Files
tdkpin/tdkpin-rs
ddidderr 99a6082b2a fix(game): restore the original claw sequence
Replace the broad robot bounce rectangle with the recovered object-89 capture state machine. Suspend the live ball, advance the exact sprite rows, release from decoded original coordinates and directions, and keep the surrounding collision records disabled until the arm returns home.

Render the 900x296 sheet as 100x74 frames at the original destination and suppress the duplicate ball while it is embedded in the capture animation.

Test Plan:
- cargo fmt --check
- cargo test
- cargo clippy --all-targets --all-features -- -D warnings
- git diff --cached --check
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..
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TDK Pinball Machine for modern PCs

This is a native Rust reconstruction of the 1995 Windows game TDK Pinball Machine. It uses the extracted original artwork and sound, recreates the playfield as a fixed-step simulation, and runs from the same source on Linux, macOS, and Windows.

The game opens at 960x690, an exact 1.5x enlargement of its original 640x460 canvas, so modern desktop scaling cannot distort or vertically offset the pixel-art presentation.

The original program is not required at runtime. All required game assets are embedded in the executable at build time.

Run

Install a current stable Rust toolchain, then run:

cargo run

For a distributable optimized binary:

cargo build --profile production

The binary is written below target/production/. On Linux, Macroquad's native development packages are also required (X11, OpenGL, and ALSA). Windows needs no extra runtime installation; macOS builds with the normal Apple developer command-line tools.

Original and modern controls

Action Original key Additional modern key
Start game / add up to 4 players + = or Enter starts one player
Charge launcher Hold Down arrow, release to launch -
Left flipper Left Ctrl A or Left arrow
Right flipper Keypad Enter Right Ctrl, D, or Right arrow
Nudge Space, either Shift, keypad 3 -
Help F1 Enter/Escape returns
Settings F2 -
High scores F3 -
Sound F12 -

The five original speed choices are retained as simulation-detail settings. They change fixed-step resolution without changing the speed of play.

The help screen is the original artwork in English, German, French, Italian, or Spanish. As instructed on that screen, double-clicking its upper-left exit box closes the program.

Saved data

Settings and the ten-entry high-score table are stored as save.json in the platform's normal per-user application-data directory. On first run, the table is imported from the original HISCORES.DAT included with this reconstruction.

Reconstruction status

This repository distinguishes exact recovered material from behavioral reimplementation. See RECONSTRUCTION.md for the evidence ledger, known inference boundaries, and validation performed.