2016));
|
|
}
|
|
|
|
fn add_score(&mut self, points: u32, events: &mut Vec<Event>) {
|
|
const THRESHOLDS: [u32; 4] = [140_000, 650_000, 1_300_000, 4_000_000];
|
|
if self.tilted {
|
|
return;
|
|
}
|
|
let multiball_multiplier = if self.score_mode == ScoreMode::Multiball {
|
|
2
|
|
} else {
|
|
1
|
|
};
|
|
let ball_multiplier = if self.ball_double == BallDoubleState::Active {
|
|
2
|
|
} else {
|
|
1
|
|
};
|
|
let multiplier = multiball_multiplier * ball_multiplier;
|
|
let player = &mut self.players[self.current_player];
|
|
player.score = player.score.wrapping_add(points.wrapping_mul(multiplier));
|
|
let level = usize::from(player.media_level);
|
|
if level < THRESHOLDS.len() && score_reaches_marker(player.score, THRESHOLDS[level]) {
|
|
player.media_level += 1;
|
|
player.extra_balls = player.extra_balls.wrapping_add(1);
|
|
events.push(Event::Media);
|
|
events.push(Event::ExtraBall);
|
|
events.push(Event::Sound(2007));
|
|
}
|
|
}
|
|
|
|
fn drain(&mut self, events: &mut Vec<Event>) {
|
|
if let Some(remaining_ball) = self.secondary_ball.take() {
|
|
self.ball = remaining_ball;
|
|
self.score_mode = ScoreMode::Normal;
|
|
events.push(Event::Drain);
|
|
return;
|
|
}
|
|
if self.special_respawn_pending() {
|
|
self.ball = Ball {
|
|
position: vec2(17.0, 23.0),
|
|
velocity: MilliVec { x: 0, y: 3_040 }.to_velocity_per_second(),
|
|
in_launcher: false,
|
|
spin: Real48::ZERO,
|
|
capture_age: 0,
|
|
};
|
|
self.multiball_state = MultiballState::Unavailable;
|
|
self.wheel_reset_gate = WheelResetGate::Suppressed;
|
|
return;
|
|
}
|
|
self.ball_double = BallDoubleState::Inactive;
|
|
self.wheel_reset_gate = WheelResetGate::Enabled;
|
|
let player = &mut self.players[self.current_player];
|
|
if player.extra_balls > 0 {
|
|
player.extra_balls -= 1;
|
|
} else {
|
|
player.balls = player.balls.saturating_sub(1);
|
|
}
|
|
let high_score_candidate =
|
|
(player.balls == 0 && player.extra_balls == 0).then_some(player.score);
|
|
self.save_current_rule_state();
|
|
events.push(Event::Drain);
|
|
events.push(Event::Sound(2008));
|
|
if let Some(score) = high_score_candidate {
|
|
events.push(Event::HighScoreCandidate(score));
|
|
}
|
|
self.tilted = false;
|
|
self.tilt_counter = 0;
|
|
self.target_rotation_state = None;
|
|
self.panel_frame = None;
|
|
self.claw = Claw::default();
|
|
self.flipper_inputs = Flippers::default();
|
|
self.flippers = Flippers::default();
|
|
self.pending_flipper_edges.fill(0);
|
|
self.secondary_ball = None;
|
|
self.score_mode = ScoreMode::Normal;
|
|
self.launcher_charge = 0.0;
|
|
self.launcher_was_down = false;
|
|
self.launcher_hold_seconds = 0.0;
|
|
self.launcher_next_repeat = LAUNCHER_REPEAT_DELAY_SECONDS;
|
|
self.launcher_velocity_milli = 0;
|
|
|
|
let mut next = (self.current_player + 1) % self.players.len();
|
|
for _ in 0..self.players.len() {
|
|
if self.players[next].balls > 0 || self.players[next].extra_balls > 0 {
|
|
self.current_player = next;
|
|
self.load_current_rule_state();
|
|
self.ball = Ball::default();
|
|
return;
|
|
}
|
|
next = (next + 1) % self.players.len();
|
|
}
|
|
self.finished = true;
|
|
}
|
|
|
|
fn special_respawn_pending(&self) -> bool {
|
|
self.secondary_ball.is_none()
|
|
&& self.score_mode == ScoreMode::Normal
|
|
&& matches!(self.multiball_state, MultiballState::Ready | MultiballState::Active)
|
|
}
|
|
|
|
fn save_current_rule_state(&mut self) {
|
|
self.players[self.current_player].rules = RuleState {
|
|
wheel_holes: self.wheel_holes,
|
|
top_targets: self.top_targets,
|
|
record_contacts: self.record_contacts,
|
|
object_active: self.object_active,
|
|
target_effect: self.target_effect,
|
|
multiball_state: self.multiball_state,
|
|
};
|
|
}
|
|
|
|
fn load_current_rule_state(&mut self) {
|
|
let state = self.players[self.current_player].rules;
|
|
self.wheel_holes = state.wheel_holes;
|
|
self.top_targets = state.top_targets;
|
|
self.record_contacts = state.record_contacts;
|
|
self.trigger_flags.fill(false);
|
|
self.object_active = state.object_active;
|
|
self.target_effect = state.target_effect;
|
|
self.multiball_state = state.multiball_state;
|
|
}
|
|
|
|
fn live_wall_segment(&self, object_id: u8, resting: Segment) -> Segment {
|
|
let (start, end) = match object_id {
|
|
66 if self.flippers.left_raised => (vec2(98.0, 382.0), vec2(131.0, 369.0)),
|
|
68 if self.flippers.left_raised => (vec2(137.0, 384.0), vec2(116.0, 405.0)),
|
|
81 if self.flippers.right_raised => (vec2(197.0, 405.0), vec2(171.0, 378.0)),
|
|
83 if self.flippers.right_raised => (vec2(183.0, 368.0), vec2(217.0, 383.0)),
|
|
_ => return resting,
|
|
};
|
|
Segment::new(start, end, resting.bounce)
|
|
}
|
|
|
|
fn live_circle_center(&self, object_id: u8, resting: Vec2) -> Vec2 {
|
|
match object_id {
|
|
67 if self.flippers.left_raised => LEFT_FLIPPER_RAISED_TIP,
|
|
82 if self.flippers.right_raised => RIGHT_FLIPPER_RAISED_TIP,
|
|
_ => resting,
|
|
}
|
|
}
|
|
}
|
|
|
|
fn claw_release(frame: u8) -> (Vec2, Vec2) {
|
|
let (position, direction) = match frame {
|
|
1 => (vec2(258.0, 78.0), vec2(-0.60, 0.00)),
|
|
2 => (vec2(259.0, 81.0), vec2(-0.45, 0.05)),
|
|
3 => (vec2(258.0, 78.0), vec2(-0.70, 0.30)),
|
|
4 => (vec2(261.0, 86.0), vec2(-0.30, 0.20)),
|
|
5 => (vec2(266.0, 90.0), vec2(-0.32, 0.22)),
|
|
6 => (vec2(270.0, 94.0), vec2(-0.40, 0.60)),
|
|
7 => (vec2(275.0, 97.0), vec2(-0.31, 0.70)),
|
|
8 => (vec2(278.0, 98.0), vec2(-0.20, 0.80)),
|
|
9 => (vec2(282.0, 101.0), vec2(-0.10, 0.90)),
|
|
18 => return (vec2(325.0, 92.0), vec2(0.0, 100.0)),
|
|
_ => unreachable!("the original claw only releases from a terminal frame"),
|
|
};
|
|
(position, direction * ORIGINAL_BALL_SPEED_PER_SECOND)
|
|
}
|
|
|
|
fn apply_flipper_response_to_ball(ball: &mut Ball, delta: i32, side: FlipperSide) {
|
|
let position = MilliVec::from_position(ball.position);
|
|
let velocity = MilliVec::from_velocity_per_second(ball.velocity);
|
|
if let Some(response) =
|
|
moving_flipper_response(
|
|
position,
|
|
velocity,
|
|
delta,
|
|
side,
|
|
Real48::from_bytes([0x80, 0, 0, 0, 0, 0]),
|
|
MAXIMUM_SPEED_MILLI_PER_STEP,
|
|
)
|
|
{
|
|
ball.position = position.add(response.movement).to_position();
|
|
ball.velocity = response.velocity.to_velocity_per_second();
|
|
}
|
|
}
|
|
|
|
#[allow(clippy::too_many_lines)]
|
|
#[cfg(test)]
|
|
mod tests {
|
|
use super::*;
|
|
|
|
fn launch_ball(game: &mut Game, held_frames: usize) -> Vec<Event> {
|
|
for _ in 0..held_frames {
|
|
game.update(
|
|
1.0 / 60.0,
|
|
3,
|
|
Controls {
|
|
launch_down: true,
|
|
..Controls::default()
|
|
},
|
|
);
|
|
}
|
|
game.update(1.0 / 60.0, 3, Controls::default())
|
|
}
|
|
|
|
fn complete_stationary_type_three_capture(
|
|
game: &mut Game,
|
|
center: Vec2,
|
|
events: &mut Vec<Event>,
|
|
) {
|
|
for _ in 0..=60 {
|
|
game.ball.in_launcher = false;
|
|
game.ball.position = center;
|
|
game.ball.velocity = Vec2::ZERO;
|
|
game.check_sensor_objects(
|
|
MilliVec::from_position(center),
|
|
MilliVec::default(),
|
|
events,
|
|
);
|
|
}
|
|
}
|
|
|
|
fn capture_primary_record_step(
|
|
game: &mut Game,
|
|
record_id: u8,
|
|
center: Vec2,
|
|
radius: f32,
|
|
previous_position: MilliVec,
|
|
events: &mut Vec<Event>,
|
|
) -> CaptureStep {
|
|
let mut ball = game.ball;
|
|
let mut capture_candidate = None;
|
|
let predicted_position = previous_position.add(MilliVec::from_velocity_per_second(ball.velocity));
|
|
let result = game.capture_record_step(
|
|
&mut ball,
|
|
1,
|
|
if game.secondary_ball.is_some() { 2 } else { 1 },
|
|
record_id,
|
|
center,
|
|
radius,
|
|
previous_position,
|
|
predicted_position,
|
|
&mut capture_candidate,
|
|
events,
|
|
);
|
|
game.ball = ball;
|
|
result
|
|
}
|
|
|
|
#[test]
|
|
fn player_count_is_bounded() {
|
|
assert_eq!(Game::new(0).players.len(), 1);
|
|
assert_eq!(Game::new(99).players.len(), 4);
|
|
}
|
|
|
|
#[test]
|
|
fn plus_adds_players_only_before_the_first_launch() {
|
|
let mut game = Game::new(1);
|
|
|
|
assert!(game.add_player_before_launch());
|
|
assert!(game.add_player_before_launch());
|
|
assert!(game.add_player_before_launch());
|
|
assert!(!game.add_player_before_launch());
|
|
assert_eq!(game.players.len(), 4);
|
|
|
|
let mut game = Game::new(1);
|
|
launch_ball(&mut game, 1);
|
|
assert!(!game.add_player_before_launch());
|
|
assert_eq!(game.players.len(), 1);
|
|
}
|
|
|
|
#[test]
|
|
fn ball_starts_in_the_recovered_shooter_lane() {
|
|
let game = Game::new(1);
|
|
|
|
assert_eq!(game.ball.position, Vec2::new(325.0, 413.0));
|
|
assert!(game.ball.in_launcher);
|
|
}
|
|
|
|
#[test]
|
|
fn detail_timer_batches_the_original_number_of_substeps() {
|
|
for (detail, interval, substeps) in [
|
|
(1, 0.050, 5_i32),
|
|
(2, 0.040, 4),
|
|
(3, 0.030, 3),
|
|
(4, 0.020, 2),
|
|
(5, 0.010, 1),
|
|
] {
|
|
let mut game = Game::new(1);
|
|
game.ball.in_launcher = false;
|
|
game.ball.position = vec2(200.0, 250.0);
|
|
game.ball.velocity = Vec2::ZERO;
|
|
game.object_active.fill(false);
|
|
|
|
game.update(interval - 0.001, detail, Controls::default());
|
|
assert_eq!(game.ball.position, vec2(200.0, 250.0));
|
|
assert_eq!(game.ball.velocity, Vec2::ZERO);
|
|
|
|
game.update(0.001_1, detail, Controls::default());
|
|
let velocity = MilliVec::from_velocity_per_second(game.ball.velocity);
|
|
let position = MilliVec::from_position(game.ball.position);
|
|
assert_eq!(velocity.y, 15 * substeps);
|
|
assert_eq!(position.y, 250_000 + 15 * substeps * (substeps + 1) / 2);
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn detail_batch_stops_after_the_first_collision_like_integrate_one_ball() {
|
|
let mut game = Game::new(1);
|
|
game.ball.in_launcher = false;
|
|
game.ball.position = vec2(270.0, 30.0);
|
|
game.ball.velocity = vec2(0.0, -380.0);
|
|
let mut expected = game.clone();
|
|
let mut expected_events = Vec::new();
|
|
let mut stopped = false;
|
|
for _ in 0..5 {
|
|
if expected.fixed_update(&mut expected_events) {
|
|
stopped = true;
|
|
break;
|
|
}
|
|
}
|
|
assert!(stopped, "the recovered top rail must end this detail batch");
|
|
|
|
let mut events = Vec::new();
|
|
game.timer_tick(0.050, 5, &mut events);
|
|
|
|
assert_eq!(game.ball.position, expected.ball.position);
|
|
assert_eq!(game.ball.velocity, expected.ball.velocity);
|
|
assert_eq!(events, expected_events);
|
|
}
|
|
|
|
#[test]
|
|
fn effect_seven_spawn_waits_until_the_next_timer_callback() {
|
|
let mut game = Game::new_with_seed(1, 7);
|
|
game.ball.in_launcher = false;
|
|
game.ball.position = EFFECT_SENSOR.center;
|
|
game.ball.velocity = Vec2::ZERO;
|
|
game.object_active.fill(false);
|
|
game.object_active[usize::from(EFFECT_SENSOR.id)] = true;
|
|
game.multiball_state = MultiballState::Ready;
|
|
game.target_effect = 7;
|
|
|
|
game.timer_tick(0.050, 5, &mut Vec::new());
|
|
|
|
let spawned = game
|
|
.secondary_ball
|
|
.expect("the effect-seven request must create slot two after simulation");
|
|
assert_eq!(spawned.position, vec2(17.0, 23.0));
|
|
assert_eq!(
|
|
MilliVec::from_velocity_per_second(spawned.velocity),
|
|
MilliVec { x: 0, y: 3_040 }
|
|
);
|
|
}
|
|
|
|
#[test]
|
|
fn survivor_keeps_ball_two_identity_for_the_rest_of_the_callback() {
|
|
let lock = LOCK_HOLES[0];
|
|
let mut game = Game::new_with_seed(1, 7);
|
|
game.ball.in_launcher = false;
|
|
game.ball.position = lock.center;
|
|
game.ball.velocity = Vec2::ZERO;
|
|
game.ball.capture_age = 300;
|
|
game.record_contacts[usize::from(lock.id)] = 1;
|
|
game.secondary_ball = Some(Ball {
|
|
position: EFFECT_SENSOR.center,
|
|
velocity: Vec2::ZERO,
|
|
in_launcher: false,
|
|
spin: Real48::ZERO,
|
|
capture_age: 0,
|
|
});
|
|
game.object_active[usize::from(EFFECT_SENSOR.id)] = true;
|
|
game.multiball_state = MultiballState::Ready;
|
|
game.target_effect = 7;
|
|
|
|
game.timer_tick(0.050, 5, &mut Vec::new());
|
|
|
|
assert!(game.secondary_ball.is_none());
|
|
assert_eq!(game.target_effect, 0);
|
|
assert!(!game.effect_target_active());
|
|
assert_eq!(game.multiball_state, MultiballState::Ready);
|
|
assert!(game.wheel_holes[0]);
|
|
assert!(game.ball.position.y > EFFECT_SENSOR.center.y);
|
|
}
|
|
|
|
#[test]
|
|
fn launcher_charges_while_held_and_fires_on_release() {
|
|
let mut game = Game::new(1);
|
|
game.update(
|
|
1.0 / 60.0,
|
|
3,
|
|
Controls {
|
|
launch_down: true,
|
|
..Controls::default()
|
|
},
|
|
);
|
|
|
|
assert!(game.ball.in_launcher);
|
|
assert!(game.launcher_charge > 0.0);
|
|
|
|
let events = game.update(1.0 / 60.0, 3, Controls::default());
|
|
|
|
assert!(events.contains(&Event::Launch));
|
|
assert!(!game.ball.in_launcher);
|
|
assert!(game.ball.velocity.y < 0.0);
|
|
}
|
|
|
|
#[test]
|
|
fn holding_the_launcher_produces_a_faster_shot() {
|
|
let mut quick = Game::new_with_seed(1, 7);
|
|
let held = Controls {
|
|
launch_down: true,
|
|
..Controls::default()
|
|
};
|
|
quick.update(0.0, 3, held);
|
|
quick.update(0.0, 3, Controls::default());
|
|
let quick_speed = -quick.ball.velocity.y;
|
|
assert_eq!(
|
|
MilliVec::from_velocity_per_second(quick.ball.velocity),
|
|
MilliVec { x: 0, y: -2_270 }
|
|
);
|
|
|
|
let mut charged = Game::new_with_seed(1, 7);
|
|
launch_ball(&mut charged, 60);
|
|
let charged_speed = -charged.ball.velocity.y;
|
|
|
|
assert!(charged_speed > quick_speed + 80.0);
|
|
}
|
|
|
|
#[test]
|
|
fn maximum_launch_requires_a_deliberate_hold() {
|
|
let mut game = Game::new(1);
|
|
let held = Controls {
|
|
launch_down: true,
|
|
..Controls::default()
|
|
};
|
|
|
|
for _ in 0..30 {
|
|
game.update(1.0 / 60.0, 3, held);
|
|
}
|
|
assert!((0.19..0.21).contains(&game.launcher_charge));
|
|
assert_eq!(game.launcher_frame(), 2);
|
|
|
|
for _ in 0..30 {
|
|
game.update(1.0 / 60.0, 3, held);
|
|
}
|
|
assert!(game.launcher_charge >= 0.95);
|
|
assert_eq!(game.launcher_frame(), 10);
|
|
}
|
|
|
|
#[test]
|
|
fn charged_ball_clears_the_shooter_lane() {
|
|
for detail in 1..=5 {
|
|
let mut game = Game::new_with_seed(1, u32::from(detail));
|
|
launch_ball(&mut game, 60);
|
|
let mut entered_table = false;
|
|
let mut returned_to_launcher = false;
|
|
let mut minimum_y = game.ball.position.y;
|
|
|
|
for _ in 0..480 {
|
|
game.update(1.0 / 120.0, detail, Controls::default());
|
|
minimum_y = minimum_y.min(game.ball.position.y);
|
|
if game.ball.position.x < 280.0 && game.ball.position.y > 30.0 {
|
|
entered_table = true;
|
|
}
|
|
returned_to_launcher |= game.ball.in_launcher && !entered_table;
|
|
}
|
|
|
|
assert!(
|
|
entered_table,
|
|
"detail {detail}: the shooter curve should guide the ball onto the table; position={:?}, velocity={:?}, minimum_y={minimum_y}",
|
|
game.ball.position, game.ball.velocity
|
|
);
|
|
assert!(
|
|
!returned_to_launcher,
|
|
"detail {detail}: a launched ball must not rebound into the launcher"
|
|
);
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn shooter_stop_rearms_a_returning_ball() {
|
|
let mut game = Game::new(1);
|
|
game.ball.in_launcher = false;
|
|
game.ball.position = Vec2::new(325.0, 410.0);
|
|
game.ball.velocity = Vec2::new(0.0, 180.0);
|
|
|
|
for _ in 0..8 {
|
|
game.update(1.0 / 120.0, 5, Controls::default());
|
|
if game.ball.in_launcher {
|
|
break;
|
|
}
|
|
}
|
|
|
|
assert!(game.ball.in_launcher);
|
|
assert_eq!(game.ball.position, LAUNCHER_POSITION);
|
|
assert_eq!(game.ball.velocity, Vec2::ZERO);
|
|
}
|
|
|
|
#[test]
|
|
fn ninth_diamond_and_followup_banks_match_original_awards() {
|
|
let mut game = Game::new(1);
|
|
game.players[0].diamond_segments = 8;
|
|
let mut events = Vec::new();
|
|
|
|
assert_eq!(game.ball_double, BallDoubleState::Inactive);
|
|
assert!(!game.magnetic_field_active(153));
|
|
assert!(!game.magnetic_field_active(6));
|
|
assert!(!game.magnetic_field_active(154));
|
|
|
|
for object_id in [109, 112, 115, 118] {
|
|
game.apply_wall_rule(object_id, &mut events);
|
|
}
|
|
assert_eq!(game.player().diamond_segments, 9);
|
|
assert_eq!(game.player().score, 3 * 1_500 + 24_464 + 2 * 1_500);
|
|
assert_eq!(game.ball_double, BallDoubleState::Active);
|
|
assert!(game.magnetic_field_active(153));
|
|
assert!(game.magnetic_field_active(6));
|
|
assert!(game.magnetic_field_active(154));
|
|
|
|
for object_id in [109, 112, 115, 118] {
|
|
game.apply_wall_rule(object_id, &mut events);
|
|
}
|
|
assert_eq!(game.player().score, 3 * 1_500 + 24_464 + 10 * 1_500);
|
|
assert_eq!(game.player().secondary_score, 100_000);
|
|
|
|
for object_id in [109, 112, 115, 118] {
|
|
game.apply_wall_rule(object_id, &mut events);
|
|
}
|
|
assert_eq!(game.player().secondary_score, 200_000);
|
|
}
|
|
|
|
#[test]
|
|
fn score_helper_stacks_multiball_and_ball_double_and_honors_tilt() {
|
|
let mut game = Game::new(1);
|
|
let mut events = Vec::new();
|
|
game.score_mode = ScoreMode::Multiball;
|
|
game.add_score(100, &mut events);
|
|
assert_eq!(game.player().score, 200);
|
|
|
|
game.ball_double = BallDoubleState::Active;
|
|
game.add_score(100, &mut events);
|
|
assert_eq!(game.player().score, 600);
|
|
|
|
game.tilted = true;
|
|
game.add_score(100, &mut events);
|
|
assert_eq!(game.player().score, 600);
|
|
}
|
|
|
|
#[test]
|
|
fn double_score_resets_on_normal_ball_end_but_survives_special_respawn() {
|
|
let mut normal = Game::new(1);
|
|
normal.players[0].diamond_segments = 9;
|
|
normal.players[0].secondary_score = 200_000;
|
|
normal.ball_double = BallDoubleState::Active;
|
|
normal.drain(&mut Vec::new());
|
|
assert_eq!(normal.ball_double, BallDoubleState::Inactive);
|
|
for object_id in [109, 112, 115, 118] {
|
|
normal.apply_wall_rule(object_id, &mut Vec::new());
|
|
}
|
|
assert_eq!(normal.ball_double, BallDoubleState::Active);
|
|
assert_eq!(normal.player().secondary_score, 200_000);
|
|
|
|
let mut special = Game::new(1);
|
|
special.ball_double = BallDoubleState::Active;
|
|
special.multiball_state = MultiballState::Ready;
|
|
special.drain(&mut Vec::new());
|
|
assert_eq!(special.ball_double, BallDoubleState::Active);
|
|
assert_eq!(special.ball.position, vec2(17.0, 23.0));
|
|
}
|
|
|
|
#[test]
|
|
fn tilted_collision_dispatch_leaves_rule_records_unchanged() {
|
|
let mut game = Game::new(1);
|
|
game.tilted = true;
|
|
let mut events = Vec::new();
|
|
|
|
game.apply_wall_rule(90, &mut events);
|
|
game.apply_wall_rule(84, &mut events);
|
|
|
|
assert!(game.object_active[90]);
|
|
assert_eq!(game.target_effect, 0);
|
|
assert!(!game.effect_target_active());
|
|
assert_eq!(game.player().score, 0);
|
|
assert!(events.is_empty());
|
|
}
|
|
|
|
#[test]
|
|
fn recovered_target_banks_deactivate_and_rearm_their_line_groups() {
|
|
let mut game = Game::new(1);
|
|
let mut events = Vec::new();
|
|
|
|
for object_id in [90, 93, 96, 99, 102] {
|
|
game.apply_wall_rule(object_id, &mut events);
|
|
}
|
|
assert_eq!(game.player().bumper_value, 2_000);
|
|
assert!(game.object_active[90..=104].iter().all(|active| *active));
|
|
|
|
for object_id in [109, 112, 115, 118] {
|
|
game.apply_wall_rule(object_id, &mut events);
|
|
}
|
|
assert_eq!(game.player().diamond_segments, 1);
|
|
assert!(game.object_active[109..=120].iter().all(|active| *active));
|
|
}
|
|
|
|
#[test]
|
|
fn effect_selector_activates_and_consumes_record_149() {
|
|
let mut game = Game::new_with_seed(1, 7);
|
|
let mut events = Vec::new();
|
|
game.apply_wall_rule(84, &mut events);
|
|
|
|
assert!((1..=6).contains(&game.target_effect));
|
|
assert!(game.effect_target_active());
|
|
game.target_effect = 3;
|
|
assert_eq!(game.player_effect(), 3);
|
|
game.ball.in_launcher = false;
|
|
game.ball.position = EFFECT_SENSOR.center;
|
|
game.check_sensor_objects(
|
|
MilliVec::from_position(EFFECT_SENSOR.center),
|
|
MilliVec::default(),
|
|
&mut events,
|
|
);
|
|
|
|
assert_eq!(game.player().secondary_score, 50_000);
|
|
assert_eq!(game.secondary_score_display(), 50_000);
|
|
assert_eq!(game.player().score, 2_000);
|
|
assert_eq!(game.target_effect, 0);
|
|
assert_eq!(game.player_effect(), 0);
|
|
assert!(!game.effect_target_active());
|
|
}
|
|
|
|
#[test]
|
|
fn media_extra_balls_use_the_recovered_threshold_table() {
|
|
let mut game = Game::new(1);
|
|
let mut events = Vec::new();
|
|
|
|
for (expected_level, threshold) in [140_000, 650_000, 1_300_000, 4_000_000]
|
|
.into_iter()
|
|
.enumerate()
|
|
{
|
|
game.players[0].score = threshold - 1;
|
|
assert_eq!(usize::from(game.player().media_level), expected_level);
|
|
|
|
game.add_score(1, &mut events);
|
|
assert_eq!(usize::from(game.player().media_level), expected_level + 1);
|
|
}
|
|
assert_eq!(game.player().extra_balls, 4);
|
|
assert_eq!(
|
|
events
|
|
.iter()
|
|
.filter(|event| **event == Event::ExtraBall)
|
|
.count(),
|
|
4
|
|
);
|
|
assert_eq!(
|
|
events
|
|
.iter()
|
|
.filter_map(|event| event.sound_resource())
|
|
.collect::<Vec<_>>(),
|
|
[2007; 4]
|
|
);
|
|
|
|
let mut wrapped = Game::new(1);
|
|
wrapped.players[0].score = 0x8000_0000;
|
|
let mut wrapped_events = Vec::new();
|
|
wrapped.add_score(0, &mut wrapped_events);
|
|
assert_eq!(wrapped.player().media_level, 0);
|
|
assert_eq!(wrapped.player().extra_balls, 0);
|
|
assert!(wrapped_events.is_empty());
|
|
}
|
|
|
|
#[test]
|
|
fn type_four_hit_sound_precedes_a_crossed_media_marker() {
|
|
let mut target_game = Game::new_with_seed(1, 7);
|
|
target_game.players[0].score = 139_500;
|
|
let sensor = TARGET_SENSORS
|
|
.into_iter()
|
|
.find(|sensor| sensor.id == 150)
|
|
.expect("record 150 must be present");
|
|
let mut target_ball = target_game.ball;
|
|
target_ball.position = sensor.center;
|
|
let mut target_events = Vec::new();
|
|
target_game.check_target_sensors(
|
|
&mut target_ball,
|
|
MilliVec::from_position(sensor.center),
|
|
MilliVec::default(),
|
|
150..=152,
|
|
&mut target_events,
|
|
);
|
|
assert_eq!(
|
|
target_events,
|
|
[
|
|
Event::Target,
|
|
Event::Sound(2004),
|
|
Event::Media,
|
|
Event::ExtraBall,
|
|
Event::Sound(2007),
|
|
]
|
|
);
|
|
|
|
let mut effect_game = Game::new_with_seed(1, 7);
|
|
effect_game.players[0].score = 139_500;
|
|
effect_game.begin_effect_scenario(1);
|
|
let mut effect_ball = effect_game.ball;
|
|
effect_ball.position = EFFECT_SENSOR.center;
|
|
let mut effect_events = Vec::new();
|
|
effect_game.check_effect_sensor(
|
|
&mut effect_ball,
|
|
1,
|
|
MilliVec::from_position(EFFECT_SENSOR.center),
|
|
MilliVec::default(),
|
|
&mut effect_events,
|
|
);
|
|
assert_eq!(
|
|
effect_events,
|
|
[
|
|
Event::Target,
|
|
Event::Sound(2004),
|
|
Event::Media,
|
|
Event::ExtraBall,
|
|
Event::Sound(2007),
|
|
]
|
|
);
|
|
}
|
|
|
|
#[test]
|
|
fn bumper_sound_precedes_a_crossed_media_marker() {
|
|
let mut game = Game::new(1);
|
|
game.players[0].score = 139_000;
|
|
let mut events = Vec::new();
|
|
|
|
game.apply_bumper_rule(51, true, &mut events);
|
|
|
|
assert_eq!(game.record_countdown(51), 5);
|
|
assert_eq!(game.player().score, 140_000);
|
|
assert_eq!(
|
|
events,
|
|
[
|
|
Event::Bumper,
|
|
Event::Sound(2006),
|
|
Event::Media,
|
|
Event::ExtraBall,
|
|
Event::Sound(2007),
|
|
]
|
|
);
|
|
}
|
|
|
|
#[test]
|
|
fn wheel_reset_arms_effect_seven_multiball() {
|
|
let mut game = Game::new_with_seed(1, 7);
|
|
let mut events = Vec::new();
|
|
game.multiball_state = MultiballState::Ready;
|
|
game.apply_wall_rule(84, &mut events);
|
|
assert_eq!(game.target_effect, 7);
|
|
|
|
game.ball.in_launcher = false;
|
|
game.ball.position = EFFECT_SENSOR.center;
|
|
game.check_sensor_objects(
|
|
MilliVec::from_position(EFFECT_SENSOR.center),
|
|
MilliVec::default(),
|
|
&mut events,
|
|
);
|
|
let spawned = game
|
|
.secondary_ball
|
|
.expect("effect seven should spawn a second ball");
|
|
assert_eq!(game.multiball_state, MultiballState::Active);
|
|
assert_eq!(spawned.position, vec2(17.0, 23.0));
|
|
assert_eq!(
|
|
MilliVec::from_velocity_per_second(spawned.velocity),
|
|
MilliVec { x: 0, y: 3_040 }
|
|
);
|
|
|
|
game.advance_secondary_ball(&mut events);
|
|
let moving_ball = game
|
|
.secondary_ball
|
|
.expect("second ball should remain active");
|
|
assert!(moving_ball.position.y > spawned.position.y);
|
|
|
|
let balls_before = game.player().balls;
|
|
game.drain(&mut events);
|
|
assert!(game.secondary_ball.is_none());
|
|
assert_eq!(game.player().balls, balls_before);
|
|
assert_eq!(game.ball.position, moving_ball.position);
|
|
|
|
events.clear();
|
|
game.drain(&mut events);
|
|
assert!(events.is_empty());
|
|
assert_eq!(game.player().balls, balls_before);
|
|
assert_eq!(game.ball.position, vec2(17.0, 23.0));
|
|
assert_eq!(
|
|
MilliVec::from_velocity_per_second(game.ball.velocity),
|
|
MilliVec { x: 0, y: 3_040 }
|
|
);
|
|
assert_eq!(game.multiball_state, MultiballState::Unavailable);
|
|
assert_eq!(game.wheel_reset_gate, WheelResetGate::Suppressed);
|
|
|
|
game.fixed_update(&mut events);
|
|
assert!(!game.ball.in_launcher);
|
|
assert_eq!(
|
|
MilliVec::from_position(game.ball.position),
|
|
MilliVec {
|
|
x: 17_000,
|
|
y: 26_055,
|
|
}
|
|
);
|
|
assert_eq!(
|
|
MilliVec::from_velocity_per_second(game.ball.velocity),
|
|
MilliVec {
|
|
x: 0,
|
|
y: 3_055,
|
|
}
|
|
);
|
|
assert_eq!(game.wheel_reset_gate, WheelResetGate::Suppressed);
|
|
|
|
game.ball.position = vec2(17.0, 31.0);
|
|
game.ball.velocity = Vec2::ZERO;
|
|
game.fixed_update(&mut events);
|
|
assert_eq!(game.wheel_reset_gate, WheelResetGate::Enabled);
|
|
}
|
|
|
|
#[test]
|
|
fn record_two_response_continues_after_special_respawn_like_live_original() {
|
|
let mut game = Game::new(1);
|
|
game.multiball_state = MultiballState::Active;
|
|
game.ball.in_launcher = false;
|
|
game.ball.position = vec2(157.0, 453.0);
|
|
game.ball.velocity = MilliVec { x: 0, y: 3_000 }.to_velocity_per_second();
|
|
|
|
assert!(game.fixed_update(&mut Vec::new()));
|
|
|
|
assert_eq!(
|
|
MilliVec::from_position(game.ball.position),
|
|
MilliVec {
|
|
x: 16_698,
|
|
y: 21_191,
|
|
}
|
|
);
|
|
assert_eq!(
|
|
MilliVec::from_velocity_per_second(game.ball.velocity),
|
|
MilliVec {
|
|
x: -302,
|
|
y: -1_809,
|
|
}
|
|
);
|
|
assert_eq!(game.multiball_state, MultiballState::Unavailable);
|
|
assert_eq!(game.wheel_reset_gate, WheelResetGate::Suppressed);
|
|
}
|
|
|
|
#[test]
|
|
fn armed_effect_seven_also_special_respawns_before_multiball_starts() {
|
|
let mut game = Game::new(1);
|
|
game.multiball_state = MultiballState::Ready;
|
|
let balls = game.player().balls;
|
|
let mut events = Vec::new();
|
|
|
|
game.drain(&mut events);
|
|
|
|
assert!(events.is_empty());
|
|
assert_eq!(game.player().balls, balls);
|
|
assert_eq!(game.ball.position, vec2(17.0, 23.0));
|
|
assert_eq!(game.multiball_state, MultiballState::Unavailable);
|
|
assert_eq!(game.wheel_reset_gate, WheelResetGate::Suppressed);
|
|
}
|
|
|
|
#[test]
|
|
fn second_ball_runs_the_same_type_four_rule_dispatch() {
|
|
let sensor = TARGET_SENSORS
|
|
.into_iter()
|
|
.find(|sensor| sensor.id == 150)
|
|
.expect("record 150 must be present");
|
|
let mut game = Game::new_with_seed(1, 7);
|
|
let primary_velocity = game.ball.velocity;
|
|
let mut second = Ball {
|
|
position: sensor.center,
|
|
velocity: vec2(12.0, -34.0),
|
|
in_launcher: false,
|
|
spin: Real48::ZERO,
|
|
capture_age: 0,
|
|
};
|
|
let old_position = MilliVec::from_position(
|
|
sensor.center - vec2(sensor.radius + 1.0, 0.0),
|
|
);
|
|
let current_position = MilliVec::from_position(sensor.center);
|
|
let movement = MilliVec {
|
|
x: current_position.x.wrapping_sub(old_position.x),
|
|
y: current_position.y.wrapping_sub(old_position.y),
|
|
};
|
|
let mut events = Vec::new();
|
|
|
|
assert_eq!(
|
|
game.check_sensor_objects_for_ball(
|
|
&mut second,
|
|
2,
|
|
2,
|
|
old_position,
|
|
movement,
|
|
&mut events,
|
|
)
|
|
.action,
|
|
BallAction::Keep
|
|
);
|
|
|
|
assert!(game.top_targets[0]);
|
|
assert!(game.magnetic_field_active(153));
|
|
assert_eq!(game.player().score, sensor.score);
|
|
assert_eq!(game.ball.velocity, primary_velocity);
|
|
assert_ne!(second.velocity, vec2(12.0, -34.0));
|
|
}
|
|
|
|
#[test]
|
|
fn ball_two_consumes_effect_seven_without_spawning_a_third_ball() {
|
|
let mut game = Game::new_with_seed(1, 7);
|
|
game.multiball_state = MultiballState::Ready;
|
|
game.target_effect = 7;
|
|
game.object_active[usize::from(EFFECT_SENSOR.id)] = true;
|
|
let mut second = Ball {
|
|
position: EFFECT_SENSOR.center,
|
|
velocity: Vec2::ZERO,
|
|
in_launcher: false,
|
|
spin: Real48::ZERO,
|
|
capture_age: 0,
|
|
};
|
|
let mut events = Vec::new();
|
|
|
|
assert_eq!(
|
|
game.check_sensor_objects_for_ball(
|
|
&mut second,
|
|
2,
|
|
2,
|
|
MilliVec::from_position(EFFECT_SENSOR.center),
|
|
MilliVec::default(),
|
|
&mut events,
|
|
)
|
|
.action,
|
|
BallAction::Keep
|
|
);
|
|
|
|
assert!(game.secondary_ball.is_none());
|
|
assert_eq!(game.multiball_state, MultiballState::Ready);
|
|
assert_eq!(game.target_effect, 0);
|
|
assert!(!game.effect_target_active());
|
|
}
|
|
|
|
#[test]
|
|
fn multiball_capture_age_is_per_slot_and_removes_only_ball_two() {
|
|
let sensor = LOCK_HOLES[0];
|
|
let mut game = Game::new(1);
|
|
game.ball.capture_age = 17;
|
|
game.record_contacts[usize::from(sensor.id)] = 2;
|
|
game.secondary_ball = Some(Ball {
|
|
position: sensor.center,
|
|
velocity: Vec2::ZERO,
|
|
in_launcher: false,
|
|
spin: Real48::ZERO,
|
|
capture_age: 300,
|
|
});
|
|
let mut events = Vec::new();
|
|
|
|
game.advance_secondary_ball(&mut events);
|
|
|
|
assert!(game.secondary_ball.is_none());
|
|
assert_eq!(game.ball.capture_age, 17);
|
|
assert_eq!(game.record_contacts[usize::from(sensor.id)], 2);
|
|
assert!(game.wheel_holes[0]);
|
|
assert!(events.contains(&Event::Lock));
|
|
}
|
|
|
|
#[test]
|
|
fn capturing_ball_one_during_multiball_promotes_ball_two() {
|
|
let sensor = LOCK_HOLES[0];
|
|
let mut game = Game::new(1);
|
|
game.ball.in_launcher = false;
|
|
game.ball.position = sensor.center;
|
|
game.ball.velocity = Vec2::ZERO;
|
|
game.ball.capture_age = 300;
|
|
game.record_contacts[usize::from(sensor.id)] = 1;
|
|
let survivor = Ball {
|
|
position: vec2(210.0, 240.0),
|
|
velocity: vec2(-12.0, 34.0),
|
|
in_launcher: false,
|
|
spin: Real48::ZERO,
|
|
capture_age: 23,
|
|
};
|
|
game.secondary_ball = Some(survivor);
|
|
let mut events = Vec::new();
|
|
|
|
game.check_sensor_objects(
|
|
MilliVec::from_position(sensor.center),
|
|
MilliVec::default(),
|
|
&mut events,
|
|
);
|
|
|
|
assert!(game.secondary_ball.is_none());
|
|
assert_eq!(game.ball.position, survivor.position);
|
|
assert_eq!(game.ball.velocity, survivor.velocity);
|
|
assert_eq!(game.ball.capture_age, survivor.capture_age);
|
|
assert_eq!(game.record_contacts[usize::from(sensor.id)], 2);
|
|
assert!(game.wheel_holes[0]);
|
|
}
|
|
|
|
#[test]
|
|
fn center_drain_advances_to_a_fresh_ball() {
|
|
let mut game = Game::new(1);
|
|
game.ball.in_launcher = false;
|
|
game.ball.position = vec2(157.0, 450.0);
|
|
game.ball.velocity = vec2(0.0, 300.0);
|
|
|
|
let events = game.update(1.0 / 30.0, 5, Controls::default());
|
|
|
|
assert!(events.contains(&Event::Drain));
|
|
assert_eq!(game.players[0].balls, 2);
|
|
assert!(game.ball.in_launcher);
|
|
}
|
|
|
|
#[test]
|
|
fn four_sided_prediction_bounds_finish_the_ball_before_record_scan() {
|
|
for (position, velocity) in [
|
|
(vec2(1.0, 200.0), MilliVec { x: -2_000, y: 0 }),
|
|
(vec2(339.0, 200.0), MilliVec { x: 2_000, y: 0 }),
|
|
(vec2(200.0, 1.0), MilliVec { x: 0, y: -2_000 }),
|
|
(vec2(200.0, 459.0), MilliVec { x: 0, y: 2_000 }),
|
|
] {
|
|
let mut game = Game::new(1);
|
|
game.object_active.fill(false);
|
|
game.ball.in_launcher = false;
|
|
game.ball.position = position;
|
|
game.ball.velocity = velocity.to_velocity_per_second();
|
|
let mut events = Vec::new();
|
|
|
|
assert!(game.fixed_update(&mut events));
|
|
|
|
assert!(game.ball.in_launcher);
|
|
assert_eq!(game.player().balls, 2);
|
|
assert!(events.contains(&Event::Drain));
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn prediction_bounds_remove_only_the_escaping_multiball_slot() {
|
|
let mut game = Game::new(1);
|
|
game.object_active.fill(false);
|
|
game.ball.in_launcher = false;
|
|
game.ball.position = vec2(200.0, 200.0);
|
|
let second = Ball {
|
|
position: vec2(1.0, 200.0),
|
|
velocity: MilliVec { x: -2_000, y: 0 }.to_velocity_per_second(),
|
|
in_launcher: false,
|
|
spin: Real48::ZERO,
|
|
capture_age: 0,
|
|
};
|
|
game.secondary_ball = Some(second);
|
|
game.score_mode = ScoreMode::Multiball;
|
|
|
|
assert!(game.advance_secondary_ball(&mut Vec::new()));
|
|
|
|
assert!(game.secondary_ball.is_none());
|
|
assert_eq!(game.player().balls, 3);
|
|
assert_eq!(game.score_mode, ScoreMode::Normal);
|
|
|
|
}
|
|
|
|
#[test]
|
|
fn player_turns_save_and_restore_all_rule_record_state() {
|
|
let mut game = Game::new(2);
|
|
game.wheel_holes[2] = true;
|
|
game.top_targets[1] = true;
|
|
game.record_contacts[129] = 99;
|
|
game.trigger_flags[149] = true;
|
|
game.object_active[90] = false;
|
|
game.target_effect = 3;
|
|
|
|
game.drain(&mut Vec::new());
|
|
assert_eq!(game.current_player, 1);
|
|
assert_eq!(game.wheel_holes, [false; 5]);
|
|
assert_eq!(game.top_targets, [false; 3]);
|
|
assert_eq!(game.record_contacts[129], 0);
|
|
assert!(!game.trigger_flags[149]);
|
|
assert!(game.object_active[90]);
|
|
assert_eq!(game.target_effect, 0);
|
|
assert_eq!(game.multiball_state, MultiballState::Unavailable);
|
|
|
|
game.wheel_holes[4] = true;
|
|
game.drain(&mut Vec::new());
|
|
assert_eq!(game.current_player, 0);
|
|
assert!(game.wheel_holes[2]);
|
|
assert!(!game.wheel_holes[4]);
|
|
assert!(game.top_targets[1]);
|
|
assert_eq!(game.record_contacts[129], 99);
|
|
assert!(!game.trigger_flags[149]);
|
|
assert!(!game.object_active[90]);
|
|
assert_eq!(game.target_effect, 3);
|
|
assert_eq!(game.multiball_state, MultiballState::Unavailable);
|
|
}
|
|
|
|
#[test]
|
|
fn each_player_reports_a_high_score_candidate_on_their_last_ball() {
|
|
let mut game = Game::new(2);
|
|
game.players[0].balls = 1;
|
|
game.players[0].score = 123_456;
|
|
let mut events = Vec::new();
|
|
|
|
game.drain(&mut events);
|
|
assert!(events.contains(&Event::HighScoreCandidate(123_456)));
|
|
assert_eq!(game.current_player, 1);
|
|
assert!(!game.finished);
|
|
|
|
events.clear();
|
|
game.players[1].balls = 1;
|
|
game.players[1].score = 654_321;
|
|
game.drain(&mut events);
|
|
assert!(events.contains(&Event::HighScoreCandidate(654_321)));
|
|
assert!(game.finished);
|
|
}
|
|
|
|
#[test]
|
|
fn fast_ball_cannot_tunnel_through_the_top_rail() {
|
|
let mut game = Game::new(1);
|
|
game.ball.in_launcher = false;
|
|
game.ball.position = vec2(270.0, 30.0);
|
|
game.ball.velocity = vec2(0.0, -380.0);
|
|
|
|
for _ in 0..5 {
|
|
game.fixed_update(&mut Vec::new());
|
|
}
|
|
|
|
assert!(game.ball.position.y >= 15.0);
|
|
assert!(game.ball.velocity.y > 0.0);
|
|
}
|
|
|
|
#[test]
|
|
fn retained_collision_candidate_clears_the_slot_capture_age() {
|
|
let mut game = Game::new(1);
|
|
game.ball.in_launcher = false;
|
|
game.ball.position = vec2(270.0, 30.0);
|
|
game.ball.velocity = vec2(0.0, -380.0);
|
|
game.ball.capture_age = 42;
|
|
|
|
for _ in 0..5 {
|
|
if game.fixed_update(&mut Vec::new()) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
assert_eq!(game.ball.capture_age, 0);
|
|
}
|
|
|
|
#[test]
|
|
fn collision_scan_selects_the_layer_from_the_previous_y_position() {
|
|
let mut game = Game::new(1);
|
|
game.object_active.fill(false);
|
|
game.object_active[48] = true;
|
|
let velocity = MilliVec { x: 0, y: -15_000 };
|
|
|
|
assert_eq!(
|
|
game.find_static_collision_candidate(
|
|
MilliVec {
|
|
x: 25_000,
|
|
y: 249_000,
|
|
},
|
|
velocity,
|
|
)
|
|
.map(|collision| collision.0),
|
|
Some(48)
|
|
);
|
|
assert!(
|
|
game.find_static_collision_candidate(
|
|
MilliVec {
|
|
x: 25_000,
|
|
y: 250_000,
|
|
},
|
|
velocity,
|
|
)
|
|
.is_none()
|
|
);
|
|
assert!(
|
|
game.find_static_collision_candidate(
|
|
MilliVec {
|
|
x: 25_000,
|
|
y: 249_000,
|
|
},
|
|
MilliVec { x: 0, y: -40_000 },
|
|
)
|
|
.is_none(),
|
|
"the original predicted-position broadphase rejects an overshoot"
|
|
);
|
|
}
|
|
|
|
#[test]
|
|
fn first_detected_record_wins_even_when_a_later_candidate_is_nearer() {
|
|
let old = MilliVec::default();
|
|
let velocity = MilliVec { x: 10_000, y: 0 };
|
|
let predicted = old.add(velocity);
|
|
let material = CollisionMaterial::line(0.6, 0.1);
|
|
let first = line_collision_candidate_at(
|
|
old,
|
|
predicted,
|
|
velocity,
|
|
vec2(8.0, 1.0),
|
|
vec2(8.0, -1.0),
|
|
material,
|
|
)
|
|
.expect("the first record must detect the farther rail");
|
|
let later = line_collision_candidate_at(
|
|
old,
|
|
predicted,
|
|
velocity,
|
|
vec2(2.0, 1.0),
|
|
vec2(2.0, -1.0),
|
|
material,
|
|
)
|
|
.expect("the later record must detect the nearer rail");
|
|
assert!(later.surface_distance < first.surface_distance);
|
|
let mut retained = None;
|
|
|
|
retain_first_collision(&mut retained, (10, true, first));
|
|
retain_first_collision(&mut retained, (20, true, later));
|
|
|
|
let retained = retained.expect("one candidate must remain");
|
|
assert_eq!(retained.0, 10);
|
|
assert_eq!(retained.2.surface_distance, 8_000);
|
|
}
|
|
|
|
#[test]
|
|
fn bumper_base_score_and_kick_require_the_recovered_speed_threshold() {
|
|
let mut weak = Game::new(1);
|
|
weak.object_active.fill(false);
|
|
weak.object_active[51] = true;
|
|
weak.players[0].bumper_value = 2_000;
|
|
weak.ball.in_launcher = false;
|
|
weak.ball.position = vec2(165.0, 171.1);
|
|
weak.ball.velocity = vec2(0.0, -20.0);
|
|
let mut weak_events = Vec::new();
|
|
assert!(weak.fixed_update(&mut weak_events));
|
|
|
|
let mut fast = Game::new(1);
|
|
fast.object_active.fill(false);
|
|
fast.object_active[51] = true;
|
|
fast.players[0].bumper_value = 2_000;
|
|
fast.ball.in_launcher = false;
|
|
fast.ball.position = vec2(165.0, 172.015);
|
|
fast.ball.velocity = vec2(0.0, -198.5);
|
|
let mut tilted = fast.clone();
|
|
tilted.tilted = true;
|
|
let mut fast_events = Vec::new();
|
|
assert!(fast.fixed_update(&mut fast_events));
|
|
let mut tilted_events = Vec::new();
|
|
assert!(tilted.fixed_update(&mut tilted_events));
|
|
|
|
assert_eq!(weak.player().score, 1_000);
|
|
assert_eq!(fast.player().score, 2_000);
|
|
assert!(weak_events.contains(&Event::Sound(2006)));
|
|
assert!(fast_events.contains(&Event::Sound(2006)));
|
|
assert_eq!(weak.record_countdown(51), 5);
|
|
assert_eq!(fast.record_countdown(51), 5);
|
|
assert!(fast.ball.velocity.y > weak.ball.velocity.y);
|
|
assert_eq!(tilted.player().score, 0);
|
|
assert_eq!(tilted.record_countdown(51), 0);
|
|
assert!(!tilted_events.contains(&Event::Sound(2006)));
|
|
assert!(fast.ball.velocity.y > tilted.ball.velocity.y);
|
|
}
|
|
|
|
#[test]
|
|
fn tilt_latches_and_disables_flippers_and_scoring() {
|
|
let mut game = Game::new_with_seed(1, 7);
|
|
assert!(launch_ball(&mut game, 1).contains(&Event::Launch));
|
|
game.players[0].secondary_score = 4_000;
|
|
for _ in 0..2 {
|
|
game.update(
|
|
0.0,
|
|
3,
|
|
Controls {
|
|
nudge: Nudge::Right,
|
|
..Controls::default()
|
|
},
|
|
);
|
|
}
|
|
assert!(game.tilted);
|
|
assert_eq!(game.player().secondary_score, 4_000);
|
|
|
|
game.flippers.left_raised = true;
|
|
game.flippers.right_raised = true;
|
|
let score = game.player().score;
|
|
game.ball.in_launcher = false;
|
|
game.ball.position = vec2(201.0, 285.0);
|
|
game.ball.velocity = Vec2::ZERO;
|
|
game.update(
|
|
1.0 / 30.0,
|
|
5,
|
|
Controls {
|
|
left_flipper: true,
|
|
right_flipper: true,
|
|
..Controls::default()
|
|
},
|
|
);
|
|
|
|
assert!(!game.flippers.left_raised);
|
|
assert!(!game.flippers.right_raised);
|
|
assert_eq!(game.player().score, score);
|
|
}
|
|
|
|
#[test]
|
|
fn flippers_use_the_recovered_binary_positions() {
|
|
let mut game = Game::new(1);
|
|
let wall = |id| {
|
|
WALLS
|
|
.iter()
|
|
.find(|wall| wall.id == id)
|
|
.expect("flipper wall exists")
|
|
.segment
|
|
};
|
|
let left_leading = game.live_wall_segment(66, wall(66));
|
|
let right_leading = game.live_wall_segment(81, wall(81));
|
|
assert_eq!(
|
|
(left_leading.start, left_leading.end),
|
|
(vec2(112.0, 386.0), vec2(141.0, 413.0))
|
|
);
|
|
assert_eq!(
|
|
(right_leading.start, right_leading.end),
|
|
(vec2(216.0, 411.0), vec2(177.0, 427.0))
|
|
);
|
|
|
|
let events = game.update(
|
|
0.030,
|
|
3,
|
|
Controls {
|
|
left_flipper: true,
|
|
right_flipper: true,
|
|
..Controls::default()
|
|
},
|
|
);
|
|
assert_eq!(
|
|
events
|
|
.iter()
|
|
.filter(|event| **event == Event::FlipperMove)
|
|
.count(),
|
|
2
|
|
);
|
|
let left_leading = game.live_wall_segment(66, wall(66));
|
|
let left_trailing = game.live_wall_segment(68, wall(68));
|
|
let right_leading = game.live_wall_segment(81, wall(81));
|
|
let right_trailing = game.live_wall_segment(83, wall(83));
|
|
assert_eq!(
|
|
(left_leading.start, left_leading.end),
|
|
(vec2(98.0, 382.0), vec2(131.0, 369.0))
|
|
);
|
|
assert_eq!(
|
|
(left_trailing.start, left_trailing.end),
|
|
(vec2(137.0, 384.0), vec2(116.0, 405.0))
|
|
);
|
|
assert_eq!(
|
|
game.live_circle_center(67, vec2(134.0, 419.0)),
|
|
vec2(133.0, 377.0)
|
|
);
|
|
assert_eq!(
|
|
(right_leading.start, right_leading.end),
|
|
(vec2(197.0, 405.0), vec2(171.0, 378.0))
|
|
);
|
|
assert_eq!(
|
|
(right_trailing.start, right_trailing.end),
|
|
(vec2(183.0, 368.0), vec2(217.0, 383.0))
|
|
);
|
|
assert_eq!(
|
|
game.live_circle_center(82, vec2(179.0, 419.0)),
|
|
vec2(181.0, 376.0)
|
|
);
|
|
}
|
|
|
|
#[test]
|
|
fn each_flipper_edge_has_the_recovered_movement_sound() {
|
|
let mut game = Game::new(1);
|
|
let raised = Controls {
|
|
left_flipper: true,
|
|
right_flipper: true,
|
|
..Controls::default()
|
|
};
|
|
|
|
assert!(game.update(0.029, 3, raised).is_empty());
|
|
let press_events = game.update(0.001_1, 3, raised);
|
|
assert_eq!(
|
|
press_events,
|
|
[
|
|
Event::FlipperMove,
|
|
Event::Sound(2021),
|
|
Event::FlipperMove,
|
|
Event::Sound(2021),
|
|
],
|
|
"each original move_flipper call starts WAVE 2021"
|
|
);
|
|
assert!(game.update(0.030, 3, raised).is_empty());
|
|
|
|
let release_events = game.update(0.030, 3, Controls::default());
|
|
assert_eq!(
|
|
release_events,
|
|
[
|
|
Event::FlipperMove,
|
|
Event::Sound(2021),
|
|
Event::FlipperMove,
|
|
Event::Sound(2021),
|
|
],
|
|
"the original also plays the sound while returning"
|
|
);
|
|
assert_eq!(Event::FlipperMove.sound_resource(), None);
|
|
assert_eq!(Event::Sound(2021).sound_resource(), Some(2021));
|
|
}
|
|
|
|
#[test]
|
|
fn raising_flipper_uses_the_reconstructed_moving_response() {
|
|
let mut game = Game::new(1);
|
|
game.ball.in_launcher = false;
|
|
game.ball.position = vec2(125.0, 390.0);
|
|
game.ball.velocity = Vec2::ZERO;
|
|
game.pending_flipper_edges[0] = -1;
|
|
|
|
game.apply_flipper_kicks();
|
|
let velocity_after_edge = game.ball.velocity;
|
|
assert_eq!(game.ball.position, vec2(138.124, 355.0));
|
|
let raw_velocity = MilliVec::from_velocity_per_second(velocity_after_edge);
|
|
assert_eq!(raw_velocity, MilliVec { x: 2_209, y: -5_891 });
|
|
assert_eq!(game.pending_flipper_edges, [0, 0]);
|
|
|
|
game.apply_flipper_kicks();
|
|
assert_eq!(
|
|
game.ball.velocity, velocity_after_edge,
|
|
"holding a raised flipper must not add another impulse"
|
|
);
|
|
}
|
|
|
|
#[test]
|
|
fn returning_flipper_uses_the_raised_record_geometry() {
|
|
let mut game = Game::new(1);
|
|
game.flippers.left_raised = true;
|
|
game.ball.in_launcher = false;
|
|
game.ball.position = vec2(110.0, 410.0);
|
|
game.ball.velocity = vec2(100.0, 200.0);
|
|
let mut events = Vec::new();
|
|
game.timer_tick(0.030, 0, &mut events);
|
|
|
|
assert_eq!(events, [Event::FlipperMove, Event::Sound(2021)]);
|
|
let raw_velocity = MilliVec::from_velocity_per_second(game.ball.velocity);
|
|
assert_eq!(raw_velocity, MilliVec { x: 765, y: 3_997 });
|
|
assert_eq!(game.ball.position, vec2(110.380, 411.984));
|
|
assert_eq!(game.pending_flipper_edges, [0, 0]);
|
|
}
|
|
|
|
#[test]
|
|
fn recovered_control_sounds_use_the_original_resource_numbers() {
|
|
for resource in [
|
|
2002, 2006, 2007, 2008, 2011, 2012, 2015, 2016, 2019, 2020, 2021,
|
|
] {
|
|
assert_eq!(Event::Sound(resource).sound_resource(), Some(resource));
|
|
}
|
|
assert_eq!(Event::Launch.sound_resource(), None);
|
|
assert_eq!(Event::Media.sound_resource(), None);
|
|
}
|
|
|
|
#[test]
|
|
fn nudge_and_tilt_emit_the_original_ordered_sound_sequence() {
|
|
let mut game = Game::new_with_seed(1, 7);
|
|
game.ball.in_launcher = false;
|
|
let controls = Controls {
|
|
nudge: Nudge::Right,
|
|
..Controls::default()
|
|
};
|
|
|
|
assert_eq!(
|
|
game.update(0.0, 3, controls),
|
|
[Event::Sound(2019), Event::Nudge]
|
|
);
|
|
assert_eq!(
|
|
MilliVec::from_velocity_per_second(game.ball.velocity),
|
|
MilliVec { x: 690, y: 0 }
|
|
);
|
|
assert_eq!(game.tilt_counter, 25);
|
|
|
|
game.tilt_counter = 15;
|
|
assert_eq!(
|
|
game.update(0.0, 3, controls),
|
|
[Event::Sound(2019), Event::Tilt, Event::Sound(2020)]
|
|
);
|
|
}
|
|
|
|
#[test]
|
|
fn center_nudge_and_tilt_decay_match_the_detail_timer() {
|
|
let mut game = Game::new_with_seed(1, 7);
|
|
let events = game.update(
|
|
0.0,
|
|
3,
|
|
Controls {
|
|
nudge: Nudge::Center,
|
|
..Controls::default()
|
|
},
|
|
);
|
|
assert_eq!(events, [Event::Sound(2019), Event::Nudge]);
|
|
assert_eq!(
|
|
MilliVec::from_velocity_per_second(game.ball.velocity),
|
|
MilliVec { x: -84, y: -660 }
|
|
);
|
|
assert_eq!(game.tilt_counter, 25);
|
|
|
|
game.update(0.029, 3, Controls::default());
|
|
assert_eq!(game.tilt_counter, 25);
|
|
game.update(0.001_1, 3, Controls::default());
|
|
assert_eq!(game.tilt_counter, 24);
|
|
}
|
|
|
|
#[test]
|
|
fn tilt_counter_decays_once_per_selected_detail_callback() {
|
|
for (detail, interval) in [
|
|
(1, 0.050),
|
|
(2, 0.040),
|
|
(3, 0.030),
|
|
(4, 0.020),
|
|
(5, 0.010),
|
|
] {
|
|
let mut game = Game::new(1);
|
|
game.tilt_counter = 2;
|
|
|
|
game.update(interval - 0.001, detail, Controls::default());
|
|
assert_eq!(game.tilt_counter, 2, "detail {detail} decayed before its callback");
|
|
game.update(0.001_1, detail, Controls::default());
|
|
assert_eq!(game.tilt_counter, 1, "detail {detail} did not decay at its callback");
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn multiball_nudge_consumes_active_draws_then_updates_both_saved_slots() {
|
|
let mut game = Game::new_with_seed(1, 7);
|
|
game.ball.in_launcher = false;
|
|
game.ball.velocity = MilliVec { x: 100, y: 200 }.to_velocity_per_second();
|
|
game.secondary_ball = Some(Ball {
|
|
position: vec2(200.0, 200.0),
|
|
velocity: MilliVec { x: -300, y: 400 }.to_velocity_per_second(),
|
|
in_launcher: false,
|
|
spin: Real48::ZERO,
|
|
capture_age: 0,
|
|
});
|
|
let mut reference = BorlandRandom::new(7);
|
|
let _discarded_active_x = reference.real48();
|
|
let _discarded_active_y = reference.below(20);
|
|
let shared_impulse = MilliVec {
|
|
x: (i32::from(reference.below(21)) - 10) * 15,
|
|
y: -(i32::from(reference.below(100)) + 50) * 15,
|
|
};
|
|
let _tilt_threshold = reference.below(10);
|
|
|
|
game.apply_nudge(Nudge::Center, &mut Vec::new());
|
|
|
|
assert_eq!(
|
|
MilliVec::from_velocity_per_second(game.ball.velocity),
|
|
MilliVec {
|
|
x: 100 + shared_impulse.x,
|
|
y: 200 + shared_impulse.y,
|
|
}
|
|
);
|
|
let secondary = game.secondary_ball.expect("slot two must remain active");
|
|
assert_eq!(
|
|
MilliVec::from_velocity_per_second(secondary.velocity),
|
|
MilliVec {
|
|
x: -300 + shared_impulse.x,
|
|
y: 400 + shared_impulse.y,
|
|
}
|
|
);
|
|
assert_eq!(game.random.seed(), reference.seed());
|
|
}
|
|
|
|
#[test]
|
|
fn claw_sprite_rects_follow_the_recovered_four_row_sheet() {
|
|
let source = |frame, bank| {
|
|
Claw {
|
|
active: true,
|
|
frame,
|
|
bank,
|
|
..Claw::default()
|
|
}
|
|
.sprite_source()
|
|
.map(|rect| (rect.x, rect.y, rect.w, rect.h))
|
|
};
|
|
|
|
assert_eq!(
|
|
source(1, ClawSpriteBank::Closing),
|
|
Some((0.0, 0.0, 100.0, 74.0))
|
|
);
|
|
assert_eq!(
|
|
source(9, ClawSpriteBank::Closing),
|
|
Some((800.0, 0.0, 100.0, 74.0))
|
|
);
|
|
assert_eq!(
|
|
source(10, ClawSpriteBank::Closing),
|
|
Some((0.0, 74.0, 100.0, 74.0))
|
|
);
|
|
assert_eq!(
|
|
source(18, ClawSpriteBank::Closing),
|
|
Some((800.0, 74.0, 100.0, 74.0))
|
|
);
|
|
assert_eq!(
|
|
source(1, ClawSpriteBank::Opening),
|
|
Some((0.0, 148.0, 100.0, 74.0))
|
|
);
|
|
assert_eq!(
|
|
source(18, ClawSpriteBank::Opening),
|
|
Some((800.0, 222.0, 100.0, 74.0))
|
|
);
|
|
assert_eq!(Claw::default().sprite_source(), None);
|
|
}
|
|
|
|
#[test]
|
|
fn claw_capture_holds_releases_and_returns_in_original_frame_order() {
|
|
let mut game = Game::new(1);
|
|
game.ball.in_launcher = false;
|
|
game.ball.position = CLAW_TRIGGER_CENTER;
|
|
game.ball.velocity = vec2(120.0, -40.0);
|
|
let held_position = game.ball.position;
|
|
let mut events = Vec::new();
|
|
|
|
game.begin_claw_capture(6, &mut events);
|
|
assert_eq!(events, [Event::ClawCapture, Event::Sound(2015)]);
|
|
assert_eq!(game.claw.frame, 10);
|
|
assert_eq!(game.claw.bank, ClawSpriteBank::Closing);
|
|
assert!(game.claw.ball_suspended);
|
|
assert_eq!(game.ball.velocity, Vec2::ZERO);
|
|
|
|
game.timer_tick(CLAW_FRAME_SECONDS / 3.0, 0, &mut events);
|
|
assert_eq!(game.ball.position, held_position);
|
|
assert_eq!(game.claw.frame, 10);
|
|
|
|
for expected_frame in [9, 8, 7, 6] {
|
|
game.update_claw(CLAW_FRAME_SECONDS, &mut events);
|
|
assert_eq!(game.claw.frame, expected_frame);
|
|
assert!(game.claw.ball_suspended);
|
|
}
|
|
|
|
game.update_claw(CLAW_FRAME_SECONDS, &mut events);
|
|
assert!(events.ends_with(&[Event::ClawRelease, Event::Sound(2016)]));
|
|
assert_eq!(game.claw.frame, 6);
|
|
assert_eq!(game.claw.bank, ClawSpriteBank::Opening);
|
|
assert!(!game.claw.ball_suspended);
|
|
assert_eq!(game.ball.position, vec2(270.0, 94.0));
|
|
assert!((game.ball.velocity.x - -152.0).abs() < 0.001);
|
|
assert!((game.ball.velocity.y - 228.0).abs() < 0.001);
|
|
|
|
for expected_frame in [7, 8, 9, 10] {
|
|
game.update_claw(CLAW_FRAME_SECONDS, &mut events);
|
|
assert_eq!(game.claw.frame, expected_frame);
|
|
assert!(game.claw.active);
|
|
}
|
|
game.update_claw(CLAW_FRAME_SECONDS, &mut events);
|
|
assert_eq!(game.claw.frame, 10);
|
|
assert!(!game.claw.active);
|
|
}
|
|
|
|
#[test]
|
|
fn claw_frame_cadence_follows_the_five_original_timer_choices() {
|
|
for (detail, frame_seconds) in DETAIL_TIMER_SECONDS.into_iter().enumerate() {
|
|
let mut game = Game::new_with_seed(1, 7);
|
|
game.begin_claw_scenario(6);
|
|
let detail = u8::try_from(detail + 1).expect("five detail levels fit u8");
|
|
game.update(0.0, detail, Controls::default());
|
|
let mut events = Vec::new();
|
|
|
|
game.update_claw(frame_seconds - 0.001, &mut events);
|
|
assert_eq!(game.claw.frame, 10);
|
|
game.update_claw(0.001_1, &mut events);
|
|
assert_eq!(game.claw.frame, 9);
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn claw_uses_the_original_circular_trigger_not_a_broad_rectangle() {
|
|
let mut game = Game::new(1);
|
|
game.ball.in_launcher = false;
|
|
game.ball.position = CLAW_TRIGGER_CENTER + vec2(CLAW_TRIGGER_RADIUS + 0.1, 0.0);
|
|
game.check_sensor_objects(
|
|
MilliVec::from_position(game.ball.position),
|
|
MilliVec::default(),
|
|
&mut Vec::new(),
|
|
);
|
|
assert!(!game.claw.active);
|
|
|
|
game.ball.position = CLAW_TRIGGER_CENTER;
|
|
let mut events = Vec::new();
|
|
game.check_sensor_objects(
|
|
MilliVec::from_position(game.ball.position),
|
|
MilliVec::default(),
|
|
&mut events,
|
|
);
|
|
assert!(!game.claw.active);
|
|
assert_eq!(events, [Event::Sound(2015)]);
|
|
game.check_sensor_objects(
|
|
MilliVec::from_position(game.ball.position),
|
|
MilliVec::default(),
|
|
&mut events,
|
|
);
|
|
assert!(game.claw.active);
|
|
assert_eq!(events, [Event::Sound(2015), Event::ClawCapture]);
|
|
assert!(CLAW_TERMINAL_FRAMES.contains(&game.claw.target_frame));
|
|
}
|
|
|
|
#[test]
|
|
fn top_sensor_uses_the_original_score_and_contact_latch() {
|
|
let mut game = Game::new_with_seed(1, 7);
|
|
game.ball.in_launcher = false;
|
|
game.ball.position = vec2(205.0, 55.0);
|
|
game.ball.velocity = vec2(100.0, 200.0);
|
|
let mut events = Vec::new();
|
|
|
|
game.check_sensor_objects(
|
|
MilliVec::from_position(vec2(205.0, 60.0)),
|
|
MilliVec { x: 0, y: -5_000 },
|
|
&mut events,
|
|
);
|
|
assert_eq!(game.player().score, 500);
|
|
assert_eq!(events, [Event::Target, Event::Sound(2004)]);
|
|
assert!(game.object_active[153]);
|
|
assert!(!game.object_active[6]);
|
|
assert!(!game.object_active[154]);
|
|
assert_eq!(
|
|
MilliVec::from_velocity_per_second(game.ball.velocity),
|
|
MilliVec { x: 1_012, y: 1_926 }
|
|
);
|
|
|
|
let mut field_velocity = MilliVec { x: 0, y: 2_015 };
|
|
game.apply_magnetic_fields(
|
|
MilliVec {
|
|
x: 15_000,
|
|
y: 350_000,
|
|
},
|
|
&mut field_velocity,
|
|
);
|
|
assert_eq!(field_velocity, MilliVec { x: 0, y: -3_513 });
|
|
game.apply_magnetic_fields(
|
|
MilliVec {
|
|
x: 15_000,
|
|
y: 317_000,
|
|
},
|
|
&mut field_velocity,
|
|
);
|
|
assert!(!game.object_active[153]);
|
|
|
|
game.check_sensor_objects(
|
|
MilliVec::from_position(game.ball.position),
|
|
MilliVec::default(),
|
|
&mut events,
|
|
);
|
|
assert_eq!(game.player().score, 500, "contact must score only once");
|
|
|
|
game.ball.position = vec2(205.0, 70.0);
|
|
game.check_sensor_objects(
|
|
MilliVec::from_position(game.ball.position),
|
|
MilliVec::default(),
|
|
&mut events,
|
|
);
|
|
game.ball.position = vec2(205.0, 55.0);
|
|
game.check_sensor_objects(
|
|
MilliVec::from_position(vec2(205.0, 60.0)),
|
|
MilliVec { x: 0, y: -5_000 },
|
|
&mut events,
|
|
);
|
|
assert_eq!(game.player().score, 1_000);
|
|
}
|
|
|
|
#[test]
|
|
fn magnetic_rectangles_use_old_position_for_entry_and_prediction_for_exit() {
|
|
let mut game = Game::new_with_seed(1, 7);
|
|
game.object_active[153] = true;
|
|
let seed_before = game.random.seed();
|
|
let mut entering_from_outside = MilliVec { x: 0, y: -3_000 };
|
|
|
|
game.apply_magnetic_fields(
|
|
MilliVec {
|
|
x: 15_000,
|
|
y: 390_000,
|
|
},
|
|
&mut entering_from_outside,
|
|
);
|
|
|
|
assert_eq!(entering_from_outside, MilliVec { x: 0, y: -3_000 });
|
|
assert_eq!(game.random.seed(), seed_before);
|
|
assert!(game.object_active[153]);
|
|
|
|
let mut exiting_sideways = MilliVec { x: -2_000, y: 0 };
|
|
game.apply_magnetic_fields(
|
|
MilliVec {
|
|
x: 1_000,
|
|
y: 350_000,
|
|
},
|
|
&mut exiting_sideways,
|
|
);
|
|
|
|
assert_eq!(exiting_sideways.x, -1_800);
|
|
assert!(!game.object_active[153]);
|
|
|
|
game.object_active[153] = true;
|
|
game.tilted = true;
|
|
let tilted_seed = game.random.seed();
|
|
let mut tilted_velocity = MilliVec { x: 200, y: 300 };
|
|
game.apply_magnetic_fields(
|
|
MilliVec {
|
|
x: 15_000,
|
|
y: 350_000,
|
|
},
|
|
&mut tilted_velocity,
|
|
);
|
|
assert_eq!(tilted_velocity, MilliVec { x: 200, y: 300 });
|
|
assert_eq!(game.random.seed(), tilted_seed);
|
|
assert!(game.object_active[153]);
|
|
}
|
|
|
|
#[test]
|
|
fn record_six_mutates_motion_after_earlier_candidate_detection() {
|
|
let mut game = Game::new_with_seed(1, 7);
|
|
game.object_active.fill(false);
|
|
game.object_active[5] = true;
|
|
game.object_active[6] = true;
|
|
game.ball.in_launcher = false;
|
|
game.ball.position = vec2(149.0, 430.0);
|
|
game.ball.velocity = MilliVec { x: -2_000, y: 0 }.to_velocity_per_second();
|
|
let old_position = MilliVec::from_position(game.ball.position);
|
|
|
|
let mut expected_game = game.clone();
|
|
let mut expected_motion = MilliVec { x: -2_000, y: 15 };
|
|
let candidate = expected_game
|
|
.find_static_collision_candidate_in_range(
|
|
old_position,
|
|
old_position.add(expected_motion),
|
|
expected_motion,
|
|
1..=5,
|
|
)
|
|
.expect("record five must be detected before record six");
|
|
assert_eq!(candidate.0, 5);
|
|
assert!(expected_game.apply_magnetic_record(6, old_position, &mut expected_motion));
|
|
let expected_response = candidate
|
|
.2
|
|
.resolve(expected_motion, expected_game.ball.spin);
|
|
let mut expected_velocity = expected_response.velocity;
|
|
expected_velocity.clamp_speed(MAXIMUM_SPEED_MILLI_PER_STEP);
|
|
|
|
assert!(game.fixed_update(&mut Vec::new()));
|
|
|
|
assert_eq!(game.last_collision_id, Some(5));
|
|
assert_eq!(
|
|
MilliVec::from_velocity_per_second(game.ball.velocity),
|
|
expected_velocity
|
|
);
|
|
assert_eq!(game.random.seed(), expected_game.random.seed());
|
|
}
|
|
|
|
#[test]
|
|
fn wheel_holes_accumulate_and_transfer_the_per_player_secondary_score() {
|
|
let mut game = Game::new(1);
|
|
game.ball.in_launcher = false;
|
|
let mut events = Vec::new();
|
|
let expected_bonus = [10_000, 30_000, 70_000, 150_000, 0];
|
|
|
|
for (index, sensor) in LOCK_HOLES.into_iter().enumerate() {
|
|
complete_stationary_type_three_capture(&mut game, sensor.center, &mut events);
|
|
assert_eq!(game.player().secondary_score, expected_bonus[index]);
|
|
assert!(game.ball.in_launcher);
|
|
}
|
|
assert_eq!(game.player().score, 310_000);
|
|
assert_eq!(game.player().score_multiplier, 2);
|
|
assert_eq!(game.player().extra_balls, 2);
|
|
assert!(game.wheel_holes.iter().all(|filled| *filled));
|
|
assert_eq!(
|
|
events.iter().filter(|event| **event == Event::Lock).count(),
|
|
5
|
|
);
|
|
|
|
complete_stationary_type_three_capture(
|
|
&mut game,
|
|
WHEEL_RESET_SENSOR.center,
|
|
&mut events,
|
|
);
|
|
assert!(game.wheel_holes.iter().all(|filled| !*filled));
|
|
assert_eq!(events.last(), Some(&Event::Wheel));
|
|
assert_eq!(
|
|
events
|
|
.iter()
|
|
.filter(|event| **event == Event::Sound(2015))
|
|
.count(),
|
|
6
|
|
);
|
|
}
|
|
|
|
#[test]
|
|
fn type_three_capture_pulls_holds_and_publishes_contact_sentinels() {
|
|
let sensor = LOCK_HOLES[0];
|
|
let mut game = Game::new(1);
|
|
game.ball.in_launcher = false;
|
|
game.ball.position = sensor.center + vec2(5.0, 0.0);
|
|
game.ball.velocity = vec2(100.0, 0.0);
|
|
let previous = MilliVec::from_position(game.ball.position);
|
|
let mut events = Vec::new();
|
|
|
|
assert_eq!(
|
|
capture_primary_record_step(
|
|
&mut game,
|
|
sensor.id,
|
|
sensor.center,
|
|
sensor.radius,
|
|
previous,
|
|
&mut events,
|
|
),
|
|
CaptureStep::Holding
|
|
);
|
|
assert_eq!(
|
|
MilliVec::from_velocity_per_second(game.ball.velocity),
|
|
MilliVec { x: 750, y: -150 }
|
|
);
|
|
assert_eq!(game.record_contacts[usize::from(sensor.id)], 0);
|
|
assert_eq!(game.ball.capture_age, 0);
|
|
|
|
game.ball.position = sensor.center;
|
|
game.ball.velocity = Vec2::ZERO;
|
|
assert_eq!(
|
|
capture_primary_record_step(
|
|
&mut game,
|
|
sensor.id,
|
|
sensor.center,
|
|
sensor.radius,
|
|
MilliVec::from_position(sensor.center),
|
|
&mut events,
|
|
),
|
|
CaptureStep::Holding
|
|
);
|
|
assert_eq!(game.record_contacts[usize::from(sensor.id)], 1);
|
|
assert_eq!(game.ball.capture_age, 5);
|
|
assert_eq!(events, [Event::Sound(2015)]);
|
|
|
|
game.ball.capture_age = 300;
|
|
assert_eq!(
|
|
capture_primary_record_step(
|
|
&mut game,
|
|
sensor.id,
|
|
sensor.center,
|
|
sensor.radius,
|
|
MilliVec::from_position(sensor.center),
|
|
&mut events,
|
|
),
|
|
CaptureStep::Complete
|
|
);
|
|
assert_eq!(game.record_contacts[usize::from(sensor.id)], 99);
|
|
assert_eq!(game.ball.capture_age, 0);
|
|
}
|
|
|
|
#[test]
|
|
fn production_type_three_pull_tests_the_pre_movement_position() {
|
|
let sensor = LOCK_HOLES[0];
|
|
let mut game = Game::new(1);
|
|
game.object_active.fill(false);
|
|
game.object_active[usize::from(sensor.id)] = true;
|
|
game.ball.in_launcher = false;
|
|
game.ball.position = sensor.center + vec2(7.5, 0.0);
|
|
game.ball.velocity = MilliVec { x: 3_800, y: 0 }.to_velocity_per_second();
|
|
let old_position = MilliVec::from_position(game.ball.position);
|
|
let mut expected_velocity = MilliVec { x: 3_800, y: 15 };
|
|
expected_velocity.clamp_speed(MAXIMUM_SPEED_MILLI_PER_STEP);
|
|
let damping = Real48::from_bytes([0x80, 0x66, 0x66, 0x66, 0x66, 0x66]);
|
|
expected_velocity.x = Real48::from_i32(expected_velocity.x)
|
|
.multiply(damping)
|
|
.round_i32()
|
|
.wrapping_sub(150);
|
|
expected_velocity.y = Real48::from_i32(expected_velocity.y)
|
|
.multiply(damping)
|
|
.round_i32()
|
|
.wrapping_sub(150);
|
|
|
|
assert!(!game.fixed_update(&mut Vec::new()));
|
|
|
|
assert_eq!(
|
|
MilliVec::from_velocity_per_second(game.ball.velocity),
|
|
expected_velocity
|
|
);
|
|
assert_eq!(
|
|
MilliVec::from_position(game.ball.position),
|
|
old_position.add(expected_velocity)
|
|
);
|
|
}
|
|
|
|
#[test]
|
|
fn production_type_three_contacted_rim_participates_in_candidate_ordering() {
|
|
let sensor = LOCK_HOLES[0];
|
|
let mut game = Game::new(1);
|
|
game.object_active.fill(false);
|
|
game.object_active[usize::from(sensor.id)] = true;
|
|
game.record_contacts[usize::from(sensor.id)] = 99;
|
|
game.ball.in_launcher = false;
|
|
game.ball.position = sensor.center + vec2(17.0, 0.0);
|
|
game.ball.velocity = MilliVec { x: -3_000, y: 0 }.to_velocity_per_second();
|
|
let old_position = MilliVec::from_position(game.ball.position);
|
|
|
|
assert!(game.fixed_update(&mut Vec::new()));
|
|
|
|
let velocity = MilliVec::from_velocity_per_second(game.ball.velocity);
|
|
assert!(velocity.x > 0, "the type-three rim must reflect the ball");
|
|
assert_eq!(game.last_collision_id, Some(sensor.id));
|
|
assert_eq!(
|
|
MilliVec::from_position(game.ball.position),
|
|
old_position.add(velocity)
|
|
);
|
|
}
|
|
|
|
#[test]
|
|
fn type_three_broadphase_skip_preserves_contact_state() {
|
|
let sensor = LOCK_HOLES[0];
|
|
let mut game = Game::new(1);
|
|
game.object_active.fill(false);
|
|
game.object_active[usize::from(sensor.id)] = true;
|
|
game.record_contacts[usize::from(sensor.id)] = 1;
|
|
game.ball.in_launcher = false;
|
|
game.ball.position = sensor.center + vec2(23.0, 0.0);
|
|
game.ball.velocity = MilliVec { x: 3_800, y: 0 }.to_velocity_per_second();
|
|
|
|
game.fixed_update(&mut Vec::new());
|
|
|
|
assert_eq!(game.record_contacts[usize::from(sensor.id)], 1);
|
|
}
|
|
|
|
#[test]
|
|
fn production_type_four_randomizes_motion_before_position_publication() {
|
|
let sensor = TARGET_SENSORS
|
|
.into_iter()
|
|
.find(|sensor| sensor.id == 150)
|
|
.expect("record 150 must be present");
|
|
let mut game = Game::new_with_seed(1, 7);
|
|
game.object_active.fill(false);
|
|
game.object_active[usize::from(sensor.id)] = true;
|
|
game.ball.in_launcher = false;
|
|
game.ball.position = vec2(205.0, 58.0);
|
|
game.ball.velocity = MilliVec { x: 0, y: -2_000 }.to_velocity_per_second();
|
|
let old_position = MilliVec::from_position(game.ball.position);
|
|
let mut expected_game = game.clone();
|
|
let mut expected_ball = game.ball;
|
|
expected_ball.velocity = MilliVec { x: 0, y: -1_985 }.to_velocity_per_second();
|
|
expected_game.randomize_trigger_velocity(&mut expected_ball);
|
|
let expected_velocity = MilliVec::from_velocity_per_second(expected_ball.velocity);
|
|
|
|
game.fixed_update(&mut Vec::new());
|
|
|
|
assert_eq!(game.player().score, 500);
|
|
assert_eq!(
|
|
MilliVec::from_velocity_per_second(game.ball.velocity),
|
|
expected_velocity
|
|
);
|
|
assert_eq!(
|
|
MilliVec::from_position(game.ball.position),
|
|
old_position.add(expected_velocity)
|
|
);
|
|
assert_eq!(game.random.seed(), expected_game.random.seed());
|
|
}
|
|
|
|
#[test]
|
|
fn panel_completion_uses_all_281_frames_and_original_sound_boundaries() {
|
|
let mut game = Game::new(1);
|
|
game.panel_frame = Some(0);
|
|
game.wheel_holes.fill(true);
|
|
for record_id in 129..=133 {
|
|
game.record_contacts[record_id] = 99;
|
|
}
|
|
let mut events = Vec::new();
|
|
|
|
for _ in 0..282 {
|
|
game.timer_tick(0.030, 0, &mut events);
|
|
}
|
|
|
|
assert_eq!(game.panel_frame, None);
|
|
assert_eq!(game.wheel_holes, [false; 5]);
|
|
assert!(game.record_contacts[129..=133].iter().all(|contact| *contact == 0));
|
|
assert_eq!(
|
|
events,
|
|
[
|
|
Event::Sound(2013),
|
|
Event::StopSound,
|
|
Event::Sound(2012),
|
|
Event::Sound(2013),
|
|
Event::StopSound,
|
|
Event::Sound(2013),
|
|
Event::StopSound,
|
|
Event::Sound(2012),
|
|
Event::Sound(2013),
|
|
]
|
|
);
|
|
}
|
|
|
|
#[test]
|
|
fn target_rotation_uses_six_callbacks_and_rotates_player_state() {
|
|
let mut game = Game::new(1);
|
|
game.wheel_holes = [true, false, true, false, false];
|
|
game.record_contacts[129..=133].copy_from_slice(&[11, 22, 33, 44, 55]);
|
|
game.target_rotation_state = Some(0);
|
|
let mut events = Vec::new();
|
|
|
|
for expected in 1..=6 {
|
|
game.timer_tick(0.030, 0, &mut events);
|
|
assert_eq!(game.target_rotation_state, Some(expected));
|
|
}
|
|
assert_eq!(events, [Event::Sound(2011)]);
|
|
assert_eq!(game.wheel_holes, [false, true, false, false, true]);
|
|
assert_eq!(&game.record_contacts[129..=133], &[22, 33, 44, 55, 11]);
|
|
|
|
game.timer_tick(0.030, 0, &mut events);
|
|
assert_eq!(game.target_rotation_state, None);
|
|
}
|
|
|
|
#[test]
|
|
fn record_countdowns_advance_once_per_active_timer_callback() {
|
|
let mut game = Game::new(1);
|
|
game.record_countdowns[51] = 5;
|
|
|
|
game.timer_tick(0.030, 0, &mut Vec::new());
|
|
assert_eq!(game.record_countdown(51), 5, "launcher idle pauses countdowns");
|
|
|
|
game.ball.in_launcher = false;
|
|
for expected in (0..5).rev() {
|
|
game.timer_tick(0.030, 0, &mut Vec::new());
|
|
assert_eq!(game.record_countdown(51), expected);
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn claw_release_table_decodes_the_original_thousandth_pixel_coordinates() {
|
|
for (frame, expected_position, expected_velocity) in [
|
|
(1, vec2(258.0, 78.0), MilliVec { x: -2_280, y: 0 }),
|
|
(
|
|
6,
|
|
vec2(270.0, 94.0),
|
|
MilliVec {
|
|
x: -1_520,
|
|
y: 2_280,
|
|
},
|
|
),
|
|
(
|
|
7,
|
|
vec2(275.0, 97.0),
|
|
MilliVec {
|
|
x: -1_178,
|
|
y: 2_660,
|
|
},
|
|
),
|
|
(18, vec2(325.0, 92.0), MilliVec { x: 0, y: 1_000 }),
|
|
] {
|
|
let (position, velocity) = claw_release(frame);
|
|
assert_eq!(position, expected_position);
|
|
assert_eq!(
|
|
MilliVec::from_velocity_per_second(velocity),
|
|
expected_velocity
|
|
);
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn drain_clears_latched_tilt() {
|
|
let mut game = Game::new(1);
|
|
game.tilted = true;
|
|
game.ball.in_launcher = false;
|
|
game.ball.position = vec2(157.0, 454.0);
|
|
game.ball.velocity = vec2(0.0, 200.0);
|
|
|
|
game.update(0.030, 3, Controls::default());
|
|
|
|
assert!(!game.tilted);
|
|
assert!(game.ball.in_launcher);
|
|
}
|
|
|
|
#[test]
|
|
fn waiting_ball_uses_the_same_nudge_tilt_counter() {
|
|
let mut game = Game::new_with_seed(1, 7);
|
|
|
|
for attempt in 0..2 {
|
|
let events = game.update(
|
|
0.0,
|
|
3,
|
|
Controls {
|
|
nudge: Nudge::Right,
|
|
..Controls::default()
|
|
},
|
|
);
|
|
assert_eq!(events.contains(&Event::Tilt), attempt == 1);
|
|
}
|
|
|
|
assert!(game.tilted);
|
|
assert!(game.ball.in_launcher);
|
|
}
|
|
}
|