refactor(mt): move per-job parameter policy to Rust

Move the pure multithreaded worker-parameter policy into Rust: only the first
job keeps the frame checksum flag, worker jobs disable LDM, and every worker
context runs with zero nested workers. Keep the complete C-owned parameter
structure and codec initialization in the adapter, crossing the ABI with a
small layout-checked scalar projection.

Test Plan:
- rustfmt --edition 2021 --check rust/src/zstdmt_compress.rs
- ulimit -v 41943040; CARGO_BUILD_JOBS=1 cargo clippy --manifest-path rust/Cargo.toml --all-targets -- -D warnings
- ulimit -v 41943040; make -j1
- ulimit -v 41943040; CARGO_BUILD_JOBS=1 cargo test --manifest-path rust/Cargo.toml --all-targets
- ulimit -v 41943040; CARGO_BUILD_JOBS=1 cargo test --manifest-path rust/cli/Cargo.toml --all-targets
- ulimit -v 41943040; make -j1 -C tests test
This commit is contained in:
2026-07-20 05:42:31 +02:00
parent 2d23838112
commit 71a18ce315
2 changed files with 108 additions and 8 deletions
+25 -7
View File
@@ -190,6 +190,22 @@ typedef ZSTDMT_chunkProcessResult (*ZSTDMT_compressionJobCompressFn)(
typedef void (*ZSTDMT_compressionJobErrorFn)(void* opaque, size_t error);
typedef void (*ZSTDMT_compressionJobFinishFn)(void* opaque, size_t lastBlockSize);
typedef struct {
int checksumFlag;
int ldmEnable;
unsigned nbWorkers;
} ZSTDMT_RustCompressionJobParameters;
typedef char ZSTDMT_compression_job_parameters_layout[
(offsetof(ZSTDMT_RustCompressionJobParameters, checksumFlag) == 0
&& offsetof(ZSTDMT_RustCompressionJobParameters, ldmEnable) == sizeof(int)
&& offsetof(ZSTDMT_RustCompressionJobParameters, nbWorkers) == 2 * sizeof(int)
&& sizeof(ZSTDMT_RustCompressionJobParameters)
== 2 * sizeof(int) + sizeof(unsigned))
? 1 : -1];
ZSTDMT_RustCompressionJobParameters ZSTDMT_rust_prepareCompressionJobParameters(
unsigned jobID, int checksumFlag, int ldmEnable, unsigned nbWorkers);
void ZSTDMT_rust_compressionJob(
const ZSTDMT_RustCompressionJobProjection* projection,
void* opaque,
@@ -1471,14 +1487,16 @@ static void ZSTDMT_compressionJobPrepareParameters(void* opaque)
ZSTDMT_compressionJobState* const state =
(ZSTDMT_compressionJobState*)opaque;
ZSTDMT_jobDescription* const job = state->job;
ZSTDMT_RustCompressionJobParameters const parameters =
ZSTDMT_rust_prepareCompressionJobParameters(
job->jobID,
state->jobParams.fParams.checksumFlag,
state->jobParams.ldmParams.enableLdm,
(unsigned)state->jobParams.nbWorkers);
/* Don't compute the checksum for chunks, since we compute it externally,
* but write it in the header. */
if (job->jobID != 0) state->jobParams.fParams.checksumFlag = 0;
/* Don't run LDM for the chunks, since we handle it externally. */
state->jobParams.ldmParams.enableLdm = ZSTD_ps_disable;
/* Correct nbWorkers to 0. */
state->jobParams.nbWorkers = 0;
state->jobParams.fParams.checksumFlag = parameters.checksumFlag;
state->jobParams.ldmParams.enableLdm = parameters.ldmEnable;
state->jobParams.nbWorkers = (int)parameters.nbWorkers;
}
static void ZSTDMT_compressionJobGenerateSequences(void* opaque)