Improve Huffman sorting algorithm
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-1
@@ -90,7 +90,7 @@ HUF_PUBLIC_API size_t HUF_compress2 (void* dst, size_t dstCapacity,
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/** HUF_compress4X_wksp() :
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* Same as HUF_compress2(), but uses externally allocated `workSpace`.
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* `workspace` must be at least as large as HUF_WORKSPACE_SIZE */
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#define HUF_WORKSPACE_SIZE ((8 << 10) + 256)
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#define HUF_WORKSPACE_SIZE ((8 << 10) + 512 /* sorting scratch space */)
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#define HUF_WORKSPACE_SIZE_U64 (HUF_WORKSPACE_SIZE / sizeof(U64))
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HUF_PUBLIC_API size_t HUF_compress4X_wksp (void* dst, size_t dstCapacity,
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const void* src, size_t srcSize,
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+129
-21
@@ -428,22 +428,122 @@ static U32 HUF_setMaxHeight(nodeElt* huffNode, U32 lastNonNull, U32 maxNbBits)
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}
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typedef struct {
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U32 base;
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U32 curr;
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U16 base;
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U16 curr;
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} rankPos;
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typedef nodeElt huffNodeTable[HUF_CTABLE_WORKSPACE_SIZE_U32];
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#define RANK_POSITION_TABLE_SIZE 32
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/* Number of buckets available for HUF_sort() */
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#define RANK_POSITION_TABLE_SIZE 128
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typedef struct {
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huffNodeTable huffNodeTbl;
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rankPos rankPosition[RANK_POSITION_TABLE_SIZE];
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} HUF_buildCTable_wksp_tables;
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/* RANK_POSITION_DISTINCT_COUNT_CUTOFF == Cutoff point in HUF_sort() buckets for which we use log2 bucketing.
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* Strategy is to use as many buckets as possible for representing distinct
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* counts while using the remainder to represent all counts up to HUF_BLOCKSIZE_MAX
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* using log2 bucketing.
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*
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* To satisfy this requirement for 128 buckets, we can do the following:
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* Let buckets 0-114 represent distinct counts of [0, 114]
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* Let buckets 115 to 126 represent counts of [115, HUF_BLOCKSIZE_MAX]. (the final bucket 127 must remain empty)
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*
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* Note that we don't actually need 17 buckets (assuming 2^17 maxcount) for log2 bucketing since
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* the first few buckets in the log2 bucketing representation are already covered by the distinct count bucketing.
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*/
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#define RANK_POSITION_LOG_BUCKETS_BEGIN (RANK_POSITION_TABLE_SIZE - 1) - BIT_highbit32(HUF_BLOCKSIZE_MAX) - 1
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#define RANK_POSITION_DISTINCT_COUNT_CUTOFF RANK_POSITION_LOG_BUCKETS_BEGIN + BIT_highbit32(RANK_POSITION_LOG_BUCKETS_BEGIN)
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/* Return the appropriate bucket index for a given count. See definition of
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* RANK_POSITION_DISTINCT_COUNT_CUTOFF for explanation of bucketing strategy.
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*/
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static U32 HUF_getIndex(U32 const count) {
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return (count < RANK_POSITION_DISTINCT_COUNT_CUTOFF)
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? count
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: BIT_highbit32(count) + RANK_POSITION_LOG_BUCKETS_BEGIN;
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}
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/* Helper swap function for HUF_quickSortPartition() */
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static void HUF_swapNodes(nodeElt* a, nodeElt* b) {
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nodeElt tmp = *a;
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*a = *b;
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*b = tmp;
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}
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/* Returns 0 if the huffNode array is not sorted by descending count */
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UNUSED_ATTR
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static int HUF_isSorted(nodeElt huffNode[], U32 const maxSymbolValue1) {
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U32 i;
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for (i = 1; i < maxSymbolValue1; ++i) {
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if (huffNode[i].count > huffNode[i-1].count) {
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return 0;
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}
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}
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return 1;
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}
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/* Insertion sort by descending order */
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HINT_INLINE void HUF_insertionSort(nodeElt huffNode[], int const low, int const high) {
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int i;
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int const size = high-low+1;
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huffNode += low;
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for (i = 1; i < size; ++i) {
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nodeElt const key = huffNode[i];
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int j = i - 1;
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while (j >= 0 && huffNode[j].count < key.count) {
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huffNode[j + 1] = huffNode[j];
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j--;
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}
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huffNode[j + 1] = key;
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}
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}
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/* Pivot helper function for quicksort. */
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static int HUF_quickSortPartition(nodeElt arr[], int const low, int const high) {
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/* Simply select rightmost element as pivot. "Better" selectors like
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* median-of-three don't experimentally appear to have any benefit.
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*/
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U32 const pivot = arr[high].count;
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int i = low - 1;
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int j = low;
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for ( ; j < high; j++) {
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if (arr[j].count > pivot) {
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i++;
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HUF_swapNodes(&arr[i], &arr[j]);
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}
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}
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HUF_swapNodes(&arr[i + 1], &arr[high]);
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return i + 1;
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}
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/* Classic quicksort by descending with partially iterative calls
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* to reduce worst case callstack size.
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*/
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static void HUF_simpleQuickSort(nodeElt arr[], int low, int high) {
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int const kInsertionSortThreshold = 8;
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if (high - low < kInsertionSortThreshold) {
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HUF_insertionSort(arr, low, high);
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return;
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}
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while (low < high) {
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int const idx = HUF_quickSortPartition(arr, low, high);
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if (idx - low < high - idx) {
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HUF_simpleQuickSort(arr, low, idx - 1);
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low = idx + 1;
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} else {
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HUF_simpleQuickSort(arr, idx + 1, high);
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high = idx - 1;
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}
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}
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}
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/**
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* HUF_sort():
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* Sorts the symbols [0, maxSymbolValue] by count[symbol] in decreasing order.
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* This is a typical bucket sorting strategy that uses either quicksort or insertion sort to sort each bucket.
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*
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* @param[out] huffNode Sorted symbols by decreasing count. Only members `.count` and `.byte` are filled.
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* Must have (maxSymbolValue + 1) entries.
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@@ -451,44 +551,52 @@ typedef struct {
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* @param[in] maxSymbolValue Maximum symbol value.
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* @param rankPosition This is a scratch workspace. Must have RANK_POSITION_TABLE_SIZE entries.
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*/
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static void HUF_sort(nodeElt* huffNode, const unsigned* count, U32 maxSymbolValue, rankPos* rankPosition)
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{
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int n;
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int const maxSymbolValue1 = (int)maxSymbolValue + 1;
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static void HUF_sort(nodeElt huffNode[], const unsigned count[], U32 const maxSymbolValue, rankPos rankPosition[]) {
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U32 n;
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U32 const maxSymbolValue1 = maxSymbolValue+1;
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/* Compute base and set curr to base.
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* For symbol s let lowerRank = BIT_highbit32(count[n]+1) and rank = lowerRank + 1.
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* Then 2^lowerRank <= count[n]+1 <= 2^rank.
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* For symbol s let lowerRank = HUF_getIndex(count[n]) and rank = lowerRank + 1.
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* See HUF_getIndex to see bucketing strategy.
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* We attribute each symbol to lowerRank's base value, because we want to know where
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* each rank begins in the output, so for rank R we want to count ranks R+1 and above.
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*/
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ZSTD_memset(rankPosition, 0, sizeof(*rankPosition) * RANK_POSITION_TABLE_SIZE);
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for (n = 0; n < maxSymbolValue1; ++n) {
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U32 lowerRank = BIT_highbit32(count[n] + 1);
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U32 lowerRank = HUF_getIndex(count[n]);
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assert(lowerRank < RANK_POSITION_TABLE_SIZE - 1);
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rankPosition[lowerRank].base++;
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}
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assert(rankPosition[RANK_POSITION_TABLE_SIZE - 1].base == 0);
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/* Set up the rankPosition table */
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for (n = RANK_POSITION_TABLE_SIZE - 1; n > 0; --n) {
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rankPosition[n-1].base += rankPosition[n].base;
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rankPosition[n-1].curr = rankPosition[n-1].base;
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}
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/* Sort */
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/* Insert each symbol into their appropriate bucket, setting up rankPosition table. */
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for (n = 0; n < maxSymbolValue1; ++n) {
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U32 const c = count[n];
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U32 const r = BIT_highbit32(c+1) + 1;
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U32 pos = rankPosition[r].curr++;
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/* Insert into the correct position in the rank.
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* We have at most 256 symbols, so this insertion should be fine.
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*/
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while ((pos > rankPosition[r].base) && (c > huffNode[pos-1].count)) {
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huffNode[pos] = huffNode[pos-1];
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pos--;
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}
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U32 const r = HUF_getIndex(c) + 1;
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U32 const pos = rankPosition[r].curr++;
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assert(pos < maxSymbolValue1);
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huffNode[pos].count = c;
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huffNode[pos].byte = (BYTE)n;
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}
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}
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/* Sort each bucket. */
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for (n = RANK_POSITION_DISTINCT_COUNT_CUTOFF; n < RANK_POSITION_TABLE_SIZE - 1; ++n) {
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U32 const bucketSize = rankPosition[n].curr-rankPosition[n].base;
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U32 const bucketStartIdx = rankPosition[n].base;
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if (bucketSize > 1) {
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assert(bucketStartIdx < maxSymbolValue1);
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HUF_simpleQuickSort(huffNode + bucketStartIdx, 0, bucketSize-1);
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}
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}
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assert(HUF_isSorted(huffNode, maxSymbolValue1));
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}
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/** HUF_buildCTable_wksp() :
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* Same as HUF_buildCTable(), but using externally allocated scratch buffer.
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