feat(rust): port decode dictionaries
Move ZSTD_DDict allocation, ownership, construction, and public ABI exports into Rust. The C decoder keeps ZSTD_loadDEntropy until its table loader moves. The C shim now exposes C-computed DCtx field offsets. This keeps dictionary state correct across conditional C layouts, including fuzz fields and 32-bit static-BMI2 builds, without duplicating decoder-context layout in Rust. Test Plan: - cargo fmt, cargo clippy, cargo clippy --benches, cargo clippy --tests - cargo test --all-targets and cargo build --release - cargo test/build --target i686-unknown-linux-gnu - C fuzzer, zstreamtest, invalidDictionaries, and fuzzer32 smoke runs - fuzz-enabled and i686 -mbmi2 C/Rust dictionary roundtrip harnesses Refs: rust/README.md
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@@ -29,11 +29,13 @@ zstd ABI:
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- Runtime support
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- `threading` provides platform pthread wrappers required by zstd headers.
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- `pool` implements the bounded worker pool used by multithreaded compression.
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- Dictionary support
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- `zstd_ddict` owns, loads, copies, and references decode dictionaries.
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The remaining block compression, general decompression, dictionary, legacy,
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and CLI translation units are still C. They must move before the rewrite is
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complete. Keeping that boundary explicit prevents a passing hybrid build from
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being mistaken for the final all-Rust result.
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The remaining block compression, general decompression, dictionary-building,
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legacy, and CLI translation units are still C. They must move before the
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rewrite is complete. Keeping that boundary explicit prevents a passing hybrid
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build from being mistaken for the final all-Rust result.
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## Compatibility boundary
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