Modernize macros to use do { } while (0)

This PR introduces no functional changes. It attempts to change all
macros currently using `{ }` or some variant of that to to
`do { } while (0)`, and introduces trailing `;` where necessary.
There were no bugs found during this migration.

The bug in Visual Studios warning on this has been fixed since VS2015.
Additionally, we have several instances of `do { } while (0)` which have
been present for several releases, so we don't have to worry about
breaking peoples builds.

Fixes Issue #3830.
This commit is contained in:
Nick Terrell
2023-11-21 20:05:17 -05:00
committed by Nick Terrell
parent 6b3d12fe54
commit 8193250615
12 changed files with 207 additions and 169 deletions
+33 -28
View File
@@ -40,12 +40,13 @@
# include <unistd.h>
# include <sys/times.h>
# define DEBUG_PRINTHEX(l,p,n) { \
unsigned debug_u; \
for (debug_u=0; debug_u<(n); debug_u++) \
RAWLOG(l, "%02X ", ((const unsigned char*)(p))[debug_u]); \
RAWLOG(l, " \n"); \
}
# define DEBUG_PRINTHEX(l,p,n) \
do { \
unsigned debug_u; \
for (debug_u=0; debug_u<(n); debug_u++) \
RAWLOG(l, "%02X ", ((const unsigned char*)(p))[debug_u]); \
RAWLOG(l, " \n"); \
} while (0)
static unsigned long long GetCurrentClockTimeMicroseconds(void)
{
@@ -57,25 +58,28 @@ static unsigned long long GetCurrentClockTimeMicroseconds(void)
} }
#define MUTEX_WAIT_TIME_DLEVEL 6
#define ZSTD_PTHREAD_MUTEX_LOCK(mutex) { \
if (DEBUGLEVEL >= MUTEX_WAIT_TIME_DLEVEL) { \
unsigned long long const beforeTime = GetCurrentClockTimeMicroseconds(); \
ZSTD_pthread_mutex_lock(mutex); \
{ unsigned long long const afterTime = GetCurrentClockTimeMicroseconds(); \
unsigned long long const elapsedTime = (afterTime-beforeTime); \
if (elapsedTime > 1000) { /* or whatever threshold you like; I'm using 1 millisecond here */ \
DEBUGLOG(MUTEX_WAIT_TIME_DLEVEL, "Thread took %llu microseconds to acquire mutex %s \n", \
elapsedTime, #mutex); \
} } \
} else { \
ZSTD_pthread_mutex_lock(mutex); \
} \
}
#define ZSTD_PTHREAD_MUTEX_LOCK(mutex) \
do { \
if (DEBUGLEVEL >= MUTEX_WAIT_TIME_DLEVEL) { \
unsigned long long const beforeTime = GetCurrentClockTimeMicroseconds(); \
ZSTD_pthread_mutex_lock(mutex); \
{ unsigned long long const afterTime = GetCurrentClockTimeMicroseconds(); \
unsigned long long const elapsedTime = (afterTime-beforeTime); \
if (elapsedTime > 1000) { \
/* or whatever threshold you like; I'm using 1 millisecond here */ \
DEBUGLOG(MUTEX_WAIT_TIME_DLEVEL, \
"Thread took %llu microseconds to acquire mutex %s \n", \
elapsedTime, #mutex); \
} } \
} else { \
ZSTD_pthread_mutex_lock(mutex); \
} \
} while (0)
#else
# define ZSTD_PTHREAD_MUTEX_LOCK(m) ZSTD_pthread_mutex_lock(m)
# define DEBUG_PRINTHEX(l,p,n) {}
# define DEBUG_PRINTHEX(l,p,n) do { } while (0)
#endif
@@ -667,12 +671,13 @@ typedef struct {
unsigned frameChecksumNeeded; /* used only by mtctx */
} ZSTDMT_jobDescription;
#define JOB_ERROR(e) { \
ZSTD_PTHREAD_MUTEX_LOCK(&job->job_mutex); \
job->cSize = e; \
ZSTD_pthread_mutex_unlock(&job->job_mutex); \
goto _endJob; \
}
#define JOB_ERROR(e) \
do { \
ZSTD_PTHREAD_MUTEX_LOCK(&job->job_mutex); \
job->cSize = e; \
ZSTD_pthread_mutex_unlock(&job->job_mutex); \
goto _endJob; \
} while (0)
/* ZSTDMT_compressionJob() is a POOL_function type */
static void ZSTDMT_compressionJob(void* jobDescription)
@@ -1101,7 +1106,7 @@ ZSTD_frameProgression ZSTDMT_getFrameProgression(ZSTDMT_CCtx* mtctx)
{ unsigned jobNb;
unsigned lastJobNb = mtctx->nextJobID + mtctx->jobReady; assert(mtctx->jobReady <= 1);
DEBUGLOG(6, "ZSTDMT_getFrameProgression: jobs: from %u to <%u (jobReady:%u)",
mtctx->doneJobID, lastJobNb, mtctx->jobReady)
mtctx->doneJobID, lastJobNb, mtctx->jobReady);
for (jobNb = mtctx->doneJobID ; jobNb < lastJobNb ; jobNb++) {
unsigned const wJobID = jobNb & mtctx->jobIDMask;
ZSTDMT_jobDescription* jobPtr = &mtctx->jobs[wJobID];