feat(font): port font metrics, atlas and the sprite font
Ports ZIG/src/font/{Metrics,Atlas,Glyph}.zig and the whole sprite font
(font/sprite/**): box drawing, block elements, braille, branch/git
graph symbols, geometric shapes, powerline, and the symbols for legacy
computing (+ supplement, incl. the octants table).
Ghostty draws sprites with z2d; we use tiny-skia for path coverage,
composited onto an alpha8 canvas, while following the Zig geometry
(positions, thickness, rounding). Comptime discovery of draw functions
is replaced by explicit, overlap-checked codepoint range tables.
Upstream reference sheets are vendored in testdata/ and compared with a
tolerance: braille and U+1CD00 are pixel-identical; other sheets differ
only in antialiasing on thin diagonals/curves. Review renders are written
to target/sprite_sheets/.
The crate temporarily drops its config/unicode/terminal deps until the
rest of the font engine is ported (Phase 3).
Test Plan:
- cargo test -p ghostty-font (49 tests incl. reference sheet comparison)
- inspect target/sprite_sheets/review-all-18x36.png
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@@ -0,0 +1,496 @@
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//! Powerline + Powerline Extra Symbols | U+E0B0...U+E0D4
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//! <https://github.com/ryanoasis/powerline-extra-symbols>
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//!
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//!
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//!
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//!
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//!
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//! We implement the more geometric glyphs here, but not the stylized ones.
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//!
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//! Port of `sprite/draw/powerline.zig`.
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use std::f64::consts::SQRT_2;
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use super::box_;
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use super::common::{DrawFn, Range, Thickness};
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use crate::metrics::Metrics;
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use crate::sprite::canvas::{
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Canvas, CapMode, Color, DrawError, Path, Point, StrokeOptions, Triangle,
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};
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pub const RANGES: &[Range] = &[
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Range {
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min: 0xe0b0,
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max: 0xe0b0,
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draw: drawe0b0 as DrawFn,
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},
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Range {
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min: 0xe0b1,
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max: 0xe0b1,
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draw: drawe0b1 as DrawFn,
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},
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Range {
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min: 0xe0b2,
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max: 0xe0b2,
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draw: drawe0b2 as DrawFn,
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},
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Range {
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min: 0xe0b3,
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max: 0xe0b3,
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draw: drawe0b3 as DrawFn,
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},
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Range {
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min: 0xe0b4,
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max: 0xe0b4,
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draw: drawe0b4 as DrawFn,
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},
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Range {
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min: 0xe0b5,
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max: 0xe0b5,
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draw: drawe0b5 as DrawFn,
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},
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Range {
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min: 0xe0b6,
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max: 0xe0b6,
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draw: drawe0b6 as DrawFn,
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},
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Range {
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min: 0xe0b7,
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max: 0xe0b7,
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draw: drawe0b7 as DrawFn,
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},
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Range {
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min: 0xe0b8,
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max: 0xe0b8,
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draw: drawe0b8 as DrawFn,
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},
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Range {
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min: 0xe0b9,
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max: 0xe0b9,
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draw: drawe0b9 as DrawFn,
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},
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Range {
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min: 0xe0ba,
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max: 0xe0ba,
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draw: drawe0ba as DrawFn,
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},
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Range {
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min: 0xe0bb,
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max: 0xe0bb,
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draw: drawe0bb as DrawFn,
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},
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Range {
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min: 0xe0bc,
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max: 0xe0bc,
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draw: drawe0bc as DrawFn,
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},
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Range {
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min: 0xe0bd,
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max: 0xe0bd,
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draw: drawe0bd as DrawFn,
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},
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Range {
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min: 0xe0be,
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max: 0xe0be,
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draw: drawe0be as DrawFn,
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},
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Range {
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min: 0xe0bf,
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max: 0xe0bf,
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draw: drawe0bf as DrawFn,
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},
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Range {
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min: 0xe0d2,
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max: 0xe0d2,
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draw: drawe0d2 as DrawFn,
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},
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Range {
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min: 0xe0d4,
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max: 0xe0d4,
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draw: drawe0d4 as DrawFn,
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},
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];
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/// E0B0
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pub fn drawe0b0(
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_cp: u32,
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canvas: &mut Canvas,
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width: u32,
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height: u32,
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_metrics: &Metrics,
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) -> Result<(), DrawError> {
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let float_width = f64::from(width);
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let float_height = f64::from(height);
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canvas.triangle(
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Triangle {
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p0: Point { x: 0.0, y: 0.0 },
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p1: Point {
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x: float_width,
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y: float_height / 2.0,
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},
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p2: Point {
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x: 0.0,
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y: float_height,
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},
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},
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Color::ON,
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)
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}
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/// E0B2
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pub fn drawe0b2(
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_cp: u32,
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canvas: &mut Canvas,
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width: u32,
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height: u32,
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_metrics: &Metrics,
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) -> Result<(), DrawError> {
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let float_width = f64::from(width);
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let float_height = f64::from(height);
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canvas.triangle(
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Triangle {
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p0: Point {
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x: float_width,
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y: 0.0,
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},
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p1: Point {
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x: 0.0,
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y: float_height / 2.0,
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},
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p2: Point {
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x: float_width,
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y: float_height,
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},
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},
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Color::ON,
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)
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}
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/// E0B8
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pub fn drawe0b8(
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_cp: u32,
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canvas: &mut Canvas,
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width: u32,
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height: u32,
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_metrics: &Metrics,
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) -> Result<(), DrawError> {
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let float_width = f64::from(width);
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let float_height = f64::from(height);
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canvas.triangle(
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Triangle {
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p0: Point { x: 0.0, y: 0.0 },
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p1: Point {
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x: float_width,
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y: float_height,
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},
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p2: Point {
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x: 0.0,
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y: float_height,
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},
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},
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Color::ON,
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)
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}
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/// E0BA
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pub fn drawe0ba(
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_cp: u32,
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canvas: &mut Canvas,
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width: u32,
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height: u32,
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_metrics: &Metrics,
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) -> Result<(), DrawError> {
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let float_width = f64::from(width);
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let float_height = f64::from(height);
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canvas.triangle(
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Triangle {
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p0: Point {
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x: float_width,
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y: 0.0,
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},
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p1: Point {
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x: float_width,
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y: float_height,
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},
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p2: Point {
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x: 0.0,
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y: float_height,
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},
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},
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Color::ON,
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)
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}
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/// E0BC
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pub fn drawe0bc(
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_cp: u32,
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canvas: &mut Canvas,
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width: u32,
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height: u32,
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_metrics: &Metrics,
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) -> Result<(), DrawError> {
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let float_width = f64::from(width);
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let float_height = f64::from(height);
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canvas.triangle(
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Triangle {
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p0: Point { x: 0.0, y: 0.0 },
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p1: Point {
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x: float_width,
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y: 0.0,
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},
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p2: Point {
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x: 0.0,
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y: float_height,
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},
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},
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Color::ON,
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)
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}
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/// E0BE
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pub fn drawe0be(
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_cp: u32,
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canvas: &mut Canvas,
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width: u32,
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height: u32,
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_metrics: &Metrics,
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) -> Result<(), DrawError> {
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let float_width = f64::from(width);
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let float_height = f64::from(height);
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canvas.triangle(
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Triangle {
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p0: Point { x: 0.0, y: 0.0 },
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p1: Point {
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x: float_width,
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y: 0.0,
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},
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p2: Point {
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x: float_width,
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y: float_height,
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},
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},
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Color::ON,
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)
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}
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/// E0B9
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pub fn drawe0b9(
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_cp: u32,
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canvas: &mut Canvas,
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_width: u32,
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_height: u32,
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metrics: &Metrics,
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) -> Result<(), DrawError> {
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box_::light_diagonal_upper_left_to_lower_right(metrics, canvas);
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Ok(())
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}
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/// E0BB
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pub fn drawe0bb(
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_cp: u32,
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canvas: &mut Canvas,
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_width: u32,
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_height: u32,
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metrics: &Metrics,
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) -> Result<(), DrawError> {
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box_::light_diagonal_upper_right_to_lower_left(metrics, canvas);
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Ok(())
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}
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/// E0BD
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pub fn drawe0bd(
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_cp: u32,
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canvas: &mut Canvas,
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_width: u32,
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_height: u32,
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metrics: &Metrics,
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) -> Result<(), DrawError> {
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box_::light_diagonal_upper_right_to_lower_left(metrics, canvas);
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Ok(())
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}
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/// E0BF
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pub fn drawe0bf(
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_cp: u32,
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canvas: &mut Canvas,
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_width: u32,
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_height: u32,
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metrics: &Metrics,
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) -> Result<(), DrawError> {
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box_::light_diagonal_upper_left_to_lower_right(metrics, canvas);
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Ok(())
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}
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/// E0B1
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pub fn drawe0b1(
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_cp: u32,
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canvas: &mut Canvas,
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width: u32,
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height: u32,
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metrics: &Metrics,
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) -> Result<(), DrawError> {
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let float_width = f64::from(width);
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let float_height = f64::from(height);
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let mut path = Path::new();
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path.move_to(0.0, 0.0);
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path.line_to(float_width, float_height / 2.0);
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path.line_to(0.0, float_height);
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canvas.stroke_path(
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&path,
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StrokeOptions {
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line_cap_mode: CapMode::Butt,
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line_width: f64::from(Thickness::Light.height(metrics.box_thickness)),
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},
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Color::ON,
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)
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}
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/// E0B3
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pub fn drawe0b3(
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cp: u32,
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canvas: &mut Canvas,
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width: u32,
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height: u32,
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metrics: &Metrics,
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) -> Result<(), DrawError> {
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drawe0b1(cp, canvas, width, height, metrics)?;
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canvas.flip_horizontal();
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Ok(())
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}
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/// Path for the rounded "half circle" shapes E0B4 / E0B5 (open path; E0B4
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/// closes it itself).
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fn rounded_path(width: u32, height: u32) -> Path {
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let float_width = f64::from(width);
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let float_height = f64::from(height);
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// Coefficient for approximating a circular arc.
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let c: f64 = (SQRT_2 - 1.0) * 4.0 / 3.0;
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let radius: f64 = float_width.min(float_height / 2.0);
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let mut path = Path::new();
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path.move_to(0.0, 0.0);
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path.curve_to(radius * c, 0.0, radius, radius - radius * c, radius, radius);
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path.line_to(radius, float_height - radius);
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path.curve_to(
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radius,
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float_height - radius + radius * c,
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radius * c,
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float_height,
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0.0,
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float_height,
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);
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path
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}
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/// E0B4
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pub fn drawe0b4(
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_cp: u32,
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canvas: &mut Canvas,
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width: u32,
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height: u32,
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_metrics: &Metrics,
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) -> Result<(), DrawError> {
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let mut path = rounded_path(width, height);
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path.close();
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canvas.fill_path(&path, Color::ON)
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}
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/// E0B5
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pub fn drawe0b5(
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_cp: u32,
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canvas: &mut Canvas,
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width: u32,
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height: u32,
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metrics: &Metrics,
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) -> Result<(), DrawError> {
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let path = rounded_path(width, height);
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canvas.inner_stroke_path(
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&path,
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StrokeOptions {
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line_width: f64::from(metrics.box_thickness),
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line_cap_mode: CapMode::Butt,
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},
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Color::ON,
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)
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}
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/// E0B6
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pub fn drawe0b6(
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cp: u32,
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canvas: &mut Canvas,
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width: u32,
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height: u32,
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metrics: &Metrics,
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) -> Result<(), DrawError> {
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drawe0b4(cp, canvas, width, height, metrics)?;
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canvas.flip_horizontal();
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Ok(())
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}
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/// E0B7
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pub fn drawe0b7(
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cp: u32,
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canvas: &mut Canvas,
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width: u32,
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height: u32,
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metrics: &Metrics,
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) -> Result<(), DrawError> {
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drawe0b5(cp, canvas, width, height, metrics)?;
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canvas.flip_horizontal();
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Ok(())
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}
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/// E0D2
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pub fn drawe0d2(
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_cp: u32,
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canvas: &mut Canvas,
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width: u32,
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height: u32,
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metrics: &Metrics,
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) -> Result<(), DrawError> {
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let float_width = f64::from(width);
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let float_height = f64::from(height);
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let float_thick = f64::from(metrics.box_thickness);
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// Top piece
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{
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let mut path = Path::new();
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path.move_to(0.0, 0.0);
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path.line_to(float_width, 0.0);
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path.line_to(float_width / 2.0, float_height / 2.0 - float_thick / 2.0);
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path.line_to(0.0, float_height / 2.0 - float_thick / 2.0);
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path.close();
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canvas.fill_path(&path, Color::ON)?;
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}
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// Bottom piece
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{
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let mut path = Path::new();
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path.move_to(0.0, float_height);
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path.line_to(float_width, float_height);
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path.line_to(float_width / 2.0, float_height / 2.0 + float_thick / 2.0);
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path.line_to(0.0, float_height / 2.0 + float_thick / 2.0);
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path.close();
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canvas.fill_path(&path, Color::ON)?;
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}
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Ok(())
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}
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/// E0D4
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pub fn drawe0d4(
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cp: u32,
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canvas: &mut Canvas,
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width: u32,
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height: u32,
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metrics: &Metrics,
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) -> Result<(), DrawError> {
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drawe0d2(cp, canvas, width, height, metrics)?;
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canvas.flip_horizontal();
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Ok(())
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||||
}
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Reference in new issue
Block a user