From ec1272153873b0249d71879bd9bb89e13759e339 Mon Sep 17 00:00:00 2001 From: Carl Woffenden Date: Tue, 27 Aug 2019 15:53:26 +0200 Subject: [PATCH] Added clarification --- contrib/declib/examples/README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/contrib/declib/examples/README.md b/contrib/declib/examples/README.md index 1e88c911e..6d9998432 100644 --- a/contrib/declib/examples/README.md +++ b/contrib/declib/examples/README.md @@ -4,4 +4,4 @@ The examples `#include` the generated `zstddeclib.c` directly but work equally a `simple.c` is the most basic example of decompressing content and verifying the result. -`emscripten.c` is a bare-bones [Emscripten](https://github.com/emscripten-core/emscripten) compiled WebGL demo using Zstd to further compress a DXT1 texture. The 256x256 texture would normally be 32kB, but even when bundled with the Zstd decompressor the resulting WebAssembly weighs in at 45kB. +`emscripten.c` is a bare-bones [Emscripten](https://github.com/emscripten-core/emscripten) compiled WebGL demo using Zstd to further compress a DXT1 texture. The 256x256 texture would normally be 32kB, but even when bundled with the Zstd decompressor the resulting WebAssembly weighs in at 45kB (`shell.html` is a support file to run the Wasm).