Fix new typos found by codespell

This commit is contained in:
Dimitri Papadopoulos
2023-09-23 18:56:01 +02:00
parent cdceb0fce5
commit fe34776c20
13 changed files with 49 additions and 49 deletions
+1 -1
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@@ -1213,7 +1213,7 @@ static void decode_seq_table(FSE_dtable *const table, istream_t *const in,
break;
}
case seq_repeat:
// "Repeat_Mode : re-use distribution table from previous compressed
// "Repeat_Mode : reuse distribution table from previous compressed
// block."
// Nothing to do here, table will be unchanged
if (!table->symbols) {
+11 -11
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@@ -174,7 +174,7 @@ int ZSTD_defaultCLevel(void); </b>/*!< default compression lev
<h3>Compression context</h3><pre> When compressing many times,
it is recommended to allocate a context just once,
and re-use it for each successive compression operation.
and reuse it for each successive compression operation.
This will make workload friendlier for system's memory.
Note : re-using context is just a speed / resource optimization.
It doesn't change the compression ratio, which remains identical.
@@ -200,7 +200,7 @@ size_t ZSTD_freeCCtx(ZSTD_CCtx* cctx); </b>/* accept NULL pointer */<b>
<h3>Decompression context</h3><pre> When decompressing many times,
it is recommended to allocate a context only once,
and re-use it for each successive compression operation.
and reuse it for each successive compression operation.
This will make workload friendlier for system's memory.
Use one context per thread for parallel execution.
</pre><b><pre>typedef struct ZSTD_DCtx_s ZSTD_DCtx;
@@ -568,14 +568,14 @@ size_t ZSTD_freeDCtx(ZSTD_DCtx* dctx); </b>/* accept NULL pointer */<b>
A ZSTD_CStream object is required to track streaming operation.
Use ZSTD_createCStream() and ZSTD_freeCStream() to create/release resources.
ZSTD_CStream objects can be reused multiple times on consecutive compression operations.
It is recommended to re-use ZSTD_CStream since it will play nicer with system's memory, by re-using already allocated memory.
It is recommended to reuse ZSTD_CStream since it will play nicer with system's memory, by re-using already allocated memory.
For parallel execution, use one separate ZSTD_CStream per thread.
note : since v1.3.0, ZSTD_CStream and ZSTD_CCtx are the same thing.
Parameters are sticky : when starting a new compression on the same context,
it will re-use the same sticky parameters as previous compression session.
it will reuse the same sticky parameters as previous compression session.
When in doubt, it's recommended to fully initialize the context before usage.
Use ZSTD_CCtx_reset() to reset the context and ZSTD_CCtx_setParameter(),
ZSTD_CCtx_setPledgedSrcSize(), or ZSTD_CCtx_loadDictionary() and friends to
@@ -698,7 +698,7 @@ size_t ZSTD_endStream(ZSTD_CStream* zcs, ZSTD_outBuffer* output);
<a name="Chapter9"></a><h2>Streaming decompression - HowTo</h2><pre>
A ZSTD_DStream object is required to track streaming operations.
Use ZSTD_createDStream() and ZSTD_freeDStream() to create/release resources.
ZSTD_DStream objects can be re-used multiple times.
ZSTD_DStream objects can be reused multiple times.
Use ZSTD_initDStream() to start a new decompression operation.
@return : recommended first input size
@@ -869,7 +869,7 @@ size_t ZSTD_freeDStream(ZSTD_DStream* zds); </b>/* accept NULL pointer */<b>
<a name="Chapter13"></a><h2>Advanced dictionary and prefix API (Requires v1.4.0+)</h2><pre>
This API allows dictionaries to be used with ZSTD_compress2(),
ZSTD_compressStream2(), and ZSTD_decompressDCtx().
Dictionaries are sticky, they remain valid when same context is re-used,
Dictionaries are sticky, they remain valid when same context is reused,
they only reset when the context is reset
with ZSTD_reset_parameters or ZSTD_reset_session_and_parameters.
In contrast, Prefixes are single-use.
@@ -1857,7 +1857,7 @@ size_t ZSTD_resetCStream(ZSTD_CStream* zcs, unsigned long long pledgedSrcSize);
explicitly specified.
start a new frame, using same parameters from previous frame.
This is typically useful to skip dictionary loading stage, since it will re-use it in-place.
This is typically useful to skip dictionary loading stage, since it will reuse it in-place.
Note that zcs must be init at least once before using ZSTD_resetCStream().
If pledgedSrcSize is not known at reset time, use macro ZSTD_CONTENTSIZE_UNKNOWN.
If pledgedSrcSize > 0, its value must be correct, as it will be written in header, and controlled at the end.
@@ -1918,7 +1918,7 @@ ZSTDLIB_STATIC_API size_t ZSTD_resetDStream(ZSTD_DStream* zds);
</b><p>
ZSTD_DCtx_reset(zds, ZSTD_reset_session_only);
re-use decompression parameters from previous init; saves dictionary loading
reuse decompression parameters from previous init; saves dictionary loading
</p></pre><BR>
@@ -1964,7 +1964,7 @@ ZSTD_registerSequenceProducer(
<a name="Chapter21"></a><h2>Buffer-less streaming compression (synchronous mode)</h2><pre>
A ZSTD_CCtx object is required to track streaming operations.
Use ZSTD_createCCtx() / ZSTD_freeCCtx() to manage resource.
ZSTD_CCtx object can be re-used multiple times within successive compression operations.
ZSTD_CCtx object can be reused multiple times within successive compression operations.
Start by initializing a context.
Use ZSTD_compressBegin(), or ZSTD_compressBegin_usingDict() for dictionary compression.
@@ -1985,7 +1985,7 @@ ZSTD_registerSequenceProducer(
It's possible to use srcSize==0, in which case, it will write a final empty block to end the frame.
Without last block mark, frames are considered unfinished (hence corrupted) by compliant decoders.
`ZSTD_CCtx` object can be re-used (ZSTD_compressBegin()) to compress again.
`ZSTD_CCtx` object can be reused (ZSTD_compressBegin()) to compress again.
<BR></pre>
<h3>Buffer-less streaming compression functions</h3><pre></pre><b><pre>ZSTD_DEPRECATED("The buffer-less API is deprecated in favor of the normal streaming API. See docs.")
@@ -2002,7 +2002,7 @@ ZSTDLIB_STATIC_API size_t ZSTD_compressBegin_usingCDict(ZSTD_CCtx* cctx, const Z
<a name="Chapter22"></a><h2>Buffer-less streaming decompression (synchronous mode)</h2><pre>
A ZSTD_DCtx object is required to track streaming operations.
Use ZSTD_createDCtx() / ZSTD_freeDCtx() to manage it.
A ZSTD_DCtx object can be re-used multiple times.
A ZSTD_DCtx object can be reused multiple times.
First typical operation is to retrieve frame parameters, using ZSTD_getFrameHeader().
Frame header is extracted from the beginning of compressed frame, so providing only the frame's beginning is enough.