fixed a bunch of headers after license change (#825)
This commit is contained in:
@@ -1,11 +1,11 @@
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# ##########################################################################
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# ################################################################
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# Copyright (c) 2016-present, Facebook, Inc.
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# All rights reserved.
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#
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# This source code is licensed under the BSD-style license found in the
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# LICENSE file in the root directory of this source tree. An additional grant
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# of patent rights can be found in the PATENTS file in the same directory.
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# ##########################################################################
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# This source code is licensed under both the BSD-style license (found in the
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# LICENSE file in the root directory of this source tree) and the GPLv2 (found
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# in the COPYING file in the root directory of this source tree).
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# ################################################################
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CFLAGS ?= -O3
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CFLAGS += -Wall -Wextra -Wcast-qual -Wcast-align -Wshadow -Wstrict-aliasing=1 -Wswitch-enum -Wno-comment
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@@ -1,10 +1,10 @@
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# ################################################################
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# Copyright (c) 2016-present, Facebook, Inc.
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# Copyright (c) 2017-present, Facebook, Inc.
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# All rights reserved.
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#
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# This source code is licensed under the BSD-style license found in the
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# LICENSE file in the root directory of this source tree. An additional grant
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# of patent rights can be found in the PATENTS file in the same directory.
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# This source code is licensed under both the BSD-style license (found in the
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# LICENSE file in the root directory of this source tree) and the GPLv2 (found
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# in the COPYING file in the root directory of this source tree).
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# ################################################################
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# This Makefile presumes libzstd is installed, using `sudo make install`
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@@ -25,8 +25,8 @@ LDFLAGS += -lzstd
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default: all
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all: ldm
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all: ldm
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ldm: ldm_common.c ldm.c main.c
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$(CC) $(CPPFLAGS) $(CFLAGS) $^ $(LDFLAGS) -o $@
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@@ -34,4 +34,3 @@ clean:
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@rm -f core *.o tmp* result* *.ldm *.ldm.dec \
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ldm
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@echo Cleaning completed
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@@ -1,10 +1,10 @@
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/**
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/*
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* Copyright (c) 2016-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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* This source code is licensed under both the BSD-style license (found in the
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* LICENSE file in the root directory of this source tree) and the GPLv2 (found
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* in the COPYING file in the root directory of this source tree).
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*/
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#pragma once
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@@ -1,10 +1,10 @@
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/**
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/*
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* Copyright (c) 2016-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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* This source code is licensed under both the BSD-style license (found in the
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* LICENSE file in the root directory of this source tree) and the GPLv2 (found
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* in the COPYING file in the root directory of this source tree).
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*/
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#pragma once
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@@ -1,10 +1,10 @@
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/**
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/*
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* Copyright (c) 2016-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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* This source code is licensed under both the BSD-style license (found in the
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* LICENSE file in the root directory of this source tree) and the GPLv2 (found
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* in the COPYING file in the root directory of this source tree).
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*/
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#pragma once
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@@ -1,10 +1,10 @@
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/**
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/*
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* Copyright (c) 2016-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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* This source code is licensed under both the BSD-style license (found in the
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* LICENSE file in the root directory of this source tree) and the GPLv2 (found
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* in the COPYING file in the root directory of this source tree).
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*/
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#include "SkippableFrame.h"
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#include "mem.h"
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@@ -1,10 +1,10 @@
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/**
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/*
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* Copyright (c) 2016-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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* This source code is licensed under both the BSD-style license (found in the
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* LICENSE file in the root directory of this source tree) and the GPLv2 (found
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* in the COPYING file in the root directory of this source tree).
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*/
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#pragma once
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@@ -1,10 +1,10 @@
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/**
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/*
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* Copyright (c) 2016-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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* This source code is licensed under both the BSD-style license (found in the
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* LICENSE file in the root directory of this source tree) and the GPLv2 (found
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* in the COPYING file in the root directory of this source tree).
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*/
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#include "ErrorHolder.h"
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#include "Options.h"
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@@ -1,10 +1,10 @@
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/**
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/*
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* Copyright (c) 2016-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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* This source code is licensed under both the BSD-style license (found in the
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* LICENSE file in the root directory of this source tree) and the GPLv2 (found
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* in the COPYING file in the root directory of this source tree).
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*/
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#pragma once
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@@ -1,10 +1,10 @@
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/**
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/*
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* Copyright (c) 2016-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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* This source code is licensed under both the BSD-style license (found in the
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* LICENSE file in the root directory of this source tree) and the GPLv2 (found
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* in the COPYING file in the root directory of this source tree).
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*/
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/**
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@@ -1,10 +1,10 @@
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/**
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/*
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* Copyright (c) 2016-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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* This source code is licensed under both the BSD-style license (found in the
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* LICENSE file in the root directory of this source tree) and the GPLv2 (found
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* in the COPYING file in the root directory of this source tree).
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*/
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#pragma once
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@@ -1,10 +1,10 @@
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/**
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/*
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* Copyright (c) 2016-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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* This source code is licensed under both the BSD-style license (found in the
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* LICENSE file in the root directory of this source tree) and the GPLv2 (found
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* in the COPYING file in the root directory of this source tree).
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*/
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#pragma once
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@@ -1,10 +1,10 @@
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/**
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/*
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* Copyright (c) 2016-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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* This source code is licensed under both the BSD-style license (found in the
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* LICENSE file in the root directory of this source tree) and the GPLv2 (found
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* in the COPYING file in the root directory of this source tree).
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*/
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#include "utils/Buffer.h"
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#include "utils/Range.h"
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@@ -1,10 +1,10 @@
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/**
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/*
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* Copyright (c) 2016-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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* This source code is licensed under both the BSD-style license (found in the
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* LICENSE file in the root directory of this source tree) and the GPLv2 (found
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* in the COPYING file in the root directory of this source tree).
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*/
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#include "utils/Range.h"
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@@ -1,10 +1,10 @@
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/**
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/*
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* Copyright (c) 2016-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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* This source code is licensed under both the BSD-style license (found in the
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* LICENSE file in the root directory of this source tree) and the GPLv2 (found
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* in the COPYING file in the root directory of this source tree).
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*/
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#include "utils/ResourcePool.h"
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@@ -1,10 +1,10 @@
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/**
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/*
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* Copyright (c) 2016-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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* This source code is licensed under both the BSD-style license (found in the
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* LICENSE file in the root directory of this source tree) and the GPLv2 (found
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* in the COPYING file in the root directory of this source tree).
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*/
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#include "utils/ScopeGuard.h"
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@@ -1,10 +1,10 @@
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/**
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/*
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* Copyright (c) 2016-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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* This source code is licensed under both the BSD-style license (found in the
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* LICENSE file in the root directory of this source tree) and the GPLv2 (found
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* in the COPYING file in the root directory of this source tree).
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*/
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#include "utils/ThreadPool.h"
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@@ -2,9 +2,9 @@
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# Copyright (c) 2017-present, Facebook, Inc.
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# All rights reserved.
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#
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# This source code is licensed under the BSD-style license found in the
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# LICENSE file in the root directory of this source tree. An additional grant
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# of patent rights can be found in the PATENTS file in the same directory.
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# This source code is licensed under both the BSD-style license (found in the
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# LICENSE file in the root directory of this source tree) and the GPLv2 (found
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# in the COPYING file in the root directory of this source tree).
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# ################################################################
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# This Makefile presumes libzstd is built, using `make` in / or /lib/
|
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Reference in New Issue
Block a user