gcc in the linux kernel was not unrolling the inner loops of the Huffman
decoder, which was destroying decoding performance. The compiler was
generating crazy code with all sorts of branches. I suspect because of
Spectre mitigations, but I'm not certain. Once the loops were manually
unrolled, performance was restored.
Additionally, when gcc couldn't prove that the variable left shift in
the 4X2 decode loop wasn't greater than 63, it inserted checks to verify
it. To fix this, mask `entry.nbBits & 0x3F`, which allows gcc to eliete
this check. This is a no op, because `entry.nbBits` is guaranteed to be
less than 64.
Lastly, introduce the `HUF_DISABLE_FAST_DECODE` macro to disable the
fast C loops for Issue #3762. So if even after this change, there is a
performance regression, users can opt-out at compile time.
More recent versions of CMake emit the following warning:
CMake Deprecation Warning at cmake/CMakeLists.txt:10 (cmake_minimum_required):
Compatibility with CMake < 3.5 will be removed from a future version of
CMake.
Update the VERSION argument <min> value or use a ...<max> suffix to tell
CMake that the project does not need compatibility with older versions.
the flexArray in structure FSE_DecompressWksp
is just a way to derive a pointer easily,
without risk/complexity of calculating it manually.
Not sure if this change is good enough to avoid ubsan warnings though.
within ZSTDMT_.
This pattern is flagged by less forgiving variants of ubsan
notably used during compilation of the Linux Kernel.
There are 2 other places in the code where this pattern is used.
This fixes just one of them.
* Remove all pointer-overflow suppressions from our UBSAN builds/tests.
* Add `ZSTD_ALLOW_POINTER_OVERFLOW_ATTR` macro to suppress
pointer-overflow at a per-function level. This is a superior approach
because it also applies to users who build zstd with UBSAN.
* Add `ZSTD_wrappedPtr{Diff,Add,Sub}()` that use these suppressions.
The end goal is to only tag these functions with
`ZSTD_ALLOW_POINTER_OVERFLOW`. But we can start by annoting functions
that rely on pointer overflow, and gradually transition to using
these.
* Add `ZSTD_maybeNullPtrAdd()` to simplify pointer addition when the
pointer may be `NULL`.
* Fix all the fuzzer issues that came up. I'm sure there will be a lot
more, but these are the ones that came up within a few minutes of
running the fuzzers, and while running GitHub CI.
To the best of my knowledge:
* `_WIN32` and `_WIN64` are defined by the compiler,
* `WIN32` and `WIN64` are defined by the user, to indicate whatever
the user chooses them to indicate. They mean 32-bit and 64-bit Windows
compilation by convention only.
See:
https://accu.org/journals/overload/24/132/wilson_2223/
Windows compilers in general, and MSVC in particular, have been defining
`_WIN32` and `_WIN64` for a long time, provably at least since Visual Studio
2015, and in practice as early as in the days of 16-bit Windows.
See:
https://learn.microsoft.com/en-us/cpp/preprocessor/predefined-macros?view=msvc-140https://learn.microsoft.com/en-us/windows/win32/winprog64/the-tools
Tests used to be inconsistent, sometimes testing `_WIN32`, sometimes
`_WIN32` and `WIN32`. This brings consistency to Windows detection.
Refine the macro guards to define the functions exactly when they are
needed.
This fixes the chromium build with zstd.
Thanks to @GregTho for reporting!