no longer supported starting C++17
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+1
-74
@@ -332,17 +332,6 @@ MEM_STATIC BIT_DStream_status BIT_reloadDStream(BIT_DStream_t* bitD);
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MEM_STATIC unsigned BIT_endOfDStream(const BIT_DStream_t* bitD);
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/*
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* Start by invoking BIT_initDStream().
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* A chunk of the bitStream is then stored into a local register.
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* Local register size is 64-bits on 64-bits systems, 32-bits on 32-bits systems (size_t).
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* You can then retrieve bitFields stored into the local register, **in reverse order**.
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* Local register is manually filled from memory by the BIT_reloadDStream() method.
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* A reload guarantee a minimum of ((8*sizeof(size_t))-7) bits when its result is BIT_DStream_unfinished.
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* Otherwise, it can be less than that, so proceed accordingly.
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* Checking if DStream has reached its end can be performed with BIT_endOfDStream()
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*/
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/******************************************
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* unsafe API
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@@ -355,7 +344,7 @@ MEM_STATIC size_t BIT_readBitsFast(BIT_DStream_t* bitD, unsigned nbBits);
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/****************************************************************
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* Helper functions
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****************************************************************/
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MEM_STATIC unsigned BIT_highbit32 (register U32 val)
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MEM_STATIC unsigned BIT_highbit32 (U32 val)
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{
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# if defined(_MSC_VER) /* Visual */
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unsigned long r=0;
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@@ -428,14 +417,6 @@ MEM_STATIC size_t BIT_initDStream(BIT_DStream_t* bitD, const void* srcBuffer, si
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return srcSize;
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}
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/*!BIT_lookBits
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* Provides next n bits from local register
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* local register is not modified (bits are still present for next read/look)
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* On 32-bits, maxNbBits==25
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* On 64-bits, maxNbBits==57
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* @return : value extracted
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*/
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MEM_STATIC size_t BIT_lookBits(BIT_DStream_t* bitD, U32 nbBits)
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{
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const U32 bitMask = sizeof(bitD->bitContainer)*8 - 1;
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@@ -455,11 +436,6 @@ MEM_STATIC void BIT_skipBits(BIT_DStream_t* bitD, U32 nbBits)
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bitD->bitsConsumed += nbBits;
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}
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/*!BIT_readBits
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* Read next n bits from local register.
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* pay attention to not read more than nbBits contained into local register.
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* @return : extracted value.
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*/
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MEM_STATIC size_t BIT_readBits(BIT_DStream_t* bitD, U32 nbBits)
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{
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size_t value = BIT_lookBits(bitD, nbBits);
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@@ -697,55 +673,6 @@ static unsigned char FSE_decodeSymbol(FSE_DState_t* DStatePtr, BIT_DStream_t* bi
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static unsigned FSE_endOfDState(const FSE_DState_t* DStatePtr);
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/*
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Let's now decompose FSE_decompress_usingDTable() into its unitary components.
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You will decode FSE-encoded symbols from the bitStream,
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and also any other bitFields you put in, **in reverse order**.
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You will need a few variables to track your bitStream. They are :
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BIT_DStream_t DStream; // Stream context
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FSE_DState_t DState; // State context. Multiple ones are possible
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FSE_DTable* DTablePtr; // Decoding table, provided by FSE_buildDTable()
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The first thing to do is to init the bitStream.
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errorCode = BIT_initDStream(&DStream, srcBuffer, srcSize);
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You should then retrieve your initial state(s)
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(in reverse flushing order if you have several ones) :
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errorCode = FSE_initDState(&DState, &DStream, DTablePtr);
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You can then decode your data, symbol after symbol.
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For information the maximum number of bits read by FSE_decodeSymbol() is 'tableLog'.
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Keep in mind that symbols are decoded in reverse order, like a LIFO stack (last in, first out).
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unsigned char symbol = FSE_decodeSymbol(&DState, &DStream);
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You can retrieve any bitfield you eventually stored into the bitStream (in reverse order)
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Note : maximum allowed nbBits is 25, for 32-bits compatibility
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size_t bitField = BIT_readBits(&DStream, nbBits);
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All above operations only read from local register (which size depends on size_t).
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Refueling the register from memory is manually performed by the reload method.
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endSignal = FSE_reloadDStream(&DStream);
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BIT_reloadDStream() result tells if there is still some more data to read from DStream.
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BIT_DStream_unfinished : there is still some data left into the DStream.
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BIT_DStream_endOfBuffer : Dstream reached end of buffer. Its container may no longer be completely filled.
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BIT_DStream_completed : Dstream reached its exact end, corresponding in general to decompression completed.
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BIT_DStream_tooFar : Dstream went too far. Decompression result is corrupted.
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When reaching end of buffer (BIT_DStream_endOfBuffer), progress slowly, notably if you decode multiple symbols per loop,
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to properly detect the exact end of stream.
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After each decoded symbol, check if DStream is fully consumed using this simple test :
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BIT_reloadDStream(&DStream) >= BIT_DStream_completed
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When it's done, verify decompression is fully completed, by checking both DStream and the relevant states.
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Checking if DStream has reached its end is performed by :
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BIT_endOfDStream(&DStream);
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Check also the states. There might be some symbols left there, if some high probability ones (>50%) are possible.
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FSE_endOfDState(&DState);
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*/
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/******************************************
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* FSE unsafe API
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