Modernize macros to use do { } while (0)
This PR introduces no functional changes. It attempts to change all
macros currently using `{ }` or some variant of that to to
`do { } while (0)`, and introduces trailing `;` where necessary.
There were no bugs found during this migration.
The bug in Visual Studios warning on this has been fixed since VS2015.
Additionally, we have several instances of `do { } while (0)` which have
been present for several releases, so we don't have to worry about
breaking peoples builds.
Fixes Issue #3830.
This commit is contained in:
committed by
Nick Terrell
parent
6b3d12fe54
commit
8193250615
@@ -40,12 +40,13 @@
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# include <unistd.h>
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# include <sys/times.h>
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# define DEBUG_PRINTHEX(l,p,n) { \
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unsigned debug_u; \
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for (debug_u=0; debug_u<(n); debug_u++) \
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RAWLOG(l, "%02X ", ((const unsigned char*)(p))[debug_u]); \
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RAWLOG(l, " \n"); \
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}
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# define DEBUG_PRINTHEX(l,p,n) \
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do { \
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unsigned debug_u; \
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for (debug_u=0; debug_u<(n); debug_u++) \
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RAWLOG(l, "%02X ", ((const unsigned char*)(p))[debug_u]); \
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RAWLOG(l, " \n"); \
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} while (0)
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static unsigned long long GetCurrentClockTimeMicroseconds(void)
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{
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@@ -57,25 +58,28 @@ static unsigned long long GetCurrentClockTimeMicroseconds(void)
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} }
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#define MUTEX_WAIT_TIME_DLEVEL 6
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#define ZSTD_PTHREAD_MUTEX_LOCK(mutex) { \
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if (DEBUGLEVEL >= MUTEX_WAIT_TIME_DLEVEL) { \
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unsigned long long const beforeTime = GetCurrentClockTimeMicroseconds(); \
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ZSTD_pthread_mutex_lock(mutex); \
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{ unsigned long long const afterTime = GetCurrentClockTimeMicroseconds(); \
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unsigned long long const elapsedTime = (afterTime-beforeTime); \
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if (elapsedTime > 1000) { /* or whatever threshold you like; I'm using 1 millisecond here */ \
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DEBUGLOG(MUTEX_WAIT_TIME_DLEVEL, "Thread took %llu microseconds to acquire mutex %s \n", \
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elapsedTime, #mutex); \
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} } \
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} else { \
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ZSTD_pthread_mutex_lock(mutex); \
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} \
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}
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#define ZSTD_PTHREAD_MUTEX_LOCK(mutex) \
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do { \
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if (DEBUGLEVEL >= MUTEX_WAIT_TIME_DLEVEL) { \
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unsigned long long const beforeTime = GetCurrentClockTimeMicroseconds(); \
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ZSTD_pthread_mutex_lock(mutex); \
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{ unsigned long long const afterTime = GetCurrentClockTimeMicroseconds(); \
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unsigned long long const elapsedTime = (afterTime-beforeTime); \
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if (elapsedTime > 1000) { \
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/* or whatever threshold you like; I'm using 1 millisecond here */ \
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DEBUGLOG(MUTEX_WAIT_TIME_DLEVEL, \
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"Thread took %llu microseconds to acquire mutex %s \n", \
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elapsedTime, #mutex); \
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} } \
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} else { \
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ZSTD_pthread_mutex_lock(mutex); \
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} \
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} while (0)
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#else
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# define ZSTD_PTHREAD_MUTEX_LOCK(m) ZSTD_pthread_mutex_lock(m)
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# define DEBUG_PRINTHEX(l,p,n) {}
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# define DEBUG_PRINTHEX(l,p,n) do { } while (0)
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#endif
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@@ -667,12 +671,13 @@ typedef struct {
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unsigned frameChecksumNeeded; /* used only by mtctx */
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} ZSTDMT_jobDescription;
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#define JOB_ERROR(e) { \
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ZSTD_PTHREAD_MUTEX_LOCK(&job->job_mutex); \
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job->cSize = e; \
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ZSTD_pthread_mutex_unlock(&job->job_mutex); \
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goto _endJob; \
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}
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#define JOB_ERROR(e) \
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do { \
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ZSTD_PTHREAD_MUTEX_LOCK(&job->job_mutex); \
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job->cSize = e; \
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ZSTD_pthread_mutex_unlock(&job->job_mutex); \
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goto _endJob; \
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} while (0)
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/* ZSTDMT_compressionJob() is a POOL_function type */
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static void ZSTDMT_compressionJob(void* jobDescription)
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@@ -1101,7 +1106,7 @@ ZSTD_frameProgression ZSTDMT_getFrameProgression(ZSTDMT_CCtx* mtctx)
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{ unsigned jobNb;
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unsigned lastJobNb = mtctx->nextJobID + mtctx->jobReady; assert(mtctx->jobReady <= 1);
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DEBUGLOG(6, "ZSTDMT_getFrameProgression: jobs: from %u to <%u (jobReady:%u)",
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mtctx->doneJobID, lastJobNb, mtctx->jobReady)
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mtctx->doneJobID, lastJobNb, mtctx->jobReady);
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for (jobNb = mtctx->doneJobID ; jobNb < lastJobNb ; jobNb++) {
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unsigned const wJobID = jobNb & mtctx->jobIDMask;
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ZSTDMT_jobDescription* jobPtr = &mtctx->jobs[wJobID];
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