fix(renderer): prevent display teardown starvation during output floods

Closing a busy split or confirming a tab close could freeze GTK while
unrealizing the GLArea. Both reported GDB traces show the main thread
waiting for the CPU frame-state mutex while the renderer keeps rebuilding
dense text. GTK unrealizes the display before stopping the workers, so
continuous output can keep the competing renderer active indefinitely.

Use parking_lot fair mutexes for CPU frame state and GPU draw state. A
waiting lifecycle or draw callback receives ownership instead of losing
it to the next frame update. Keep the existing lock order and resource
cleanup; no output, scrollback, or frame-rate limits are introduced. The
fair-lock handoff adds scheduling overhead when the locks are contended.

Correct the threading documentation: the CPU state is also accessed by
apprt callbacks, and the Rust-only mutex is therefore contended.

Test plan:
- Add a mock GPU regression continuously rebuilding 200x150 dense cells
  while another thread unrealizes and realizes the display. It failed
  its three-second deadline with the old locks and passes with fair locks.
- All 235 renderer/core tests pass, including Mesa EGL rendering tests.
- Clippy for renderer/core/GTK, all targets, passes with -D warnings.
- Nightly formatting check and release binary build pass.
- GTK/Wayland replay with font size 9 and 1 GiB scrollback runs base64
  floods in two splits, confirms split and tab closes, then successfully
  executes and renders a command in the surviving terminal.

Docs: docs/rewrite/ARCHITECTURE.md
This commit is contained in:
ddidderr committed 2026-10-15 18:42:36 +02:00
1 parent 9010117d08
commit 2e5ec06b4e
5 files changed
+124 -40

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+1
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@@ -23,6 +23,7 @@ khronos-egl = { version = "6.0.0", features = ["dynamic"] }
log = "0.4.34"
naga = { version = "30.0.1", features = ["glsl-in", "glsl-out", "msl-out", "wgsl-in"] }
onig = "6.5.3"
parking_lot = "0.12.5"
png = "0.18.1"
thiserror = "2.0.21"
+43 -37
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@@ -24,14 +24,19 @@
//! The renderer state is split to make that safe without `unsafe`:
//!
//! * `draw` ([`DrawState`], Zig's `draw_mutex`): everything `draw_frame`
//! reads. Held by the renderer thread only for the short "publish" part of
//! `update_frame` (`rebuild_cells`, uniforms) and by `set_*`/`change_config`.
//! * `thread` ([`ThreadState`]): data only the renderer thread touches
//! (`RenderState`, font shaper + cache, overlay, search highlights). It is a
//! `Mutex` only so that `Renderer` is `Sync`; it is uncontended.
//! reads. Held by the renderer thread while rebuilding cells/publishing
//! uniforms in `update_frame`, and by `set_*`/`change_config`.
//! * `thread` ([`ThreadState`]): render snapshots, font shaper + cache, overlay
//! and search highlights. Display teardown and dirty marking also access
//! this state from the apprt thread.
//!
//! Lock order is always: renderer mutex (`SharedState`) is *not* held while
//! taking `draw`; `thread` before `draw` before the font grid lock.
//! Both locks are fair: a worker continuously rebuilding dense frames must
//! hand ownership to a waiting apprt callback instead of immediately taking
//! the lock again. In particular, GLArea unrealize runs before worker shutdown
//! when closing tabs/splits and must make progress while output is still live.
//!
//! Lock order is `thread`, terminal (`SharedState`), `draw`, then the font
//! grid lock. Terminal snapshotting releases `SharedState` before shaping.
//!
//! # GL context requirements
//!
@@ -88,6 +93,7 @@ use ghostty_terminal::{
terminal::ScrollViewport,
};
use ghostty_vt::{color::Rgb, modes::Mode, sgr::Underline};
use parking_lot::FairMutex;
use crate::{
backend::Health,
@@ -684,7 +690,7 @@ struct DrawState<G: GraphicsApi> {
shaders: Option<G::Shaders>,
}
/// State only touched by the renderer thread.
/// CPU frame state shared with apprt display lifecycle and dirty marking.
struct ThreadState {
/// The thread's copy of the derived config (kept in sync with
/// `DrawState::config`).
@@ -727,8 +733,8 @@ struct ThreadState {
/// The generic renderer. See the module docs for the threading model.
pub struct Renderer<G: GraphicsApi = OpenGL> {
draw: Mutex<DrawState<G>>,
thread: Mutex<ThreadState>,
draw: FairMutex<DrawState<G>>,
thread: FairMutex<ThreadState>,
/// Health of the most recently completed frame.
health: Arc<AtomicU8>,
@@ -1448,8 +1454,8 @@ impl<G: GraphicsApi> Renderer<G> {
Ok(Renderer {
display_link: Mutex::new(display_link),
draw: Mutex::new(draw),
thread: Mutex::new(thread),
draw: FairMutex::new(draw),
thread: FairMutex::new(thread),
health: Arc::new(AtomicU8::new(Health::Healthy as u8)),
has_animations,
host: opts.host,
@@ -1464,7 +1470,7 @@ impl<G: GraphicsApi> Renderer<G> {
pub fn display_realized_with(&self, realize: impl FnOnce(&mut G)) -> Result<(), Error> {
// Lock the draw mutex so that we can
// safely reinitialize our GPU resources.
let mut d = lock(&self.draw);
let mut d = self.draw.lock();
// If our API has to do things on realize, let it.
realize(&mut d.api);
@@ -1495,8 +1501,8 @@ impl<G: GraphicsApi> Renderer<G> {
// Lock the draw mutex so that we can
// safely deinitialize our GPU resources. (The thread state is locked
// first, per the lock order.)
let mut t = lock(&self.thread);
let mut d = lock(&self.draw);
let mut t = self.thread.lock();
let mut d = self.draw.lock();
// We deinit our swap chain and shaders.
//
@@ -1517,7 +1523,7 @@ impl<G: GraphicsApi> Renderer<G> {
/// Mark the full screen as dirty so that we redraw everything.
pub fn mark_dirty(&self) {
lock(&self.thread).terminal_state.dirty = Dirty::Full;
self.thread.lock().terminal_state.dirty = Dirty::Full;
}
/// True if our renderer has animations so that a higher frequency
@@ -1539,17 +1545,17 @@ impl<G: GraphicsApi> Renderer<G> {
/// The font grid currently used for rendering (for apprts that need
/// to read the primary face, e.g. macOS quicklook).
pub fn font_grid(&self) -> Arc<SharedGrid> {
Arc::clone(&lock(&self.draw).font_grid)
Arc::clone(&self.draw.lock().font_grid)
}
/// Called by the renderer thread when it begins (`threadEnter`).
pub fn thread_enter(&self) {
lock(&self.draw).api.thread_enter();
self.draw.lock().api.thread_enter();
}
/// Called by the renderer thread when it exits (`threadExit`).
pub fn thread_exit(&self) {
lock(&self.draw).api.thread_exit();
self.draw.lock().api.thread_exit();
}
/// Called by the renderer thread when it starts the main loop
@@ -1559,7 +1565,7 @@ impl<G: GraphicsApi> Renderer<G> {
// If our API has to do things on loop enter, let it. (Metal draws
// synchronously from the layer's display callback.)
let weak = Arc::downgrade(self);
lock(&self.draw).api.loop_enter(Arc::new(move || {
self.draw.lock().api.loop_enter(Arc::new(move || {
if let Some(renderer) = weak.upgrade()
&& let Err(err) = renderer.draw_frame(true)
{
@@ -1586,7 +1592,7 @@ impl<G: GraphicsApi> Renderer<G> {
/// (`loopExit`).
pub fn loop_exit(&self) {
// If our API has to do things on loop exit, let it.
lock(&self.draw).api.loop_exit();
self.draw.lock().api.loop_exit();
// Stop our display link. If this fails its okay it just means
// that we either never started it or the view its attached to
@@ -1620,14 +1626,14 @@ impl<G: GraphicsApi> Renderer<G> {
/// The current size of everything as the renderer knows it.
pub fn size(&self) -> Size {
lock(&self.draw).size
self.draw.lock().size
}
/// Callback when the focus changes for the terminal this is rendering.
///
/// Must be called on the render thread.
pub fn set_focus(&self, focus: bool) {
let mut d = lock(&self.draw);
let mut d = self.draw.lock();
debug_assert_ne!(d.focused, focus);
d.focused = focus;
@@ -1650,7 +1656,7 @@ impl<G: GraphicsApi> Renderer<G> {
// If we're not visible, then we want to stop the display link
// because it is a waste of resources and we can move to pure
// change-driven updates.
let focused = lock(&self.draw).focused;
let focused = self.draw.lock().focused;
if let Some(link) = lock(&self.display_link).as_ref() {
let _ = if visible && focused {
link.start()
@@ -1664,8 +1670,8 @@ impl<G: GraphicsApi> Renderer<G> {
///
/// Must be called on the render thread.
pub fn set_font_grid(&self, grid: Arc<SharedGrid>) {
let mut t = lock(&self.thread);
let mut d = lock(&self.draw);
let mut t = self.thread.lock();
let mut d = self.draw.lock();
// Get our metrics from the grid. This doesn't require a lock because
// the metrics are never recalculated.
@@ -1702,8 +1708,8 @@ impl<G: GraphicsApi> Renderer<G> {
/// Update the configuration.
#[allow(clippy::float_cmp)]
pub fn change_config(&self, config: DerivedConfig) -> Result<(), Error> {
let mut t = lock(&self.thread);
let mut d = lock(&self.draw);
let mut t = self.thread.lock();
let mut d = self.draw.lock();
// We always redo the font shaper in case font features changed. We
// could check to see if there was an actual config change but this is
@@ -1773,7 +1779,7 @@ impl<G: GraphicsApi> Renderer<G> {
/// Resize the screen.
pub fn set_screen_size(&self, size: Size) {
let mut d = lock(&self.draw);
let mut d = self.draw.lock();
// We only actually need the padding from this,
// everything else is derived elsewhere.
@@ -1786,14 +1792,14 @@ impl<G: GraphicsApi> Renderer<G> {
/// Set the search highlights (from the renderer thread mailbox).
pub fn set_search_viewport_matches(&self, matches: Vec<Flattened>) {
let mut t = lock(&self.thread);
let mut t = self.thread.lock();
t.search_matches = Some(matches);
t.search_matches_dirty = true;
}
/// Set the selected search match (from the renderer thread mailbox).
pub fn set_search_selected_match(&self, m: Option<Flattened>) {
let mut t = lock(&self.thread);
let mut t = self.thread.lock();
t.search_selected_match = m;
t.search_matches_dirty = true;
}
@@ -1836,7 +1842,7 @@ impl Renderer<OpenGL> {
/// most recently presented frame. Intended for tests and screenshots;
/// requires the GL context to be current.
pub fn last_frame_pixels(&self) -> Option<(usize, usize, Vec<u8>)> {
let d = lock(&self.draw);
let d = self.draw.lock();
let target = d.api.last_target()?;
let gl = d.api.gl()?.clone();
let bind = gl.bind_framebuffer(
@@ -1877,7 +1883,7 @@ impl<G: GraphicsApi> Renderer<G> {
state: &SharedState,
cursor_blink_visible: bool,
) -> Result<(), Error> {
let mut guard = lock(&self.thread);
let mut guard = self.thread.lock();
let t = &mut *guard;
// We fully deinit and reset the terminal state every so often
@@ -1944,7 +1950,7 @@ impl<G: GraphicsApi> Renderer<G> {
// kitty state on every frame because any cell change can move
// an image.
{
let mut d = lock(&self.draw);
let mut d = self.draw.lock();
if d.images.kitty_requires_update(&st.terminal) {
let cell_size = CellSize {
width: d.grid_metrics.cell_width,
@@ -2040,7 +2046,7 @@ impl<G: GraphicsApi> Renderer<G> {
// Acquire the draw mutex for all remaining state updates.
{
let mut d = lock(&self.draw);
let mut d = self.draw.lock();
// Build our GPU cells
let cursor_style = cursor::style(
@@ -2113,7 +2119,7 @@ impl<G: GraphicsApi> Renderer<G> {
return Ok(());
}
let size = lock(&self.draw).size;
let size = self.draw.lock().size;
// If we had a previous overlay, clear it. Otherwise, init.
let reuse = match &t.overlay {
@@ -3207,7 +3213,7 @@ impl<G: GraphicsApi> Renderer<G> {
pub fn draw_frame(&self, sync: bool) -> Result<(), Error> {
// We hold a the draw mutex to prevent changes to any
// data we access while we're in the middle of drawing.
let mut d = lock(&self.draw);
let mut d = self.draw.lock();
let result = self.draw_frame_locked(&mut d, sync);
+71 -3
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@@ -11,7 +11,7 @@ use std::{
sync::{
Arc,
Mutex,
atomic::{AtomicUsize, Ordering},
atomic::{AtomicBool, AtomicUsize, Ordering},
},
time::Duration,
};
@@ -283,6 +283,13 @@ impl Host for TestHost {
}
fn fixture() -> (Renderer<MockApi>, Arc<Mutex<State>>, Log, Arc<AtomicUsize>) {
fixture_with_size(20, 5)
}
fn fixture_with_size(
columns: u16,
rows: u16,
) -> (Renderer<MockApi>, Arc<Mutex<State>>, Log, Arc<AtomicUsize>) {
let config = Config::default();
let set = Arc::new(SharedGridSet::new().unwrap());
let (_key, grid) = set
@@ -300,7 +307,10 @@ fn fixture() -> (Renderer<MockApi>, Arc<Mutex<State>>, Log, Arc<AtomicUsize>) {
width: gc.width,
height: gc.height,
};
let (w, h) = (cell.width * 20 + 20, cell.height * 5 + 20);
let (w, h) = (
cell.width * u32::from(columns) + 20,
cell.height * u32::from(rows) + 20,
);
let size = Size {
screen: ScreenSize {
width: w,
@@ -315,7 +325,7 @@ fn fixture() -> (Renderer<MockApi>, Arc<Mutex<State>>, Log, Arc<AtomicUsize>) {
},
};
let mut term = Terminal::new(TermOptions::new(20, 5)).unwrap();
let mut term = Terminal::new(TermOptions::new(columns, rows)).unwrap();
term.vt_stream().next_slice(b"hello").unwrap();
let state = State::new(term).into_shared();
@@ -396,3 +406,61 @@ fn display_unrealize_waits_for_inflight_frames() {
renderer.draw_frame(true).unwrap();
assert_eq!(completed.load(Ordering::SeqCst), 2);
}
#[test]
fn display_unrealize_makes_progress_during_continuous_updates() {
let (renderer, state, _log, _completed) = fixture_with_size(200, 150);
// Dense, varied text forces actual shaping and glyph rebuilding rather
// than repeatedly taking the clean-frame shortcut.
let mut seed = 1_u32;
let text: Vec<_> = (0..30_000)
.map(|_| {
seed = seed.wrapping_mul(1_664_525).wrapping_add(1_013_904_223);
b"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"
[(seed >> 24) as usize % 64]
})
.collect();
state
.lock()
.unwrap()
.terminal
.vt_stream()
.next_slice(&text)
.unwrap();
let renderer = Arc::new(renderer);
let stop = Arc::new(AtomicBool::new(false));
let (started_tx, started_rx) = std::sync::mpsc::channel();
let updater = {
let renderer = Arc::clone(&renderer);
let stop = Arc::clone(&stop);
std::thread::spawn(move || {
renderer.update_frame(&state, true).unwrap();
started_tx.send(()).unwrap();
while !stop.load(Ordering::Relaxed) {
renderer.mark_dirty();
renderer.update_frame(&state, true).unwrap();
}
})
};
started_rx.recv_timeout(Duration::from_secs(5)).unwrap();
let (done_tx, done_rx) = std::sync::mpsc::channel();
let lifecycle = {
let renderer = Arc::clone(&renderer);
std::thread::spawn(move || {
// Closing a split/tab unrealizes its GLArea before worker shutdown.
// Reparenting a surviving surface also realizes it again.
renderer.display_unrealized();
renderer.display_realized_with(|_| {}).unwrap();
done_tx.send(()).unwrap();
})
};
let result = done_rx.recv_timeout(Duration::from_secs(3));
// Always release a starved lifecycle thread so a regression fails instead
// of leaving the test process hung indefinitely.
stop.store(true, Ordering::Relaxed);
updater.join().unwrap();
lifecycle.join().unwrap();
assert!(result.is_ok(), "display lifecycle starved by frame updates");
}