created ZSTD_frameParams

This commit is contained in:
Yann Collet
2016-03-11 21:58:04 +01:00
parent 27d3dad751
commit 0e491c01fe
6 changed files with 69 additions and 61 deletions
+9 -8
View File
@@ -75,7 +75,7 @@ ZSTDLIB_API size_t ZBUFF_compressFlush(ZBUFF_CCtx* cctx, void* dst, size_t* dstC
ZSTDLIB_API size_t ZBUFF_compressEnd(ZBUFF_CCtx* cctx, void* dst, size_t* dstCapacityPtr);
/*-*************************************************
* Streaming compression
* Streaming compression - howto
*
* A ZBUFF_CCtx object is required to track streaming operation.
* Use ZBUFF_createCCtx() and ZBUFF_freeCCtx() to create/release resources.
@@ -127,26 +127,27 @@ ZSTDLIB_API size_t ZBUFF_decompressContinue(ZBUFF_DCtx* dctx,
const void* src, size_t* srcSizePtr);
/*-***************************************************************************
* Streaming decompression
* Streaming decompression howto
*
* A ZBUFF_DCtx object is required to track streaming operations.
* Use ZBUFF_createDCtx() and ZBUFF_freeDCtx() to create/release resources.
* Use ZBUFF_decompressInit() to start a new decompression operation,
* or ZBUFF_decompressInitDictionary() if decompression requires a dictionary.
* Note that ZBUFF_DCtx objects can be reused multiple times.
* Note that ZBUFF_DCtx objects can be re-init multiple times.
*
* Use ZBUFF_decompressContinue() repetitively to consume your input.
* *srcSizePtr and *dstCapacityPtr can be any size.
* The function will report how many bytes were read or written by modifying *srcSizePtr and *dstCapacityPtr.
* Note that it may not consume the entire input, in which case it's up to the caller to present remaining input again.
* The content of @dst will be overwritten (up to *dstCapacityPtr) at each function call, so save its content if it matters or change @dst.
* @return : a hint to preferred nb of bytes to use as input for next function call (it's only a hint, to help latency)
* or 0 when a frame is completely decoded
* The content of @dst will be overwritten (up to *dstCapacityPtr) at each function call, so save its content if it matters, or change @dst.
* @return : a hint to preferred nb of bytes to use as input for next function call (it's only a hint, to help latency),
* or 0 when a frame is completely decoded,
* or an error code, which can be tested using ZBUFF_isError().
*
* Hint : recommended buffer sizes (not compulsory) : ZBUFF_recommendedDInSize() / ZBUFF_recommendedDOutSize()
* Hint : recommended buffer sizes (not compulsory) : ZBUFF_recommendedDInSize() and ZBUFF_recommendedDOutSize()
* output : ZBUFF_recommendedDOutSize==128 KB block size is the internal unit, it ensures it's always possible to write a full block when decoded.
* input : ZBUFF_recommendedDInSize==128Kb+3; just follow indications from ZBUFF_decompressContinue() to minimize latency. It should always be <= 128 KB + 3 .
* input : ZBUFF_recommendedDInSize == 128KB + 3;
* just follow indications from ZBUFF_decompressContinue() to minimize latency. It should always be <= 128 KB + 3 .
* *******************************************************************************/