Reduce bit tables to 8bit
This saves some 1.7Kb in rodata section (x86_64, zstd tool), while assembler code stays the same except the type of a few load/extend instructions. Should not have negative performance implications.
This commit is contained in:
@@ -119,7 +119,7 @@ typedef enum { set_basic, set_rle, set_compressed, set_repeat } symbolEncodingTy
|
||||
/* Each table cannot take more than #symbols * FSELog bits */
|
||||
#define ZSTD_MAX_FSE_HEADERS_SIZE (((MaxML + 1) * MLFSELog + (MaxLL + 1) * LLFSELog + (MaxOff + 1) * OffFSELog + 7) / 8)
|
||||
|
||||
static UNUSED_ATTR const U32 LL_bits[MaxLL+1] = {
|
||||
static UNUSED_ATTR const U8 LL_bits[MaxLL+1] = {
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
1, 1, 1, 1, 2, 2, 3, 3,
|
||||
@@ -136,7 +136,7 @@ static UNUSED_ATTR const S16 LL_defaultNorm[MaxLL+1] = {
|
||||
#define LL_DEFAULTNORMLOG 6 /* for static allocation */
|
||||
static UNUSED_ATTR const U32 LL_defaultNormLog = LL_DEFAULTNORMLOG;
|
||||
|
||||
static UNUSED_ATTR const U32 ML_bits[MaxML+1] = {
|
||||
static UNUSED_ATTR const U8 ML_bits[MaxML+1] = {
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
|
||||
Reference in New Issue
Block a user