feat(compress): move window clearing leaf into Rust
Keep the private ZSTD_window_t layout and pointer-difference calculation in C, then route the size_t-to-U32 conversion and paired limit writes through a small Rust ABI leaf. This removes the inline C window-clear implementation while preserving its overflow behavior at both single-threaded and multithreaded call sites. Test Plan: - cargo test --manifest-path rust/Cargo.toml --lib zstd_compress::tests (77 passed) - make -C programs -j2 zstd - rustfmt +nightly --edition 2021 rust/src/zstd_compress.rs --check - make -C tests -j2 test-cli-tests (41 passed) - make -C tests -j2 test-legacy test-invalidDictionaries test-decodecorpus test-rust-lib-smoke (passed) - git diff --check
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@@ -620,7 +620,10 @@ static void ZSTDMT_serialState_ensureFinished(SerialState* serialState,
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ZSTD_pthread_cond_broadcast(&serialState->cond);
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ZSTD_PTHREAD_MUTEX_LOCK(&serialState->ldmWindowMutex);
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ZSTD_window_clear(&serialState->ldmWindow);
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ZSTD_rust_windowClear((size_t)(serialState->ldmWindow.nextSrc -
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serialState->ldmWindow.base),
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&serialState->ldmWindow.lowLimit,
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&serialState->ldmWindow.dictLimit);
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ZSTD_pthread_cond_signal(&serialState->ldmWindowCond);
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ZSTD_pthread_mutex_unlock(&serialState->ldmWindowMutex);
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}
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