made room in workspace for FSE tables

still need to be transferred from CCtx into workspace
This commit is contained in:
Yann Collet
2017-04-20 22:54:54 -07:00
parent a34a39c183
commit 71ddeb67b1
2 changed files with 84 additions and 81 deletions
+43 -43
View File
@@ -71,48 +71,48 @@ ZSTDLIB_API unsigned ZSTD_versionNumber(void); /**< library version number; to
* Simple API
***************************************/
/*! ZSTD_compress() :
Compresses `src` content as a single zstd compressed frame into already allocated `dst`.
Hint : compression runs faster if `dstCapacity` >= `ZSTD_compressBound(srcSize)`.
@return : compressed size written into `dst` (<= `dstCapacity),
or an error code if it fails (which can be tested using ZSTD_isError()). */
* Compresses `src` content as a single zstd compressed frame into already allocated `dst`.
* Hint : compression runs faster if `dstCapacity` >= `ZSTD_compressBound(srcSize)`.
* @return : compressed size written into `dst` (<= `dstCapacity),
* or an error code if it fails (which can be tested using ZSTD_isError()). */
ZSTDLIB_API size_t ZSTD_compress( void* dst, size_t dstCapacity,
const void* src, size_t srcSize,
int compressionLevel);
/*! ZSTD_decompress() :
`compressedSize` : must be the _exact_ size of some number of compressed and/or skippable frames.
`dstCapacity` is an upper bound of originalSize.
If user cannot imply a maximum upper bound, it's better to use streaming mode to decompress data.
@return : the number of bytes decompressed into `dst` (<= `dstCapacity`),
or an errorCode if it fails (which can be tested using ZSTD_isError()). */
* `compressedSize` : must be the _exact_ size of some number of compressed and/or skippable frames.
* `dstCapacity` is an upper bound of originalSize.
* If user cannot imply a maximum upper bound, it's better to use streaming mode to decompress data.
* @return : the number of bytes decompressed into `dst` (<= `dstCapacity`),
* or an errorCode if it fails (which can be tested using ZSTD_isError()). */
ZSTDLIB_API size_t ZSTD_decompress( void* dst, size_t dstCapacity,
const void* src, size_t compressedSize);
/*! ZSTD_getDecompressedSize() :
* NOTE: This function is planned to be obsolete, in favour of ZSTD_getFrameContentSize.
* ZSTD_getFrameContentSize functions the same way, returning the decompressed size of a single
* frame, but distinguishes empty frames from frames with an unknown size, or errors.
*
* Additionally, ZSTD_findDecompressedSize can be used instead. It can handle multiple
* concatenated frames in one buffer, and so is more general.
* As a result however, it requires more computation and entire frames to be passed to it,
* as opposed to ZSTD_getFrameContentSize which requires only a single frame's header.
*
* 'src' is the start of a zstd compressed frame.
* @return : content size to be decompressed, as a 64-bits value _if known_, 0 otherwise.
* note 1 : decompressed size is an optional field, that may not be present, especially in streaming mode.
* When `return==0`, data to decompress could be any size.
* In which case, it's necessary to use streaming mode to decompress data.
* Optionally, application can still use ZSTD_decompress() while relying on implied limits.
* (For example, data may be necessarily cut into blocks <= 16 KB).
* note 2 : decompressed size is always present when compression is done with ZSTD_compress()
* note 3 : decompressed size can be very large (64-bits value),
* potentially larger than what local system can handle as a single memory segment.
* In which case, it's necessary to use streaming mode to decompress data.
* note 4 : If source is untrusted, decompressed size could be wrong or intentionally modified.
* Always ensure result fits within application's authorized limits.
* Each application can set its own limits.
* note 5 : when `return==0`, if precise failure cause is needed, use ZSTD_getFrameParams() to know more. */
* NOTE: This function is planned to be obsolete, in favour of ZSTD_getFrameContentSize.
* ZSTD_getFrameContentSize functions the same way, returning the decompressed size of a single
* frame, but distinguishes empty frames from frames with an unknown size, or errors.
*
* Additionally, ZSTD_findDecompressedSize can be used instead. It can handle multiple
* concatenated frames in one buffer, and so is more general.
* As a result however, it requires more computation and entire frames to be passed to it,
* as opposed to ZSTD_getFrameContentSize which requires only a single frame's header.
*
* 'src' is the start of a zstd compressed frame.
* @return : content size to be decompressed, as a 64-bits value _if known_, 0 otherwise.
* note 1 : decompressed size is an optional field, that may not be present, especially in streaming mode.
* When `return==0`, data to decompress could be any size.
* In which case, it's necessary to use streaming mode to decompress data.
* Optionally, application can still use ZSTD_decompress() while relying on implied limits.
* (For example, data may be necessarily cut into blocks <= 16 KB).
* note 2 : decompressed size is always present when compression is done with ZSTD_compress()
* note 3 : decompressed size can be very large (64-bits value),
* potentially larger than what local system can handle as a single memory segment.
* In which case, it's necessary to use streaming mode to decompress data.
* note 4 : If source is untrusted, decompressed size could be wrong or intentionally modified.
* Always ensure result fits within application's authorized limits.
* Each application can set its own limits.
* note 5 : when `return==0`, if precise failure cause is needed, use ZSTD_getFrameParams() to know more. */
ZSTDLIB_API unsigned long long ZSTD_getDecompressedSize(const void* src, size_t srcSize);
@@ -127,29 +127,29 @@ ZSTDLIB_API const char* ZSTD_getErrorName(size_t code); /*!< provides readab
* Explicit memory management
***************************************/
/*= Compression context
* When compressing many times,
* it is recommended to allocate a context just once, and re-use it for each successive compression operation.
* This will make workload friendlier for system's memory.
* Use one context per thread for parallel execution in multi-threaded environments. */
* When compressing many times,
* it is recommended to allocate a context just once, and re-use it for each successive compression operation.
* This will make workload friendlier for system's memory.
* Use one context per thread for parallel execution in multi-threaded environments. */
typedef struct ZSTD_CCtx_s ZSTD_CCtx;
ZSTDLIB_API ZSTD_CCtx* ZSTD_createCCtx(void);
ZSTDLIB_API size_t ZSTD_freeCCtx(ZSTD_CCtx* cctx);
/*! ZSTD_compressCCtx() :
Same as ZSTD_compress(), requires an allocated ZSTD_CCtx (see ZSTD_createCCtx()). */
* Same as ZSTD_compress(), requires an allocated ZSTD_CCtx (see ZSTD_createCCtx()). */
ZSTDLIB_API size_t ZSTD_compressCCtx(ZSTD_CCtx* ctx, void* dst, size_t dstCapacity, const void* src, size_t srcSize, int compressionLevel);
/*= Decompression context
* When decompressing many times,
* it is recommended to allocate a context just once, and re-use it for each successive compression operation.
* This will make workload friendlier for system's memory.
* Use one context per thread for parallel execution in multi-threaded environments. */
* When decompressing many times,
* it is recommended to allocate a context just once, and re-use it for each successive compression operation.
* This will make workload friendlier for system's memory.
* Use one context per thread for parallel execution in multi-threaded environments. */
typedef struct ZSTD_DCtx_s ZSTD_DCtx;
ZSTDLIB_API ZSTD_DCtx* ZSTD_createDCtx(void);
ZSTDLIB_API size_t ZSTD_freeDCtx(ZSTD_DCtx* dctx);
/*! ZSTD_decompressDCtx() :
* Same as ZSTD_decompress(), requires an allocated ZSTD_DCtx (see ZSTD_createDCtx()). */
* Same as ZSTD_decompress(), requires an allocated ZSTD_DCtx (see ZSTD_createDCtx()). */
ZSTDLIB_API size_t ZSTD_decompressDCtx(ZSTD_DCtx* ctx, void* dst, size_t dstCapacity, const void* src, size_t srcSize);