feat(compress): project continue overflow correction into Rust

Pass the existing overflow-correction projection directly through the
compressContinue ABI so Rust owns the correction decision and ordering while
C retains only the table/workspace callbacks. Remove the redundant C
forwarding adapter and keep the stack projection valid for synchronous
dispatch.

Test Plan:
- ulimit -v 41943040; CARGO_BUILD_JOBS=1 cargo fmt --all -- --check
- ulimit -v 41943040; CARGO_BUILD_JOBS=1 cargo test --lib zstd_compress::tests::compress_continue -- --nocapture
- ulimit -v 41943040; CARGO_BUILD_JOBS=1 cargo clippy --all-targets -- -D warnings
- ulimit -v 41943040; CARGO_BUILD_JOBS=1 cargo test
- ulimit -v 41943040; make -j1
- ulimit -v 41943040; make -j1 -C tests test-zstream ZSTREAM_TESTTIME=-T2s
- ulimit -v 41943040; make -j1 -C tests test-fuzzer FUZZERTEST=-T3s FUZZER_FLAGS=--no-big-tests
This commit is contained in:
2026-07-20 00:40:55 +02:00
parent 30c5bc9f90
commit 3ec8f03850
2 changed files with 69 additions and 30 deletions
+18 -17
View File
@@ -888,9 +888,6 @@ typedef struct {
} ZSTD_rust_compressContinueWindowState;
typedef char ZSTD_rust_compress_continue_window_state_layout[
(sizeof(ZSTD_rust_compressContinueWindowState) == 7 * sizeof(void*)) ? 1 : -1];
typedef void (*ZSTD_rust_compressContinueWindow_f)(void* context,
const void* src,
size_t srcSize);
typedef size_t (*ZSTD_rust_compressContinueBlock_f)(void* context,
void* dst,
size_t dstCapacity,
@@ -901,7 +898,7 @@ typedef struct {
void* callbackContext;
ZSTD_rust_compressContinueWindowState* windowState;
ZSTD_rust_compressContinueWindowState* ldmWindowState;
ZSTD_rust_compressContinueWindow_f correctOverflow;
const ZSTD_rust_overflowCorrectState* overflowState;
ZSTD_rust_compressContinueBlock_f compressFrameChunk;
ZSTD_rust_compressContinueBlock_f compressBlock;
ZSTD_compressionStage_e* stage;
@@ -927,7 +924,7 @@ typedef char ZSTD_rust_compress_continue_state_layout[
(offsetof(ZSTD_rust_compressContinueState, callbackContext) == 0
&& offsetof(ZSTD_rust_compressContinueState, windowState) == sizeof(void*)
&& offsetof(ZSTD_rust_compressContinueState, ldmWindowState) == 2 * sizeof(void*)
&& offsetof(ZSTD_rust_compressContinueState, correctOverflow) == 3 * sizeof(void*)
&& offsetof(ZSTD_rust_compressContinueState, overflowState) == 3 * sizeof(void*)
&& offsetof(ZSTD_rust_compressContinueState, compressFrameChunk) == 4 * sizeof(void*)
&& offsetof(ZSTD_rust_compressContinueState, compressBlock) == 5 * sizeof(void*)
&& offsetof(ZSTD_rust_compressContinueState, stage) == 6 * sizeof(void*)
@@ -5618,17 +5615,6 @@ static size_t ZSTD_compress_frameChunk(ZSTD_CCtx* cctx,
}
static void ZSTD_rust_compressContinue_correctOverflow(
void* context, const void* src, size_t srcSize)
{
ZSTD_CCtx* const cctx = (ZSTD_CCtx*)context;
ZSTD_MatchState_t* const ms = &cctx->blockState.matchState;
ZSTD_overflowCorrectIfNeeded(
ms, &cctx->workspace, &cctx->appliedParams,
src, (const BYTE*)src + srcSize);
}
static size_t ZSTD_rust_compressContinue_frameChunk(
void* context, void* dst, size_t dstCapacity,
const void* src, size_t srcSize, U32 lastFrameChunk)
@@ -5657,6 +5643,8 @@ static size_t ZSTD_compressContinue_dispatch(
ZSTD_rust_compressContinueState state;
ZSTD_rust_compressContinueWindowState windowState;
ZSTD_rust_compressContinueWindowState ldmWindowState;
ZSTD_rust_overflowCorrectContext overflowContext;
ZSTD_rust_overflowCorrectState overflowState;
ZSTD_MatchState_t* const ms = &cctx->blockState.matchState;
ZSTD_window_t* const window = &ms->window;
ZSTD_window_t* const ldmWindow = &cctx->ldmState.window;
@@ -5676,10 +5664,23 @@ static size_t ZSTD_compressContinue_dispatch(
ldmWindowState.forceNonContiguous = NULL;
ldmWindowState.nextToUpdate = NULL;
overflowContext.matchState = ms;
overflowContext.workspace = &cctx->workspace;
overflowContext.params = &cctx->appliedParams;
overflowState.callbackContext = &overflowContext;
overflowState.nextToUpdate = &ms->nextToUpdate;
overflowState.needCorrection = ZSTD_rust_overflowCorrect_need;
overflowState.correctOverflow = ZSTD_rust_overflowCorrect_correct;
overflowState.markTablesDirty = ZSTD_rust_overflowCorrect_markTablesDirty;
overflowState.reduceIndex = ZSTD_rust_overflowCorrect_reduceIndex;
overflowState.markTablesClean = ZSTD_rust_overflowCorrect_markTablesClean;
overflowState.loadedDictEnd = &ms->loadedDictEnd;
overflowState.dictMatchState = &ms->dictMatchState;
state.callbackContext = cctx;
state.windowState = &windowState;
state.ldmWindowState = &ldmWindowState;
state.correctOverflow = ZSTD_rust_compressContinue_correctOverflow;
state.overflowState = &overflowState;
state.compressFrameChunk = ZSTD_rust_compressContinue_frameChunk;
state.compressBlock = ZSTD_rust_compressContinue_block;
state.stage = &cctx->stage;