zbuff supports byte-by-byte decompression scenarios

This commit is contained in:
Yann Collet
2016-05-10 14:14:19 +02:00
parent 918b934a26
commit bd39d54576
4 changed files with 81 additions and 42 deletions
+27
View File
@@ -188,6 +188,33 @@ static int basicUnitTests(U32 seed, double compressibility)
DISPLAYLEVEL(4, "OK \n");
}
/* Byte-by-byte decompression test */
DISPLAYLEVEL(4, "test%3i : decompress byte-by-byte : ", testNb++, COMPRESSIBLE_NOISE_LENGTH);
ZBUFF_decompressInitDictionary(zd, CNBuffer, 128 KB);
{ size_t r = 1, pIn=0, pOut=0;
while (r) {
size_t inS = 1;
size_t outS = 1;
r = ZBUFF_decompressContinue(zd, ((BYTE*)decodedBuffer)+pOut, &outS, ((BYTE*)compressedBuffer)+pIn, &inS);
pIn += inS;
pOut += outS;
}
readSize = pIn;
genSize = pOut;
}
if (genSize != CNBufferSize) goto _output_error; /* should regenerate the same amount */
if (readSize != cSize) goto _output_error; /* should have read the entire frame */
DISPLAYLEVEL(4, "OK \n");
/* check regenerated data is byte exact */
{ size_t i;
DISPLAYLEVEL(4, "test%3i : check decompressed result : ", testNb++);
for (i=0; i<CNBufferSize; i++) {
if (((BYTE*)decodedBuffer)[i] != ((BYTE*)CNBuffer)[i]) goto _output_error;;
}
DISPLAYLEVEL(4, "OK \n");
}
_end:
ZBUFF_freeCCtx(zc);
ZBUFF_freeDCtx(zd);