feat(compress): route split blocks through Rust

Project frame-chunk split blocks into Rust alongside the existing internal and target paths. Rust now builds the sequence store, asks the C-owned block-split context to derive partitions, refreshes the per-block first-block state, and emits the split blocks through the Rust post-build path.

Keep the C partition discovery callback and the existing callback fallback as compatibility seams. Preserve the no-compress path without requiring sequence-store cursors that it does not use.

Test Plan:
- ulimit -v 41943040; CARGO_BUILD_JOBS=1 cargo fmt --manifest-path rust/Cargo.toml --all -- --check
- ulimit -v 41943040; CARGO_BUILD_JOBS=1 cargo test --manifest-path rust/Cargo.toml --lib 'zstd_compress::tests::frame_chunk' -- --nocapture
- ulimit -v 41943040; CARGO_BUILD_JOBS=1 cargo test --manifest-path rust/Cargo.toml --lib
- ulimit -v 41943040; CARGO_BUILD_JOBS=1 cargo clippy --manifest-path rust/Cargo.toml --all-targets -- -D warnings
- ulimit -v 41943040; make -j1
- ulimit -v 41943040; make -j1 -C tests test-zstream ZSTREAM_TESTTIME=-T2s
- ulimit -v 41943040; make -j1 -C tests test-fuzzer FUZZERTEST=-T3s FUZZER_FLAGS=--no-big-tests
This commit is contained in:
2026-07-20 01:55:14 +02:00
parent 7384301955
commit 59b3c7021b
2 changed files with 140 additions and 13 deletions
+39 -3
View File
@@ -819,12 +819,17 @@ typedef struct ZSTD_rust_compressContinueBlockState_s
ZSTD_rust_compressContinueBlockState;
typedef struct ZSTD_rust_targetCBlockSizeState_s
ZSTD_rust_targetCBlockSizeState;
typedef struct ZSTD_rust_splitBlockState_s
ZSTD_rust_splitBlockState;
typedef size_t (*ZSTD_rust_frameChunkCompress_f)(void* context,
void* dst,
size_t dstCapacity,
const void* src,
size_t srcSize,
U32 lastBlock);
typedef size_t (*ZSTD_rust_frameChunkDeriveSplits_f)(void* context,
U32* partitions,
U32 nbSeq);
typedef struct {
void* callbackContext;
void* tmpWorkspace;
@@ -846,6 +851,8 @@ typedef struct {
ZSTD_rust_frameChunkCompress_f compressInternal;
const ZSTD_rust_compressContinueBlockState* compressInternalState;
const ZSTD_rust_targetCBlockSizeState* compressTargetState;
const ZSTD_rust_splitBlockState* compressSplitState;
ZSTD_rust_frameChunkDeriveSplits_f deriveBlockSplits;
} ZSTD_rust_frameChunkState;
size_t ZSTD_rust_compressFrameChunk(
const ZSTD_rust_frameChunkState* state,
@@ -879,8 +886,12 @@ typedef char ZSTD_rust_frame_chunk_state_layout[
== 11 * sizeof(void*) + sizeof(S64) + 6 * sizeof(int)
&& offsetof(ZSTD_rust_frameChunkState, compressTargetState)
== 12 * sizeof(void*) + sizeof(S64) + 6 * sizeof(int)
&& offsetof(ZSTD_rust_frameChunkState, compressSplitState)
== 13 * sizeof(void*) + sizeof(S64) + 6 * sizeof(int)
&& offsetof(ZSTD_rust_frameChunkState, deriveBlockSplits)
== 14 * sizeof(void*) + sizeof(S64) + 6 * sizeof(int)
&& sizeof(ZSTD_rust_frameChunkState)
== 13 * sizeof(void*) + sizeof(S64) + 6 * sizeof(int))
== 15 * sizeof(void*) + sizeof(S64) + 6 * sizeof(int))
? 1 : -1];
/* The high-level continue/block entry points are Rust-owned. This projection
@@ -1295,7 +1306,7 @@ typedef char ZSTD_rust_target_cblock_state_layout[
/* The post-split partition loop only needs this projection of ZSTD_CCtx.
* Split discovery remains in the surrounding C function; the Rust body owns
* partition accounting, repcode simulation, and per-partition emission. */
typedef struct {
struct ZSTD_rust_splitBlockState_s {
const SeqStore_t* seqStore;
const U32* partitions;
SeqStore_t* nextSeqStore;
@@ -1310,7 +1321,7 @@ typedef struct {
int disableLiteralCompression;
int bmi2;
int isFirstBlock;
} ZSTD_rust_splitBlockState;
};
size_t ZSTD_rust_compressBlockSplit(
const ZSTD_rust_splitBlockState* state,
void* dst, size_t dstCapacity,
@@ -5432,6 +5443,7 @@ typedef struct {
ZSTD_rust_blockInternalState blockInternalState;
ZSTD_rust_compressContinueBlockState blockState;
ZSTD_rust_targetCBlockSizeState targetBlockState;
ZSTD_rust_splitBlockState splitBlockState;
} ZSTD_rust_compressContinueContext;
static int ZSTD_rust_overflowCorrect_need(
@@ -5561,6 +5573,13 @@ static size_t ZSTD_rust_frameChunk_compressSplit(
(ZSTD_CCtx*)context, dst, dstCapacity, src, srcSize, lastBlock);
}
static size_t ZSTD_rust_frameChunk_deriveBlockSplits(
void* context, U32* partitions, U32 nbSeq)
{
return ZSTD_deriveBlockSplits(
(ZSTD_CCtx*)context, partitions, nbSeq);
}
static void ZSTD_compressContinue_prepare(
ZSTD_CCtx* cctx, size_t blockSizeMax, int checkBlockSize,
ZSTD_rust_compressContinueContext* context)
@@ -5611,6 +5630,8 @@ static void ZSTD_compressContinue_prepare(
context->frameChunkState.compressSplit = ZSTD_rust_frameChunk_compressSplit;
context->frameChunkState.compressInternal = NULL;
context->frameChunkState.compressTargetState = &context->targetBlockState;
context->frameChunkState.compressSplitState = &context->splitBlockState;
context->frameChunkState.deriveBlockSplits = ZSTD_rust_frameChunk_deriveBlockSplits;
ZSTD_initBuildSeqStoreState(cctx, &context->buildSeqStoreState);
context->blockInternalState.seqStore = &cctx->seqStore;
@@ -5639,6 +5660,21 @@ static void ZSTD_compressContinue_prepare(
context->targetBlockState.windowLog = cctx->appliedParams.cParams.windowLog;
context->targetBlockState.targetCBlockSize = cctx->appliedParams.targetCBlockSize;
context->targetBlockState.isFirstBlock = cctx->isFirstBlock;
context->splitBlockState.seqStore = &cctx->seqStore;
context->splitBlockState.partitions = cctx->blockSplitCtx.partitions;
context->splitBlockState.nextSeqStore = &cctx->blockSplitCtx.nextSeqStore;
context->splitBlockState.currSeqStore = &cctx->blockSplitCtx.currSeqStore;
context->splitBlockState.prevCBlock = &cctx->blockState.prevCBlock;
context->splitBlockState.nextCBlock = &cctx->blockState.nextCBlock;
context->splitBlockState.tmpWorkspace = cctx->tmpWorkspace;
context->splitBlockState.tmpWkspSize = cctx->tmpWkspSize;
context->splitBlockState.seqCollector = &cctx->seqCollector;
context->splitBlockState.blockSizeMax = cctx->blockSizeMax;
context->splitBlockState.strategy = (int)cctx->appliedParams.cParams.strategy;
context->splitBlockState.disableLiteralCompression =
ZSTD_literalsCompressionIsDisabled(&cctx->appliedParams);
context->splitBlockState.bmi2 = cctx->bmi2;
context->splitBlockState.isFirstBlock = cctx->isFirstBlock;
context->overflowContext.matchState = ms;
context->overflowContext.workspace = &cctx->workspace;