Single-file decoder script can now (optionally) create an encoder

To complement the single-file decoder a new script was added to create an amalgamated single-file of all of the Zstd source, along with examples and (simple) tests.
This commit is contained in:
Carl Woffenden
2020-04-03 19:07:46 +02:00
parent 7202184ee0
commit 7c420344d2
21 changed files with 5390 additions and 3326 deletions
@@ -6,4 +6,6 @@ The examples `#include` the generated `zstddeclib.c` directly but work equally a
`emscripten.c` is a bare-bones [Emscripten](https://github.com/emscripten-core/emscripten) compiled WebGL demo using Zstd to further compress a DXT1 texture (see the [original PNG image](testcard.png)). The 256x256 texture would normally be 32kB, but even when bundled with the Zstd decompressor the resulting WebAssembly weighs in at 41kB (`shell.html` is a support file to run the Wasm).
The example files in this directory are released under a [Creative Commons Zero license](https://creativecommons.org/publicdomain/zero/1.0/).
`roundtrip.c` is an example to use with the optional [amalgamated library](../create_single_file_library.sh) showing compression the decompression.
The example files in this directory are released under a [Creative Commons Zero license](https://creativecommons.org/publicdomain/zero/1.0/) (or Public Domain, whichever is applicable in your jurisdiction).