created ZSTDMT_toFlushNow()
tells in a non-blocking way if there is something ready to flush right now. only works with multi-threading for the time being. Useful to know if flush speed will be limited by lack of production.
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@@ -746,7 +746,16 @@ typedef struct {
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* Therefore, (ingested - consumed) is amount of input data buffered internally, not yet compressed.
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* Can report progression inside worker threads (multi-threading and non-blocking mode).
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*/
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ZSTD_frameProgression ZSTD_getFrameProgression(const ZSTD_CCtx* cctx);
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ZSTDLIB_API ZSTD_frameProgression ZSTD_getFrameProgression(const ZSTD_CCtx* cctx);
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/*! ZSTD_toFlushNow()
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* Tell how many bytes are ready to be flushed immediately.
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* Useful for multithreading scenarios (nbWorkers >= 1).
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* Probe the oldest active job (not yet entirely flushed) and check its output buffer.
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* If return 0, it means there is no active job, or
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* it means oldest job is still active, but everything produced has been flushed so far,
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* therefore flushing is limited by speed of oldest job. */
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ZSTDLIB_API size_t ZSTD_toFlushNow(ZSTD_CCtx* cctx);
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