Docs updated.

This commit is contained in:
Tobias Ottenweller 2014-02-05 20:43:08 +01:00
parent b37f1000ab
commit 43dd934f48
4 changed files with 17 additions and 2 deletions

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@ -10,10 +10,12 @@ Now it is time for _you_ to try out this wonderful plugin. Simply install, creat
The key features of this are:
* Dynmap integration
* Gates with and without frames
* Gates consisting of portal blocks and gates made of air (so called hidden gates)
* Gates with destinations in different worlds
* Gates with custom shapes (gates can look any way you want)
* Riding through gates
*The Craft Inc. Corporation won't take any responsibility for seasickness, memory loss and sudden suffocation in walls while traveling with one of our gates!

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@ -1,3 +1,8 @@
## 2.4.0 ##
* Resolved issues with closing gates (special thanks to THCFrosD)
* Added support for riding through gates (with horses, mine carts, pigs and boats)
* Dynmap integration (extra plugin)
## 2.3.0 ##
* Added a command for setting the exit and opening a gate at once.
* Enabled the ability to change the gate block material.

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@ -1,6 +1,12 @@
* __/gate allowRiding, ar [id]__
Update a gate so players can travel through it while riding.
* __/gate close, c [id]__
Closes a gate to prevent players from using it.
* __/gate denyRiding, dr [id]__
Update a gate so players can NOT travel through it while riding.
* __/gate delete, del, remove [id]__
Removes the gate from the game.

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@ -41,11 +41,13 @@ be displayed.
* __gateTeleportNoPermissionMessage__
A string value going to displayed every time when a player enters a gate and is not
allowed to use that gate. Will only be displayed if _showTeleportNoPermissionMessage_
A string value going to displayed every time when a player enters a gate and is not allowed to use that gate. Will only be displayed if _showTeleportNoPermissionMessage_
is set to _true_.
* __gateTeleportVehicleNotAllowedMessage__
A string value being displayed when a player tries to go through a gate while riding when riding through this gate is disabled. Will only be displayed if _showTeleportNoPermissionMessage_ is set to _true_.
* __showTeleportNoPermissionMessage__
A boolean (_true_ or _false_) determining wether the _no permission message_ will
be displayed.