Docs updated.
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@ -10,10 +10,12 @@ Now it is time for _you_ to try out this wonderful plugin. Simply install, creat
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The key features of this are:
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* Dynmap integration
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* Gates with and without frames
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* Gates consisting of portal blocks and gates made of air (so called hidden gates)
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* Gates with destinations in different worlds
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* Gates with custom shapes (gates can look any way you want)
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* Riding through gates
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*The Craft Inc. Corporation won't take any responsibility for seasickness, memory loss and sudden suffocation in walls while traveling with one of our gates!
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@ -1,3 +1,8 @@
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## 2.4.0 ##
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* Resolved issues with closing gates (special thanks to THCFrosD)
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* Added support for riding through gates (with horses, mine carts, pigs and boats)
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* Dynmap integration (extra plugin)
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## 2.3.0 ##
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* Added a command for setting the exit and opening a gate at once.
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* Enabled the ability to change the gate block material.
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@ -1,6 +1,12 @@
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* __/gate allowRiding, ar [id]__
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Update a gate so players can travel through it while riding.
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* __/gate close, c [id]__
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Closes a gate to prevent players from using it.
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* __/gate denyRiding, dr [id]__
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Update a gate so players can NOT travel through it while riding.
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* __/gate delete, del, remove [id]__
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Removes the gate from the game.
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@ -41,11 +41,13 @@ be displayed.
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* __gateTeleportNoPermissionMessage__
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A string value going to displayed every time when a player enters a gate and is not
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allowed to use that gate. Will only be displayed if _showTeleportNoPermissionMessage_
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A string value going to displayed every time when a player enters a gate and is not allowed to use that gate. Will only be displayed if _showTeleportNoPermissionMessage_
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is set to _true_.
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* __gateTeleportVehicleNotAllowedMessage__
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A string value being displayed when a player tries to go through a gate while riding when riding through this gate is disabled. Will only be displayed if _showTeleportNoPermissionMessage_ is set to _true_.
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* __showTeleportNoPermissionMessage__
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A boolean (_true_ or _false_) determining wether the _no permission message_ will
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be displayed.
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