made room in workspace for FSE tables
still need to be transferred from CCtx into workspace
This commit is contained in:
+43
-43
@@ -71,48 +71,48 @@ ZSTDLIB_API unsigned ZSTD_versionNumber(void); /**< library version number; to
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* Simple API
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***************************************/
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/*! ZSTD_compress() :
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Compresses `src` content as a single zstd compressed frame into already allocated `dst`.
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Hint : compression runs faster if `dstCapacity` >= `ZSTD_compressBound(srcSize)`.
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@return : compressed size written into `dst` (<= `dstCapacity),
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or an error code if it fails (which can be tested using ZSTD_isError()). */
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* Compresses `src` content as a single zstd compressed frame into already allocated `dst`.
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* Hint : compression runs faster if `dstCapacity` >= `ZSTD_compressBound(srcSize)`.
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* @return : compressed size written into `dst` (<= `dstCapacity),
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* or an error code if it fails (which can be tested using ZSTD_isError()). */
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ZSTDLIB_API size_t ZSTD_compress( void* dst, size_t dstCapacity,
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const void* src, size_t srcSize,
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int compressionLevel);
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/*! ZSTD_decompress() :
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`compressedSize` : must be the _exact_ size of some number of compressed and/or skippable frames.
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`dstCapacity` is an upper bound of originalSize.
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If user cannot imply a maximum upper bound, it's better to use streaming mode to decompress data.
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@return : the number of bytes decompressed into `dst` (<= `dstCapacity`),
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or an errorCode if it fails (which can be tested using ZSTD_isError()). */
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* `compressedSize` : must be the _exact_ size of some number of compressed and/or skippable frames.
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* `dstCapacity` is an upper bound of originalSize.
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* If user cannot imply a maximum upper bound, it's better to use streaming mode to decompress data.
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* @return : the number of bytes decompressed into `dst` (<= `dstCapacity`),
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* or an errorCode if it fails (which can be tested using ZSTD_isError()). */
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ZSTDLIB_API size_t ZSTD_decompress( void* dst, size_t dstCapacity,
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const void* src, size_t compressedSize);
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/*! ZSTD_getDecompressedSize() :
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* NOTE: This function is planned to be obsolete, in favour of ZSTD_getFrameContentSize.
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* ZSTD_getFrameContentSize functions the same way, returning the decompressed size of a single
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* frame, but distinguishes empty frames from frames with an unknown size, or errors.
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*
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* Additionally, ZSTD_findDecompressedSize can be used instead. It can handle multiple
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* concatenated frames in one buffer, and so is more general.
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* As a result however, it requires more computation and entire frames to be passed to it,
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* as opposed to ZSTD_getFrameContentSize which requires only a single frame's header.
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*
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* 'src' is the start of a zstd compressed frame.
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* @return : content size to be decompressed, as a 64-bits value _if known_, 0 otherwise.
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* note 1 : decompressed size is an optional field, that may not be present, especially in streaming mode.
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* When `return==0`, data to decompress could be any size.
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* In which case, it's necessary to use streaming mode to decompress data.
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* Optionally, application can still use ZSTD_decompress() while relying on implied limits.
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* (For example, data may be necessarily cut into blocks <= 16 KB).
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* note 2 : decompressed size is always present when compression is done with ZSTD_compress()
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* note 3 : decompressed size can be very large (64-bits value),
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* potentially larger than what local system can handle as a single memory segment.
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* In which case, it's necessary to use streaming mode to decompress data.
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* note 4 : If source is untrusted, decompressed size could be wrong or intentionally modified.
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* Always ensure result fits within application's authorized limits.
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* Each application can set its own limits.
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* note 5 : when `return==0`, if precise failure cause is needed, use ZSTD_getFrameParams() to know more. */
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* NOTE: This function is planned to be obsolete, in favour of ZSTD_getFrameContentSize.
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* ZSTD_getFrameContentSize functions the same way, returning the decompressed size of a single
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* frame, but distinguishes empty frames from frames with an unknown size, or errors.
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*
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* Additionally, ZSTD_findDecompressedSize can be used instead. It can handle multiple
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* concatenated frames in one buffer, and so is more general.
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* As a result however, it requires more computation and entire frames to be passed to it,
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* as opposed to ZSTD_getFrameContentSize which requires only a single frame's header.
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*
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* 'src' is the start of a zstd compressed frame.
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* @return : content size to be decompressed, as a 64-bits value _if known_, 0 otherwise.
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* note 1 : decompressed size is an optional field, that may not be present, especially in streaming mode.
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* When `return==0`, data to decompress could be any size.
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* In which case, it's necessary to use streaming mode to decompress data.
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* Optionally, application can still use ZSTD_decompress() while relying on implied limits.
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* (For example, data may be necessarily cut into blocks <= 16 KB).
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* note 2 : decompressed size is always present when compression is done with ZSTD_compress()
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* note 3 : decompressed size can be very large (64-bits value),
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* potentially larger than what local system can handle as a single memory segment.
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* In which case, it's necessary to use streaming mode to decompress data.
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* note 4 : If source is untrusted, decompressed size could be wrong or intentionally modified.
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* Always ensure result fits within application's authorized limits.
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* Each application can set its own limits.
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* note 5 : when `return==0`, if precise failure cause is needed, use ZSTD_getFrameParams() to know more. */
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ZSTDLIB_API unsigned long long ZSTD_getDecompressedSize(const void* src, size_t srcSize);
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@@ -127,29 +127,29 @@ ZSTDLIB_API const char* ZSTD_getErrorName(size_t code); /*!< provides readab
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* Explicit memory management
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***************************************/
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/*= Compression context
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* When compressing many times,
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* it is recommended to allocate a context just once, and re-use it for each successive compression operation.
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* This will make workload friendlier for system's memory.
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* Use one context per thread for parallel execution in multi-threaded environments. */
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* When compressing many times,
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* it is recommended to allocate a context just once, and re-use it for each successive compression operation.
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* This will make workload friendlier for system's memory.
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* Use one context per thread for parallel execution in multi-threaded environments. */
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typedef struct ZSTD_CCtx_s ZSTD_CCtx;
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ZSTDLIB_API ZSTD_CCtx* ZSTD_createCCtx(void);
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ZSTDLIB_API size_t ZSTD_freeCCtx(ZSTD_CCtx* cctx);
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/*! ZSTD_compressCCtx() :
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Same as ZSTD_compress(), requires an allocated ZSTD_CCtx (see ZSTD_createCCtx()). */
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* Same as ZSTD_compress(), requires an allocated ZSTD_CCtx (see ZSTD_createCCtx()). */
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ZSTDLIB_API size_t ZSTD_compressCCtx(ZSTD_CCtx* ctx, void* dst, size_t dstCapacity, const void* src, size_t srcSize, int compressionLevel);
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/*= Decompression context
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* When decompressing many times,
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* it is recommended to allocate a context just once, and re-use it for each successive compression operation.
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* This will make workload friendlier for system's memory.
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* Use one context per thread for parallel execution in multi-threaded environments. */
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* When decompressing many times,
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* it is recommended to allocate a context just once, and re-use it for each successive compression operation.
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* This will make workload friendlier for system's memory.
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* Use one context per thread for parallel execution in multi-threaded environments. */
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typedef struct ZSTD_DCtx_s ZSTD_DCtx;
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ZSTDLIB_API ZSTD_DCtx* ZSTD_createDCtx(void);
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ZSTDLIB_API size_t ZSTD_freeDCtx(ZSTD_DCtx* dctx);
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/*! ZSTD_decompressDCtx() :
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* Same as ZSTD_decompress(), requires an allocated ZSTD_DCtx (see ZSTD_createDCtx()). */
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* Same as ZSTD_decompress(), requires an allocated ZSTD_DCtx (see ZSTD_createDCtx()). */
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ZSTDLIB_API size_t ZSTD_decompressDCtx(ZSTD_DCtx* ctx, void* dst, size_t dstCapacity, const void* src, size_t srcSize);
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