Move Workspace Functions to Their Own File
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/*
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* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under both the BSD-style license (found in the
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* LICENSE file in the root directory of this source tree) and the GPLv2 (found
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* in the COPYING file in the root directory of this source tree).
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* You may select, at your option, one of the above-listed licenses.
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*/
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#ifndef ZSTD_CWKSP_H
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#define ZSTD_CWKSP_H
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#include "zstd_internal.h"
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#define ZSTD_WORKSPACETOOLARGE_FACTOR 3 /* define "workspace is too large" as this number of times larger than needed */
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#define ZSTD_WORKSPACETOOLARGE_MAXDURATION 128 /* when workspace is continuously too large
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* during at least this number of times,
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* context's memory usage is considered wasteful,
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* because it's sized to handle a worst case scenario which rarely happens.
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* In which case, resize it down to free some memory */
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typedef enum {
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ZSTD_cwksp_alloc_objects,
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ZSTD_cwksp_alloc_buffers,
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ZSTD_cwksp_alloc_aligned
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} ZSTD_cwksp_alloc_phase_e;
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/**
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* Zstd fits all its internal datastructures into a single continuous buffer,
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* so that it only needs to perform a single OS allocation (or so that a buffer
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* can be provided to it and it can perform no allocations at all). This buffer
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* is called the workspace.
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*
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* Several optimizations complicate that process of allocating memory ranges
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* from this workspace for each datastructure:
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*
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* - These different internal datastructures have different setup requirements.
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* Some (e.g., the window buffer) don't care, and are happy to accept
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* uninitialized memory. Others (e.g., the matchstate tables) can accept
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* memory filled with unknown but bounded values (i.e., a memory area whose
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* values are known to be constrained between 0 and some upper bound). If
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* that constraint isn't known to be satisfied, the area has to be cleared.
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*
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* - We would like to reuse the objects in the workspace for multiple
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* compressions without having to perform any expensive reallocation or
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* reinitialization work.
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*
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* - We would like to be able to efficiently reuse the workspace across
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* multiple compressions **even when the compression parameters change** and
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* we need to resize some of the objects (where possible).
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*
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* Workspace Layout:
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*
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* [ ... workspace ... ]
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* [objects][tables ... ->] free space [<- ... aligned][<- ... buffers]
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*
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* In order to accomplish this, the various objects that live in the workspace
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* are divided into the following categories:
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*
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* - Static objects: this is optionally the enclosing ZSTD_CCtx or ZSTD_CDict,
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* so that literally everything fits in a single buffer. Note: if present,
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* this must be the first object in the workspace, since ZSTD_free{CCtx,
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* CDict}() rely on a pointer comparison to see whether one or two frees are
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* required.
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*
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* - Fixed size objects: these are fixed-size, fixed-count objects that are
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* nonetheless "dynamically" allocated in the workspace so that we can
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* control how they're initialized separately from the broader ZSTD_CCtx.
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* Examples:
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* - Entropy Workspace
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* - 2 x ZSTD_compressedBlockState_t
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* - CDict dictionary contents
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*
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* - Tables: these are any of several different datastructures (hash tables,
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* chain tables, binary trees) that all respect a common format: they are
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* uint32_t arrays, all of whose values are between 0 and (nextSrc - base).
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* Their sizes depend on the cparams.
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*
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* - Aligned: these buffers are used for various purposes that don't require
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* any initialization before they're used.
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*
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* - Uninitialized memory: these buffers are used for various purposes that
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* don't require any initialization before they're used. This means they can
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* be moved around at no cost for a new compression.
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*
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* Allocating Memory:
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*
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* The various types of objects must be allocated in order, so they can be
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* correctly packed into the workspace buffer. That order is:
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*
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* 1. Objects
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* 2. Buffers
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* 3. Aligned
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* 4. Tables
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*
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* Reusing Table Space:
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*
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* TODO(felixh): ...
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*/
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typedef struct {
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void* workspace;
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void* workspaceEnd;
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void* objectEnd;
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void* tableEnd;
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void* allocStart;
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int allocFailed;
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int workspaceOversizedDuration;
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ZSTD_cwksp_alloc_phase_e phase;
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} ZSTD_cwksp;
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/**
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* Align must be a power of 2.
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*/
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size_t ZSTD_cwksp_align(size_t size, size_t const align);
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/**
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* Internal function, use wrappers instead.
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*/
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void* ZSTD_cwksp_reserve_internal(ZSTD_cwksp* ws, size_t bytes, ZSTD_cwksp_alloc_phase_e phase);
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/**
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* Unaligned.
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*/
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BYTE* ZSTD_cwksp_reserve_buffer(ZSTD_cwksp* ws, size_t bytes);
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/**
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* Aligned on sizeof(unsigned).
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*/
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void* ZSTD_cwksp_reserve_aligned(ZSTD_cwksp* ws, size_t bytes);
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/**
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* Aligned on sizeof(unsigned). These buffers have the special property that
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* their values remain constrained, allowing us to re-use them without
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* memset()-ing them.
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*/
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void* ZSTD_cwksp_reserve_table(ZSTD_cwksp* ws, size_t bytes);
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/**
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* Aligned on sizeof(void*).
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*/
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void* ZSTD_cwksp_reserve_object(ZSTD_cwksp* ws, size_t bytes);
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int ZSTD_cwksp_bump_oversized_duration(ZSTD_cwksp* ws);
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/**
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* Invalidates table allocations.
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* All other allocations remain valid.
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*/
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void ZSTD_cwksp_clear_tables(ZSTD_cwksp* ws);
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/**
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* Invalidates all buffer, aligned, and table allocations.
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* Object allocations remain valid.
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*/
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void ZSTD_cwksp_clear(ZSTD_cwksp* ws);
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void ZSTD_cwksp_init(ZSTD_cwksp* ws, void* start, size_t size);
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size_t ZSTD_cwksp_create(ZSTD_cwksp* ws, size_t size, ZSTD_customMem customMem);
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void ZSTD_cwksp_free(ZSTD_cwksp* ws, ZSTD_customMem customMem);
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size_t ZSTD_cwksp_available_space(ZSTD_cwksp* ws);
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int ZSTD_cwksp_check_available(ZSTD_cwksp* ws, size_t minFree);
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int ZSTD_cwksp_check_wasteful(ZSTD_cwksp* ws, size_t minFree);
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size_t ZSTD_cwksp_sizeof(const ZSTD_cwksp* ws);
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int ZSTD_cwksp_reserve_failed(const ZSTD_cwksp* ws);
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#endif /* ZSTD_CWKSP_H */
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