improved 4reps in ZSTD_compressBlock_lazy_generic
kSlotNew = 0
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@@ -691,19 +691,26 @@ static void ZSTD_decodeSequence(seq_t* seq, seqState_t* seqState, const U32 mls)
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if (offset == 3) seqState->prevOffset[3] = seqState->prevOffset[2];
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seqState->prevOffset[2] = seqState->prevOffset[1];
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}
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offset = temp;
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seqState->prevOffset[1] = seqState->prevOffset[0];
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seqState->prevOffset[0] = offset;
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seqState->prevOffset[0] = offset = temp;
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} else {
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offset = seqState->prevOffset[0];
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}
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} else {
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offset -= ZSTD_REP_MOVE;
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#if 1 // faster without kSlotNew
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seqState->prevOffset[3] = seqState->prevOffset[2];
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seqState->prevOffset[2] = seqState->prevOffset[1];
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seqState->prevOffset[1] = seqState->prevOffset[0];
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seqState->prevOffset[0] = offset;
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#else
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if (kSlotNew < 3) seqState->prevOffset[3] = seqState->prevOffset[2];
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if (kSlotNew < 2) seqState->prevOffset[2] = seqState->prevOffset[1];
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if (kSlotNew < 1) seqState->prevOffset[1] = seqState->prevOffset[0];
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seqState->prevOffset[kSlotNew] = offset;
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#endif
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}
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#else // ZSTD_REP_NUM == 1
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#if 0
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