#include "pool.h" /* The implementation lives in rust/src/pool.rs. Rust cannot observe the C * preprocessor configuration, so expose the one bit of configuration that * changes the pool API's behavior. */ int ZSTD_rust_pool_is_multithreaded(void); int ZSTD_rust_pool_is_multithreaded(void) { #ifdef ZSTD_MULTITHREAD return 1; #else return 0; #endif }