Add an atomic live-state injector for the traceable Wine process. It updates all recovered global and object copies of ball position and velocity while the process is stopped, clears pending impulses, and re-enables normal collision processing before resuming the unmodified executable. This makes individual walls, circles, gates, and mechanisms reachable without relying on random gameplay. Document the first controlled claw probe, including its original terminal-18 animation, exact release state, and three-substep gravity behavior. Test Plan: - `ruff check original/tools/trace_original_state.py original/tools/inject_original_state.py` -- passed - controlled `(289,94)` injection and one-second live claw trace -- passed - terminal-18 release matched `(325000,92000)` and `(0,1000)` -- passed - `shellcheck original/tools/run_traceable_original.sh` -- passed - `git diff --cached --check` -- passed
316 lines
10 KiB
Python
Executable File
316 lines
10 KiB
Python
Executable File
#!/usr/bin/env python3
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"""Sample the live fixed-point state of the original Win16 game under Wine."""
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from __future__ import annotations
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import argparse
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import csv
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import hashlib
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import os
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import struct
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import sys
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import time
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from dataclasses import dataclass
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from pathlib import Path
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from typing import Self
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ORIGINAL_SHA256 = "a9022f1894e3e6e21fc42e8f6c932f7c549ca77f63aaa0c488bb9d55d9d0174c"
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DATA_SIGNATURE = b"IWIKTDK Highscores"
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DATA_SIGNATURE_OFFSET = 0x10
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DATA_READ_SIZE = 0x900
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# Recovered offsets in the original DGROUP segment.
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PLAYER_COUNT = 0x07D0
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CURRENT_PLAYER = 0x07D1
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BALL_X = 0x07D3
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BALL_Y = 0x07D7
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NEXT_BALL_X = 0x07DB
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NEXT_BALL_Y = 0x07DF
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CLAW_ACTIVE = 0x07CA
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CLAW_FRAME = 0x086D
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CLAW_TARGET_FRAME = 0x086F
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CLAW_SPRITE_BANK = 0x0873
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CLAW_ANIMATION_BLOCKED = 0x0874
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# Recovered offsets in the live game-window object.
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VELOCITY_X = 0x0BAA
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VELOCITY_Y = 0x0BAE
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PREVIOUS_BALL_X = 0x0BBA
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PREVIOUS_BALL_Y = 0x0BBE
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OBJECT_BALL_X = 0x0BC2
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OBJECT_BALL_Y = 0x0BC6
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LEFT_FLIPPER_POSITION = 0x0BD4
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RIGHT_FLIPPER_POSITION = 0x0BD6
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LEFT_FLIPPER_DOWN = 0x0BDA
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RIGHT_FLIPPER_DOWN = 0x0BDB
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BALL_SUSPENDED = 0x0BDF
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OBJECT_READ_SIZE = 0x0BE0
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@dataclass(frozen=True)
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class MemoryMap:
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start: int
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end: int
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permissions: str
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path: str
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@property
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def size(self) -> int:
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return self.end - self.start
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class ProcessMemory:
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def __init__(self, pid: int, *, writable: bool = False) -> None:
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self.pid = pid
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self.maps = self._read_maps()
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try:
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self.stream = open( # noqa: SIM115 - closed by the context protocol
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f"/proc/{pid}/mem", "r+b" if writable else "rb", buffering=0
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)
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except PermissionError as error:
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raise RuntimeError(
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"cannot read the Wine process; launch it with "
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"original/tools/run_traceable_original.sh"
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) from error
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def __enter__(self) -> Self:
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return self
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def __exit__(self, *_args: object) -> None:
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self.stream.close()
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def _read_maps(self) -> list[MemoryMap]:
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result = []
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with open(f"/proc/{self.pid}/maps", encoding="ascii") as stream:
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for line in stream:
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fields = line.rstrip().split(maxsplit=5)
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start_text, end_text = fields[0].split("-")
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result.append(
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MemoryMap(
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start=int(start_text, 16),
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end=int(end_text, 16),
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permissions=fields[1],
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path=fields[5] if len(fields) == 6 else "",
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)
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)
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return result
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def read(self, address: int, size: int) -> bytes:
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data = os.pread(self.stream.fileno(), size, address)
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if len(data) != size:
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raise RuntimeError(f"short process read at {address:#x}: {len(data)}/{size}")
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return data
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def write(self, address: int, data: bytes) -> None:
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written = os.pwrite(self.stream.fileno(), data, address)
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if written != len(data):
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raise RuntimeError(f"short process write at {address:#x}: {written}/{len(data)}")
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def search_live_writable_memory(self, needle: bytes) -> list[int]:
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matches = []
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for mapping in self.maps:
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if (
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mapping.start >= 0x68000000
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or "r" not in mapping.permissions
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or "w" not in mapping.permissions
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or mapping.path
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):
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continue
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try:
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data = self.read(mapping.start, mapping.size)
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except (OSError, RuntimeError):
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continue
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offset = data.find(needle)
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while offset >= 0:
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matches.append(mapping.start + offset)
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offset = data.find(needle, offset + 1)
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return matches
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def verify_original() -> None:
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executable = Path(__file__).resolve().parent.parent / "TDKPIN.EXE"
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digest = hashlib.sha256(executable.read_bytes()).hexdigest()
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if digest != ORIGINAL_SHA256:
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raise RuntimeError(f"unexpected TDKPIN.EXE SHA-256: {digest}")
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def find_winevdm_pid() -> int:
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matches = []
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for process in Path("/proc").iterdir():
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if not process.name.isdigit():
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continue
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try:
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command = (process / "cmdline").read_bytes().replace(b"\0", b" ").lower()
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except (FileNotFoundError, PermissionError, ProcessLookupError):
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continue
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if b"winevdm.exe" in command and b"tdkpin.exe" in command:
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matches.append(int(process.name))
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if len(matches) != 1:
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raise RuntimeError(f"expected one TDKPIN winevdm.exe process, found {matches}")
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return matches[0]
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def unpack_i32(data: bytes, offset: int) -> int:
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return struct.unpack_from("<i", data, offset)[0]
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def unpack_u16(data: bytes, offset: int) -> int:
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return struct.unpack_from("<H", data, offset)[0]
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def locate_data_segment(memory: ProcessMemory) -> int:
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matches = memory.search_live_writable_memory(DATA_SIGNATURE)
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if len(matches) != 1:
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raise RuntimeError(f"expected one live DGROUP signature, found {[hex(x) for x in matches]}")
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return matches[0] - DATA_SIGNATURE_OFFSET
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def locate_game_object(memory: ProcessMemory, data: bytes) -> int:
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current = data[BALL_X : BALL_Y + 4]
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current_x = unpack_i32(data, BALL_X)
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current_y = unpack_i32(data, BALL_Y)
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next_x = unpack_i32(data, NEXT_BALL_X)
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next_y = unpack_i32(data, NEXT_BALL_Y)
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candidates = []
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for address in memory.search_live_writable_memory(current):
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candidate = address - OBJECT_BALL_X
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try:
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obj = memory.read(candidate, OBJECT_READ_SIZE)
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except (OSError, RuntimeError):
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continue
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if obj[OBJECT_BALL_X : OBJECT_BALL_Y + 4] != current:
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continue
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velocity_x = unpack_i32(obj, VELOCITY_X)
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velocity_y = unpack_i32(obj, VELOCITY_Y)
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previous_x = unpack_i32(obj, PREVIOUS_BALL_X)
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previous_y = unpack_i32(obj, PREVIOUS_BALL_Y)
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waiting_at_current_position = (
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velocity_x == 0
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and velocity_y == 0
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and previous_x == current_x
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and previous_y == current_y
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)
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prediction_matches = waiting_at_current_position or (
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next_x - current_x == velocity_x and next_y - current_y == velocity_y
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)
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if prediction_matches:
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candidates.append(candidate)
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unique = sorted(set(candidates))
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if len(unique) != 1:
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raise RuntimeError(f"expected one live game object, found {[hex(x) for x in unique]}")
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return unique[0]
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CSV_FIELDS = [
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"sequence",
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"elapsed_us",
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"player_count",
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"current_player",
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"ball_x_milli",
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"ball_y_milli",
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"next_ball_x_milli",
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"next_ball_y_milli",
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"velocity_x_milli_per_tick",
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"velocity_y_milli_per_tick",
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"previous_ball_x_milli",
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"previous_ball_y_milli",
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"object_ball_x_milli",
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"object_ball_y_milli",
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"left_flipper_position",
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"right_flipper_position",
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"left_flipper_down",
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"right_flipper_down",
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"ball_suspended",
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"claw_active",
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"claw_frame",
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"claw_target_frame",
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"claw_sprite_bank",
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"claw_animation_blocked",
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]
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def sample_state(data: bytes, obj: bytes) -> tuple[int, ...]:
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return (
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data[PLAYER_COUNT],
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data[CURRENT_PLAYER],
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unpack_i32(data, BALL_X),
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unpack_i32(data, BALL_Y),
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unpack_i32(data, NEXT_BALL_X),
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unpack_i32(data, NEXT_BALL_Y),
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unpack_i32(obj, VELOCITY_X),
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unpack_i32(obj, VELOCITY_Y),
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unpack_i32(obj, PREVIOUS_BALL_X),
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unpack_i32(obj, PREVIOUS_BALL_Y),
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unpack_i32(obj, OBJECT_BALL_X),
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unpack_i32(obj, OBJECT_BALL_Y),
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unpack_u16(obj, LEFT_FLIPPER_POSITION),
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unpack_u16(obj, RIGHT_FLIPPER_POSITION),
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obj[LEFT_FLIPPER_DOWN],
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obj[RIGHT_FLIPPER_DOWN],
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obj[BALL_SUSPENDED],
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data[CLAW_ACTIVE],
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unpack_u16(data, CLAW_FRAME),
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unpack_u16(data, CLAW_TARGET_FRAME),
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data[CLAW_SPRITE_BANK],
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data[CLAW_ANIMATION_BLOCKED],
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)
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def parse_args() -> argparse.Namespace:
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parser = argparse.ArgumentParser(description=__doc__)
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parser.add_argument("--pid", type=int, help="Linux PID of the TDKPIN winevdm.exe process")
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parser.add_argument("--duration", type=float, default=10.0, help="capture duration in seconds")
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parser.add_argument("--interval-ms", type=float, default=1.0, help="sampling interval in milliseconds")
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parser.add_argument("--output", type=Path, help="CSV path; stdout when omitted")
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return parser.parse_args()
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def main() -> None:
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args = parse_args()
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if args.duration <= 0 or args.interval_ms <= 0:
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raise RuntimeError("duration and interval must be positive")
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verify_original()
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pid = args.pid if args.pid is not None else find_winevdm_pid()
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output = args.output.open("w", newline="", encoding="utf-8") if args.output else sys.stdout
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try:
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writer = csv.writer(output)
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writer.writerow(CSV_FIELDS)
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with ProcessMemory(pid) as memory:
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data_base = locate_data_segment(memory)
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initial_data = memory.read(data_base, DATA_READ_SIZE)
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object_base = locate_game_object(memory, initial_data)
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print(
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f"TDKPIN pid={pid} data={data_base:#x} object={object_base:#x}",
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file=sys.stderr,
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)
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started_ns = time.monotonic_ns()
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deadline_ns = started_ns + int(args.duration * 1_000_000_000)
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interval_seconds = args.interval_ms / 1000.0
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last_state = None
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sequence = 0
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while time.monotonic_ns() < deadline_ns:
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data = memory.read(data_base, DATA_READ_SIZE)
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obj = memory.read(object_base, OBJECT_READ_SIZE)
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state = sample_state(data, obj)
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if state != last_state:
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sequence += 1
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elapsed_us = (time.monotonic_ns() - started_ns) // 1000
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writer.writerow((sequence, elapsed_us, *state))
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output.flush()
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last_state = state
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time.sleep(interval_seconds)
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finally:
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if output is not sys.stdout:
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output.close()
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if __name__ == "__main__":
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try:
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main()
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except (OSError, RuntimeError) as error:
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raise SystemExit(f"trace_original_state.py: {error}") from error
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