Ports the macOS-specific Zig code behind cfg(target_os = "macos"): - renderer: a GraphicsApi trait with generic::Renderer<G>; Metal backend (all renderer/metal/* files, shaders.metal verbatim, runtime library compile, IOSurface layer, CVDisplayLink), shadertoy -> MSL via naga; OpenGL remains the backend elsewhere. - font: CoreText face, shaper and discovery with build.rs backend selection (coretext default; coretext-freetype / coretext-harfbuzz / coretext-noshape features), no fontconfig/freetype/harfbuzz on Apple. - input: KeymapDarwin via UCKeyTranslate, option-as-alt, mac keycodes. - os: macos, mach, cf_release_thread, NSProcessInfo args and macOS branches; config: macOS defaults, keybinds, Application Support paths. - termio/core: login(1) wrapping, openpty/execvpe, Darwin child exit handling, os_log logging. Compile-checked for aarch64/x86_64-apple-darwin (clippy -D warnings clean) using the cross setup in docs/rewrite/notes/macos-M1.md; cannot run here. The embedded runtime/C API (embedded.zig) is the next step. Also includes the cross-platform integration edits shared by the crash, verification, Windows and macOS work (Cargo target-gating, thread crash-context hooks, apprt-gtk surface/IME refactor, termio/os cfg gates), a cfg fix so ghostty-config builds on wasm32, and an allow for the intentional recursion in the crash overflow test. Test Plan: - cargo test --workspace (3224 passed) - cargo clippy --workspace --all-targets -- -D warnings - cargo check --target aarch64-apple-darwin -p ghostty-renderer (with the documented cross env)
81 lines
2.3 KiB
TOML
81 lines
2.3 KiB
TOML
[package]
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name = "ghostty-os"
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version.workspace = true
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edition.workspace = true
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license.workspace = true
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[dependencies]
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ghostty-vt.workspace = true
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log = "0.4.34"
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thiserror = "2.0.21"
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# Zig's wasm build only compiles `os/wasm.zig`; the POSIX / D-Bus / gettext
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# dependencies are unavailable on wasm32.
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[target.'cfg(not(any(target_arch = "wasm32", windows)))'.dependencies]
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gettext-rs = { version = "0.8.0", features = ["gettext-system"] }
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nix = { version = "0.31.3", features = ["user"] }
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rustix = { version = "1.1.5", features = ["fs", "process", "system", "pipe", "net", "time", "rand", "pty"] }
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zbus = "5.19.0"
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# Windows: ConPTY / pipes / process APIs (`os/windows.zig`).
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[target.'cfg(windows)'.dependencies]
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windows-sys = { version = "0.61", features = [
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"Win32_Foundation",
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"Win32_Security",
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"Win32_Security_Cryptography",
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"Win32_Storage_FileSystem",
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"Win32_System_Console",
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"Win32_System_IO",
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"Win32_System_Pipes",
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"Win32_System_WindowsProgramming",
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"Win32_System_Threading",
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] }
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[target.'cfg(target_vendor = "apple")'.dependencies]
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libc = "0.2.190"
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objc2 = "0.6.5"
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objc2-app-kit = "0.3.2"
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objc2-core-foundation = "0.3.2"
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objc2-foundation = "0.3.2"
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[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
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crossbeam-channel = "0.5.17"
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[features]
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# Mirrors Zig's `wasm_shared` build option (SharedArrayBuffer-backed memory).
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wasm-shared = []
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# Same as `[workspace.lints]` except `unsafe_code` is denied instead of
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# forbidden: the wasm JS import blocks (`src/wasm`) need `unsafe`.
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[lints.rust]
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unsafe_code = "deny"
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[lints.clippy]
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pedantic = { level = "warn", priority = -1 }
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todo = "warn"
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unwrap_used = "warn"
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cast_possible_truncation = "allow"
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cast_possible_wrap = "allow"
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cast_sign_loss = "allow"
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cast_precision_loss = "allow"
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cast_lossless = "allow"
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module_name_repetitions = "allow"
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too_many_lines = "allow"
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missing_errors_doc = "allow"
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missing_panics_doc = "allow"
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similar_names = "allow"
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struct_excessive_bools = "allow"
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fn_params_excessive_bools = "allow"
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match_same_arms = "allow"
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unreadable_literal = "allow"
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many_single_char_names = "allow"
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doc_markdown = "allow"
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must_use_candidate = "allow"
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return_self_not_must_use = "allow"
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used_underscore_binding = "allow"
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large_stack_arrays = "allow"
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inline_always = "allow"
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[dev-dependencies]
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temp-env = "0.3.6"
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