Use range instead of the generic uint32 method to use less bytes when generating necessary numbers.
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@@ -24,6 +24,9 @@
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extern "C" {
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#endif
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extern const int kMinClevel;
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extern const int kMaxClevel;
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void FUZZ_setRandomParameters(ZSTD_CCtx *cctx, size_t srcSize, FUZZ_dataProducer_t *producer);
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ZSTD_compressionParameters FUZZ_randomCParams(size_t srcSize, FUZZ_dataProducer_t *producer);
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@@ -41,7 +44,6 @@ typedef struct {
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*/
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FUZZ_dict_t FUZZ_train(void const* src, size_t srcSize, FUZZ_dataProducer_t *producer);
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#ifdef __cplusplus
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}
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#endif
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