Adds scripts/visual-parity.sh (`just visual-parity`): launches the installed Ghostty 1.3.1 and the Rust build in an isolated headless nested weston (GL renderer, Mesa forced, weston-screenshooter via --debug), with identical isolated config, a deterministic test page (ASCII, ligatures, all SGR styles and underline kinds, 16/256/truecolor, box/block/braille/powerline/nerd icons, CJK, emoji, wide chars, cursor) and a tabs+splits scenario driven through Xwayland, then diffs the captures (terminal area and chrome separately, heatmaps). Fixes found by comparing against the original: - A pane stayed blank after a nested split: the GTK render path called draw_frame(false) where Ghostty uses drawFrame(true) (a re-realized GLArea has a new swap chain that nothing else redraws). - Sprite glyph antialiasing now ports z2d's default 4x4 multisample rasterizer instead of tiny-skia's analytic coverage (pixels differing from Ghostty's reference sprite sheets: 5.76% -> 1.20%, none off by more than 96 levels); the sheet test tolerance is tightened to 0.1%. Result vs Ghostty 1.3.1: test page 0.020% of pixels differ (196 px at curly-underline ends and diagonal box strokes, max delta 86 levels); tabs+splits and headerbar/tab bar are bit-identical. Details in docs/rewrite/notes/visual-parity-VP.md. Test Plan: - just visual-parity (needs weston, weston-screenshooter, xdotool) - cargo test -p ghostty-font (sprite sheet comparison)
4.4 KiB
4.4 KiB
Visual parity vs original Ghostty 1.3.1 (agent VP)
Method (scripts/visual-parity.sh, just visual-parity [scenario...])
- A private headless
weston(--backend=headless --renderer=gl, 1200x800,desktop-shell, no panel) per run, on its own socket in$XDG_RUNTIME_DIR=/tmp/vp-runtime-$UID(socket paths must be <108 bytes). The user's desktop is never touched. Mesa is forced for weston (__EGL_VENDOR_LIBRARY_FILENAMES-> 50_mesa.json); the NVIDIA EGL crashes Xwayland's glamor.XWAYLAND_NO_GLAMOR=1. weston --debugis what authorizesweston-screenshooter(without it: "Output capture error: unauthorized").- Both apps run with
env -i,GSETTINGS_BACKEND=memory, no D-Bus, isolatedXDG_CONFIG_HOMEwith the same explicit config (JetBrains Mono 13, bg/fg, padding 8,maximize = trueso the window geometry is deterministic,cursor-style-blink = false,title = Ghostty, no shell integration) andLANG=C.UTF-8(otherwiseprintf '\U..'in the test page prints literally). - Scenarios:
page(block cursor),page-bar(bar cursor),tabs(new tab + split right + split down, driven withxdotoolthrough Xwayland since the original Ghostty has no input replay; Rust is driven the same way so both apps are treated identically). Test page:scripts/visual-parity/testpage.sh(ASCII, ligatures, bold/italic/faint/inverse/strike/ overline, all underline styles + colored, 16/256/truecolor, box drawing, blocks, braille, powerline, nerd font icons, CJK, emoji, wide chars, math, cursor). Not covered: mouse selection (no input injection into the original on Wayland; could be added through the Xwayland path). scripts/visual-parity/compare.py: per-pixel max-channel delta, % differing, % > 8 / > 32 levels, max, mean, red heat-map PNG; run on the full frame, the terminal area and the headerbar strip.scripts/visual-parity/zoom.py: ref | rust | diff crops, upscaled.- Output (not committed):
target/visual-parity/<scenario>/{ref,rust,diff,diff-term,diff-chrome}.png,target/visual-parity/stats.txt.RUST_BINdefaults totarget/production/ghostty. Iteration build:CARGO_TARGET_DIR=target/vp CARGO_PROFILE_PRODUCTION_LTO=off CARGO_PROFILE_PRODUCTION_CODEGEN_UNITS=16 CARGO_PROFILE_PRODUCTION_INCREMENTAL=true cargo build --profile production.
Results (% of pixels differing at all; max channel delta)
| scenario | before | after |
|---|---|---|
| page (full frame) | 0.130% (1250 px, max 93) | 0.020% (196 px, max 86; 0.001% > 32 levels) |
| page-bar | same as page | 0.020% |
| tabs + splits | 44.6% (a whole pane blank, bug) | 0.000% (bit-identical) |
| chrome (headerbar, tab bar) | 0.000% | 0.000% |
Sprite sheets (ghostty-font tests, Zig reference PNGs): differing pixels 5.76% -> 1.20%, pixels off by
more than 96 levels 74 -> 0 (test tolerance tightened from 4% to 0.1% big diffs).
Font metrics, cell size, baseline, glyph rasterization, colors, cursor, underline positions, padding, GTK CSS/headerbar/tab bar were already pixel-identical; no change was needed there.
Fixes
- Split rebuild blanked an unchanged pane (
ghostty-core/src/surface/mod.rs,draw_frame): the GTKrenderhandler calledrenderer.draw_frame(false); Zig'sglRenderusesdrawFrame(true). Withsync = falseand nothing dirty the renderer only re-presents the last target, which is cleared when the GLArea is re-realized (nested split = tree rebuild = unrealize/realize of every surface whose size did not change), so that pane stayed empty until something changed. Nowtruelike Zig. - Sprite antialiasing (
ghostty-font/src/sprite/canvas.rs): replaced tiny-skia's coverage with a port of z2d 0.10's defaultmultisample_4xrasterizer (4x4 samples, scanline spans with edge x rounded at sample row centers, non-zero filter, alpha =coverage * 16 - 1, full = 255, z2d's Bezier flattening with tolerance 0.1). Stroke outlines still come from tiny-skia's stroker.
Remaining differences (page: 196 px, all <= 86 levels)
- Curly underline: first/last pixels and peaks differ slightly. z2d builds its own stroke polygon (pen/joins) for curves; tiny-skia's stroker offsets the Bezier differently.
- Diagonal box glyphs (
U+2571..2573) have a few edge pixels off by up to ~38 levels (same cause). - Porting z2d's stroker (
tess/stroke_plotter,Pen) would remove the rest; judged not worth it (0.02% of pixels, imperceptible).